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Post by DinoHunter2 on Jul 3, 2007 14:45:15 GMT -5
Name: Godzilla (Code Red) Height: 100 meters (when rearing upright) Length: 250 meters Mass: 50,000 tons Attacks: Switchblade Spines - CR Goji's spines, which lay down on his back, can suddenly raise like switchblades. His fins are very sharp, able to cut through hide and thin exoskeletons. Charged Spines - CR Goji can charge his dorsal spines with thermonuclear energy (as if readying his beam), then slice his enemies with them. The intense heat improves their ability to slice through matter, and also cauterizes wounds instantaneously. Nuclear Pulse - CR Goji can gather up stores of radioactive energy in his body and expel it in a burning flash. Releases a strong shockwave capable of knocking over even heavily built kaiju, and generates extremely high temperatures, similar to a nuclear bomb. Can only be used once per fight. Thermonuclear Beam - CR Goji can expel a burning-hot stream of energy from his mouth. The longer he charges the beam, the stronger it gets. At it's strongest, the beam is as strong as Final Wars Godzilla. When charged for a short amount of time the team has little to no pushing force, but is still extremely hot and can set fire to feathers or fur. Shotgun Breath - An uncharged Thermonuclear Beam, CR Goji's Shotgun Breath has a very short range and covers a wider area than a regular beam. Though it's not as hot as a full charged beam, it packs a lot of pushing force and is devastating at point blank. Powers: Amphibious - Aside from being fast and agile on land, CR Goji is also at home under the water. Propelled by his crocodile-like tail, he is actually faster under the water than he is on the land. He can hold his breath for a mind-boggling twenty-four hours. Intelligence - Godzilla's primeval, saurian appearance is misleading- He is a startlingly intelligent creature. Regeneration - Used only when allowed. Godzilla's healing cells work at an extraordinary rate, capable of healing over small wounds almost instantly and leaving no scar tissue to speak of. A large wound, such as a deep gash made by the claws of a giant foe, usually can heal over completely within three turns. Radiation - Though he can still feed like a normal carnivore, Godzilla also draws energy from radiation. Exposure to any sort of radioactivity revitalizes him and increases his energy reserves. History: Godzilla is a mutated dinosaur of unknown species, presumably the last of his kind. His location of birth is not known, though it is suspected that he originated from one of several islands in the Pacific that were destroyed by H-Bomb testing. Showing a level of intelligence far exceeding that of any previously known reptile, Godzilla eventually linked mankind to his mutation, deciding the humans to be his mortal enemies. Godzilla seeks out and destroys large cities frequently, and takes pleasure in the destruction of anything man-made. He has a particular disgust for anything inorganic, and is often more aggressive than usual when facing mechanical enemies. Though generally hostile towards other mutations, Godzilla has sometimes been seen allying with other monsters to fight a greater threat. He appears to be a largely misunderstood kaiju and shows no signs of being evil.
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Post by DinoHunter2 on Jul 3, 2007 14:46:48 GMT -5
Name: Valcanus Height: 100 meters Length: 200 meters Mass: 65,000 tons New pic: img391.imageshack.us/img391/2605/valcanusgt5.jpgOld pic: img510.imageshack.us/img510/2526/valcanusgifni9.gifAttacks: Heat Beam - Valcanus can fire a fiery beam from his mouth. The beam has relatively little push, but causes explosions, and is extremely hot, often catching enemies on fire. Lava Spire - Valcanus can summon geysers of lava to burst out of the ground underneath enemies feet. Overheat - Valcanus can raise his own body temperature to terrific levels, causing any kaiju that touches him to be repulsed by searing heat. Generally used to repel hand to hand attacks, Overheat can also be used against small or military-grade projectiles, his aura of heat incinerating them before they can reach his body. Smokescreen - The vents on Valcanus' back, which regularly expel steam, can also pump out black clouds of smoke. Besides providing cover for Valcanus, the thick smoke also causes coughing and stinging eyes for enemy monsters nearby. Eruption - Stopping the flow of steam or smoke, the four vents on Valcanus' back can fire balls of flaming volcanic rock. The rocks, which molten in their cores, explode in a splash of lava, fire, and rock when they hit an enemy. Fire straight up, then come straight down, mysteriously able to lock onto enemies. Fire Punch - Diverting heat from his body into his hand, Valcanus causes one of his fists to superheat and catch flame. The resulting punch deals heavy fire damage and usually ignites furry or feathered monsters. Fireball - Valcanus forms a fireball in his hand and hurls it at his opponent. Mace Tail - The knobs on Valcanus' tail momentarily extend into long spikes of rock, increasing the damage done by his clubbed tail. Powers: Rock Hard Skin - Valcanus' skin, which is literally rock solid, is highly resistant to tooth and claw attacks, especially slashing and cutting attack. Heat Absorption - Valcanus is completely immune to all heat, electrical, and fire based attacks, and draws strength (NOTE: not healing) from extreme heat. Lava - Valcanus' blood and saliva are lava. Thus, any monster bitten, drooled on, or bled on by Valcanus comes in contact with searing hot molten lava. High Body Temperature - Being made of lava and volcanic rock, Valcanus naturally exudes heat. Contact with Valcanus' skin can cause minor burns, and can potentially set fire to fur or feathers. Burrowing - Valcanus can burrow deep under the ground and, once beneath the crust, can swim in lava. Infinite Mass Expansion - A recently discovered attribute. Valcanus aparently feeds on earth, swallowing up dirt, rocks, and lava. Since he does not digest and excrete his food like an organic creature, this means that Valcanus' mass increases with every meal- thus explaining how he got to his present kaiju-size. Unfortunately, it also means that he is still growing... (Unless otherwise specified, his max. height during a normal match is 130 meters. When the match is over, he reverts back to his regular size.) Psychic Immunity - Having no actual brain to speak of, Valcanus' "thoughts" cannot be read by psychic kaiju. History: Absolutely nothing is known of Valcanus' past. The raging fire monster appeared completely without warning... no one knows where Valcanus came from or how he came into being. In fact, it's even unknown how the beast even exists. It's entire body is made up of lava and rock, and yet it is a living, thinking being. It is assumed that he possesses no skeleton and no organs, which only further confuses the world's scientists. What is known is Valcanus' goal. He has been seen seeking out dormant volcanoes and reactivating them, causing powerful eruptions wherever he goes. It's assumed that Valcanus plans to cause volcanic activity all over the world, turning the planet into a fiery hell more suitable for his rule.
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Post by DinoHunter2 on Jul 3, 2007 14:47:20 GMT -5
Name: Tokunaga Height: 85 meters Length: 170 meters Mass: 40,000 tons Description: Headshot: www.deviantart.com/deviation/44068639/?qo=73&q=by%3Adinohunter2&qh=sort%3Atime+-in%3AscrapsTokunaga is saurian in build and stands upright like Godzilla. His head is narrow, with serrated brow ridges, and thick antlers protruding from the back of his head. Tokunaga has large, sharp teeth with protrude from his mouth and interlock, like a crocodile's. He has small, pointed ears, and a bony protrusian from the side of his cheek similar to those on ceratopsian dinosaurs. A small beard dangles from his chin. Tokunagas hands have three fingers and a thumb, and are clawed. His feet are like those of a bird of prey. He sports a pair of large bat wings on his back, and has a long, rat-like tail. Excluding his face, chest, hands & feet, and tail, Tokunaga is covered in dark brown fur. The fur around his arms, as well as his mane, is gold. His skin is pinkish with orange highlights. Attacks: Lightning Strike - Tokunaga extends his arm, palm open, and releases a bolt of lightning from his hand. Northern Gust - Tokunaga can exhale freezing-cold breath to chill his oponents. Vine Surge - Tokunaga can summon massive vines from the ground to whip, constrict, or seize his enemies. Terraforming - Tokunaga can use his supernatural abilities to move the earth, lifting slabs of earth to shield himself, or lifting boulders from the ground and hurling them at enemies. Eruption - Tokunaga can cause fire or lava to burst from the ground in miniature volcanic eruptions. Storm - Tokunaga charges his entire body with a massive static electric current, then spreads his wings and flies full force into his enemy. When the two monsters collide, the enormous current is exchanged, treating the enemy to the worst case of static shock possibly imaginable. Very powerful, can only be used twice per battle. Particularly effective against mechanical kaiju. Powers: Telepathy - Tokunaga has a link with all living things, and can read the minds of other living creatures. He can also speak telepathically to other living creatures. Flight - Tokunaga can fly at mach 2 via his bat wings. History: Tokunaga is an ancient guardian spirit, the noble protector of all nature. He feels the pains of the earth- pollution, global warming, deforestation... giant monster attacks... Tokunaga is compelled to protect all living things, and is particularly fond of animals. As natural citizens of the Earth, humans are also under Tokunagas protection- though as of late, he's become irritated with their carelessness. The earth has suffered greatly due to their neglegence. But the time for their punishment will come later- now, Tokunaga must deal with the other, larger threats.
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Post by DinoHunter2 on Jul 3, 2007 14:47:58 GMT -5
Name: Scython Height: 130 meters Length: 260 meters Mass: 62,000 tons www.deviantart.com/deviation/40932844/?qo=106&q=by%3Adinohunter2&qh=sort%3Atime+-in%3AscrapsAttacks: Mana Vampire - Scython bites down on his foe and drains their energy. Though Scython likes to sap small amounts of energy at a time, if able to maintain his grip for long enough, Scython could (hypothetically) drain a monster completely of it's energy. Mana Drain - Scython can also absorb mana via this attack. Scython exhales a translucent "beam" (think heat blurs, a mirage, or the dementors from the Harry Potter movies) on his enemy, then inhales it, along with his foes energy, back into his mouth. Since all creatures have a will to live, kaiju can resist this attack. Thus, it is only effective on weakened or dying kaiju. Mana Beam - Scython uses stolen energy to fire powerful, luminous green beam. The more energy Scython's stolen, the stronger the beam. At it's strongest, it's slightly stronger than Heisei Godzilla's normal beam, but causes more explosive damage. Energy Current - Scython uses stolen energy to electrically charge his body for a short amount of time, shocking any monster in contact with him. Planet Killer Beam - An attack normally used to obliterate alien civilizations, the Planet Killer Beam is an ultra-powerful version of the Mana Beam. White hot, the PK Beam has as much pushing force as GFW Goji's finishing beam, and creates a massive explosion which leaves a crater. Without a doubt, fatal to other monsters. Can only be used once per battle, and uses up all of Scython's stolen energy. Powers: Energy Shield - Scython can use energy stolen from foes to raise an orb-shaped shield around his body. The shield is used actively, not passively, ie, the shield is only up when Scython decides to use it. Deflects energy weapons and tooth and claw attacks. No-Oxygen Advantage - It is unknown how Scython breathes, or if he even breathes at all, but it is known that he does not require oxygen to live. Scython can survive in the vacuum of space or deep under the sea. Thus, Scython can stay underwater indefinitely, and is immune to suffocation attacks. Brute Strength - Scython has incredible brute strength, able to tear small monsters limb from limb. He can easily lift monsters his own weight over his head and throw them through the air, and his punches have been known to crack exoskeletons and send lightweight monsters flying. He excels at punching, throwing, tearing, and grappling. He also has thick neck muscles, allowing him to bite down with extreme force and even lift other monsters off the ground using only his jaws. Frost Immunity - Being quite used to the freezing cold of space, ice-based attacks do almost nothing to Scython. History: Scython is an alien monster, hailing from the darkest reaches of space. Able to survive without air and endure extremely low temperatures, Scython can live in the vacuum of space. In space, however, he has no real means of locomotion, which has caused some scientists to speculate that he goes into a hibernative state and drifts through space until he reaches his destination. Scython feeds off of natural energy, or mana, and is constantly in search of more. It sustains him and powers his attacks, giving him the strength to destroy his foes. Since Scython sees all other living things as potential prey, it's very rare that he ever cooperates with another monster. Unless there's something to gain from the allegiance, Scython usually just devours his allies.
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Post by DinoHunter2 on Jul 3, 2007 14:48:28 GMT -5
Name: Ghouldon Height: 60 meters Length: 120 meters Mass: 30,000 tons www.deviantart.com/deviation/45253863/?qo=61&q=by%3Adinohunter2&qh=sort%3Atime+-in%3AscrapsAttacks: Sting - Ghouldon's tail ends in two hollow spikes, behind which are large venom sacks. The sacks contain a vicious cocktail of various poisons, and can be injected into enemy monsters. The venom causes swelling and excruciating pain for a short amount of time. Noxious Breath - Ghouldon can exhale a continous stream of noxious green breath, which stings eyes, causes a burning sensation in the esophagus (which temporarily halts the enemies ability to produce oral projectile attacks like fire breath or beams), and coughing. Tentacles - Ghouldon's liquid-like skin, a living mass of pollution, can form tentacles to whip or stab enemies. The tentacles can be painlessly detached from the body, and even be flung in segments as a projectile weapon. Corrosive Blades - Ghouldon can secret acid from pores on his wrists, which trickles down and coats his scythe blades for additional hand to hand damage. Powers: Toxic Immunity - Ghouldon is immune to all venoms, poisons, toxins, and acids. He actually absorbs them, which increases the speed at which he can produce more venom for his stinger. History: Ghouldon was a top-secret bio-weapon, designed to be the perfect anti-kaiju tool for the world's forces. He was intended to run entirely off of pollution, meaning that the monster would clean the world as it protected it. Unfortunately, Ghouldon's creators hadn't put too much thought into the whole issue of "free will". Ghouldon played along with them for a little bit, restraining the urge to slaughter them, feeding off the garbage they supplied him. But eventually he grew large enough and strong enough that they released him for duty- and that was when Ghouldon betrayed them. He made short work of his captors and their facilities, now free to do as he wished. The world was full of wonderful things to absorb... garbage, smog, toxic waste, poisonous chemicals, venom... Ghouldon ran unchecked, taking in every foul and deadly substance he could find. Now Ghouldon has become too large and too powerful to be phased by the militaries efforts to contain him. He is now officially a kaiju threat, as well as mankinds latest blunder...
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Post by DinoHunter2 on Jul 3, 2007 14:49:02 GMT -5
Name: Kragos Height: 135 meters Length: 265 meters Mass: 78,000 tons img221.imageshack.us/img221/74/saronusiizo1.jpgAttacks: Sonic Roar - Kragos can release a loud, devasting roar which lasts several seconds. The roar's volume is so extreme that it temporarily disables machinery, leaving mechs vulnerable for a short amount of time. Also, it temporarily stuns organic kaiju. Tail Grasper - Kragos can grab his enemies with the pincer-like apendage on his tail and generate an extremely potent electric current to electrocute them. Especially devastating on mechanical monsters. Thruster Spikes - The spikes on Kragos' arms are very solid, very hard, and very sharp. They can pierce armor plating, both organic and inorganic. He uses them mainly to strike the vitals of his enemy, puncturing their flesh and hitting them where it hurts most. Powers: Amphibious - Kragos is an adept swimmer, and can hold his breath for extremely long amounts of time. Impenetrable Armor - Kragos is covered head-to-toe in thick armor plating. Cutting attacks, stabbing attacks, and missile attacks are generally harmless to him. Some eyewitnesses even claim to have seen Kragos' back deflect fireballs. Thermal Vision - Kragos sees in thermal vision, picking up even the most minute heat traces. This makes it very hard to hide from Kragos. The abilities main use, however, is power source detection. Able to tell where a mechs engine or power supply is by the heat generated by it, Kragos can then strike at the mech's vital with the armor-piercing spikes on his arms. History: Several years ago, an amphibious dinosaur kaiju known as Saronus rose from the sea and ravaged the shores of Japan. Allied by another prehistoric monster, the giant theropod caused irreversable damage and cost the Japanese government millions. Both monsters were repelled, however, by a duo of powerful mechs. Though both kaiju escaped alive, the battle was declared a major victory for mankind, proving that man-made machines, with the right firepower, are capable of defeating kaiju. Many months passed, and neither Saronus nor his ally appeared again. The government searched all over the Pacific for them, but neither monster was ever found. What they didn't know was that Saronus had descended to the deepest depths of the ocean, where no light can penetrate. Down in the gloom, Saronus underwent a startling metamorphisis. Somehow able to guide and excelerate it's own evolution, Saronus mutated himself into a living, breathing anti-mech. His sonic attack is more potent than ever, his armor has hardened to the point where even the missiles of giant mechs are useless, and the spines on his tail have morphed into a giant, electrifying pincer for short-circuiting machinery. The monster was renamed Kragos, after the god of victory, and seeks vengeance on the mechanized forces of man... His previous goal of wiping out humanity has not changed, either. He will not rest until both man and machine are gone from the world- then he can live in peace again, leisurely wiping out the rest of the mammals, and bringing about a second age of reptiles.
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Post by DinoHunter2 on Jul 3, 2007 14:49:57 GMT -5
Name: Gorgon Length: 900 feet Mass: 65,000 tons fc02.deviantart.com/fs29/f/2008/046/b/9/Gorgon_for_Dinohunter2_by_Scatha_the_Worm.jpgimg237.imageshack.us/img237/1320/gorgonfanartmf6.jpgimg473.imageshack.us/img473/2047/gorgonstrikesagainqn8.jpgAttacks Constriction - Gorgon's serpentine body is mostly muscle, and he can constrict his foes like an anaconda. His coiling grip is very strong and difficult to break through, and can break the bones of lightweight monsters. Paralysis Blast - Gorgon releases a large, bright purple blast of energy from his mouth. When the blast hits it's target, it explodes in a flash of light. The blast causes muscles to temporarily freeze-up, causing paralysis. A direct hit fully paralyzes the enemy, glancing or splash-damage blows only paralyze the body part hit. Catastrophic Bite - Gorgon's fangs are filled with a potent venom. The venom, which travels through the bloodstream very quickly, has atrocious effects. The venom first causes violent muscle spasms, then locks up muscles and deteriorates them. Though the enhanced immune systems of kaiju are usually able to counteract the venom before the damage is serious, it has to potential to completely destroy muscle matter. It's effect on robots is obviously not the same, though it's acidic nature allows it to burn through wires and metal plating and cause some internal damage. Poison Spines - Every spine lining Gorgon's back is filled with a deadly toxin, which can be injected into enemies by contact. The poison causes swelling and intense, burning pain in the area affected. The pain does not last for long, but since this toxin aparently cannot be stopped by the immune system, additional injections of the toxin will still have affect. Powers Flight - Using his leathery wings, Gorgon is capable of flight at Mach 2. Dragonskin - Gorgon's scaly hide, thought not thick, is extremely durable and hard to penetrate. It absorbs most physical blows. History: Gorgon is an enigma. No one had ever witnessed him before he began his attacks, and he has left no clues to his origins or place of birth. He first appeared in 2012- the year in which the Mayan Calendar predicted the end of the world would begin. Gorgon also bears a vague resemblence to the mesoamerican serpent god Quetzalcoatl, being an enormous serpent with wings. Many thought that Gorgon was Quetzalcoatl, returning to smite the modern world that had taken down his ancient kingdom. However, 2012 passed and the end of the world did not come. The idea of Gorgon as a messenger of the end or a mesoamerican god faded away- but a new, more sinister reality came into view. Gorgon was a dark messenger, but his message was not a sudden fiery end- it was a slow, dark death, at the hands of not one, but three flying fiends. Gorgon had apparently been named for good reason- like the mythical Medusa, he had two sisters, Stheno and Euryale. The wicked monsters emerged as suddenly and mysteriously as their sibling, joining him in his dark crusade against man and his allies... --- Gorgon is foul-tempered, disturbingly determined, and bloodthirsty. He is notorious for torturing his victims, paralyzing them and then toying with them in their helpless state. He seems to enjoy the pain of others, and often destroys cities in a jubilant manner.
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Post by DinoHunter2 on Jul 21, 2007 18:37:26 GMT -5
Name: Anpheron Height: 110 meters (counting dorsal spires) Length: 200 meters Mass: 100,000 tons img292.imageshack.us/img292/672/anpheronvb5.jpgAttacks: Cannon Fire - The six spires on Anpheron's back are cannon-like apendages. Each of the spires is hollow, and a special organ under his shell pumps searing hot blasts of plasma up through the tubes and out into the air as projectiles. Each blast does splash damage and is about as powerful as one of Heisei Gamera's fireballs. Powers: Living Fort - Using his long claws, Anpheron can dig into the earth, burying his lower body and tail. His armored head and shell are all that is above the surface. While in this state he is immobile but nearly impossible to damage, and can still attack with his cannons, though he cannot turn to aim them if a foe starts to move around. Extreme Armor - Anpheron's back and underbelly are protected by an extremely hard carapace. 15 feet thick and 10 times harder than steel, nothing short of a nuclear explosion can get through it. The outter layer of the shell is also resistant to energy weapons; Anpheron's shell deflects most beam attacks. Anti-Beam hide - Every inch of Anpheron's hide is mildly heat resistant, however, the scales on his forelegs, head, and cranial crest are much more resiliant. Their outter layer is extremely resistant to energy weapons, and like his shell, can deflect minor or moderate strength beams without taking any damage at all. More powerful beams can still harm him, but their effects are somewhat lessened. Amphibious - Though far too heavy to swim, Anpheron can submerge underwater and crawl around on the bottom. Pores along the side of his neck and tail passively absorb oxygen from water, diverting it directly to his lungs. Thus, he can remain underwater indefinitely. However, he cannot fire his cannons while underwater. An internal organ automatically seals them to keep them from filling up with water. Jaws of Death - Like snapping turtles, Anpheron can deliver a devastating bite. His powerful, jagged beak can close shut with terrifying force: 391,500 tons of pressure!* History: Anpheron is a turtle, though admittedly the largest one ever seen by man. Though many believe him to be a modern mutation or the result of genetically combining various species of tortoises, some scientists now think that Anpheron may be prehistoric in origins. Whatever the case, Anpheron does not possess any great intelligence, nor does he seem to have any driving motives or goals to achieve. He is simply an animal- he acts on instinct, wandering about in search of food, defending himself when necesarry. Anpheron devours massive amounts of vegetation daily, and has stripped entire jungles clean of vegetation. He is an omnivore, however, and it is assumed that, if given the oppurtunity, he would eat another giant monster... *Not exaggering here. I found the bite pressure of a full grown alligator snapping turtle, then calculated what the bite pressure would be if one were to scaled up to this size.
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Post by DinoHunter2 on Aug 18, 2007 19:15:33 GMT -5
Name: The Entity Height: ? ? ? Length: ? ? ? Mass: ? ? ? Attacks: Orbital Melee - The objects around TE are held in orbit around it via telekenisis. TE has complete and total control over them and can move them in whatever way it sees fit. TE can "punch" by swinging a moon into it's enemy. It can also increase the speed at which it's moons orbit, swinging them around it's form at breakneck speed and attacking like a buzz saw. It's also capable of launching the moons out of orbit like giant cannonballs. After launching, it can them retrieve them telekenetically. Jaws - The giant fracture on TE's surface is actually the creature's titanic mouth. TE can open this enormous ravine of a maw and swallow small monsters whole. It's mouth is a seemingly endless cavern of teeth. However, it must lower it's shield to do so, and thus generally does not employ this method of attack often. TE usually uses it to finish off an opponent. Powers: Levitation - TE constantly hovers, probably via the same telekenesis that holds it's moons in orbit. Shield - TE's body is surrounded by a spherical force field of some kind. The force field repels physical attacks and weak beams, but can be penetrated by powerful enough attacks. TE's shield will soon regenerate, but as before it can still be broken through. The shield does not cover TE's moons, and it must be lowered if TE attacks with it's mouth. Rocky Exterior - TE's second line of defense, it's skin is extremely hard and rocky, lined with large, sharp spikes. Cutting and piercing attacks are very ineffective. History: The Entity, as it is called, is an enigma. A very big, very weird enigma. "T.E." was first discovered in space, floating around in Earth's orbit. NASA mistook the giant spherical mass as a planetoid and attempted to land an unmanned probe on it's surface. The probe was smashed to pieces the instant it hit the "planetoid's atmosphere". Another probe was sent to investigate the "planetoid" from a distance, and was able to send some data back to Earth before it was unexpectantly smashed by one of the object's "moons". The data showed that T.E. isn't a planetoid, or anything even remotely similar- it's alive. The giant planet-like mass is some sort of creature, though clearly it is unlike anything on Earth. It's "atmosphere" is actually some sort of organic barrier- something similar to a force field. The data shows that the smaller objects orbiting it are not the same, however, and appear to be no more than small hunks of space rock. How the creature operates is a mystery to mankind.
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Post by DinoHunter2 on Oct 8, 2007 19:06:37 GMT -5
Name: Gammadon Height: 120 meters (including spike) Length: 270 meters (stretched out, from snout to tail tip) Mass: 62,000 tons img233.imageshack.us/img233/3855/gammadonxi0.jpgAttacks: Foul Breath - Gammadon's breath is, in a word, foul. He can exhale a nauseatting stream of gas from his jaws, poisoning the air around him. The orangish-tinted gas induces eye watering, coughing, and and sore throat. It is not lethal in any way, but it is aggrivating and disgusting... Power Belch - Building up pressure in his gut, Gammadon belches a forcefull ball of gas at his foe. The "burp-bomb", as it's been nicknamed, hits with the force of a giant cannonball, and explodes with a collossal, eye-watering stink. Powers: Rubbery Hide - Gammadon's thick, rubbery hide is perfect at deflecting blows. Blunt attacks and force-based beams bounce right off of him, doing almost nothing. Cutting and stabbing attacks usually fail as well, unless the cutting or stabbing instrument (claw, horn, blade, whatever) is long enough to reach all the way through Gammadon's hide. Plates - Gammadon's back is covered in hard, bony plates. Nearly indestructable, Gammadon's plates act as an organic shield against the attacks of his opponents. The uppermost plate, which is elongated into a sort of spike, serves both defensive and offensive purposes. While in a saurian stance, the plate covers the top of Gammadon's head, protecting it from attack. The hard, sharpened plate also makes for a good weapon to strike and stab nearby foes. Skull Plate - Gammadon's skull, primarily the upper portion, is extremely thick. His brain, small compared to that of many other kaiju, is protected by a sturdy fortress of solid bone. Gammadon's thick skull absorbs the impact of physical blows, and allows him to ram and headbutt his foes without worry of dizziness or concussion. Gluttony - Gammadon's apetite is truly ravenous. He is always hungry, and is willing to eat almost anything. During the course of a fight, Gammadon may well take a bite (or two) out of the scenery, the city, or his foe. Stink Immunity - Used to the offensive odors of his own breath, Gammadon is thoroughly unphased by any and all attacks meant to repel or digust via smell. Poison Immunity - Having ingested many a harmful thing in his days, Gammadon has built up an immunity to a wide variety of toxins. Poisonic, venomous, and other toxic attacks are resisted by his immune system and do nothing to harm him. History: Gammadon is a giant reptile, perhaps something closely related to the dinosaurs. He constantly feeds on everything around him, possibly driven by an extremely high metabolism (though this does not appear to be the case). Despite the name, Gammadon does not emit any sort of radiation, and it is widely believed that he is not unatural in origin. Gammadon is slow witted, but very aggressive. A kaiju is considered a feast to him, and he never passess up an oppurtunity to feast. With a few exceptions, Gammadon always eats his fallen foe. He's even been seen chowing down on deactivated mechs.
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Post by DinoHunter2 on Nov 17, 2007 11:59:02 GMT -5
Name: Devastator MK II Height: 100 meters Length: 200 meters Mass: 120,000 tons img164.imageshack.us/img164/7334/devastatormkiial2.jpgAttacks: Bayonet - At the tip of D2's nozzle is permenantly attached bayonet blade. Inspired by Japanese Katana blades, the bayonet's edge is curved, reinforced, and extremely sharp. In addition to this, the tank's nozzle can rapidly extend outward, punching it's bayonet out forward like a pneumatic lance. Mowing Blades - Protruding from the front bumper of each tread is a vertical row of four razor-sharp blades, similar in design to the bayonet. Their main function is to shred through obstacles, be they animate or inanimate. Oblivion Cannon (version two) - The D2's main weapon, a cannon of titanic proportions. It can fire a highly explosive, armor-piercing shell which is nearly thirty feet in length. It's range maxes out at around four thousand feet. The Oblivion Cannon is a slow firing weapon, but it's power is terrific- capable of blowing small monsters into bits. Since it is mounted on the swiveling top section of the D2, it can be turned 360 degrees. Shredder Gun - Located on the front of the tank's body, the Shredder is one of the world's largest and deadliest machine guns. It's five foot long shells are designed for maximum penetration- their ultra-sharp tip is diamond tipped, allowing each bullet to rip through flesh or steel with ease. Hellkite Missiles - Named for their heat-seeking capabilities and the shrill cry they emit when fired, the Hellkite missiles fire vertically into the air from their launchers (located at the back of the D2's upper half), then arc down and home in on their target. Fired in pairs, each Hellkite Missile is nearly fifty feet long and is packed with powerful explosives. They are difficult to avoid and do splash damage thanks to their large detonation radius. VGL - Ventral Grenade Launchers. Covered up by metal flaps when not in use, three grenade launchers reside on each side of the D2. These medium-range explosives are used to blast flanking enemies or blast crowds of nearby enemies. Powers: Armor Plating - The D2 redefines the term "tank". Protected by thick plates all over, even the D2's treads are armored. Strobe Lights - Located on the D2's upper half for 360 degree turning, a pair of enormous strobe lights are mounted on the D2. Though their original purpose was to aid in nocturnal missions, they have also proven to be excellent defensive mechanisms, blinding kaiju that try to get too close. Side Thrusters - In the unlikely event of being tipped over, the D2 is capable of righting itself by activating these. Concealed on the underside of the plates that cover up the D2s treads, these rocket thrusters can temporarily generate enough force to push the D2 back onto it's treads. History: As it's name implies, the Devastator MK II is not the first of it's kind. The original Devastator, drastically different in appearance and armament, was used to defend Japan from giant monster attacks, primarily those of Godzilla. The enormous machine succeeded in driving off the infamous kaiju twice, saving millions (of lives, and yen). Eventually, however, Godzilla outsmarted the AI defender and managed to break off a section of it's armor. It's internal circuitry exposed, the Devastator soon took a crippling blow from Godzilla's radioactive breath and was annhilated. Now, the GDF has decided to redesign and reinstate the Devastator unit, with the recently completed Devastator MK II. Larger, more heavily armored, and with three times the firepower, the "D2" outperforms it's predecessor in every aspect. Unlike it's AI brandishing ancestor, the D2 is remote controlled, allowing far off human intelligence to guide it's actions. Because of it's sheer destructive ability, the D2 is considered to be a last resort, sent into evacuated cities that have already taken sufficient damage. It has been said that if it were ever used otherwise, it would probably cause more damage than it would prevent. Nontheless, the D2 has quickly become one of the GDF's most trusted anti-kaiju devices- at 120,000 tons, it's the biggest, baddest tank around.
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Post by DinoHunter2 on Nov 17, 2007 15:05:22 GMT -5
Name: Unit 246 AKA: The Converter Height: 80 meters Mass: 37,000 tons img162.imageshack.us/img162/4582/namelessmechabs5.jpgAttacks: Jetstream - Taking in Hydrogen and Oxygen, 246 creates water and fires it off from the hose beneath his head. Though it's usually used at low pressure to put out fires, 246 can increase the pressure and fire powerful jets of white water. Painful and concussive. Incinidary Bombs - Inside the compartments in 246's legs are small, egg-shaped bombs. Each bomb is hollow, save for a small device with strikes two pieces of metal together to create a spark. Filling them with Hydrogen gas, 246 launches these bombs in clusters of three per leg. A few seconds after being launched, the mechanism inside creates a spark, igniting the Hydrogen gas. The result: A wide-spreading, fiery explosion. Deposition Cannons - Using the large, rectangular vents on his back, 246 can suck in gas- specifically, harmful gas. Taking in smoke, pollution, posion gas, etc., 246 initializes deposition (the process of converting a gas directly into a solid). Once solid, the newly formed substance is molded as it moves forward, into the Deposition Cannons. The result: Free, unlimited ammo. 246 can then fire the poisonous makeshift bullets back at his foe, using the harmful substance against them. Powers: AI - 246 has a large, highly advanced artificial brain which guides his actions. If necessary, the GDF can also over-ride his AI system and directly feed him orders. Atmospheric Intake - Through the holes at the back of his head, 246 is continously absorbing Oxygen and Hydrogen from the air. He uses this to fuel his water cannon and incinidary bombs. Jumping - 246's long, powerful legs make him an excellent jumper. He can leap clear over kaiju and has no problem at all leaping over or about the projectile attacks of his enemies. Radar Jammer - The towerlike device on 246's head, it constantly releases a low frequency wave of sound which renders radar and sonar completely useless. MRS - Magnetic Repulsion System. Generated from a mechanism inside 246's body, when activated it releases a "shockwave" of polar magnetism which repels anything metal. Used to force back mechanical foes, blow away obstructive debris, and deflect bullets and missiles. Likewise, by reversing the polarity, 246 can draw in metal objects, like fleeing mechs, as well. Because buildings and vehicles are made of metal, the MRS also affects them- thus, it is used sparingly in populated areas to reduce damage. History: Created by GDF scientists, Unit 246 is one of the newest anti-kaiju mechs. Designed to never completely run out of ammo, 246 uses gases in the air to power it's attacks. It is capable of combating foes both organic and mechanical, and with it's lightweight and great mobility, is capable of fighting foes in almost any terrain. With the exception of it's radar jammer (which may have negative affects on local bat populations), Unit 246 has been deemed one of the most environmentally friendly mechs ever made. It's ability to remove air pollution and convert it into ammo has made it particularly beneficial. Due to it's slight frame and lack of high-powered armaments, Unit 246 is usually deployed for more small-scale problems. In particular, it has proven very handy in fighting air pollution, forest fires, riots, and smallscale kaiju invasions.
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Post by DinoHunter2 on Nov 17, 2007 16:09:14 GMT -5
Name: Ovira Height: 40 meters Length: 120 meters Wingspan: 100 meters Mass: 15,000 tons img207.imageshack.us/img207/9687/ovirabd8.jpgAttacks: Adhesive Spray - Ovira takes a bite out of her surroundings, chews it up, mixes it with her sticky saliva, and spits it out in a gooey spray to stop her enemies. Sting - At the end of Ovira's long, flexible abdomen is a deadly stinger. Sturdy and sharp, she can stab foes and inject a fast-acting venom into their bloodstream, which causes intense, burninng pain around the area of injection. The pain usually decreases to a generally bearable level after about fifteen minutes. Organic Rail-Gun - Firing from her twin ovidipositors, Ovira can launch unfertilized eggs at her opponents. Speeding through her tube-like extensions and gaining speed, they launch at foes with remarkable force. While lacking any sort of pierce or splash damage, they are very painful, leaving bruises and welts wherever they hit, even able to break off the tips of spikes and horns. Egg Injection - Stabbing her ovidipositors into the ground, a building, or even the flesh of her enemy, Ovira can inject fertilized eggs. After being in their new home for a few minutes, the eggs will hatch- this process is speed up if they are surrounded by the heat of a living host's flesh. Upon hatching, her carnivorous larva will gnaw their way out of water they were planted in and escape. Free of this obstruction, the squirming maggot-like creatures can move surprisingly fast. Like their mother, they can spray a gooey adhesive from their mouth. These larvas are small and soft bodied, meaning that they are unlikely to live very long. However, if the larva can manage to escape death and hide from the battle, they can pupate. Forming a hard, shell like coating, they can metamorphose into adult Oviroids. The Oviroids, not much larger than a fighter jet, look almost indentical to Ovira. They can spit adhesive, fly, and sting, though they lack ovidipositors and thus cannot lay eggs. Powers: Flight - Ovira is an extremely adept flier, capable of reaching mach 4. She can hover, fly in reverse, and perform a number of aerial maneuvers. She excels at evading projectile attacks. Exoskeletal Protection - Ovira's chitonous exoskeleton is highly resistant to extreme heat and extreme cold. History: A mutated insect from North America, Ovira is believed to have once been an Ichneumon wasp. The cause of her mutation is unknown- it is assumed to have been caused by mankind, however, she emits no radiation and thus must not have been spawned in that way. Despite her gruesome habit of laying eggs in the flesh of other living creatures, Ovira is surprisingly docile. Having no particular grudge against humans or other monsters, the only times in which she will attack first is when defending her young. Because she is generally not aggressive, it is not uncommon to see her allying with other monsters, or even the GDF, to battle a common enemy.
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Post by DinoHunter2 on Nov 17, 2007 17:07:14 GMT -5
Name: The Bunyip Height: 90 meters Length: 175 meters Mass: 43,000 tons img527.imageshack.us/img527/671/bunyipuv2.jpgAttacks: Venom - The spurs on Bunyip's heels, as well as the quills on his back, hold a powerful venom. The venom causes excruciating, unbearable pain, as well as dizzyness. It's effects last for about five to ten minutes, depending on how much is injected. Powers: Amphibious - Bunyip is equally at home on land or in the water. Though an air breather, he can stay underwater for hours without having to surface. Electrolocation - Tiny sensory pores on Bunyip's bill allow him to detect electricity. They are extremely sensitive, capable of detecting even the most minute traces of electricity, such as the electrical impulses sent from the brain to the body. Because of this, it is impossible for organic and mechanical kaiju to hide from him. Thick Skin - The Bunyip's thick, rubbery hide can deflect blows and resist lower-powered piercing attacks. The areas of his skin covered in fur are even harder to get through. Toxin Immunity - The Bunyip is immune to poisons, venoms, toxins, and diseases. History: The Bunyip is the prehistoric, swamp-dwelling guardian of Australia. Though reviled by the aboriginies because of it's taste for human flesh, the Bunyip is more misunderstood than evil. It has a genuine concern for the wellfare of the land and it's wildlife. Recently, mankind has been rethinking it's attitude towards the Bunyip. The creature's mysterious immunity to all known diseases has made it the talk of the scientific community- could the cure to cancer reside in this enormous, ridiculous-looking monster? Meanwhile, riled by the threat of alien invaders and attacking kaiju, the Bunyip has begun to stir. With it's homeland in peril, the Bunyip now must stand up to defend Australia, and perhaps the entire planet, from annhilation...
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Post by DinoHunter2 on Nov 24, 2007 0:39:46 GMT -5
Name: Jotun Height: 990 feet Length: 1,980 feet Mass: 220,000 tons Attacks: Melee - Jotun fights tooth and claw only. He does not have any projectile weapons, nor does he need them. He is large enough and strong enough to pound other monsters into dust using only melee attacks. Powers: Stamina - Jotun's endurance is remarkable. Being so much larger than most other monsters, Jotun can take hits which would kill other kaiju and keep fighting. Because is skin is so thick, melee attacks tend to be very ineffective against Jotun. History: All that is known of Jotun is that he is definitely some sort of sauropod, and definitely a mutant- unfortunately, that doesn't tell much. No one knows what kind of sauropod Jotun is, how a sauropod could have survived the KT extinction, or why (since sauropods are vegetarian) he is a flesh eater. It is not known where he originated or how he came to be so large. What is known is his present state of being- which is hostile. He wades through cities, destroying them for pleasure, and tosses anti-kaiju mechs around like play things. He is capable of stripping entire ecosystems of life when hungry, though usually he gets all the nutrition he needs by feeding on other kaiju. Some eyewitness reports even claim that he is capable of swallowing other monsters whole.
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