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Post by THE GODZILLA on Jul 12, 2007 20:19:48 GMT -5
Name: King Ghidorah (TAoM)
Height: 100 Meters Mass: 30,000 Tons
Description: King Ghidorah has the same stance as all Ghidorah’s; standing upright on two powerful legs. He has massive wings. However, they are more dragon like, with a large, single claw protruding from around the middle of the wing (very similar to Cretaceous King Ghidorah’s). His body is covered in dark scales, giving him a coloration similar to Death Ghidorah. Protruding from his body are three long necks with heads on each one. These heads look different than most King Ghidorah’s, as the right head has the look of Showa King Ghidorah, the left head has the look of Heisei King Ghidorah, and the middle has the look of Grand King Ghidorah. His tails are similar in appearance to King Ghidorah from the Godzilla: Save the Earth game, and are long enough to even grip a foe and coil around them. He also has some thicker scales on him acting as armor, similar in look to Cretaceous King Ghidorah.
Attacks:
Mega Gravity Bolt- All of King Ghidorah’s heads can fire this. These are bolts of an unknown alien energy that can home in on their target, much like SG’s corona beam. They are incredibly powerful, even stronger than Grand Ghidorah’s gravity bolts.
Electrical Bite- All of King Ghidorah’s heads can perform this move. Electricity is pulsed through King Ghidorah’s mouths and into a target. They have a shock that is slightly stronger than MechaGodzilla’s shock anchors.
Tails- King Ghidorah has very powerful tails. They can easily grip a foe and toss them away as well as coil around things and choke them.
Chaos Bolts- King Ghidorah can form large orbs of darkness around his wings. He then flaps them forward, launching the orbs at his foes. They are very explosive, and pack a punch slightly stronger than Cretaceous King Ghidorah’s fireballs.
Ruin- King Ghidorah is capable of making energy from beneath the earth rise up. The energy shoots upwards from the ground in a massive “wave”, causing massive damage to anything within the perimeter (imagine a large, thin piece of glass; that’s what it looks like as it comes upwards, a thin wave of energy). This can occur anywhere 300 meters away from King Ghidorah. In a way, this is similar to Death Ghidorah’s Fiery Pyre Road, but the ground doesn’t crack open, just having the energy rise up from a thin crack within the surface.
Powers: Flight- King Ghidorah can fly through the air at speeds up to Mach 3.
Thick Hide- King Ghidorah has a very powerful hide which can protect him from many attacks.
Immunities- King Ghidorah is immune to any damage from his own attacks. He is also immune to electrical damage, and is very resistant towards plasmatic attacks.
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Post by THE GODZILLA on Jul 12, 2007 20:20:12 GMT -5
Name: Ghidorah (TAoM)
Height: 90 Meters Mass: 25,000 Tons
Description: Ghidorah is the younger, untransformed form of King Ghidorah. This version is very similar to looks as King Ghidorah. However, there are a few major differences. Ghidorah’s wings are not fully grown yet, and thus are small (similar in looks to GMK Ghidorah’s undeveloped wings). He is also smaller in this form than King Ghidorah.
Attacks: Gravity Bolts- Ghidorah can fire bolts of unknown energy from his heads at a foe. They are as strong as Heisei King Ghidorah’s gravity beams.
Siphon Energy- Ghidorah is able to siphon energy from others and store it within him. When he absorbs enough energy, he will transform into King Ghidorah (not used in the Arena).
Tails- Ghidorah has very powerful tails. They can easily grip a foe and toss them away as well as coil around things and choke them.
Powers Immunities- King Ghidorah is immune to any damage from his own attacks. He is also immune to electrical damage, and is very resistant towards plasmatic attacks.
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Post by THE GODZILLA on Jul 12, 2007 20:20:29 GMT -5
Name: Barugon (TAoM)
Height: 20 Meters (on all fours) Length: 80 Meters Mass: 10,000 Tons
Description: Barugon has a number of differences to him. He now looks more chameleon-like. His eyes are like a chameleon’s, and his tail coils up like a chameleon’s as well. He has three toes on each foot, and when gripping something, act like a chameleon’s feet. Barugon’s tongue is also more realistic looking, and is much more flexible. He retains the spines on his back as well as the four protruding from the upper area of his limbs. He is a brownish green in normal color, but can alter this color at will.
Attacks: Chameleon Tongue- Barugon can lash out at foes with his incredibly long tongue. It has a total range of 100 meters. It is very sticky on the end, allowing Barugon to reel in his prey. The tongue is also capable of coiling around things and keeping a grip.
Frost Spray- From the tip of his tongue, Barugon can fire a fine of mist of ice at a foe. This mist causes severe frostbite and chills anything nearby.
Rainbow Ray- Barugon lowers his front body and raises his lower back area and back legs. From the spines on his back, Barugon fires a very large beam that has the appearance of a rainbow. It arcs just as a rainbow does and deals a whopping amount of damage, nearly 1.5 times the strength of SpaceGodzilla’s corona beam. It has a very long distance, can fire from any direction, and aimed depending on Barugon’s crouching/pouncing position. It is very slow to reach a target, however.
Powers: Extraordinary Jumper- Barugon can leap incredible distances in a single bound, up to 150 meters in total distance.
Camouflage- Barugon can blend into the background area. When he moves, it is less effective and Barugon is easier to see than if he was not moving. When camouflaged, Barugon can not be detected by radar, etc.
Vision- Barugon can see in all directions around him thanks to his chameleon eyes.
Danger Sense- Barugon has a sixth sense, enabling him to be able to sense when something dangerous is about to happen to him.
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Post by THE GODZILLA on Jul 12, 2007 20:22:22 GMT -5
Name: Shroom Height: 50 Meters (Upright) 30 Meters (All Fours) Length: 95 Meters Mass: 30,000 Tons Description: Shroom is a very odd looking creature. He is almost always on all fours but has the ability to rear up and walk. His hands and feet have three large, finger like projections which resemble roots. His tail is extremely long and ends in multiple root-like appendages. There are large mushrooms growing out of Shrooms shoulders as well as two growing out of his hip region where his legs connect to his body (the ones around the legs are smaller in size). His head and neck resembles that of a fungal giant, and his fingers/toes are similar to their tendrils as well. Shroom’s skin is covered with moss and fungi. It gives off a slight bluish glow and spores around his body as well. Fungal Giant- www.wowwiki.com/images/7/71/Fungalgiant.pngAttacks: Choking Vines- Shroom slams his hands into the ground, and three vines (for each hand) rise up around the foe. These vines can constrict a foe as well as lash and whip them. They also have a very long reach, able to snatch flying kaiju out of the air. Osmosis- Shroom slams his hands, feet, and tail into the ground. Energy is drained from the nearby earth and released in waves of energy. The waves flow outwards from Shroom in a similar fashion to a shockwave, flowing out as far as 50 meters. Each wave is about half the strength of Heisei Godzilla’s nuclear pulse. Up to ten waves can spawn from this attack, Shroom being able to halt at his own will. During this attack, Shroom is rooted to the ground and cannot move. Fungal Bloom- Shroom spawns a large mushroom in an area of his choosing. The mushroom then explodes in a shower of poisonous spores. These spores actually act like an acid. They cling to a foe’s skin and begin to eat away at their flesh. The acid is not incredibly strong, thus, it is only effective on spots that have been covered with numerous spores. It also disorients the foe for 3 seconds. Tendrils- Shroom’s hands, feet, and tail are covered in tendril-like fingers. These can coil around a foe, act like fingers, and extend out their reach to grab a foe. Spore Bolt- Shroom is able to spit out a “ball” of spores at a foe (think along the lines of a fireball). Upon contact with a foe, the ball explodes (no damage), but showers all the spores onto the foe. These spores carry a mild toxin that causes mild damage. Bloom Doom Boom Shroom- Shroom uses his choking vines to keep a foe rooted in place. Multiple fungi bloom up from the ground around the foe. They then explode in frenzy, engulfing the foe within poisonous spores. These spores are acidic and cling to a foe, melting flesh and metal. This attack is very potent and extremely powerful. It is only useable once in battle as it consumes a major amount of energy from Shroom. Powers: Immunities- Shroom is immune to poisons, acids, toxins, and venoms. He is also immune to mind reading due to his simple mind. Elemental Resistance- Shroom is able to absorb water based attacks. His hide is vulnerable to fire, but he is able to put himself out by expelling water to the surface of his mossy-like skin. Electrical Negation- Shroom is able to negate electrical attacks. He slams his tendrils into the ground, causing the electricity to flow into the ground instead. He is still able to be hurt by electrical attacks, just when he is not in this state. Fungal Hide- Shroom has a very strange hide. Crushing based attacks do not do a large amount of damage due to it’s mossy like surface. Slashing based attacks can damage the hide, but the skin releases spores onto the attacker. These spores cause a slight pain to the foe, often causing them to withdraw from Shroom. *Regeneration- Shroom can regenerate his tendrils almost instantly. He also has a moderate regeneration rate. *FM, Enhanced mode, and Honor Mode only.
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Post by THE GODZILLA on Aug 24, 2007 19:16:41 GMT -5
Name: Evangelion Unit 01 Height: 45 Meters Mass: 18,000 Tons Description: img205.imageshack.us/img205/9569/vlcsnap266032go5.png-Shows the Sub Machine Gun- img205.imageshack.us/img205/7019/vlcsnap264120de0.pngimg205.imageshack.us/img205/1194/vlcsnap263259lh4.png-Berserker Mode- Attacks: Weapons- All Evas can be equipped with the following weapons. The weapons equipped are announced before the battle begins. All Evas automatically go into battle with Progressive Knives. These are the possible weapons equipped for Unit 01. -Sub Machine Gun- This weapon is what it names says, except it’s bigger. The rounds are strong enough to deal damage to kaiju, due to the size of them. The rounds fire at the same rate as a smaller version of the weapon would. -Pistol- This is a small arms weapon. It packs a weaker punch then most weapons, but makes up for it in utility and aim. -Progressive Knife- Located within the shoulder armor. Progressive Knives are coated with energy upon release, allowing them incredible cutting power. -Polearm- Otherwise known as a spear, this weapon has a very sharp tip and can be deadly when thrown. Powers: AT Field- Short for Absolute Terror Field. The AT Field functions similar to the way a shield does. However, it is much stronger than any other shield. It can block any and all forms of matter from damaging the Eva. It is possibly the hardest shield to break as well, able to stand the toughest of attacks before finally breaking. This shield is thrown up at will of the pilot. It appears in front of where the Eva is facing, thus, can only protect from attacks to the front. Eva/Pilot Interface- Evangelions have unique ways to pilot. The pilot’s brain hooks up to the Eva via a helmet (looks similar to the ones used for targeting in the Eva series). This allows the Eva to perform any of its abilities instantly, since the pilot merely thinks of what the Eva needs to do. It also controls its movement and such. However, this interface has a dark side... Berserker- If a pilot is knocked out when in the process of fighting a foe, and neither have been defeated, the Eva will revert to its natural self in what is called “Berserker”. The Eva gains a boost in all of its powers and gains a powerful form of regeneration* When in Berserker form, the Eva’s eyes change to a red glow, and cannot revert back to the pilot’s control unless it is defeated or runs out of power. Strength- All Evas are incredibly strong, able to lift almost triple their weight. Agility- All Evas are extremely fast and agile. They can perform many moves most kaiju couldn’t dream of as well as jump large distances. Rocket Boosters- All Evas have rocket boosters in their shoulder armor. This allows hovering and can slow descents from falling. It can also be used to gain more speed when moving around. Immunities- All Evas are immune to poisons and other toxins. *Not used in normal Arena matches.
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Post by THE GODZILLA on Aug 29, 2007 18:42:44 GMT -5
Name: The Hybrid
Height: 50 Meters Wingspan: 100 Meters Mass: 23,000 Tons
Description: To merely put it, the Hybrid looks like a bastard mix between an Evangelion, Godzilla, and King Ghidorah. Its stance is much like an Evangelion. However, it has a tail protruding from its body in a similar fashion to Godzilla. Running down its back is also a single row of dorsal fins like Godzilla. They are jagged in appearance, but are not as large as Godzilla’s. The fingers end in claws that protrude out from the armor covering the hands.
Next up is the Ghidorian parts. Similar to the way Mass Produced Evangelions can spawn wings, The Hybrid is able to spawn wings as well. However, these in no way are majestic, angelic wings. They are horrifying, demonic wings that spawn when flight is needed. The wings are a golden color, much like King Ghidorah’s. The wings also do not look like a typical Ghidorah’s, but look more dragon/demonic like. The head has a crown of horns in an appearance similar to Heisei King Ghidorah’s, but only has two horns jutting out on each side from his cheek region.
The head of the Hybrid look a lot like Unit 01’s, but the jaws have larger, sharper teeth. Covering the Hybrid is armor that is similar in appearance to Unit 01’s. The armor is a golden color instead of purple, and has black instead of green. The tail has armor on it that is similar in appearance to the stomach armor. The head armor has a different design as well. It has a small horn protruding outwards slightly behind the nose region. Armor covers this horn as well as the horns on his cheek. The orange colored regions that would be on Unit 01’s neck region are now a blood red color, as well as any other region on the armor that would be orange. The light blue region on the breastplate is an orange color.
Underneath the armor, the beast is a charcoal grayish color.
Attacks:
Lance of Longinus- The Hybrid has this immensely powerful weapon in its possession. The lance can be used as a traditional melee weapon, but it also has a unique function. The Lance of Longinus is capable of puncturing ANY shield, and is able to puncture even the toughest of armor. It is indestructible, cannot be wielded by any other form of life/robot (unless it has Eva blood in it), and The Hybrid can make it disappear and reappear at will.
Heaven’s Fire- The Hybrid swings his arm in front of him. As soon as his arm stops its movement, bolts of energy fall from the heavens like lightning, severally damaging whatever they hit. This attack cannot be absorbed.
Hell’s Wrath- The Hybrid is able to unleash an immensely powerful wave of energy from its body, similar in fashion to a nuclear pulse. The energy pulses outward in a single wave, extending out up to 300 meters. Those caught in the wave are surged with energy, severally burning them. This attack cannot be absorbed.
Crucify- The Hybrid’s ultimate attack. A giant Christian cross of pure energy spawns behinds the foe, and spears of energy instantly slam into the foe. These spears of energy place the foe within a crucifixion pose, disabling any ability to dodge, shield, or ultimately prevent the final part of the attack from occurring. A massive orb of energy appears in front of the Hybrid, channeling energy as the crucifixion occurs. After 20 seconds of charge time, the orb dissipates into a massive beam of energy. The beam impacts the helpless foe, inflicting a massive amount of damage upon the foe. Due to the unknown type of energy this is, this attack cannot be absorbed or resisted.
Powers:
AT Field- Short for Absolute Terror Field. And that name perfectly describes this version. The Hybrid’s AT Field is tremendously powerful. This shield appears around the entire body of the Hybrid, and protects him from any and all forms of attacks. This shield is possibly the hardest shield to break, and can be thrown up at will.
Super Strength- The Hybrid has almost godly strength. Boasting DNA from an Eva, Godzilla, and King Ghidorah has given it the ability to lift well over 3.5 times its own weight and toss it like it’s nothing.
Flight- The Hybrid spreads its massive, demonic wings and takes off into the air. The wings give it the ability to fly at a speed of Mach 4. Immunities- The Hybrid is immune to poisons, toxins, etc. as well as being immune to the effects of Crucify, Heaven’s Fire, and Hell’s Wrath. He is also immune to the effects of mind reading.
Armor Plating- The Hybrid’s armor is very strong and thick, giving it some protection from melee and ranged attacks.
Agility- While the Hybrid is not as fast as other Evangelions, it is still quite fast compared to most monsters, capable of leaping large distances and pulling off moves most kaiju couldn’t even attempt to do.
*Regeneration- The Hybrid has a moderate form of regeneration. If any of its organic parts are damaged, they can heal at a moderate speed. It does not repair damaged armor.
*FM, Enhanced mode, and Honor Mode only.
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Post by THE GODZILLA on Sept 10, 2007 19:35:57 GMT -5
Name: Tuskarr Height: 50 Meters Mass: 35,000 Tons Description: upload.wikimedia.org/wikipedia/en/8/80/Walrein.pngLooks similar to that, but more monster-nized. Also has "whiskers" on its face like a traditional walrus, gving it a nice moustache. Attacks: Ice Beam- Tuskarr can fire a beam of pure frost at his foes. This beam fires very fast, striking the target and causing the area it hits to freeze up. This often leaves where it hits covered in thick ice and severally chilled. Tusks- Tuskarr has massive tusks, like any other walrus. They have incredible piercing power, able to go deep into the thickest of armor. Frost Nova- Tuskarr can release a wave of frost energy from his body. It acts in a similar fashion to Godzilla’s nuclear pulse, except it blasts the foe with frost energy. Water Spear- Tuskarr can fire a spear of water at a foe at high speeds. This spear hits the foe and causes wherever it hit to get covered in thick foam. The foam acts much like Aboras’s, but instead of heat, it is an unknown substance. Thus, it can still melt the flesh/metal of acid immune creatures. However, it does not benefit from weaknesses based on acids. The speed at which it melts flesh/metal is quite fast. Hydro Pump- Tuskarr can shoot out a very large amount of water from his mouth. It comes out in a powerful stream, looking like a beam in shape but being composed entirely of water. It has tremendous force, able to send monsters flying even if they’re heavy set. Powers: Blizzard- Wherever Tuskarr is, the area becomes extremely cold and a blizzard occurs. This causes the ground to often become slippery. This makes it hard for kaiju to run and such, but allows Tuskarr to slide along easier. It also makes flying very difficult, often reducing flight speed by 1 mach or so. This ability overrides other weather effects. Thick Blubber- Tuskarr has a thick hide with a lot of blubber beneath it. It makes getting to Tuskarr’s organs and insides extremely difficult, and provides a nifty defense against slashing attacks, and a powerful defense against crushing attacks. All in all, Tuskarr is built like a tank. Immunities- Tuskarr is immune to all damage based on cold and water. Do to his blubber, he is extremely resistant to heat based attacks as well. He is also immune to drops and rises in temperature. Strength- Tuskarr has incredible strength, able to shove around heavily built foes with relative ease. It also gives him incredible power when driving his tusks into a foe. Frost Aura- Tuskarr constantly gives off a chilling aura around his body. It has a weak chill to it, but it can still provide quite the defense. Adept Swimmer- Tuskarr can swim through the water at incredibly fast speeds. Slip ‘N’ Slide- Tuskarr is able to move across ice quite easily, and uses it to his advantage. He often slides himself forward, ramming a foe at high speeds. Endurance- Tuskarr, as mentioned before, is built like a tank. He has an incredible amount of stamina, and takes a very long time to take down. Weakness: Tuskarr is often very slow when it comes to moving around. This can be solved via "Slip 'N' Slide", however.
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Post by THE GODZILLA on Nov 6, 2007 19:28:54 GMT -5
Name: “Count” Ungula Height: 20 Meters Length: 80 Meters Mass: 14,500 Tons Description: Attacks: Drain Mana- A bluish beam of energy spirals outward from the foe and into Ungula. The beam is actually a foe’s energy, and this energy is stolen and taken into Ungula’s body. This energy can either be used to restore lost energy or be used for attacks. *This is based off the Warcraft spell, not Scython’s similar attack. Power Absorption- Ungula is able to absorb a single attack from a foe. This attack must be an energy projectile weapon and cannot be extremely powerful. It has the same effects that the attack would normally have. It is fired from a spot on his chest region. Nether Shock- Ungula is able to shock magical energy into a foe (does not require touch). The target takes moderate damage over a small course of time. Arcane Explosion- Ungula focuses energy throughout his body for two seconds and releases an explosion around his body of magical energy. This attack cannot be absorbed or resisted. Poisonous Sting- Ungula is able to stab a foe with his tail stinger and inject a hemotoxin into the foe. The toxin is powerful and lasts for upwards of 15 minutes on most monsters. Melee Weapons- Ungula has powerful teeth, mandibles, bladed wings, and a tail stinger for melee purposes. Powers: Vampiric Aura- Ungula emits an aura around him that affects him and allies. Damage done by those under the influence of the aura restores a slight amount of health. This is not active or useable in matches restricting healing. Flight- Ungula is always floating above the ground. He can also fly through the sky agilely at speeds up to Mach 2.5. Nether Shield- Ungula creates a shield around his entire body that can block attacks of all types from hitting him. Weakness: Most of Ungula’s energy based attacks use a lot of energy, so he often has to drain the foe of energy a lot.
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Post by THE GODZILLA on Dec 1, 2007 14:21:24 GMT -5
Name: Typhoon Height: 45 Meters (total body size, but hovers at 55 meters or so) Mass: 25,000 Tons Description: www.wowwiki.com/images/c/c7/Water_elemental_pet.jpgwww.wowwiki.com/images/6/61/Princess_Tempestria.jpg(Preparing to fire a Water Bolt or Frostbolt) Attacks: Water Bolt- Typhoon fires a bolt of water at a foe from his hands. The water bolt hits a foe with tremendous concussive force, sometimes knocking a foe silly or right off their feet. This attack is extremely effective on foes made of any element of fire. Frostbolt- Typhoon can fire a frozen version of a water bolt. Instead of packing concussive force, however, frostbolts shatter upon contact with a foe. The ice shards usually imbed themselves into a foe’s flesh, causing extreme pain as well as the impact of the ice hitting the foe. Freeze- Typhoon fires a quick bolt of frost energy at his foe’s feet. The bolt hits the ground and instantly freezes foes in place. Ice Lance- An almost instant hitting attack, Typhoon fires a lance of ice at a foe. It doesn’t do a very significant amount of damage normally. However, if a foe is affected by Freeze or otherwise frozen in place, this attack does triple the amount of damage it would normally do. Shatter- This is Typhoon’s most powerful attack. The great water element summons a massive amount of water that rises up from underneath a foe from the ground (this is magically created water, thus it can happen almost anywhere). The water surrounds a foe in a whirlpool of fury, causing immense pressure to the foe’s body. Then, Typhoon freezes the water, entrapping the foe within ice. The ice then shatters, sending thousands of shatter ice shards into a foe’s body. The force of the shatter sends the shards deep into a foe’s flesh and causes extreme pain. Usable twice per battle. Powers: Water and Ice Control- Typhoon can control the elements of water and ice. He is capable of summoning water from anywhere around him via magic and can freeze it at will. He can bend water to his will and use it to create tidal waves, geysers, etc. His control of these elements is surpassed by very few and he can often overpower a foe’s control of water and ice. Summon Storm- Typhoon can summon large storms around him. The storms have very high wind speeds as well as pouring rain. This makes it extremely hard for kaiju to fly around in, and can make it very hard to act and see on the ground. Typhoon can freeze the rain to turn it into ice shards and make the winds carry an arctic chill (enough to start freezing foes slightly) as well. Typhoon is not affected by the storms he summons. Water Body- Typhoon is very unique in the fact that he is made up completely of water except for his bracers. Melee attacks do reduced damage to his watery mass. His watery body is immune to all water and ice based attacks. Superheating his body trying to boil him alive does little damage, and can actually cause harm to the foe if Typhoon makes contact with them. Finally, there is an extremely fascinating feature to Typhoon’s body. When any poison, toxin, acid, etc. enters his body, he can store it inside of him (in the case of an acid, it does nothing to Typhoon and the acid is washed out onto the ground). It then forms a mixture with his water based attacks, particularly Water Bolt. The mixture splashes onto a foe in that case as well as doing water bolt normal damage. The poisonous water usually enters into a foe’s mouth, etc. and gets into their body. Thus, the foe’s own poison is used against it. The poison does no damage to Typhoon. Bracers- Typhoon’s bracers serve a function besides fashion. They actually act as a conductor for electricity attacks. The bracers absorb only half the electrical damage done to Typhoon due to his watery body. Ice Block- While Typhoon is unable to bend his body like most other beings of water; he is capable of freezing himself within a thick block of ice. This is mainly used in defense of a flurry of attacks or constricting.
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Post by THE GODZILLA on Dec 14, 2007 22:20:29 GMT -5
TAoM version has been deleted, and I now present you with this version... Name: Godzilla Height: 55 Meters Length: 110 Meters Mass: 22,000 Tons Description: Attacks: Thermonuclear Ray- This is Godzilla’s trademark weapon. Godzilla’s spines crackle energy about and begin to glow a bluish-white color when he is firing the beam. The beam can be fired as a quick burst, similar to Heisei Godzilla, or it can be charged up to become even stronger. When fired as a quick burst, the beam is as strong as Heisei Godzilla’s, and when charged to its maximum length of 7 seconds, it is 3 times as strong as Heisei Godzilla’s regular beam. Nuclear Pulse- Godzilla focuses nuclear energy to one point on his body and unleashes it. This causes an “explosion” of nuclear energy from the released area, causing moderate damage to a foe. That is not all, however. The attack also releases a shockwave outwards up to 150 meters. The shockwave is tremendously powerful and can easily knock most kaiju off their feet. Due to the focusing effect to one area of the body, this makes for an extremely effective defensive weapon. Powers: Radiation Aura- Godzilla has a strange aura about him. The radiation that has infected his body gives off a minor aura from his body. The aura gives his melee attacks a deadly effect. When Godzilla rends a foe’s flesh or otherwise causes a flesh wound, radiation seeps into the wound. The radiation gets into their blood stream and often has negative effects, such as slowing a foe’s movement rate, dizziness, or even reduction in healing to the wound. The aura has a very slight hinge of green to its color, but is otherwise incredibly difficult to see. It’s most evident near Godzilla’s spines. Regeneration- Godzilla has an extremely powerful form of regeneration. Wounds heal up extremely fast, smaller wounds taking a shorter time while larger ones take a longer time. This can’t be used in matches with no regeneration, but other than that is always active. Radiation Adrenaline- Godzilla has a very strange version of adrenaline rushes. While he has normal adrenaline rushes, he can also “adrenalize” his body via nuclear energy. In this state, Godzilla’s eyes emit a bright green glow and he goes into a blood frenzy. He will viciously assault a foe and not hold up on attacks. His nuclear based attacks gain roughly 25% more power. Radiation Adrenaline lasts 1 turn, and cannot be used until 3 turns of Godzilla’s owner have past. Radiation Absorb- Godzilla suffers no damage from radiation, atomic, nuclear, etc. based attacks. Instead, the energies are absorbed and fuel Godzilla’s energy. If Godzilla absorbs too much radiation, however, it may cause an overload in his body. This could result in a transformation of hellish proportions...
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Post by THE GODZILLA on Dec 22, 2007 20:25:05 GMT -5
Name: Kresh Height: 50 Meters Mass: 32,000 Tons Description: www.tohokingdom.com/concept_art/gamera_gotu/gamera5.htmStart off with this as a base (the picture to the far right). The shell is the same as well the overall stance. Now get rid of all the limbs, head and neck, and tail. Replace the head and neck with that of an Adamantoise from Final Fantasy 10. Now put on powerful arms with five fingers on each hand. The fingers end in sharp claws, efficient in slashing. The legs are similar to Gamera (Heisei)’s legs in which they are strong and thick. The feet are also similar, but the toe claws are sharper. The tail is quite long, and has a mace-like end to it. The tail has armor running down along the top of it. Adamantoise- img525.imageshack.us/img525/976/adamantoise2pb0.jpg Attacks: Electrical Bolt- Kresh can fire a bolt of pure electrical energy at a foe from his mouth. The bolt looks like a thicker version of King Ghidorah’s gravity bolts, and is purplish in color, similar to real lightning. The beam is normally instantly fired, in which it has moderate strength. It can also be charged for up to 5 seconds, increasing its power dramatically, enough to shock foes severally and knock them off their feet. Electrical Storm- Kresh retracts his limbs into his shell, minus his tail, which wraps around the shell where the limbs would normally protrude out of. Kresh then charges himself up with electricity, which causes him to spin around at rapid speeds in place. Soon, electricity begins to spark off of Kresh, and until about 10 seconds of spinning, a huge burst of electrical bolts is unleashed all around the giant turtle’s body. The bolts rise upwards into the sky before coming down like lightning bolts. There is a huge amount of these lightning bolts, and while they deal moderate damage, there is such a vats amount of them that the effect is often devastating. This attack cannot be preformed until 3 turns of Kresh’s owner have passed. Mace Tail- Kresh has a powerful, mace like end to his long tail. This can be used like any typical mace, and can very easily knock a foe silly or do tremendous concussive damage. However, this weapon also has another deadly ability. Kresh is able to charge the mace like end so that when it comes into contact with a foe, it literally causes an explosion of electricity. This doesn’t deal electrical damage, but does explosive damage like missiles and bombs. Powers: Electrical Charge- Kresh charges his body up with electricity. This charge up makes Kresh’s body give off electricity until the beginning of Kresh’s next turn, making him harder to damage in melee as his body will give off a slight shock to the foe. This ability also increases the damage Kresh’s next electrical attack will do by 25% and lasts for 2 of Kresh’s owner’s turns or until it is used up. Electrical Charge cannot be used again until 5 turns of Kresh’s owner have passed. Electricity Absorb- Kresh takes no damage from electrical attacks, instead, absorbing them to power his otherwise moderate regeneration rate and his overall energy supply. He can also conduct any electrical attacks towards him by going down on all fours and raising his long tail into the sky to act like a lightning rod. Electric Magnetic Pulse (EMP)- Kresh can unleash an EMP in close range of his body. While it does not deal any damage, it usually shorts out kaiju-sized mechanical units for a few seconds, and can usually fry smaller targets. This is very useful to stop a mech that is unleashing an assault on Kresh. Un-Targetable- Kresh gives off a constant aura that screws around with targeting system of machines, making him unable to be targeted by missiles, etc. He can still be damaged by the attacks, but it is hard to target him. Shell- Kresh can retract his head, arms, and legs into his shell to protect them from harm in a similar fashion to Gamera. His tail is unable to be retracted, but it has armor on it so it can take abuse. Usually, Kresh waves his tail about, hoping to damage a foe with the mace like end while he remains relatively safe. Weakness: Kresh has a pretty slow movement speed, because he’s kind of a turtle. This is mainly his moving speed, as he is relatively fast in melee combat. He is faster in water, although not by much. Luckily for him, water conducts electricity...
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Post by THE GODZILLA on Dec 28, 2007 20:56:56 GMT -5
Name: Gorosaurus Height: 50 Meters Mass: 20,000 Tons Description: Along the back, the areas near the protruding spikes are armored slightly. Picture belongs to Dinohunter, who gave me permission to use the design. Do not steal, take, or otherwise use his pictures without permission. Attacks: Kangaroo Kick- Gorosaurus has, more than likely, the most devastating kick known to monsters. Using his tail as a way to balance himself, he rears backwards onto it. Then, using his powerful leg muscles, Gorosaurus lashes outwards with his feet. The impact of the kick is a lot stronger than it would seem. Witnesses claim to have seen monsters being sent hurtling away if they are light weight enough, and knocked backwards and onto their back withering in agony. The sheer force of the kick is strong enough to shatter bone, and has been reported to break kaiju’s backs like twigs. Armor won’t save you from the devastation of this attack. Jaws- As well as possessing a powerful kick, Gorosaurus has probably the strongest jaws of the monster kingdom. Gorosaurus’s bite deals immense pressure onto the foe, as well as the razor sharp teeth that dig into the flesh. Gorosaurus, like the carnivorous dinosaurs of past times, has teeth that are designed for tearing chunks of flesh directly from a foe’s body. Gorosaurus is more than willing to rip out a chunk of your flesh/armor. If Gorosaurus doesn’t kill you, then the blood loss certainly will. One more thing; some monsters have tried to use their awesome strength to break the great dinosaur’s jaws. They immediately began screaming in pain as Gorosaurus’s jaws overpowered the foe’s strength and clamped down on their hands. Tail- Gorosaurus needs a powerful tail to balance his weight when performing the Kangaroo Kick. And he does. His tail can smack foes around when swung at them, and if enough force is used, can send light weight kaiju flying. Gorosaurus also uses his tail to balance himself as he runs (he does not drag it on the ground when running). Powers: Super Strength- Gorosaurus’s jaws alone can latch onto something weighing well over twice his weight and toss it like it’s nothing. He can go into melee and tear foes apart, overpowering them with his super strength. His jaws are the strongest part of his body, but his legs are not far behind. These legs can deliver devastating kicks to a foe. Don’t be surprised if you get roundhouse kicked by this kaiju. His arms are small and thus do little in battle. Where his arms lack strength, the rest of his body makes up for it. Agility- Gorosaurus’s powerful legs make him a very agile foe, capable of running down foes at fast speeds before savaging them. With this agility, he is also able to perform powerful kicking attacks that would seem impossible for a creature such as himself. Gorosaurus’s legs also give the creature incredible jumping capability. He has been seen leaping at foes from distances as large as 150 meters. Thick Hide- Gorosaurus has an extremely powerful hide. It is very hard to puncture and damage, especially with melee attacks. This allows Gorosaurus to take a ton of abuse, even from ranged attacks. Immunities- Gorosaurus is immune to all forms of poisons, toxins, poisonous gas, etc, making Gorosaurus one of the ultimate predators.
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Post by THE GODZILLA on Dec 30, 2007 20:56:41 GMT -5
Name: Thaussian Height: 55 Meters Mass: 25,500 Tons Description: img205.imageshack.us/img205/8336/thaussianab0.jpgDH made me go crazy with glee when I saw this. XD Attacks: Electrical Discharge Beam- The bolts in near Thaussian’s mouth begin to cackle with energy when this attack is about to be used. Thaussian opens his mouth and the bolts fire off electrical bolts that focus into Thaussian’s mouth. The bolts have opposite charges and are released as a powerful beam of electricity. This beam has a strange function that causes it to chain into other foes. If there is one foe, it is just a normal beam of electricity. When there are multiple foes, the beam jumps to the other foe, reducing the effect of the beam by roughly 30%. It can jump to two foes, meaning it does 70% damage to the second target, and 40% to the third and final target. This attack uses up all the charges within Thaussian’s bolts, and takes 3 of Thaussian’s turns to recharge. Corpse Launchers- On top of Thaussian’s right, mechanical arm is a tower with four slots. These slots can open up to fire payloads of large amounts of rotting meat, rusted metal, and other nasty surprises. These are launched out with tremendous force, giving them a “shotgun” like effect. This means that the attack is only effective in close to medium range, but the effect is a devastating amount of concussive force as well as sharp projectiles being stuck in a foe. This attack deals the most damage up close and deals less damage the farther away it is. Chainsaw Hand- Thaussian’s right, mechanical arms has a chainsaw in place of a hand. It is a perfect weapon for slicing into a foe’s flesh or metal, and if it is used in a spot for long enough, it can cut into the strongest of armor. Acidic Bolt- Thaussian’s rotting body creates a deadly combination of acids within it. The acids are then concentrated and fired as a bolt of acid (similar in shape to a fireball). The acid splashes onto a foe and begins to melt their flesh or metal. This acid is very strong, and can eat through most armor. Powers: Cybernetic Zombie- Thaussian is strange in the fact that he is both a zombie and a cyborg. The undead parts of his body have a powerful regeneration (used in respected battles) and give him immunities over other cyborgs being the fact that poisons, acids, and stenches have no effect on him as well as not feeling pain. The cybernetic parts give Thaussian a resistance to electricity (including EMPs) and have an immunity to acids, protecting them mainly from the acids within Thuassian’s body.
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Post by THE GODZILLA on Jan 3, 2008 21:06:23 GMT -5
Name: Space Claws Height: 25 Meters (35 Meters with crystals) Mass: 27,000 Tons Description: Deck his shell out with crystals, with an especially large one towards the middle of the shell with others popping up around it. Crystals are popping out of his legs too, and his legs are tipped with a sharp crystal tip. Color is bluish with black mixed in at some areas, like the end of the claws. Both claws are the same size. Attacks: Corona Beams- Space Claws can fire Corona Beams from his massive claws. These beams are similar to SpaceGodzilla’s in the fact that he can control their movement. The beam is about the same strength of SG’s Corona Beam, but Space Claws is able to fire one from each claw at the same time, thus making a powerful attack if both hit. Gravity Tornado- Space Claws is able to pick up his foes via bolts of psychic energy fired from the crystals on his backs. The foe is captured by the energy and literally frozen in place, stunned for the duration of the attack. Space Claws can then control where the opponents go by waving his claws up into the air (much like the picture shows). This normally ends with SC tossing them into something or smashing them into the ground. Crystal Whirlwind- Space Claws lifts up one of his massive crystals that he has spawned. Using his telekinesis, he shatters the crystal into various shards. Using the crystal shards, he fires all of them at a foe, but makes them float around a foe. He then unleashes them upon his foe, spinning them around at extremely fast speeds, slicing into a foe’s body in a whirlwind of deadly shards. Psychic Snap- Space Claws uses his psychic powers to literally snap at a foe from a distance using his claws. He then snaps his claws shut and the foe feels the pain of them, even if they are far away. The pain is immense and is very annoying. Crystal Lightning- Space Claws can fire a bolt of lightning from the crystals on his back. These strike the target, shocking them moderately, but dealing heavy damage if the target is a machine, especially if unprotected from EMPs. Crystal Tipped Leg Spears- Space Claws has legs tipped with sharp crystal. These make for efficient piercing and stabbing weapons. Claws- Like any crab has, Space Claws has powerful claws to grab a foe and crush them in their grasp. Powers: Flight- Space Claws can fly through the air at speeds up to Mach 1 (yes, a flying crystal crab). Shield- Space Claws can raise a crystallized shield in front of his body. This shield can reflect back beams if they hit at the right angle, and can block other forms of attacks, including physical attacks. Telekinesis- Space Claws has powerful telekinetic... uh, power. He can use it to lift himself off the ground to levitate and float around. He can also lift other objects up into the air such as the crystals he forms and other objects. He lifts his claws up just like the picture he uses his telekinetic powers, except for levitation. His eyes emit a purplish aura when using telekinesis in general. Plasma Absorption- Space claws can absorb plasma through the crystals on his back. The attacks are drawn directly to the crystals. Crystal Formation- Space Claws raises his claws up and creates massive crystals. He is then able to draw energy upon them, and if needed, can create more of them. Crystalline Armor- Space Claws has a fortified shell that is decked with crystals. This makes for a very effective melee defense and can take a lot of abuse from ranged attacks too.
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Post by THE GODZILLA on Jan 30, 2008 19:23:30 GMT -5
Name: T.I.E.R. (Tactical Physically Enhanced Robot) Height: 55 Meters Mass: 29,000 Tons Description: img299.imageshack.us/img299/859/tierdw9.jpgLimbs are slightly bulkier as well as the chest and stomach. Attacks: Piston Arms- Tier has massive piston-like arms. These are extremely effective melee weapons, allowing for powerful punches as well as being able to pound most things into pulp. Tier is also capable of slamming his hands into the ground and using his pistons to deliver force onto the ground below him, anchoring himself with his toe claws as he pounds the ground. This causes tremors and if used long enough, can cause earthquakes. Crusher Jaws- Tier has smaller jaws than most kaiju. This does not make them any less effective against foes, however. In fact, the size gives them a greater bite force. Powerful hydraulics makes for an extremely painful bite with tremendous crushing power. Bayonets- Hidden within the front of the boosters on Tier’s back, these are one of Tier’s deadliest weapons. Tier’s boosters rise up so that the fronts of them are facing the direction Tier is facing. The fronts then opens up, revealing large blades. These are similar in design to bayonets of the old fashion style. Once revealed, they propel forward rapidly, slicing into anything that is in their way. Powers: Strength- Unlike most robots, Tier is designed purely for melee combat. The result makes for an extremely powerful mech. Tier is capable of lifting well over three times his own weight. He can overpower most foes in melee combat and is efficient at fighting in hand to hand combat. Armor Plating- Tier has defensive armor plating covering his body. This is very resistant to melee attacks, and reduces damage done by heat and radiation based attacks by 25%. Below this armor plating is actually another, thinner layer. This layer protects Tier from sonic based attacks and slightly protects the machine from electrical damage. Sensors- On the bottom part of Tier’s hands and the sides and bottoms of Tier’s feet are sensors. The hand sensors can give a report on the heart and breath rate of a foe, while the feet sensors can detect vibrations from the ground, allowing Tier to sense burrowing creatures ahead of time. Headlights- Well, they are on the head at least. Located in the eyes are “headlights” of sorts. Their effect is increased thanks to the lenses covering them. These lights are used to find things when it is extremely dark as well as temporally blinding a foe when shined into their eyes. It has one more use however; it is capable of disorientating the pattern of camouflage on kaiju. When the lights are shown on the skin, they mess up the pattern, revealing the area where they shine for a few seconds. These can really mess with a foe’s camouflage when the lights move across the body. Boosters- There are boosters on the back of the lower region of Tier’s legs as well as two large ones mounted on moveable parts on Tier’s back. The leg ones are fixed in place, while the boosters on his back are capable of vertically and horizontally positions or in any area within those two reaches. These boosters give Tier incredible jumping capabilities as well as excellent maneuverability and agility. They also allow for a slow descent, such as being dropped off by a massive carrier plane. Pilot-to-Machine Interface- A revolutionary style of piloting, this system hooks up the pilot’s brain to the Tier’s. This allows almost realistic movement by merely thinking of what to do. If the pilot thinks of Tier pounding a foe in the face with his fist, Tier will do it almost instantaneously. Weakness: Tier may have extremely powerful armor and melee skills, but it is slightly above average in the department of stamina and lacks any ranged weapons. The Pilot-to-Machine Interface also has a weakness. Damage taken by Tier is actually inflicted as stress and pain to the mind. While the amount is quite small, it does add up...
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