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Post by HyperGFreak on Jul 3, 2007 9:27:42 GMT -5
(Dammit, IR...now you've forced me to actually do that kaiju revamp I was thinking about.) Name: MIE (Mechanical Intelligent Enforcer) Height: 115 meters Length: N/A Mass: 75,000 tons Description : (Yes, I know it’s crappy, I’ll scan a picture in sometime...maybe in a million years...) The MIE is a sleek, tall, draconian mech – similar in style to that of the Millennium Kiryu mechs, yet with the relative build of one of the three main Evangelion Units. Its body consists mainly of a combination of powerful, reinforced metal plating, over a combination of cartilage-style joints to allow flexibility and agility. For the MIE’s head, assume what Rodan’s head would look like when mechanical, with twin spined crests protruding from the back of its head. Instead of a beakish mouth, the MIE has a reptilian maw, with another two crests jutting back from its chin to rest on each side of its neck. It has narrow eyes, the typical yellow seen in many mechs, and twin boxes to fire missiles on each side of its mouth. Its neck is relatively thick, but flexible, and its body is shaped relatively like Kiryu’s, at least in torso, with a chest plate that does not flip open. Its arms are covered with many emblems, and spiky gauntlet-things that jut backwards up its arm on the elbows and sides. They narrow at the wrist (A thin band with glowing crimson lights on it) to reveal a mechanical claw akin to Kiryu’s. This talon’s fingers can lock together at will. However, beneath the wrist gauntlets are a series of tubes which, when needed, will rise upwards and push forwards before the hands, being multi-barreled guns of death, destruction, and other lovely things. Its wrists also allow its hands to swivel in all directions. The leg’s are all made of highly flexible material. The upper shin is covered with metal plating, and cylindrical supports surround the lower legs, revealing only a little of the dark, rubbery material within. The lower half of the legs are covered in several rectangular-prism style structures that hold some sort of mechanical workings, while its feet resemble Kiryu’s. Each shoulder has a teardrop-shaped box resting on it that is covered in many transparent channels that run to and fro, veining the object with glowing crimson lights (These can also be found on the limbs of the mech). On top of each structure is a fiberglass spike like SpaceGodzilla’s, only instead of ending in a sharp tip, it cuts off early and is blunted with several small circles on each. The majority of the MIE’s armor is a silvery gray, the same as most machines. Attacks: Blurred Death: From the small boxes on each side of its maw, the MIE rapidly fires small, metal rockets that stab into flesh and then detonate. Similar in power to Showa MechaGodzilla’s finger rockets, only they explode rather than remaining embedded. Explosive Strafe: The MIE fires a crimson ray of energy from its maw that explodes on contact with what it touches, making happy big bangs the size of Meltdown Godzilla's. It has the force of one of Rainbow Mothra’s forehead’s/antenna’s/whatever he uses up there’s beams. Emerald Blade: The MIE can produce a thin blade of emerald energy from each of its fingertips on its hands. While nothing special individually, its fingers can lock together as it holds its arm in a karate chop-style position. The larger blade formed here has about twice the reach and the same power of Destoroyah’s laser katana, only with a little more chop-chop and less splat-splat. It can also lock its wrists together at their bases to create a really useless but uber-cool double-sided sword. Gun Arm: The MIE can fire crimson spheres of twirling, crackling energy from its multi-barrele gun arm, gatling gun style. It has a relatively short charge time and can also fire more than one shot at once. The range is impressive, despite the orbs' small diameter of about ten meters, and are also decently explosive. Ranges from a half to a third the strength of a Spiral Grenade Missile. Gravity Channels: The MIE can absorb some of the Earth’s gravity into its twin shoulder spines, which can swivel individually in most directions to snipe at a foe. It can then fire a bolt of concentrated force from the blunted tips. While not altogether devastating, the bolts land with the kinetic force of GFW Godzilla’s normal beam. When concentrated for an overly long period of time, they can also warp and twist the target. Earth Shock: The MIE can also absorb an abundance of gravity into its shoulder spikes, then releases it, causing a powerful earthquake capable of hurling those on the ground within a six hundred to tone thousand meter radius into the air. The shockwave is a translucent pulse about five hundred meters high. It has the approximate power of...gah, I can’t really think of any attacks like this off the top of my head. They usually come down with the impact of the times when Showa King Ghidorah drops Anguirus to the earth, etc. It throws out a whole lot of kinetic force, too, and can create massive concussions on contact with foes. Laser Wave: When it swings either one of its energy swords, the MIE lashes out with a half-moon of shimmering emerald energy with good range and homing capabilities. These are about 200 meters wide and are also rather hard to avoid, as they swoop and swerve with annoying frequency. Basically a ranged version of its blade. Heat Pulse: With the multitudes of AI running all at once within its frame, the machine can release it all in a pulse similar to Megalon's G:STE recovery attack, only with reddish orange pulses instead of purple and white. This has little force behind it, but it causes the mech's armor to become insanely hot, and can also dissipate opposing forces. Imagine multiple blasts from DesGhids, concentrated all in one spot, plus a little more damage. Powers: Multiple Brains: The MIE has an extremely advanced AI, as well as several computerized brains located at several points on its body. It also has many small cameras hidden in slots around its body, besides its eyes. These two things allow it to continue fighting (Rather sloppily, in most cases), even when missing limbs, body parts, and even heads. This AI also allows it to fight rather like a berserk Eva unit (Minus the brutal fighting skills), mindlessly focused on one goal. Gravity Control: The twin spines on the MIE’s shoulders are constantly absorbing some of the planet’s gravitational forces to be used in the form of weaponry; however, this causes the mech to move slightly more agilely as if it weighed less. It can also manipulate the forces of gravity in the area with ease, almost giving it a sort of highly inaccurate telekinesis. High Jumping: Due to the above, the MIE has the ability to leap great distance vertically and horizontally. While the machine is not truly capable of flight, it appears to do so and several occasions. It also falls much slower than normal, giving it Monster X style levitation at will. Internal Fluids: The multiple brains of the MIE are soaked and lubricated by a blackish fluid that appears to be a fusion of oil and some other stuff. It is highly acidic to other foes who slash it open, and is also incredibly flammable.
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Post by HyperGFreak on Jul 3, 2007 9:31:44 GMT -5
Name: Draenyx
Height: 105 meters
Length: N/A
Mass: 73,000 tons
Wingspan: 196 meters
Description:
Draenyx, at first, vaguely resembles Millennium Godzilla, at least in flesh texture and color. However, he holds a much more hunched-over stance; not walking on all fours, but not perfectly upright like a human, either. His head is sleeker than Godzilla’s, with a long frontal horn. Rather than massive jagged spikes, Draenyx sports more numerous, smaller spines of a bronze hue from his frontal horn, down his back and tail. Draenix also has a small pair of spikes, about ten meters each, of the same material as his spikes on each of his shoulders. He also has a crested ring of multicolored, semi-translucent feathers around his neck area, ranging from bright turquoise and yellow to a pinkish red and violet. Draenyx’s arms are also longer than the kaiju I am currently comparing him to, having a longer reach and such. Each limb ends in a five-clawed hand, with great malleability. Twin wings expand from his back, each of which have a main bone forming an arch-shaped structure, including a vestigial thumb at its apex. The wing itself is composed of more of the feathers that make up the neck ring. Draenyx’s legs are also more flexible than Godzilla’s, allowing the kaiju greater speed and the ability to bound from place to place. His feet both end in talon-esque claws, like those of a great bird of prey. Lastly, his tail is about the same length of Godzilla’s, but comes into play on a much more regular basis.
Attacks:
Horn Conductor: The frontal horn of Draenyx holds the ability to conduct a brilliant white lightning, charged up and emanating from a slowly growing white orb at the appendage’s tip. The electricity will constantly spiral around the horn, until it is discharged in one of two ways. The first involves Draenyx gouging his horn into a target and shocking them, akin to GMK Ghidorah’s Thunder Spark bite. The second involves loosing the electrically charged orb at a foe, which then detonates and spreads lightning over the target, with the power of Kiryu’s maser.
Flame Breath: Draenyx also sports the ability to breath flame. This can range from a single explosive sphere (like Heisei Gamera’s) to a large beam of shimmering heat and force (Godzilla 2000’s beam).
Bladed Feathers: The feathers of Draenyx, while magnificent and glorious in their splendor, also double as deadly weapons. The ones on his wings can be swung into foes, or thrown loose and sent soaring like a projectile. These can slice through virtually any substance, having the mystical property of being able to destroy molecular bonds on contact.
Mist Orbs: Draenyx can also create shimmering emerald orbs of force in the area around his wings (Usually about four to six at once), which can then be discharged at a target. While not perfectly accurate, they do have slight homing capabilities. They can dissolve almost any substance on contact, akin to a very strong acid.
Telekinesis: Basically an advanced version of SpaceGodzilla’s Gravity Vortex, discharged from his claws; however, foes can be swung through the air and released at a higher momentum, at least allowing them to be hurled bodily into a solid object nearby.
Guardian’s Strike: A devastating beam of silvery force and color, with pulse rings emanating around it from Draenyx’s maw. This smashes into the opponent with explosive force. As it has the power of Gamera’s Mana Beam, its use is limited in battle.
Phoenix Song: Draenyx calls on his phoenix half, which usually remains dormant under his more battle-suited dragon half, and issues the beautiful yet haunting call of the firebird from his maw. This overrides his normally deep roar, and sends waves of shimmering, concussive force outwards in pulses. It's like getting bashed with your own personal magnitude 8 or 9 earthquake.
Powers:
Flight: Draenyx can fly at about Mach 3. He's not the most manuverable, but he's comfortable up there.
Shielding: Draenyx can also produce a semi-translucent shield of energy to defend against beams and other energy-based assaults upon his form. This shield can be overpowered by other attacks, particularly if they focus in one spot. He can also take power from one part of the shield and use it to strengthen another.
EDIT: Rewatched GFW, realized how weak cluster beams were, and fixed the Mist Orbs.
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Post by HyperGFreak on Jul 3, 2007 9:34:52 GMT -5
Name: Syintax
Height: 128 meters
Length: N/A
Mass: 94,000 tons
Wingspan: 197 meters
Description:
Yippee. As if giving Syintax a major makeover from his already insanely hard to describe KWND profile wasn’t hard enough...
Peh. Alright, first take Orga’s hunched over, twisted form. Now, rid the alien of his twisted, regenerating flesh and shoulder cannon. In place of that, give this new creation ebony black flesh, with the strength and texture of obsidian, that juts out in many places, forming grotesque protrusions and platforms. Good. You currently have a very vague picture of this demonic beast.
Now, take Orga’s curved forehead and make it more streamlined. In the maw of this beast resides many serrated teeth, the most threatening of these being the two jagged fangs, about ten meters long, that sit at the front of this maw. Twin crests jut back from Syintax’s chin; the upper half of its, well, upper maw is pearl white, in stark contrast to the rest of its body. Within this horrible mask that almost seems like one of bone are crimson, slitted eyes. Twin thirty-meter horns stab out of each side of the front of its snout, where its nose holes would have been in something else. Giant, Godzilla 2000 style spikes (Ebony as well) race down Syintax’s back. Twin shoulder spines, like SpaceGodzilla’s – black too – are present. The arms are more proportionate and muscular, and the bent talons are reduced to twenty-meter long or so claws that can shred many materials with ease. The legs remain roughly the same size, though have also evened out in muscles and the like, with solid spines on its knees. The tail is about the length of the body over again, and while not particularly flexible, can crush other objects with ease. The wings protrude back from behind Syintax’s shoulder blades, made of some sort of leathery material. However, despite the ragged appearance of these, they are still capable of lifting their owner into the skies. Lastly, Syintax’s chest plate, while covered in many grotesque conformations and shapes, like the rest of its body, also has a design somewhat similar to that of Heisei Gamera’s, able to flip open and closed at will. When open, something is always exiting, so nothing has ever been able to get in.
Attacks:
Violet Lightning: Syintax unleashes a veritable storm of crackling force from its maw, that spans a width of about fifty meters at the most (It expands as it travels outwards) and blasts and tosses around any target caught in it. The mass of lightning is akin to a spread-out MO spray in power; however, it has a relatively short range, going outwards only three hundred to four hundred meters.
Eye Beams: Syintax fires off twin beams of red,explosive energy from its eyes, about as powerful as Moguera's Plasma Beams.
Telekinesis: Basically an advanced version of SpaceGodzilla’s Gravity Vortex, discharged from its claws; however, foes can be swung through the air and released at a higher momentum, at least allowing them to be hurled bodily into a solid object nearby.
Plasma Gout: Syintax flips open its chest and discharges a massive gout of plasma energy that explodes and blasts foes. It has the power of MechaGodzilla’s (Heisei) Plasma Grenade.
Wing Lightning: Akin to Grand King Ghidorah’s, only with black electricity. These bolts also spawn from a vestigial thumb upon the frame of Syintax’s wings, rather than the sides.
Burning Venom: Syintax can inject a powerful venom into foes with its fangs that causes an intense burning sensation. This in itself can set one ablaze from within, literally and metaphorically.
Darkness Blast: A ball of hellish energy from Syintax's maw. This is not only about as powerful as a Spirit Ball from GMK Ghidorah, it can also smash people backwards extremely far, in a piledriving-style technique.
Powers:
EM Shield: Syintax can create an electromagnetic field before its face from its twin shoulder spines, just like Legion’s. This CAN be overpowered by excessive damage to it, but it still weakens the overall carnage dealt out to Syintax.
Flight: Syintax’s wings lend it the capability of flight at a relatively slow speed of six to seven hundred miles per hour.
Immense Strength: Syintax, bluntly, IS. INSANELY. FRIGGIN'. BUFF. It may not use much strategy the majority of the time in battle, but it hurl most foes around the place with ease.
Obsidian Flesh: Once penetrated, it bleeds like everything else, but Syintax's flesh is as hard as glassy black stone, and DOES bleed when scratched or chipped. However, its still pretty damn hard to smash all the way through it.
EDIT: Pumped up the eye beams and venom, as well as adding the Darkness Blast. Kumonga's venom is pitiful.
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Post by HyperGFreak on Jul 3, 2007 9:36:44 GMT -5
Name: Tsydriak
Height: 118 meters
Length: N/A
Mass: 88, 000 tons
Description:
Tsydriak, while not a parody of anything, nor a rip-off of a kaiju film, can mainly be summed up in these few words: Mechanical combination of Monster X and Iris.
Tsydriak’s main head consists of a draconian mass of sheer black flesh, soft and corpulent. It also has the somewhat strange ability to absorb rays of light, rather than allowing them to bounce off, making it seem as if there is nothing between the defined body parts. Where the eyes should be are two glowing violet eyes, standing out starkly in contrast to the rest of Tsydriak’s head. The demon has a silvery crest of hard material that has developed over time along the entire top of its head, sliding back down along the softer flesh within to help show Tsydriak’s form. This crest continues down the beast’s back as a slowly widening strip, to stop around the rear end of the creature. This strip is covered in spikes resembling GFW Godzilla’s.
On both sides of the head crest reside two more bony plates, each shaped somewhat like the hands/blades of GFW Gigan. The ends of these, which should have connected to the cyborg’s arms, are tapered off into a point that meets with the head crest and the corresponding blade to form a sharp, snout-like shape for Tsydriak. The blades themselves jut back behind the beast’s head, giving it shape and allowing only the twin eyes to be seen through these barriers. The maw is relatively unprotected, and often stays snapped shut. However, due to several bands of silvery bone over it, it resembles that of Kiryu’s.
The rest of Tsydriak’s body is nearly pure sinew contained within the soft mass, muscular and powerful, agile and strong. The chest is not excessively wide, though it does have what resembles a six pack in humans. However, it is covered in more plates around this part and its back of the torso, pressed relatively tightly together so that most assaults cannot pierce this barrier. At the most part, this resembles a looser version of Bagan’s chest. The arms are also covered in vague bands of bone every ten meters or so, to provide some protection. There are jagged blades, of the same silvery bone, jutting back from Tsydriak’s elbows, as well as a trio of X-men style one at its wrists. Its hands are five-clawed appendages that are nimble, with long, sharp claws at their tips.
The legs of this leviathan are also muscular, and often half bent, flexing and ready to throw their owner in any direction. They are spiked on the knees, and resemble the arms in terms of protection. The feet are four-clawed talons that are spread out, with hooked blades at the end of each. Tsydriak has one tail, that is long and whiplike, like Monster X’s. The tail, while composed of Tsydriak’s underlying tissue and relatively undefended, is scabbed all over and has developed its own defenses, protected by the healing of its wounds. The tail ends in a long metal grasping claw, like Destoroyah’s, and can often be seen arching over its owner’s back, to strike like a scorpion.
Attacks:
Eye Thunder: Tsydriak can cause a crackling orb of violet energy to coalesce with sparks from its eyes, before sending this explosive mass at a foe. It has slight homing capabilities and travels rather fast. It is about as powerful as one of Moguera’s Spiral Grenade Missiles.
Eye Blasts: Tsydriak can also loose twin beams of energy from its eyes that are highly explosive. They resemble those of Moguera’s.
Liquid Fire Tsydriak can spit a stream of its saliva, in the form of liquid fire, from its maw. This will splatter painfully over anything it hits. While not immune to heat at all, Tsydriak is somehow resilient to its own spittle. This is about as strong as Biollante’s Acid Spray, only more concentrated on one spot.
Blade Fire: Tsydriak can discharge heat energy through any of its knee or elbow blades; however, the most commonly used form of this is for it to flip its wrists around and smash the sharp objects there into an enemy, before sending waves of heat through their form. This is in the range of power of Kiryu’s wrist blades, only with heat rather than electricity.
Tail Bolts: Tsydriak fire two beams that merge into a single, larger one from each prong of its clawed tail tip. The end product is about as strong as Godzilla’s (Godzilla vs. Megaguirus) beam.
Shadow Storm: Tsydriak summons strength before raising its arms to the sky and letting out a flurry of violet orbs that grow rapidly in size as they expand outwards. These can smash into foes with incredibly kineitc force and carry them away, on par in overall damage with about one to three consecutive Shinsei Goji beams.
Gaia Immolation: Tsydriak can bring gouts of flame and lava ripping out of the Earth itself, to spiral around and be controlled by its mind. These bolts usually consist of near-translucent fire, and are usually guided into Corona Beam-strength gouts that swirl around and strike.
Powers:
Defensive barrier: The orb formed when Tsydriak unleashes its Eye Thunder can also spread out if needed to form a defensive orb around its owner that can shock anyone who comes near, and warp energy attacks away, while detonating/destroying explosives and other material projectiles. This remains in being for about five to ten seconds.
Flight: In tradition of Gamera, Tsydriak can fly, boosting itself with its arm and shoulder blades. By constantly discharging rays of heat energy from these, the kaiju can hover and soar through the air at about Mach 1 to 2. However, this is very draining, and can only be performed for a short time.
Speed: Tsydriak is also incredibly fast on its feet, able to dive out of the way of many assaults. Its speed merely increases if it mixes in sporadic bursts with its blades.
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Post by HyperGFreak on Jul 3, 2007 9:39:16 GMT -5
[ Name: Skina
Height: 100 meters
Length: N/A
Mass: 90,000 tons
Wingspan: 98 meters
Description:
Skina is the creation of humankind’s increasingly erring ways, a cyborg dragon equal parts cybernetic/synthetic material and her original organic flesh.
To begin, I’ll once again use the comparison to Godzilla 2000; however, the first thing to change is to edit the saurian’s bumpy, textured flesh into full blown scales, the smooth, teardrop shaped kinds seen on iguanas and the like. Her head is relatively smoother and more contoured than that of many kaiju, though that may be because of the scale shape. Rather than the common line of spines down the middle of her head and back, her only spines are small ones on the sides of her upper head, crowning her amber eyes. Skina’s lower jaw is covered in small silver wires that also abound on many other parts of her form. In this case, these spread beneath it, though they all eventually slide between her teeth and into the back of her throat. The middle of her head has a small tube along it, ending in a small blue light. This doubles as a radar, that allows her to sense things she wouldn’t normally, as well as a vision aid. The back of her head does not translate smoothly into her back and neck, but rather is a blunted metal plate with small wires running over it. In fact, to compare correctly, the wires are numerous and bulge in their spots, looking rather like the scene in Neon Genesis Evangelion when Arael or whatever tries to merge with Rei. Or whatever. The scene with all those vein-like formations spreading over her body. I’ve never seen the scene, except in screenshots, so I can’t say exactly what is was.
Anyway, on both shoulders are fiberglass cannons that are also covered in veins. However, these taper off in front to cylindrical shapes that finally point forward, essentially like Kiryu’s shoulder launchers, only rounder. Wires run over this, too. The chest is mainly organic, and resembles Godzilla’s with the modified scales; however, this also has the hinting of rather reptilian breasts that could make any giant saurian do spray something over his legs. This organic sense is disrupted by a glassy, round sphere encased in Skina’s chest, similar to that of what unleashed Heisei MechaGodzilla’s Plasma Grenade. Four metal bands, about five meters wide each, come from each corner of Skina’s torso, converging on this one point.
The arms are mainly organic, save for the wrists. Rather than fingers, Skina has five very long claws of varying lengths; however, these can bend in almost any direction, like human fingers. The wrists are encased in cylindrical gauntlets that have multiple warning/biohazard symbols on them; however, there are six slots on them. Five of the six are smaller and cylindrical, merging easily into the metal and able to pop in and out at will. The larger slot is more trapezoidal, and is always out. A blade can shoot out of this slot. However, rather than being sleek like Kiryu’s, this is jagged and made to tear flesh, as well as having an azure fiberglass streak about half the width of the blade along its length.
The legs are also like Godzilla’s, and about as mobile. Once again, the only mechanical parts are directly above the feet, wrapped around the shins. These serve no major purpose, but are covered in wires. The feet resemble Godzilla’s somewhat, but the talons are serrated. The tail is also like the King of Monster’s; however, it ends in a mechanical orb that is covered in spikes, resembling an overly deadly wrecking ball. Finally, twin wings, composed entirely of steel, shoot out from Skina’s back. These are covered in wires, as well as several semi-volatile slots that hold larger weapons. Thin tubes, rather than vestigial bone, go across the top of the wings. These can fire out as rockets, to propel Skina through the air.
Attacks:
Flamethrower Maw: Scientists have accurately reproduced the flame-spewing skills of lore, by connecting the wires (Held on Skina’s chin) to vestigial internal sacs and organs. Skina can than blast out a massive stream of heat energy. This is about as powerful as Orga’s Shoulder Cannon.
Wrist Vibration: Skina’s wrist blades are perfect for their main job: namely, maiming, slashing, and the like. However, they can also vibrate at an increasingly high speed, smashing aside flesh and the like and allowing them to disintegrate even the hardest substances.
Wrist Blast: Skina’s wrist blades can also discharge small, violet energy blasts from the fiberglass insets. These, while relatively small, are highly explosive, rivaling the power of Monster X’s Gravity Beams.
Shoulder Firepower: Skina’s shoulder cannons can simultaneously blast off energized pulses of electricity. These can conjoin to form a massive halo of crackling thunder to smash into a target with the power of Gamera’s fireballs (Heisei). Not good for most machines, unless they have protection from short-circuiting.
Chest Flame: Skina can loose a devastating beam of energy that resembles GFW Godzilla’s Hyper Spiral Ray (Or whatever it’s called) from her chest. However, it is much less powerful, and is about as strong as Iris’s Sonic Cutter. It acts like the G:STE Plasma Grenade and can knock foes into the sky.
Mortar Kombat: The slots on Skina’s wings can unleash massive missiles that can surprise even a kaiju, usually about twenty to twenty-five meters long. These explode and send shrapnel smashing into the target’s form, with the power of MechaGodzilla’s (Showa) finger missiles.
Nuclear Containment: The five missiles that can be fired from each of Skina’s gauntlets are actually miniaturized nuclear weapons. However, to avoid fallout and deadly radiation, the missiles each produce a small orb-like field that contains everything within an approximately five meter radius, and contours to something it hits. After about three seconds, the field will collapse in and implode, taking the radiation with it. However, these are devastating to whatever they hit, with the power of a Spiral Grenade Missile. If Skina overloads the mechanism and fire all ten at once, the produced field will grow much larger and contour to surround her foe, trapping the target in a nuclear storm. The latter has the power of Godzilla’s Spiral Beam (GFW), so it has limited use.
Powers:
Flight: Skina’s wings grant her flight at about Mach 2.
Cybernetic Mechanism: Skina’s creators left her a combination of her own muscles and mechanical parts, allowing her to perform many seemingly impossible feats, as well as giving her a secondary AI in addition to her own mind. At the height of her strength, she can combine her already formidable power with the inexorable force provided by internal mechanics to exert great energy. Boosts from a natural endocrine system can also fluctuate her strength. If the mechanical workings are severely damaged, Skina can take over totally with her own brain and continue fighting; if the body has overexerted itself and shuts down, the AI takes over and continues moving the weakened muscles and bones ruthlessly.
Reenergizing: The computer side also scans Skina and her vitals, and can release a type of steroids into her form when she starts to weaken, allowing the cyborg dragon to easily outlast many of her foes in terms of sheer endurance.
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Post by HyperGFreak on Jul 3, 2007 9:40:30 GMT -5
Name: Rakkaden
Height: 125 meters
Length: 150 meters (When leaning forwards, at max)/ 56 meters (Normal Stance)
Mass: 135,000 tons
Description:
Rakkaden, lord of the insects, adapted for what might possible be a nuclear winter. The first image that comes to mind is that of a Juvenile Destoroyah. But to get the true image of the multi-legged hellbeast, some serious editing must first be done.
Rakkaden’s protective armor and exoskeleton is a deep blue, the color of cobalt or the sea, and is not bumpy or ridged like the Juvenile’s, with the exception of his ridged neck. However, it is in most cases smooth and slippery, preventing others from getting a smooth grip on it, and sometimes letting them even fall onto one of the many spikes on his shoulders, wrists, or knees, stabbing themselves.
His head does not have to frilly...things; rather, a large, beetle horn, jagged and bladed, on its front. His eyes remain the same as the Juvenile’s, but are green rather than yellow. Rakkaden’s main mouth is draconian (Think final form Dessie-T), but has twin serrated mandibles on the sides (Think GFW Gigan) as well as its twin upper fangs of death (Dracula, anyone?)
His neck, like the Juvenile’s, expands down into a central body. However, this body resembles the upper torso of Tokyo SOS Goji, at least in shape. There is a circular indent along his stomach, appearing like a fleshy portal to some other place. This is normally as hard as the rest of his flesh, but can unfurl at will. The arms are much longer and useful than that of a Juvenile Dessie. One of the arms, the left one, is a mighty pincer claw, akin to a crab’s, only with a sharper tip, and serrated pinching edges – however, the other is a dagger like blade, stabbing straight out like a sort of jagged, wavy spear on his arm.
At what would be Goji’s waist, the rest of the body expands backwards, while four powerful legs (Yeah, the only comparison I can find here is like that Lego monster guy with the four legs) expand out in each direction. Unlike insect stereotype, Rakkaden’s legs are mainly strong and powerful to lift his weight, with the exception of their tips, in which they narrow before becoming large, jagged blades like a praying mantis’s. Large spines abound on the knee joints.
The last, and final parts of Rakkaden include his large abdomen. Like most insects, this is covered in deep ruts on its bottom side. It ends in a small hole, protected by a small blade expanding over it, and with a pair of mandibles on each side. This end is very flexible, and can bend to fit under Rakkaden as he walks, or just drag along behind him. Lastly, Rakkaden has many large spines down the length of his neck, back, and abdomen.
Attacks:
Mist of Hells: Rakkaden lets out a horrible scream as he sprays a misty, wet substance out of his maw in jets and clouds. This will dissolve many objects upon contact, and is quite painful, like Destoroyah’s MO spray.
Energy Blast: Rakkaden creates an orb of golden force in his claw, before loosing the attack at a foe. It is not incredibly strong, but IS highly explosive, like Legion’s. If held longer, it can be concentrated into a streak of deadly energy which creates a longer stream of detonations.
Energy Whips: Rakkaden can whip out a mighty whip of force from the tip of his blade arm, before lashing out at his foe with it. While in the same manner and power as Shamshel’s, it can only be held for a limited duration of time, and has a much shorter reach, only about five to six hundred meters.
Stomach Acid: Rakkaden unfurls his stomach and splatters digestive enzymes over his hapless foes, a la mode Biollante’s acid.
Silken Harpoons: From his abdomen, Rakkaden can create up to three thick, ropy, and potentially deadly whips of silk. He can also pretty much make them go anywhere he wants, and severe them by snapping his arse mandible shut. While the twitching of his butt that he uses to send them in different directions looks utterly ridiculous, the insect can also use them to harpoon his foes like one of Biollante’s vines, whip them from the sky, entangle them, and much more.
Silk Blade: If Rakkaden lets the three silken whips entangle, he can get a larger, stinger type addition to his abdomen, which he can then slash at his foes like Destoroyah’s laser blade.
Powers:
Massive size: Rakkaden is, quite literally, relatively large for a kaiju, and thus harder to knock away or lift, also having an advantage in close combat (Most times, it won’t come into use in matches, due to scaling and such).
Burrowing: Rakkaden’s legs also are extremely flexible, able to slash at underlying dirt and burrow through the earth at about 500 miles per hour, literally appearing to sink into the ground.
Energy Charge: The insectoid monster’s arm weapons can also be charged with energy, with slightly increases the power of an attack and gives and energy channeling effect, akin to SpaceGodzilla shocking others with his touch. Rakkaden can also cross his pincer and his blade to form a circular shield of force, about fifty to sixty meters in diameter. This is nigh-impenetrable by other energy attacks, and can be pierced by physical attacks delivered by those willing to stand the jolt and push through. However, this only covers the place where his arms are, allowing attacks to hit him from other directions.
Antifreeze Blood: Rakkaden has a sort of liquid nitrogen pumping through his veins, deep within his exoskeleton, that keeps his body temperature much lower than normal and allowing him to survive incredible cold conditions (Maybe...say, a KWEM-style nuclear fallout, perhaps?) but also makes him much more susceptible to heat. If blood is drawn, the opponent may very well be chilled...
Absorption: Rakkaden’s stomach cavity is a bit like the mouth of Orga, able to unfold and close at will. If someone is sucked in totally or mostly, Rakkaden can pretty much digest them whole and steal their powers (Not for use in battles) like a pseudo-Orga. The reverse can happen, with Rakkaden unfurling his stomach and spraying out stomach acid.
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Post by HyperGFreak on Jul 3, 2007 9:46:50 GMT -5
Name: Aichitlan
Height: 100 meters
Length: N/A
Mass: 70,000 tons
Description:
In the culture of southern American and the surrounding areas, it is generally believed that the great serpent God or whatever, Quetzlcoatl, left on a raft, promising to return in a day of need. With global warming, nuclear bombs, and kaiju all around, you might think that the guy might come back. Maybe he thinks it’s not bad enough yet. Or maybe he was consumed...by one such as this.
Aichitlan is an ancient sea beast of the Southern America lakes, previously residing at the bottom of a particularly deep one. To get an image, first take a greenish-gold color for the many scales that cover this figure’s body. Aichitlan has a relatively draconian form. His head is reptilian, with dark green eyes and small yet sharp rows of teeth, like a shark. The tongue ends in a pair of suckers/holes, and his head merges into a long neck that connects to his back.
His body resembles that of ancient dragons of lore, connected to twin arms. These do not end in particularly sharp limbs, but each hand is covered in shimmering fins – like Iris’s flight membranes – that jut back from the wrist. There are also more fins on the bottom of the clawed feet, one each side of the lower leg. The tail resembles that of some sort of Loch Ness Monster, long and whippy like Godzilla’s. However, the tip is also contained in a large fin. The many blades down Aichitlan’s back are dark-green and wavy, yet deadly – like seaweed, seemingly harmless, but able to trap and entangle almost anyone. Note that in the air and sea, Aichitlan’s fins are malleable and bend easily, but become more solid on land. However, they always double as deadly weapons, no matter what. All in all, his body stance is similar to SpaceGodzilla's, only with a longer neck and much different features.
Attacks:
Blade Fins: Aichitlan’s fins are all deadly weapons, able to transfer mass from one point to another and form almost any shape. They can easily tear into almost anything, even solid steel. Small parts of his fin can even detach and be used as projectiles, being thrown forth like spears to hack, stab, slash and do other bad things..
Ion Barrage: Aichitlan can spray hundreds of orb-shaped, elongated bursts of many colors from his fins. While weak individually, the explosive force adds up. The range is also rather short, approximately 1000 meters at max. Like Gigan’s cluster beam.
Hydro Cutter: Like a demented Iris’s sonic cutter, Aichitlan can spray some of his own, personal water supply out to slash foes to shreds. These emanate from one of his five main pores – his palms, his shoulders, and the tip of his tail. In a pinch, this can also spray out of any other part of his body, but it is much weaker, so you don't have to worry about me firing slashing bolts of water out of his crotch area.
Thunder Strike: If there is a storm with enough negatively and positively charged atoms in it, Aichitlan can play with the concentration of water molecules in the sky until a thunderbolt smites whatever area he wishes it to, electrocuting, exploding, and scorching. About as powerful as a Spiral Grenade Missile.
Dehydration: If Aichitlan latches his tongue’s suckers onto a foe’s flesh, he can suck the moisture from their skin, giving a new definition to the phrase “Dry skin.” Hurts like hell, or having an Aggregate Dessie inject MO into you. The foe is USUALLY (key word) in too much pain to actually grab or hit Aichitlan while he's doing this.
Powers:
Adept Swimmer: Aichitlan is an incredibly agile and swift swimmer, able to breath underwater indefinitely and reach speeds of up to 400 knots. He is also insanely agile, able to twist and turn at great speeds.
Amphibious: Aichitlan is covered in hundreds of small pores that suck the moisture out of the air around him when he emerges from the sea, drying up the air around him.
Flight: Aichitlan, while slow, is a maneuverable flier, able to make turns. Otherwise, he flies like Iris, using his fins to control himself at the slow speed of about 600 to 700 miles per hour.
Water Shield: With excess water in his pores, Aichitlan can make a sort of watery bubble or barrier to defend himself. This can be pierced by a strong enough attack.
Storm: If he had enough water in himself, Aichitlan can create enough humidity in the area, and soak up the surrounding clouds to trigger a storm.
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Post by HyperGFreak on Jul 3, 2007 15:05:29 GMT -5
Name: Kraidesken
Height: 85 meters
Length: N/A
Mass: N/A
Wingspan: 185 meters
Description:
(Note: Kraidesken here is of the same relative design as MGFC Kraidesken, but is non-canon and edited.)
Kraidesken, the Archangel sent down from the heavens, has no true corporeal form in reality. However, being restrained to its one shape for Arena battles, is composed entirely of pure white, blinding force that takes a relatively easy to discern shape. This is somewhat disrupted by crackles of force spinning around and off its body, like the gouts of heat off the sun’s corona, and the fact that its entire form is made of more spiraling crackles of energy that go down into smaller and smaller levels, giving it the appearance of being made of whitish thread. Not sperm.
In its main form, however, Kraidesken holds a relatively humanoid form, though its body is flexible and can extend or compress itself, being very malleable. However, its head is shaped like that of a lion’s with azure eyes, with a “mane” of energy around its neck. It also has twin wings of...God, how the hell do I explain this, I THINK they resemble the wings Lilith had in EoE, but anyway, they are freakin’ long, skinny, somewhat transparent, and can fold into the energy in Kraidesken’s back at will. He also has energy talons on the end of his toes, and large jagged ridges (Blunt spines that don't cut) coming out of his back.
Attacks:
Purification Ray: A massive ray of whoop-ass from the lion’s maw, to herald the apocalypse (So Camelot can sue me now. I’ll use their representative as a bodyshield against Gendo). It’s basically like Godzilla 2000’s. It manifests in the form of a whitish blast that packs decent kinetic force and exposiveness.
Orb of Judgment: Kraidesken forms a MASSIVE orb of earth-shaking energy in its arms, before heaving it away. This will tear across the ground, growing in power before it smashes into an opponent and carries it away. Up close, it isn’t much more powerful than Baragon’s puny fire breath, but when given the opportunity to kick butt and grow, it can rise to the realm of being blasted – and hard – with Kiryu’s ejected backpack. About twice in a row. When it gets moving, enemies can be carried back at least half a mile and get piledriven to boot.
Energy Whips: Kraidesken can send whips of its essence soaring away to slash at opponent’s with explosive force, about as powerful as SpaceGodzilla’s Corona Beams. These can retract, straighten, lengthen, smite, smack, constrict, and basically do everything Biollante's vines can, and then some.
Abilities:
Beast of Energy: Kraidesken is composed entirely of energy, and thus has no mass whatsoever. While it suffers pain, physical attacks can sink right into its body (And be forcefully expelled after a while) without moving Kraidesken anywhere; however, it still can be grappled with, thrown, etc. Energy attacks can knock it about.
Energy Absorption: Hey, if some people can get away with a non-healing regeneration, so can I. Because of its malleability, Kraidesken can sometimes sever its own essence and let parts of itself drift away, before channeling other parts of itself into that area to rebuild that limb/something else. This weakens it, and does not heal it in the least. Kraidesken’s form also shrinks slightly after an energy attack.
Levitation: Kraidesken’s wings are just for show; it can levitate around like SpaceGodzilla. It also has no need to breathe.
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Post by HyperGFreak on Jul 4, 2007 17:10:32 GMT -5
Name: Syquentral
Height: 130 meters
Length: N/A
Mass: 100,000 tons
Wingspan: 200 meters
Description:
First, take Showa Ghidorah, that accursed hydra with the titter that we all know and love (or hate, whatever). Now, prepare for some serious changes. First, that golden armoring, those glittery, flashy scales – have gotta go. Switch over to leathery, grayish-blackish flesh. This sports a somewhat baggy appearance, with a flesh texture akin to some of the kaiju suit textures form the Showa series, complete with lots of folds and wrinkles. The feet stay relatively the same, with taloned claws perfect for stomping on innocent people. The wings, however, are no longer big, ugly, fan things of death that barely move, yet keep a giant monster in the air. Switch to a peaking wing with a brownish bony upside, complete with that good ol’ overused vestigial thumb up top. The wing membrane, while blackish, is still of the same build as Ghidorah’s, along with some of those bone frames running through it.
Now, the heads are a bit different. Two heads, not three, reside on Syquentral’s neck, sharing the space evenly; however, each are more defined than Ghidorah’s, and the heads, while dark as well, are shaped like Keizer Ghidorah’s, with black pits for eyes. This means that they, in essence, lose the hairy manes and blunted snouts, garnering sharpened maw tips and frontal horns. This hydra also has some rather long, powerful arms; however, these often end in two more heads, giving the appearance of another two necks when the arms are raised high.1 Yet, these heads can slide backwards up the wrist and lock themselves in, leaving behind only two pits and horns as signs of them ever being there. In essence, this allows large, five-taloned hands to emerge out the maws of the twin heads, while the sharpened upper and lower jaw locks into the flesh. Lastly, Syquentral’s single tail is shaped like Godzilla 2000’s, but without the spikes, and this as well ends in a head.
Attacks:
Fire Bolts : Each and every one of Syquentral's quintet of heads can blast out nasty-looking beams of concentrated fire, a la mode Godzilla 2000. This packs a good amount of kinetic force, and the same appearance as its model, as well. The power, though, is about 66% of Godzilla's beam.
Void Beams: Deadly beams from any of its eyes. This are darkish-grayish, and are relatively explosive, shattering into sparks on contact. About the power of Showa MechaGodzilla’s.
Energy Blast: Syquentral can throw an orb of explosive energy from its two claws while they are extended. This orb appears relatively like a shimmering sphere, with multiple waves spinning around its hemisphere. Not only does this explode on contact with the force of a Spiral Grenade Missile, it also throws foes pretty far.
Energy Discharge: Each head can transmit energy through its bite, like DesGhidorah’s, or drain it out like Iris (This does not heal or steal beams). Either way, enemies end up with quite a bit of acidic saliva, as well as dark energy, being pulsed through them.
Void Mist: A horrible mist that gushes from any of Syquentral’s heads, as well as the palms of the hands. As this goes, it usually forms into a vortex-like shape that also draws objects towards it, akin to a black hole. It turns the particles it hits into ashes on contact, and is like being hit with an MO spray. If some ass isn't fast enough to escape the brunt of the attack, the damage can rack up, and quickly.
Internal Twister: By flapping its wings once or twice, the hydra can whip out a mighty funnel cloud directly in front of its face. This is basically a giant twister, but when created, there are spears of dark energy mixed into it, allowing them to spin around and around and hack and shred foes' flesh.
Powers:
Flight: Syquentral can fly at Mach 1.5.
Shadow Transport: The hydra can meld into any nearby shadows, and emerge from another at any time it wishes.
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Post by HyperGFreak on Jul 4, 2007 17:15:00 GMT -5
Name: Gistra
Height: 80 meters
Length: N/A
Mass: 60 tons
Wingspan: 170 meters
Description:
The ancient Egyptian beast of hell, that swallowed those souls that could not pass the test to the afterlife, in mortal form. Gistra’s flesh is mainly a bright and shiny crimson,the look of one incredibly sunburned, even though it is impervious to the sun, being a creature of desert origin.
Gistra’s head starts off as that as a vicious cobra, a massive, slavering maw with forked tongue and two massive fangs that ooze venom. However, directly after the mouth rests the proud, feathered, head of a bird of prey, more than likely an eagle, sporting proud amber eyes. In contrast to this, however, are the curled ram’s horns that shoot out of the bird's head and loop around and around like a demon's, and the serpentine, lidded eyes. The neck is skinny on its own, but widens with fleshy membranes resembling those of a cobra, especially with the eye patterns and designs that can hypnotize unwary foes.. The body falls into a strange category, none of any living creature, but a livid red, tight flesh that is entirely muscular and rather humanoid. The arms end in foul ebony talons, four on each hand; in each palm is a crystal embedded deep in the flesh. Twin spikes emerge from Gistra’s shoulders, and a pair of bat’s wings, monstrous and forbidding, loom from its back. The tail is like the rear end of a snake, being long and whippy, and able to coil around almost anything. The legs start off as red flesh as well, but transform into bird’s talons halfway down, becoming harder and stronger.
Attacks:
Mental Shock: Those that stare into the eyes of Gistra will suffer for it, for those bottomless eyes of the serpent can emanate a brilliant flash, before giving those that meet its gaze a devastating mental shock and sending lightning crackling over the target’s form at the same time. Reminiscent to having Kiryu’s wrist blade stabbed and held into one for the duration of the shock.
Desert Sun: Gistra raises its palms to the sky and unleashes a storm of solar energy to twists and strike at the area around it for about five seconds, within a four hundred meter radius. Like SpaceGodzilla’s Corona Beam. Can also fire individual blasts away.
The Void of Hell: Gistra opens its maw to reveal a bottomless pit of souls trapped in eternal perdition within its belly, before blasting the opponent with a blast powered by the souls of those desperate to escape eternity in torment. The appearance is that of a violet spiral with blackish and grayish orbs spiraling within. It’s right up there with Heisei MechaGodzilla’s Plasma Grenade.
Cobra Venom: Gistra can sink its fangs into one and poison them. This is the equivalent of a cobra's venom by kaiju standards, and while it's usually not fatal, it can cause rapid bleeding from multiple orifices.
Acid Spray: Gistra can squirt a concentrated ray of acid that slices directly into a foe. Like Iris’s Sonic Cutter. This also has a higher "splatter" factor, allowing it to fly all over the place and eat into other parts of the target.
Abilities:
Souls of Hell: Gistra can collect the souls of any dead around it.
Swift Flight: Gistra is an amazing and maneuverable flier, meeting speeds of about Mach 4.
Protection from sun: Gistra is immune to the UV rays of the sun and other solar energies, though not from and opponent’s solar attacks.
Heat Barrier: Gistra’s palms can also emanate a wall of heat that is blindingly hot and is nearly impossible to penetrate physically.
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Post by HyperGFreak on Jul 4, 2007 17:23:13 GMT -5
Name: Chrang-X
Height: N/A
Length: 135 meters
Mass: 65,000 tons
Description:
First, imagine a mighty Chinese Dragon-esque leviathan (Like Manda), only totally mechanical, with golden steel plating a frame of a beast’s bones, like Gigan’s or Kiryu's. X’s head is covered in steel, a jagged helm that stays seperate on both the upper and lower jaws, and is also where the cockpit for the pilot is located. This is pretty well reinforced, so that the controller doesn't suffer the ravages of kinetic force or the like. The eyes are crimson slits that glow behind glassy protection, with jagged, gray plates around them, jutting back. These plates resemble a meteor burning through the earth's atmosphere in shape, basically a curved front end around a slit with a jagged part behind it like a trail of flames. It has one main horn, thin on the front end to slice but blunter on the back, before its body turns serpentine and snakes back to end in a tail tip. This body is covered in many armor plates that shift as X moves, but the gaps produced by this are usually too small for attacks to get in them.
X’s back is also covered in many large, oversized, SpaceGoji like spikes that can split apart to unleash missiles, basically by having the smaller spike parts shooting down to the sides and the larger middle ones folding back into four, revealing themselves to be hollow, with the parts of the crystalline spike splayed out like flower petals. X lacks legs, but has two powerful arms, the hands of which end in Wolverine style claws and the wrist area resembling Groudon’s. The elbows are also covered in jagged spikes and metal plates. There are also four boosters around its body, and its entire underbelly can slide away to reveal row after row of circular, blue, pulsing thrusters that keep the mech in a perpetual state of levitation. It has, besides twin blue crystals on its forehead, six laser cannons, each in pairs, along its length that can swivel in any direction to let loose fire.
Attacks:
Freeze Mist: A blue mist of liquid nitrogen, evaporated into pressurized gas that can fire at a long range from the maw and freeze things. Things afflicted by this start to disintegrate in the hit zone a few seconds afterwards, causing a whole crapload of pain as well. About as powerful as Biollante’s acid.
Missile Barrage: Like Kiryu’s backpack missiles, each spike on X’s back can split and unleash missiles, usually several dozen at a time and carrying 144 total. These are all decent-sized, enough to visibly hit a kaiju, and all have great homing capabilities.
Ion Cannons: The eight cannons on X fire teal bolts of energy, similar in power to Kiryu’s wrist guns or whatever the hell they are. These can swivel in most directions to strafe beams around with two or three section duration at most, and use very little energy overall, allowing X to fire them almost indefinitely and at all times.
Frost Claws: The claws of X can be charged with cold and swept through foes. Relatively weak, about a quarter as powerful as Dessie-T’s blades, but still a bit stronger than regular melee combat. In this state, the claws are pretty hard to be damaged physically, and this too uses very little overall energy, allowing damage to rack up as it continuously spams this. That which the claws pass through freezes and shatters moments later.
Hyperion Cooldown: The mech sucks all the mystical energy from its frame and unleashes a massive, pulsating flux of energy and warping force at its foe, like GMK Ghidorah’s Spirit Ball. This ball can blast foes back far and explode at the same time. It has about the same power too, but must be seriously recharged after use and can only be unleashed about once a page.
Abilities:
Flight: Not only is X always levitating (If possible), the machine can fly at a maximum of about Mach 3.
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Post by HyperGFreak on Jul 4, 2007 17:31:12 GMT -5
Name: Hellflux
Height: 120 meters
Length: N/A
Mass: 106,000 tons
Description:
Hellflux is the demonic machine; to put it best, an amalgam of Syintax, the MIE, Chrang-X, and Lupiyata. While Hellflux itself appears to be a mechanical beast, the outer workings are in reality nothing more than a shell for the pulsating darkness within, akin to the way a hermit crab wears seashells.
The main form of Hellflux is not sleek and slender, like an Eva’s, but more bulky and jagged, like a Gundam’s, and is mostly alabaster white. Hellflux’s legs and arms are both very bulky, with large armor plates and ridges, and points jutting back. They are also pretty cylandrical, with larger, rounded gauntlets around the wrist that basically resemble a wider version of the arms, sort of like some anime robots. There are no visible joints in this; rather, the arms are shattered at the elbows, and darkness seeps out of these points as well, allowing the arms to be bent. The same is the case with the kneecaps, and jutting out, polygonal panels adorn these. The feet are bird-like talons that have turned black, and the hands Wolverine-style claws that have also been shaded dark. The demonic machine’s main body is like some random mech I’ve seen, the main upper chest and humanoid breasts consisting of metal plating, and the lower torso coming in with tons of ridges and becoming skinnier. These ridges can be compared to the frontal ventilation grille of a car, only being more and more defined. There are twin spikes of black material on Hellflux’s shoulders; however, these only point forwards and cannot rotate at all. These spikes resemble Syintax's in many ways. The head is akin to that of a demon’s; draconian and black, with many small score lines running over it and seperating it into a multitude of tile-like squares. There are twin, mechanical demon horns that jut outwards from the sides of Hellflux's head, forming a large V-shape; these are turned sideways and shaped like isoceles triangles, pointing their edges forth. There is also one on the front, but this one is turned sideways on the head, so the triangle shape can be seen if Hellflux is glanced at from the side, edge forth. The eyes are bottomless pits that emit a crimson glow.
However, due to the fact that it is elemental darkness keeping the mech righted, and not and bonding material, blackness can be seen through the many gaps in the machine’s armor, often seeping out in the form of a blackish gas. The darkness can also extend outwards in small tendrils, and can turn from gas to a perfectly solid form in a matter of its owner’s will.
Attacks:
Purgatory Fire: The crimson light dims from the beast’s eyes, only to have the force of hell channeled out its maw in a crackling sphere of force. This takes the form of a hellish fireball with orangish electricity jittering over it. Like Legion’s EM beam.
Laser Claws: The solid steel of the long claws transmute directly into the form of red laser energy. With this, they can pretty much hack through most things like a Progressive Knife. The claws are basically extremely thin and long red flickering lines, with little wisps of energy coming off of them every now and then, and can reach up to 60 meters, having an incredible range in this form.
Gravitation Shred: A black hole, in the midst of the world, comes into being from the twin shoulder sparks, grayish swirls spinning around it in the middle of a spiral. This can then be hurled at an opponent. This is slow and can pretty much penetrate almost anything it hits, leaving a cylindrical tunnel behind. However, it takes an immensely long time to create, uses a lot of energy, and travels at an incredibly slow rate, allowing it to be easily dodged or blocked with a shield.
Darkness Spears: Spears of ebony created when Hellflux takes its tendrils and severs some parts of them, sending them flying. These spears have great kinetic force behind them and can punch through most armors; however, they can be easily countered by energies and shields. Like getting impaled with one of Biollante’s vines.
Darkness Pool: Temporarily immobilizing its metal frame, Hellflux can let the darkness pool out of its feet and spread outwads, like Hedorah's sludge. It can disintegrate pretty much anything it touches, and can also rise up and engulf a foe for muchos pain.
Abilities:
Dark Matter: The material that fills Hellflux is pure dark essence, able to concentrate itself outwards or inwards. Note that the darkness itself can be harmed, but damage to the shell merely impairs the beast’s ability to fight; thus, the darkness can withdraw to one side or the other of its shell, allowing the metal to suffer but the darkness to remain untouched.
Dark Tendrils: Up to four tendrils of darkness can emerge from Hellflux and solidify, to function like Doc Ock’s tentacles or to act as weapons like Biollante’s whips. However, they are perfectly hard, like being whacked with solid steel. They can also perform more intricate tasks, like strangling and choking, and retreat to Hellflux's armor when attacked.
Dimension Traveling: Hellflux can pull itself and a foe temporarily into another dimension, where it has a small advantage over its foe in this void of nothingness. It can also take attacks into it. The void is formed by a shimmering in the air indicating a portal; within is a realm of chaos, marked by a lack of gravity, violet skies and no visible ground, and chunks of rocky debris spiraling around at immense speeds.
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Post by HyperGFreak on Jul 4, 2007 17:42:36 GMT -5
Name: Tsywriak
Height: 115 meters
Length: N/A
Mass: 89,000 tons
Description: Yes, I spelled it like that. Tsywriak, not Tsydriak, though the two are pretty dang close. To begin the delicate process of describing this demon, I’d like to start with the head. For this, assume a shape relative to Legion’s, only without the horn; instead, it tapers into a point there. The head, like Tsydriak’s, is composed of GFW Gigan-shaped blades that jut backward, only there are four now – one on each side, and one on top and bottom, like a demented mohawk. There is no jaw, though - in fact, there is no visible mouth whatsoever.
Like Tsydriak, the beast’s inner flesh is a softer, black, gelatinous substance, easily vulnerable to attack; thus the reason that the kaiju is fully armored. The softer flesh within also has the uncanny ability to absorb light rays, making it seem like a pit of darkness. Within Tsywriak’s head resides a big red orb, like Iris’s, only a different color. On each shoulder, it has four vertical spikes, with a curved one (Pointing forwards, and extremely long in comparison to the others) directly between its shoulder blades. There are also many smaller spikes between the shoulder ones and the main one. A row of curved, serrated spines roll down its back, then flatten out where its anus should be and turning into a relatively flat tail. The spines seem to resemble Iris-style plates in some respects, and also coat the entire back. The tail resembles Orga's a bit, as well, only appearing mechanical with its armor plating.
And I almost forgot the body shape, too. Imagine Sachiel on steroids, so that her body is much more proportionate and the shoulder blades are wider, the arms stronger, and the like. Then remove the stretchiness of the entire form. Now cover that body in crisscrossed shapes of thin, bony armor that can cut most offenders and protect against attacks. This forms a mesh of blades sticking out that can slice up the flesh of attackers. It's not perfect, and there are some gaps in it from which attacks can penetrate. It can also been smashed through with strong enough force. Like its back, rows of spines travel down the sides of Tsywriak’s arms and legs, to end in big, Wolverine-style claws on the hands and feet. The side spines coat the limb sides for more protection. Say hi to your new friend...heh heh.
Attacks:
Plasma Orb: Tsywriak can fire an orb of sizzling plasma from its head, like Gamera 3’s. This takes the form (I love that phrase) of a glowing, golden orb with multiple halos of the same amber rotating around it, and is highly explosive, able to knock foes high into the sky despite its size. Kinda like what Reptile does in MK. Little to no charge time.
Darkness Thunder: Tsywriak’s largest horn, behind its head, can charge and fire a GMK Godzilla strength bolt of lightning. This basically comes out as a giant ray of sizzling violet electricity with an amazing range that can sweep over most foes, blasting them with sparks as it goes. The charge time is corresponding, too.
Thunder Shruiken: I think that’s how it’s spelled. Anyway, Tsywriak can create massive X-shaped discs of lightning to launch at foes and slash through them, Zeruel beam strength. These are launched from its claws, and spiral around at immense speed, creating a pulse of violet around them. Takes Tsywriak a good second or two to bring it out.
Swift Shocker: A Gravity Bolt strength (Heisei) blast of darkness from one of Tsywriak’s claws. It goes incredibly fast, uses little energy, and thus allows Tsywriak to run around spamming it and ripping buildings to shred. These come out as some purple spheres of lightning.
Electric Wheel: Tsywriak charges its armor, along with its spines and tails, with crackling violet electricity, before turning inwards and rolling around at an incredible speed, charged spines and tail first. This creates a glimmering wheel of lightning, similar in effect and appearance to the Goron’s roll from Majora’s Mask. Tsywriak has trouble disengaging from this once started, but is still relatively maneuverable and can cut right through most things like this. He can also bounce around like in Angurus's Thunderball technique.
Abilities:
Energy charge: Tsywriak can charge any parts of its armor with a dark electricity that causes excruciating pain to any who come in contact with it. This can also immobilize both organic and mechanical fighters, because that's what happens when you get jolted with really high voltage.
Extraordinary Jumper: While unable to fly, Tsywriak can bound hundreds of meters high.
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Post by HyperGFreak on Jul 4, 2007 17:51:39 GMT -5
*Evil cackle* I refuse to let MM have his kaiju be the newest one in the forum for too long a period of time! HA HA HA! ;D
Name: Apocalypse
Height: 64 meters
Length: N/A
Weight: 50,000 tons
Wingspan: 140 meters
Description:
A mechanical bird of mammoth proportions and agility, Apocalypse haunts the skies. To get an image of it, first take GFW Rodan and convert it into an entity of steel and screws. Not the sexual type of screw, for you sick bastards out there. That includes me, of course. The armor has little to no gaps in it, unlike other mechs, and is soldered shut with steel rivets and bolts where there are. Its beak has multiple striations over it on both the top and bottom as it travels back, and is dark gray in coloration; yellow eyes flicker before twin crests that jut back behind the head in a V-shape. A row of curved-back spines pass over its back, surrounded on both sides by peculiar wings. Their undersides are covered in flat, glowing thrusters; the top, with a bevy of missiles. The front end of the wings are paper-thing and razor-sharp, and it widens as it passes back. The thicker rear of the wings hold more propelling thrusters that face backwards, like a fighter jet's, and two vestigial claw-esque blades are on the wings’ frontal arc. This are shaped like a small spear, or one of Kiryu's fingers, only slightly longer, reinforced, and not at all malleable.
Apocalypse’s underbelly is more streamlined than Rodan’s, but sports a Gigan-like chest saw for fly-bys. There are twin nozzles on each side of this that can swivel and fire in any direction, resembling those on the GFW warships. Apocalypse’s feet and talons have boosters that can pop out of their sides, two on each in total, like Kiryu, and it also has a tail, about twenty-five meters in length, that ends in a twin-pronged spike. The tail is made of the same material as Kiryu's, allowing it to bend and whip around. Because of its build, Apocalypse usually fights from the air and is a master of dogfights.
Attacks:
Heaven’s Lightning: An amber ray of explosive force from the beak, akin in power to Fire Rodan’s beam. This beam has a good amount of kinetic force behind it, and is usually fired from the skies as Apocalypse strafes its foes. The head can usually swivel to fire this beam forwards or down with little to no charge time.
Armageddon: Apocalypse can fire off explosive cluster bombs from its chest nozzles. These are powerful enough to instantly vaporize most buildings. Apocalypse's cluster bombs resemble black, grenade-esque orbs without pins or grips, and it carries about fifty or more total.
Reigning Hell: Extremely explosive napalm missiles fired from wings, with near-perfect homing capabilities. Same power as above. The missiles are incredibly thin to be stored within the wing, preventing accidental detonation of them. When they hit something, that thing had better pray to god that it's not flammable.
Judgmental Dance: A flurry of energy bolts from wing undersides, equal in power to two or three consecutive Iris sonic cutters. These come as Apocalypse rises up and flaps its wings rapidly, causing the thrusters to start blasting in overtime, and can only be launched downwards.
Angels’ Rapiers: Thin blades of plasma from the vestigial daggers, that can slash through most materials, cauterizing the wound as it goes. These have a range of approximately 50 meters, and have a golden tinge. Can be maintained indefinitely.
Seraphs’ Broadsword: If Apocalypse locks its wings together, it can create a massive blade that can slash through near anything. This does not cauterize, but instead rips, shreds, and sends blood everywhere. This can only be held for a few seconds at most, and has an increased range of about 75 meters, at the cost of forcing Apocalypse to hover low or land to perform this.
Devil’s Fire: Rapid-fire bolts that can be loosed from Apocalypse’s tail prongs. These are weak individually, like a part of Gigan’s cluster beams, but are fired in enough bursts to add up to the damage of one full cluster beam.
Abilities:
Remote Control Piloting: Similar to Tokyo SOS Kiryu, Apocalypse is piloted by technicians miles away.
Flight: Apocalypse has multi-direction, highly agile flight at Mach 4, due to its many thrusters. It is an amazingly insane dogfighter.
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Post by HyperGFreak on Jul 4, 2007 18:00:46 GMT -5
Name: Athrea
Height: 68 meters
Length: N/A
Mass: 72,000 tons
Wingspan: 160 meters
Description:
If Rakkaden is the self-styled Lord of the Insects, a position currently in dispute due to a three-way battle currently going on, then Athrea is his slut – erm, lady. (This battle has eventually decided that Rakkaden is NOT the Lord of the Insects, nor does he have the ability to use the One Bling to Rule Them All. Looks like Herculon took the win, as of now.) However, what differs between the two is that while Rakkaden is more of a vicious arthropod intent on doing crazy things and killing, his partner is more of the opposite, a guardian creature akin to an amalgam of Biollante and Mothra, with some of Megaguirus mixed in. Oh, and just wee bit of Mr. Rogers, as well, just for the uber-coolness factor of it all.
To start off, take GFW Mothra’s base form. First, give her Megaguirus’s more streamlined head, and change the bevy of white fur to thick, organic grass that sprouts out of flesh. The features aren’t as jagged as Megaguirus’s, and lack the multiple crests, now looking like a greenish, elongated Mothra head. The flesh beneath is still soft like Mothra's, not having the bluntly visible exoskeleton of the Queen of teh Swarm. The draconian maw has two Gigan-like pincers on the side, and the tongue is a greenish vine. This tongue can also sprout vines at will, probably marking why Rakkaden ran away from her, as she can easily be used as the definition of horny in the dictionary with a feature like that. The twin antennae are spiked thorns that can curve at will, before this translates into the body. The wings are four long blades, two on each side, which form an X-shape when looked at from the front. Each of these are thinner, then thicker, then thinner again, starting from the base and going outwards, like the petals of a Hawaiian flower, pink in the center with light orange traces around the edge. At the center of her back where they meet is a greenish orb that resembles a mass of leaves wrapped together, and these can rotated rapidly like a helicopter blade to suck others in OR flap to keep her in the air. The lower four legs of Athrea stay the same as Mothra’s, but her upper two are long, bladed scythes, a la mode Scyther’s with a serrated blade of hacking. Their colors have changed, though; the blades themselves stay white while the upper part becomes much, much, darker, the brownish color of wood. Her back, neck to abdomen, is covered in the same grassy “fur,” and the underbelly is that of a typical insect. There are two SpaceGodzilla-style spines on her shoulders; however, these are made up of thick, ropy vines knotted together, with many thorns sticking out. Lastly, her ass is pretty much Mothra’s, but has a long blade sticking out the tip. This is a greenish stinger, of course, about fifteen to twenty meters in length. Can you say corn dog in bed?
Attacks:
Seeds of Renewal: This thing’s either a mutant Leech Seed or something that Poison Ivy pulled off in Batman, I can’t remember. Anyway, if Athrea jabs her abdomen stinger into some poor foe, she can either pulse waves of energy through it, or inject small spores into the unfortunate recipient, which cause vines to rip out of their flesh from within. Very painful, and also grants some degree of mind control, though not for use in battle. The energy pulses are on par with being stuck with Kiryu's sword.
Goddess Sting: A thin beam of energy that is unleashed from the stinger’s tip. This is only about as powerful as MechaGodzilla’s (Heisei) Mega Buster. The energy is a rainbow of prismatic colors, and has decent range, about 2000 meters or more at max before fading into nothingness.
Demented Air: Athrea’s wings all swivel rapidly in the same direction around her back, like a propeller, creating a tunnel of air before her. This can pretty much rip chunks out of foes with its force while pushing them back. She can also do this to idiots trying to sneak up behind her.
Thorny Retribution: The twin spines on her shoulders, besides being able to stab things, can also fire thorns forwards and up (Probably backwards, too, but that’s essentially going to hurt Athrea herself, so...) to stab foes. These can fly in barrages of ten to eleven, and stab into foes before exploding and splattering acid all over them. In damage, amounts up to being nailed with Shock Anchors.
Floral Beam: Everybody loves seizure-inducing barrages of golden mouth beams, with bright green pulse rings that do as much damage as Heisei Godzilla’s beam! The pulse rings also blast outwards in all directions when the beam hits, allowing for many sparks and some extra carnage!
Weed Whacker: Swings scythes to send forwards crescents of energy that can slash through most objects with ease. Semi-explosive, at least causing spark showers, and can go forth about a thousand or two meters before fading, with almost no charge time whatsoever.
Abilities:
Flight: Flight at Mach 4.5, multidirectional and highly maneuverable.
Vegetation Control: In an highly amped-up version of what Biollante does, Athrea can summon up to six to eight vines out of the earth to do bad things to people. You get my drift. Not in the bad way. She also has a certain degree of control over most types of plants, and the earth, if it’s loamy and rich enough.
Swarm Summon: If Athrea’s and Rakkaden’s kids did do one thing right, it’s that they’re all mommy’s boys. Athrea can lay eggs out of her abdomen and hatch them to summon a good number of her babies, about fifteen to twenty per egg. They resemble Athrea with the front two arms being Rakkaden’s blade and clamp, and are about 8 meters tall, weighing about 3 tons. They sport no beams or other powers, but are telekinetically connected to their mother, and have a flight speed of 500 miles per hour.
Fireproof: You'd think that a girl like Athrea would be hard-pressed to avoid being set on fire, right? Wrong. Just like some birds have coating to avoid getting their feathers wet, Athrea excretes ooze that coats her and that keeps her from being any more flammable than normal kaiju.
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