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Post by THE GODZILLA on Mar 6, 2008 18:43:13 GMT -5
Name: Azrael Height: 60 Meters Mass: 22,000 Tons Description: img514.imageshack.us/img514/5189/thedestroyeris2.jpg*Note: Azrael has four claws on each hand, three normal fingers and a thumb. Attacks: Fel Beam- Azrael is able to unleash a beam upon his foes. The energy that it is composed of is a mixture of shadow and heat. The mixture means that it cannot be absorbed by single type absorptions nor resisted by single type resistances. The beam is extremely powerful, searing flesh severally and melting metal. The beam is black with a tinge of red-orange in color with flames dancing around. Heated Blades- Azrael is able to heat up the horn on his head as well as the blades on his elbows. This gives them a searing effect, cauterizing wounds and increasing their overall slicing capability. This is also what allows Azrael to burrow through the ground extremely fast; the heat given off from his horn is so hot that it melts the earth in his way. Shadow Pulse- There are two versions of this attack. 1. Azrael unleashes a wave of darkness from his body, causing all foes to be blasted away. This acts in a similar fashion to Godzilla’s nuclear pulse, but is much stronger and deals shadow-based damage. 2. Azrael pulses darkness through his touch into a foe, shocking them severally. This acts like SpaceGodzilla’s energy conduction. Horn Flash- Azrael is able to emit an extremely bright flash from his horn. This attack causes no damage, but stuns the target for 5 seconds. Powers: Strength and Agility- Azrael has incredible strength and power. He is capable of easily overpowering foes into submission and can lift well over three times his own weight and toss it as if it’s nothing. As well as being strong, Azrael is very agile, capable of leaping large distances and dodging attacks as well as performing moves most kaiju can’t pull off. Veil of Shadows- Azrael places a cruse on his foe, reducing a foe’s regeneration rate by 75%. Monsters with slow regeneration rates are completely nullified, medium regeneration rates are barely noticeable, and powerful regeneration is extremely hindered. This lasts the whole entire fight and dissipates once the foe has left combat with Azrael. Intelligence- Azrael has a very high level of intelligence and is able to communicate with other monsters and beings. Burrowing- Azrael is able to burrow through the ground at fast speeds. Thick Hide/Armor- Azrael has a thick hide that helps protect him from some attacks. He also has a spiked carapace on his back (similar to Anguirus) that can block most attacks. Azrael is immune to damage from his own attacks and abilities, meaning if his Fel Beam for example is reflected back at him, he will not suffer any damage. He also has a very high resistance towards any and all fire and shadow based attacks. Regeneration- Azrael has regeneration on par with the Heisei Godzilla.
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Post by THE GODZILLA on Mar 7, 2008 21:35:23 GMT -5
Name: Lightning Saix Height: 30 Meters (On all fours) 35 Meters (Including the Beam Cannon) Length: 65 Meters Mass: 15,000 Tons Description: Attacks: Lightning Beam Cannons- These cannons are mounted onto the back of the Lightning Saix. These beams of energy fire at a foe at a semi-fast rate. The beams are quite powerful, and work well in tandem with the Saix’s extreme movement speeds and maneuverability. Lightning Chain Gun- Mounted on top of the Lightning Beam Cannons is this gun. The gun has six cannons capable of firing high powered bullets into a foe at an extremely fast rate of fire. These bullets are excellent for shredding into armor, but must cool down after use. Strike Laser Claw- Lightning Saix has this weapon built into its claws. The claws of the Saix charge up with energy and give them much better cutting power. This attack is particularly good at cutting through energy shields and thick armor. Powers: Lightning Agility- Never has one seen a ground based mech that is as fast as this speed demon. The Saix is based off of the cheetah. It represents it well. The Lightning Saix is capable of normal running at up to Mach 3, thanks to its slick frame. And if you thought that was fast, that is without the boosters. With the boosters (located within the back of both cannons), the Saix is capable of moving at a whopping Mach 6 while on the ground. Ridiculously fast? You bet. Its jumping capabilities are remarkable too, able to leap large and high distances with ease. Now then, moving at such speeds might make it seem like maneuvering to be impossible. Not with the Saix. It has incredible maneuvering capability even while running at mach speeds thanks to the wing flaps on the Lightning Beam Cannons; though it is reduced when past Mach 5. Moving at such high speeds also creates sonic booms. The Saix can merely bolt past foes and send them flying off their feet from the sonic booms created in its wake. Lightning Protection- Lightning Saix has some interesting gadgets in it. It has built shielding to protect it from electric magnetic pulses and other circuit damaging attacks. Electrical attacks still damage the Saix, but don’t hinder its circuits. Cloaking- Lightning Saix has a cloaking system that allows it to go almost completely invisible. The cloaking is used almost always ask either an escape method or to regain the advantage in a fight, and because of this is not used often. Heat Suppression- The Saix is capable of reducing the internal temperature within its body. This makes difficult to track via heat sensors and also makes it hard to target via attacks based on homing capabilities involving heat.
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Post by THE GODZILLA on Mar 8, 2008 22:12:39 GMT -5
Name: Destoroyah Height: 65 Meters Length: 120 Meters Wingspan: 150 Meters Mass: 40,000 Tons Description: Destoroyah looks similar to her normal appearance from Godzilla vs. Destoroyah. There are a number of differences, however. First off, the arms are much longer. They are thickly muscled and are capable of lifting up massive amounts of weight. Her hands are more functional than her movie form; the claws are longer and are more separated from each other. Overall, this makes her a much deadly adversary in melee combat. Destoroyah’s wings have changed as well. Her wings are gargantuan, spreading out to a massive 150 meters. The smaller wings have grown in size as well, but not by much. Destoroyah is also slightly less bulky towards her stomach region (below the chest armor), but it isn’t by much. Her legs are more spread apart from each other, making it much easier to walk, even if at a slow pace. Destoroyah’s flesh is more of a bony armor now, while some areas of flesh are the same, particularly the joint areas. If I were to compare the arms, armor, and stomach region (though definitely larger than the skinny twig this picture will show) to anything, it would be very similar to GodzillaSamurai’s final form of Destoroyah (very interesting design this is). godzillasamurai.deviantart.com/art/Godzilla-Neo-DESTOROYAH-III-69425881The Flight Form and Aggregate Form that appear when Destoroyah separates are almost the same in appearance to their movie counterparts. Attacks: Micro-Oxygen Spray- Destoroyah has one of the deadliest ranged weapons of all kaiju. Destoroyah is a creature made up of micro-oxygen, or MO for short, and thus, can fire a concentrated beam of the deadly substance from her mouth. Upon impact, the MO begins to dissolve flesh at a rapid rate, destroying all oxygen. The beam has a very strange function against metal. It passes through metal, often causing devastating results to the insides of machines as their inners are dissolved. This can very easily kill kaiju who do not possess regeneration. Horn Katana- Destoroyah has a devastating weapon in her arsenal of melee. The massive horn on her head is frightening. But it becomes deadly when it is charged with energy. Nicknamed the “Horn Katana”, this weapon is capable of slicing a foe’s head clean off. The energy cauterizes the wound inflicted, stunting or sometimes even stopping regeneration to the wound. Of course, that’s if the attack doesn’t kill the monster right off the back. This attack’s energy cannot be absorbed (which would only do regular damage from the horn if so) and is strong enough to slice energy shields in half and keep going to hit the foe. Energy Discharge- Destoroyah is capable of discharging energy through her tail. The pincer-like end grasps onto a foe and keeps a firm grip as energy is pulsed throughout their entire body. Oxygen Destroyer Beam- Destoroyah’s chestal region opens up and begins to charge up a mass of energy and micro-oxygen. After charging for about 15 seconds, a massive beam is unleashed. The beam instantly vaporizes what it hits, destroying all in its path. This ability uses up almost all of Destoroyah’s energy and is only used as a finisher. Powers: Oxygen Destroyer Aura- Destoroyah is constantly dispersing micro-oxygen throughout the air from her head region. This makes it incredibly hard to breathe in areas that Destoroyah is in, thus hampering most organic kaiju and killing all forms of smaller life. Micro-Oxygen Composition- Destoroyah is a strange mutation, a creature born of the oxygen destroyer from an ancient crustacean. Thus, Destoroyah has strange functions in her body. Her blood has micro-oxygen in it. Thus, if it splashes onto a foe, it acts like a very strong acid and begins to dissolve their flesh. Immunity to acid will NOT stop this ability, or any of her other MO based attacks as it is not an acid. The MO also serves as a form of regeneration. It will form around Destoroyah’s wounds and begin to reform the missing flesh/armor and even armor. The MO also gives Destoroyah a very high resistant towards heat based attacks and she takes less damage overall from energy weapons. Flight- Destoroyah has absolutely massive wings. These wings allow the huge creature to take off into the air and fly at speeds up to Mach 1. The smaller wings on her body control her aerodynamics when in flight. Separation- Destoroyah is capable of separating into two separate forms. These are called Flying Form (45 Meters long, 65 Meter wingspan, and 10,000 tons) and Aggregate Form (35 Meters tall, 20 Meters long, and 10,000 tons). When Destoroyah reforms back into her normal form, the next time she separates, the forms will form as if they were not damaged, if they were before reforming into Destoroyah. All damage done to the forms is still done to Destoroyah, but there are no visible effects to it. Flying Form- Capable of firing a Micro-Oxygen Spray; Flight at Mach 3.5; body is made up of Micro-Oxygen Aggregate Form- Capable of firing a Micro-Oxygen Spray; Inner Jaw within mouth (similar to a Xenomorph); Inner Jaw is able to inject a foe with Micro-Oxygen, causing deadly results to insides; Extraordinary Jumper, body is made up of Micro-Oxygen Weakness: Destoroyah is a cunning, physically strong beast. But she has two weaknesses. The first is that she is not extremely fast. While a vicious melee fighter, she is slow at moving around. Her brute force and godly stamina make up for this, however. Her other weakness is cold based attacks. Cold based attacks, while not causing anymore damage than they normally would do, reduce the effects of Destoroyah’s micro-oxygen. It mainly slows her movement speed even more than it already is, and decreases the speed that her body reforms its flesh and armor. *Note: Micro-Oxygen functions by splitting the atoms oxygen into a fluid. The molecules are then disintegrated. This often causes living creatures to suffocate while their remains are literally liquefied. Micro-Oxygen is unaffected by energy resistant armor/abilities or shields.
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Post by THE GODZILLA on Mar 8, 2008 22:27:40 GMT -5
Name: B.A.R.R.A.G.E. (Bombarding Artillery Saurian Sniping Executioner) Height: 30 Meters (35 Meters with Vulcan Cannons) Length: 45 Meters Mass: 21,500 Tons Description: You shall never see such a small frame with a crapload of weapons ever again. XD First take the body of a Gun Sniper LT. Now it’s time for some heavy modifications. First, make it covered by armored plating, similar in style to something like the mechs from the Godzilla series instead of Zoid-like armor. Next, replace the arms. In place of these is something similar in lines to the Godzilla vs. MechaGodzilla concept art (link shown at the end of description). The head is a lot different now. It is similar in design to that same concept art (well, weaponry at least), but is more Gun Sniper-like. This means that the “horns” on the back of the head are now gone and so is the cockpit region (the orange area). The side of the nose region has those two Gatling guns. The cheek region has a missile box on each side, each housing four slots. The cockpit area is now covered in armor with a visor similar to Gigan’s in place of eyes. The weapons on the back of the body are very similar in design to the LT’s weaponry. The boosters are still there along with the mortar launchers on top of them. The tail is slightly longer and looks more along the lines of an actual sniper rifle, not unlike the Sniper Master’s tail. The toe claw looks more realistic, but is almost always used for anchoring. The top parts of the legs have machine guns that are fixed in a backwards position. The regions below them have vents. The armor coloring is jet black with the visor being orange. Gun Sniper LTMechaGodzilla Concept ArtSnipe Master TailAttacks: Beam Cannons- These are mounted in the chest region and below the massive Vulcan Cannons of Barrage. The chest cannon fires medium sized blasts of energy at a rate of two shots per second, while the others fire stronger blasts at a rate of one shot every two seconds. While one firing is not extremely powerful, all of them firing at once make for a deadly assault. Mortar Launchers- Mounted on top of the boosters, the launchers fire off mortar shells up and forward into the sky. They automatically adjust themselves with a special device within them to give them better accuracy, but do not home in on a foe. The mortars are mainly meant to be used as a way to hit a slow foe. They may deal heavy explosive and splash damage (up to 30 meters in diameter each), they may not hit a quick, agile foe. Missile Boxes- Mounted on the cheek region of Barrage, these are similar to normal missiles. The missiles are about two times stronger than Kiryu’s and have incredible homing capabilities. They are mainly used as a way to hit a fast moving target and down it so the other weapons can go to work. There are four missiles originally housed in the box, and as they are depleted, more refill the box, coming up inside the neck from inside the body. Eventually, however, Barrage will run out of missiles, usually averaging around 32 missiles. Gatling Guns- These weapons are either on the nose region or inside the arms. These guns are gas powered, giving them incredible speed at firing shells. They fire shells at speeds up to 4,000 rounds per minute. These are tipped with a spear-like head, giving them devastating piercing power. They usually need to cool down after heavy use, however. Artillery Cannons- These are mounted on the sides of the Vulcan Cannons. They have three barrels, each capable of firing high impact shells. These are excellent bombardment weapons, having excellent long range capabilities, but their use is lowered at medium range, and is near useless at close range. The shells burst apart upon impact and act in a similar manner to modern high impact shells. They have a firing rate of one shell per two seconds. Laser Cannons- There are two of these in total, one mounted on each side of the Artillery Cannons. These fire beams of energy at a rate of two shots per second, but are not very powerful. Twin Vulcan Cannons- The grand daddies of all the weaponry mounted on Barrage’s back. These bad boys pack a tremendous punch, each firing thirty shells per second. The shells are coated with energy when firing, giving them deadly damage capabilities. They are powerful enough to shred up even the toughest of hides and armor like they are nothing. Full Metal Missiles- These big boys are located on the hands of Barrage, and look like massive missiles. The missiles fire outward from the hands in a straight line and have no targeting system. However, it’s what they do to the foe that is extremely dangerous. These missiles literally shred into a foe’s flesh with diamond-tipped heads and explode, dealing tremendous damage to a foe, especially if the missile has dug deep into the foe’s body. There are four in total per hand, two showing normally and two inside as backup ammo. Sniper Cannon- This is the most powerful weapon on Barrage. This requires Barrage to anchor himself down to the ground with his talons and have his tail face the direction of the target. The aiming system is activated and the pilot takes aim. The shot is incredibly powerful and normally very accurate. It has the power to punch through the toughest of any armor, and can kill some monsters in a single shot. -Two uses per battle- Backwards Facing Machine Guns- Barrage has machine guns on the top region of his legs. These are fixed in a position facing the tail, so they can only fire backwards. They are mainly used to deter a foe that is attacking the rear of Barrage. Powers: Smokescreen- Barrage can release a smokescreen from the vents on his legs. This allows him to stealth around when found and escape combat when needed. Boosters- The boosters mounted on Barrage’s back give the raptor machine quite the speed boost. These help make up for Barrage’s average speed due to the amount of weapons mounted on the machine’s back. Pilot-to-Machine Interface- A revolutionary style of piloting, this system hooks up the pilot’s brain to the Barrage’s. This allows almost realistic movement by merely thinking of what to do. If the pilot thinks of Barrage launching missiles at a foe, Barrage will do it almost instantaneously. Weakness: Barrage may have a ridiculous amount of ranged weaponry, but it is extremely lacking when it comes to melee weaponry. While slightly above average with speed (rising higher with the boosters), Barrage is not extremely durable, having below average stamina and armor. The Pilot-to-Machine Interface also has a weakness. Damage taken by Barrage is actually inflicted as stress and pain to the mind. While the amount is quite small, it does add up...
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Post by THE GODZILLA on Mar 10, 2008 15:58:36 GMT -5
Name: Fel Therizarr Height: 65 Meters Mass: 23,000 Tons Description: img372.imageshack.us/img372/4258/feltherizarrbh2.jpgAttacks: Fel Fireball- Fel Therizarr can fire a powerful fireball from his normal mouth. These fireballs are different from other fireballs from the simple fact that they have green flames instead of reddish orange. They are extremely powerful as well, but are not fired in barrages like some kaiju do. Crimson Beams- Fel Therizarr can fire these from either of the eyes on his shoulders. These beams are mildly powerful, but can be fired in rapid succession. They look like red, lightning bolt like beams. Massive Claws- Fel Therizarr has massive claws, just like the creature it was corrupted from. These claws can inflict horrendous wounds if they come into contact with a foe, and can kill smaller, weaker kaiju in a single swipe. Gaping Jaws- Within Fel Therizarr’s chest region going down almost to his stomach is a large, gaping mouth. The jaws are lined with thousands of dagger like teeth and can be extremely painful if they latch onto a foe. Powers: Strength- Fel Therizarr has tremendous strength. His strength does not lie along the lines of picking things up, but just the sheer strength of his arms. They can inflict an incredible amount of damage thanks to his massive claws.
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Post by THE GODZILLA on Mar 14, 2008 16:42:49 GMT -5
Name: Blight
Height: 35 Meters (On all fours) Length: 85 Meters Mass: 18,000 Tons
Description: Blight stands on four powerful legs. His body has a small head, but it looks much like a Carnotaurus head. His body is like Edmontonia, but not as bulky. He has six spikes protruding from his front body, three on each side. Behind that is armor going along his lower back and tail that is similar to Ankylosaurus. His tail ends in a club with large spikes protruding from it, like the Glyptodon.
Attacks:
Tail Club- Blight has a powerful tail which sports a spiked club on the end, similar in style to Glyptodon. One smack from this tail club can deal serious concussive damage as well as the small spikes digging into a foe’s flesh.
Vice Grip- Blight’s short jaws pack quite the power. He can latch onto foes and keep himself attached to the foe, even when they are thrashing around.
Rolling Thunder- Blight, much like Anguirus or an armadillo, can roll up into a ball. Like Anguirus, he is capable of rolling along the ground, flying about and smashing into whatever gets into his way. This inflicts a lot of concussive damage to a foe, and can easily knock them off their feet.
Powers:
Armor- Blight has armor on a number of areas on his body. Wherever this armor doesn’t cover is a thick hide capable of taking lots of damage. However, it’s the armor that is the stronger, and it is by far. This armor can protect the creature from melee attacks, especially slashing and blunt attacks.
Blighted Blood- Blight has strange bacteria within his blood. Once spilled onto a foe, these bacteria will make its way into their body and infect them. The result is often a slow, painful one. The foe’s rate of movement begins to slow, and their body begins to slowly shut down. Smaller creatures such as humans and animals usually die from this, while kaiju often are just knocked out.
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Post by THE GODZILLA on Mar 15, 2008 17:46:26 GMT -5
Name: Shadowfiends Height: 35 Meters Mass: 8,000 Tons Wingspan: 70 Meters Description: Shadowfiends looks a lot like Wyvern heartless from the Kingdom Hearts Series. However, they do not have the heartless symbol on their chests, and their wings are larger. Skin basically looks a lot like the skin of these dragons. Attacks: Shadow Bolts- Shadowfiends are capable of launching a ball of shadow energy at their foes from their mouths. Shadow Bolts alone are not extremely powerful, but combined with other Shadowfiends, the mass of them can make them dangerous. Powers: Flight- Shadowfiends can fly at up to Mach 2 in the air, and possess some grace while flying. Shadow Bodies- Shadowfiends are composed of shadow energies, meaning that they don’t have internal organs or bleed. Course, they can still be blown apart... Pack- Shadowfiends (when fighting in the Arena) always fight in a pack of five members. They function like a normal monster would in that their combination of attacks would count as one attack. To determine how much damage they have taken to decide winners, one merely looks at how much damage each member of the pack has taken.
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Post by THE GODZILLA on Mar 20, 2008 13:54:13 GMT -5
Name: Gomola Height: 50 Meters Mass: 21,000 Tons Description: i182.photobucket.com/albums/x295/utlraman_legend/71f36b9a.jpgGomola is the one in between Telsedon (who's on the left) and Golza (who's on the right). Attacks: Energy Beam- Gomola is capable of firing a beam of energy from the horns on his head, firing mainly from the horn on his nose after charging from the larger two. This fires out in a beam of fiery colors and sends pulses as it hits target. The beam is powerful enough to kill weaker kaiju, and can do considerable damage to more powerful foes. Gomola can also stab his nose horn into a foe and use this attack, which sends pulses of energy throughout their body. This has the same strength as the normal version of the beam. Whip Tail- Gomola has an extremely long tail, which can be used to whip a foe. If Gomola’s tail is somehow taken off from Gomola’s body, it is still capable of movement and can attack foes. This means that it can attack with Gomola, tag teaming foes. Powers: Strength- Gomola is quite the strong monster, able to go head to head with most monsters in melee and either overpower them or hold his own. He has even been seen heaving monsters over his head with just his horns! Thick Hide/Armored Chest- Gomola has a thick hide that can take a good amount of abuse before breaking, particularly towards melee attacks. There is also armor on the chest region, going down to the stomach which helps protect Gomola even better than his hide. Regeneration- Gomola has regeneration on par with Godzilla (Heisei), and when his tail is sliced off, it is capable of regenerating back within a day. Burrowing- Gomola can burrow through the ground at very fast speeds.
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Post by THE GODZILLA on Mar 20, 2008 18:39:08 GMT -5
Name: Tursion Height: 45 Meters Length: 90 Meters Mass: 19,000 Tons Description: img520.imageshack.us/img520/8215/dolphinmonsterew7.jpgHas colors similar to that of a bottlenose dolphin. Attacks: Sonic Blast- Tursion has a powerful form of echolocation like her non mutated cousins. This attack is triggered when Tursion unleashes a very loud clicking sound. This is followed by a concentrated beam of sound, guided by the position of Tursion’s head. The beam of sound is quite powerful, capable of damaging a foe from quite the distance away. This often can be very damaging to a machine, and can briefly stun an organic kaiju as well as damage them. Water Jet- Tursion can take in water from a nearby source and then expel it from the blowhole on her forehead. This packs a tremendous amount of force, and is capable of sending foes flying off their feet. Powers: Advanced Echolocation- This functions in a few different ways. On land, Tursion can release a series of clicks. These sounds will bounce off of large targets and return to her. This reveals to her where the foe is. It is so precise that she can tell the difference between a cloaked kaiju from a large building, both very large targets. This functions in a similar way underwater, acting like normal echolocation. This echolocation also has a strange function in that all harmful sound effects such as a sonic attack are reduced dramatically, having little to no effect. Dolphin’s Grace- Tursion is an agile kaiju, both on land and in water. She can out swim most kaiju in water and is actually quite fast while on land. She’s quick in melee combat and tends to dodge attacks often. Regeneration- Tursion has regeneration on par with Godzilla (Heisei). Intelligence- Tursion has intelligence similar to that of a dolphin, making it smarter than most kaiju.
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Post by THE GODZILLA on Mar 21, 2008 15:21:11 GMT -5
Name: Fel Tursion
Height: 55 Meters Length: 100 Meters Mass: 21,000 Tons
Description: She looks similar to Tursion except for a few changes. Fel Tursion has spikes protruding from her arms, going up to her elbow fins, which are now much sharper. She is much larger. There is a large spike growing out of each knee, giving her another effective melee weapon. Her eyes are pupil less now as well, and glow with a purplish-black energy. Spines also run down from her blowhole to her dorsal fin, and then from her dorsal fin continuing down to her tail fin, getting smaller towards the tail and blowhole. The largest spines are near her dorsal fin.
Attacks:
Sonic Blast- Fel Tursion has a powerful form of echolocation like her non mutated cousins. This attack is triggered when Fel Tursion unleashes a very loud clicking sound. This is followed by a concentrated beam of sound, guided by the position of Fel Tursion’s head. The beam of sound is quite powerful, capable of damaging a foe from quite the distance away. This often can be very damaging to a machine, and can briefly stun an organic kaiju as well as damage them. This version has twice the power of the normal Tursion’s Sonic Blast.
Boiling Water Jet- Fel Tursion can take in water from a nearby source and then expel it from the blowhole on her forehead. This packs a tremendous amount of force, and is capable of sending foes flying off their feet. The water is also superheated, which makes it not only a powerful tool for sending foes flying; it also badly burns their skin.
Sharpened Fin Blades- Fel Tursion’s elbow fins are much sharper now. They can easily cut flesh and metal and are effective melee weapons.
Powers:
Advanced Echolocation- This functions in a few different ways. On land, Fel Tursion can release a series of clicks. These sounds will bounce off of large targets and return to her. This reveals to her where the foe is. It is so precise that she can tell the difference between a cloaked kaiju from a large building, both very large targets. This functions in a similar way underwater, acting like normal echolocation. This echolocation also has a strange function in that all harmful sound effects such as a sonic attack are reduced dramatically, having little to no effect.
Dolphin’s Grace- Fel Tursion is an agile kaiju, both on land and in water. She can out swim most kaiju in water and is actually quite fast while on land. She’s quick in melee combat and tends to dodge attacks often.
Regeneration- Fel Tursion has regeneration on par with Godzilla (Heisei).
Intelligence- Fel Tursion has intelligence similar to that of a dolphin, making it smarter than most kaiju.
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Post by THE GODZILLA on Mar 28, 2008 19:40:05 GMT -5
Name: Cultivus
Height: 100 Meters Mass: 70,000 Tons
Description: Basically a massive array of plant life heavily mutated. It focuses in on one giant flower. The petals are a dark, blackish purple color, and there is a large seed emerging out from the middle of the petal. Around the seed is dark bluish pollen. There are a large amount of vines protruding from the body and the ground as well. Think Biollante’s Rose Form, but instead it is a traditional flower petal, not a rose. It is also leaning in to face targets, much like Biollante’s Final Form does. The color overall is mainly green, but there are some areas that seem “corrupted”, which are blackish purple in color.
Attacks:
Bullet Seed- Cultivus can fire a stream of seeds from its flower. These bullets are very large, and due to the rapid speed they fire, it acts much like a machine gun. This is very effective at striking a foe multiple times to weaken them and rack up a lot of damage. There seems to be an unlimited amount of seeds that Cultivus can fire.
Shadow Pollen- Cultivus can rapidly shake its head to release pollen from its flower. This pollen falls down slowly upon foes. Upon contact, it immediately causes immense pain as it begins to eat through a foe’s flesh or armor. This pollen has a very strange chemical composition, and thus is not considered an acid, even if its effects are very similar.
Shadow Leaves- Cultivus shakes its massive body, releasing a large amount of leaves into the air. These leaves then glow with a dark, blackish purple aura and fire. Cultivus can choose what direction they fire in. They fire at quite the fast speeds, and upon hitting a foe, they explode. They are about as powerful as MechaGodzilla’s finger missiles.
Lunar Beam- Cultvius can take in a large amount of lunar light and use it to fire a lunar beam from its petal. The energy flows from the petals towards the middle, taking a total charge time of about 5 seconds. From the flower, a massive beam of energy fires out, dealing a large amount of shadow damage to whatever it hits. While it is possible to interrupt the beam due to the charge time, it is hard to dodge due to its size.
Vines- Cultivus has a vast amount of vines. These are used for various things, such as constricting and whipping. They have extremely long reaches, able to snatch flying kaiju out of the sky. When destroyed, new ones take their place almost immediately.
Powers:
Shadowsynthesis- Unlike normal plants, Cultivus absorbs energy during the night via the moon’s illuminating glow, as well as absorbing the darkness of night. This means that Cultivus is constantly gaining energy when fighting at night, which means it can fight for large amounts of time and never grow tired.
Regeneration- Cultivus has very fast regeneration, slightly better than that of Biollante.
Acidic Sap- Cultivus has a very strange version of blood. Like some plants, it has sap. This sap acts as blood for the massive plant mutation. Upon being released, the sap clings to whatever it comes into contact with and begins to eat away at their flesh or armor.
Resistances/Immunities- Cultivus is immune to any and all poisons and acids, as well as the pollen from its flower. Cultivus has a very high resistance towards shadow damage, and cannot feel pain. It also is not as flammable as one would think. Due to the shadow energy that courses through its corrupted body, Cultivus does not ignite like a typical plant. It can still be burnt, however.
Weaknesses: Cultivus is rooted into the ground, meaning that it is unable to move (the body is flexible and has no bones like normal plants, however, and can merely swing the flower to face whatever direction it desires).
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Post by THE GODZILLA on Mar 30, 2008 14:44:49 GMT -5
Name: Stonespine Height: 40 Meters Mass: 16,000 Tons Wingspan: 95 Meters Description: Attacks: Energy Bolts- Stonespine is capable of firing green “)” looking energy bolts at foes from his mouth. These are moderately powerful, but can be either charged up to become stronger or fired in rapid succession. Sonic Screech- Stonespine is capable of releasing a very high pitched shriek from his mouth. This is a focused blast of sonic waves that starts out small, but as it travels it expands outwards, becoming larger as it goes. If it were to be compared to anything, it is much like Congar’s Sonic Roar attack. Melee Weapons- Stonespine has incredibly hard and sharp talons, fangs, and a wicked tail blade. These are perfect for shredding apart foes in melee. Powers: Stone Form- Stonespine is capable of releasing a special fluid within his body that causes his skin to become super dense and hard. This quickly turns Stonespine into a massive stone statue. While in this form, he takes roughly 75% less damage from all sources of attacks and his wounds begin to regenerate on par with Godzilla’s (Heisei) regeneration. However, Stonespine cannot move or attack while in this form. It takes roughly five seconds to transform into Stone Form as well as coming out of it. Crystalline Hide- Stonespine has a very rough, rocky like hide. When foes bite onto his skin, etc. they will take damage (think along the lines of shark skin). Not only that, but it is quite durable, making him one of the better defended fliers out there. Flight- Stonespine can fly through the air at speeds up to Mach 4. He is quite maneuverable and graceful even at these high speeds.
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Post by THE GODZILLA on Apr 19, 2008 16:01:31 GMT -5
Name: Shadowfiend Alpha
Height: 50 Meters Mass: 12,000 Tons Wingspan: 90 Meters
Description: Basically an enlarged version of a Shadowfiend.
Attacks:
Shadow Bolt- Basically, this is a stronger version of a Shadowfiend’s. These are fired from the Alpha’s jaws. Unlike the smaller species’ version, this attack is not fired in a barrage. However, this version can be charged up to be made stronger. Their overall strength is about equal to Gamera’s fireballs.
Talons- Alpha has stronger talons than normal Shadowfiend’s. These make for excellent shredding weapons for melee combat.
Powers:
Flight- Alpha can fly through the skies up to speeds of Mach 3.5. At these speeds, he can still maneuver pretty well.
Shadow Body- Alpha is composed of shadow energies, meaning that he doesn’t have internal organs or bleed. He can still be killed by being blown apart and is affected by breaking of limbs.
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Post by THE GODZILLA on Aug 3, 2008 12:45:04 GMT -5
Name: Psychosis Height: 35 Meters (on all fours) 55 Meters (Bipedal) Length: 120 Meters (from tentacle on head to tip of tail; on all fours) Mass: 23,000 Tons Description: img388.imageshack.us/my.php?image=psychosisul5.jpg (will post a better one soon) Attacks: Anti-Matter Beam- Psychosis can fire this from his top jaw. This beam of strange energy has only moderate strength, but has a special ability. It is unaffected by shields and armor, as well as being unable to be absorbed or resisted. Thus, this beam always does moderate damage, no more, no less. Mind Blast- Psychosis’s eyes emit a blackish-purple aura from them when using this attack. The foe’s mind is suddenly assault with horrendous images. These range from hallucinations, horrible past experiences, or even thoughts of suicide. This can be extremely damaging to the ego of monsters as well as pilots of machines. AI is affected by this as well, although it is still unsure how this works. Mind Flay- Psychosis can fire a thin stream-like beam of bluish energy from his lower jaw. This immediately targets the brain region upon leaving the jaws and as soon as it hits the target, the effects begin. The target’s mind is attacked by the energy, slowing their movement and attack speed drastically as well as blurring any sort of visions they have (this includes infrared, etc.). This is very damaging to the mind of a foe, and is often a very painful and effective way to deal damage to a foe. Bladed Arms- Well, you can call them arms. These are actually located above the back legs on each side of the body. They are capable of some movement, able to slash at nearby foes. However, they have one main use. They can go out to the sides, acting like blades (think a Blade Liger). This makes fly-bys and run-bys from Psychosis extremely dangerous. Tentacles- Two tentacles are on the head region of Psychosis. Both have long reaches, and with the barbs on them, they make for deadly whipping weapons as well as being able to constrict. They are also very strong, and can lift objects and monsters with surprising ease. Mouths- Psychosis has not one, but two sets of jaws on his head. These can be used to latch down onto a foe while still leaving one set open to fire a weapon at point blank range. In addition, Psychosis’s tail ends with three ends; each has a mouth that can tear into a foe. Fireballs- Psychosis’s tail mouths can fire a barrage of medium powered fireballs at foes. They are red with purple energy crackling around them. Their aim is quite effective due to the range of the tails. Powers: Telekinesis- Psychosis has a powerful form of telekinesis, used mainly for two reasons. To either read a foe’s mind or allow him to levitate. Though those are the main things he uses them for, he is capable of lifting up objects with his mind as well as launching them. Mind Control- Psychosis is capable of taking control of the mind of a foe. This effectively puts them under his control, and Psychosis is capable of doing whatever he wants with the captive of his. In matches, this lasts for Psychosis’s turn and doesn’t count as an attack. However, any attack that the controlled being uses is considered an attack by Psychosis. Psychosis cannot use this move again until 5 of his turns have passed. Flight- Psychosis is capable of flight at Mach 3. Psychotic Body- Psychosis was given his name for good reason. He is one strange creature. He is capable of either standing up on two legs or going down on all fours and being perfectly fine when moving in both stances. His mere looks are enough to scare the piss out of most people and even kaiju! His body also has a strange system within it. Psychosis is not affected by poisons or toxic gases. In addition to this, he is not affected by loss of blood (it is unknown how this happens, but apparently the Psychosis’s body is capable of constantly creating blood to pump through its body), or being drained of blood or energy. Truly, the Psychosis is a creature of insanity. In addition, while Psychosis does not have massive strength, he is stronger than his looks give him credit for. Anti-Gravity Field- And you thought Psychosis had enough things to screw around with you? Psychosis is capable of manipulating gravity around him. This can cause extremely odd occurrences such as kaiju floating up into the air, being unable to move unless “swimming” through the air, disorientation, etc. Psychosis is immune to the effects of this ability.
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