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Post by Inferno Rodan on Dec 23, 2007 3:32:05 GMT -5
Name: Garaga Length: 150 meters Mass: 40,000 tons DescriptionHis primary color is an olive green on top which fades to white on his stomach. His spots are brown. AttacksJaws: Like his smaller brethren, Garaga’s jaws are very powerful and full of large, sharp teeth. These teeth are not serrated, instead being conical. As such, they are not suited for slicing flesh. They are, however, ideal for gripping. It should be noted that his upper jaw has two rows of teeth. PowersAdept Swimmer: Garaga is a fish, so it should go without saying that he’s a proficient swimmer. He is generally rather slow, cruising along at around 20 knots, but is capable of explosive bursts of speed in excess of 100 knots. Scale Armor: Garaga’s diamond-shaped, interlocking scales are very tough and bony, making them very effective at deflecting piercing and slashing attacks. Weakness: Garaga, being essentially an oversized fish, is incapable of surviving out of water for extended periods. However, his swim bladder is attached to his throat and can function as a lung and his pectoral fins are quite strong, so he is actually capable of traveling over land for short distances by “crawling” in a manner similar to that of the walking catfish. Also, he prefers freshwater, though lack of suitable food sources often force him to venture out into the ocean.
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Post by Inferno Rodan on Jan 23, 2008 0:06:51 GMT -5
Name: Didontops Height: 40 meters Length: 120 meters Mass: 38,000 tons DescriptionVery similar to the above pictures. The most notable difference is that the small tusks of the Diictodon have developed into 30-meter, elephant-like tusks on Didontops. Like elephant tusks, these are not very sharp, but are rather thick. They come out at a very slight downward angle, then curve upwards slightly. On top of his nose is a comparatively small horn ( VERY rough representation). Aside from that, he’s pretty much the same as the above pictures. It should be noted that his spine is held straight, despite what the second picture seems to show (it’s bent in the pic because he’s digging). AttacksTusks: While not very sharp, the tusks protruding from Didontops’ upper jaw are very sturdy. As such, they are very good bludgeoning devices. It’s also not uncommon for him to use them like a forklift to lift and throw opponents. Nasal Horn: Unlike his tusks, Didontops’ nasal horn is quite sharp and thus is a good stabbing weapon. Claws: While not particularly large, the claws on Didontops’ feet are strong and sharp for tearing through soil. So logically they’re good at tearing into opponents as well. PowersBurrowing: Didontops is an incredible burrower. His deceptively powerful arms and sturdy tusks allow him to rip through the earth at impressive speeds. Night Vision: Since he spends so much time underground, it makes sense that Didontops has exceptional night vision. He is not blinded or otherwise hindered by bright light, though
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Post by Inferno Rodan on Jan 23, 2008 0:15:42 GMT -5
Name: Skolex Height: 150 meters (reared up) Length: 300 meters (stretched out) Mass: 65,000 tons DescriptionBasically a gigantic velvet worm. However, the rear portion of his body is slimmer and his front portion is thicker, resulting in a more uniform in thickness overall. His head is larger as well, keeping in proportion with his wider frontal area. His legs are also a bit longer. The two small claws found on each foot of a normal velvet worm have grown into large meat hooks on Skolex. AttacksGlue: Skolex can squirt streams of glue a distance of up to 500 meters from the glands on either side of his head. This glue hardens on contact, immediately sticking whatever it hits in place. It is especially nasty when it comes in contact with organic material, as it will bond with the material on the cellular level. This means that the glue essentially becomes a part of the target’s flesh. So trying to rip free of the glue almost invariably results in tearing away the flesh that it’s attached to. Non-organic materials are affected to a lesser extent, but are still bound tightly by the glue. Claws: The claws on Skolex’s feet are very sharp and can easily puncture most kaiju flesh. Saliva: Skolex has necrotizing, digestive saliva which dissolves tissue. PowersSolvent: In the event that some of his own glue comes in contact with his body, Skolex is able to secrete a solvent from his skin which will immediately dissolve the glue, leaving him unharmed.
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Post by Inferno Rodan on Feb 5, 2008 0:27:02 GMT -5
Name: Champ Length: 300 meters Mass: 100,000 tons Descriptioni133.photobucket.com/albums/q54/InfernoRodan/ChampColor.jpgScanner screwed up the colors a bit... spikes are black, blotches are light gray surrounded by dark gray, underside is a very pale cream color, and eyes are light blue. AttacksSonic Blast: Champ focuses his echolocation onto his opponent and unleashes an immensely powerful pulse of sound at them. Though it rarely does outward damage, it often wreaks havoc on opponents’ internal systems, leaving them rattled and with bruised organs. God forbid the opponent is an air-breather; the concussion ruptures the fragile air-filled lungs and causes them to fill with blood. However, this attack is only effective underwater. Constricting neck: While not really powerful enough to do any damage to monsters of similar size, Champ’s neck can be used to wrap around and hold opponents, allowing him to drag them around. PowersAdept Swimmer: Being an aquatic creature, it goes without saying that Champ is a proficient swimmer, capable of sustained speeds in excess of 70 knots. Due to his large, independently-mobile flippers, he possesses an extremely high degree of agility as well. He is able to haul himself onto land, but he’s essentially immobile for combat purposes out of water. Echolocation: Despite his good vision, Champ possesses echolocation for hunting and navigating in darkness or murky water.
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Post by Inferno Rodan on Feb 12, 2008 0:51:09 GMT -5
Name: Llama Super Destroyer (LSD), AKA: Mr. Fluffer Nutter
Height: 120 meters Mass: 70,000 tons
Description Giant llama with shaggy, chocolate brown fur. On his head is a Predator-like mask which covers his entire face except his mouth. It has holes for his ears to stick out of. On top of his mask is a “Mohawk” like that found on Leonidas' helmet. His mouth is full of dagger-like teeth that are only visible when he grins. On each shoulder is a BFG from the Doom games, the total length of each being slightly less than his shoulder height. On his hips are a pair of 4-tube Photon Torpedo launchers. His right front leg, just below the elbow, has been replaced with a chainsaw identical to the one used by Ash in the Evil Dead films. Around his waist is Batman’s utility belt.
Oh, and he has Brock Samson’s voice.
Attacks Crotch Bite: Male llamas will often bite each other’s crotches when fighting. LSD has a mouth full of very pointy teeth. Do the math.
Lightsaber Kick: LSD’s three normal legs can encase themselves in green energy, essentially transforming into lightsabers temporarily.
Big f**king Guns: Mounted on each of LSD’s shoulders is a BFG from the Doom games. As with the game versions, these fire massive spheres of green plasma that inflict immense damage. Each sphere is approximately twice as strong as a Spiral Grenade Missile.
Plasma Sword: Of Halo fame, this powerful melee weapon is stored underneath his fur on the side of the base of his neck. Held in his mouth when in use.
Bloody Spear: LSD can launch Scorpion’s spear from his chest. He uses it in the same way as the video game character; to drag opponents close. This is usually immediately preceded by him yelling “GET OVER HERE!”
Photon Torpedoes: These anti-matter missiles from Star Trek are fired from the launchers on LSD’s hips. Each is about equivalent to a Spiral Grenade Missile.
Utility Belt: LSD has Batman’s utility belt around his waist. It contains all the gadgets Batman’s belt has, but LSD is unable to use any of them due to his lack of opposable thumbs.
Weighted Companion Cube: LSD can open up a portal on any surface. From this portal, the Weighted Companion Cube will launch. The WCC is a 50-meter cube that weighs 100,000 tons. So yeah, it hurts like hell when it hits something.
Powers Bullet Time: LSD has the ability to magically slow down non-energy based projectiles, thus allowing him to dodge them by striking improbable poses.
Bio Mask: The Yautja mask on LSD’s face retains all the functions of the ones from the movies (Thermal, Ultraviolet, electrical, and other vision modes).
Power Up: LSD can increase his power level. He essentially turns Super Saiya- err... Super Llaman, with his fur turning golden and standing up like a mane on the back of his neck, and his eyes turn blue. When he does this, his speed and strength increase immensely. Once the power-up is complete, Vegeta, as seen in his first appearance in DBZ, appears nearby, crushes his scouter, and screams “IT’S OVER NINE THOUSAAAAANDD ” before disappearing.
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Post by Inferno Rodan on Apr 6, 2008 22:42:49 GMT -5
Name: Sauropede
Height: 140 meters (100 meters at shoulder) Length: 300 meters Mass: 190,000 tons
Description First, imagine a basic Sauropod design, like Apatosarus. The head is rather large and robust, at least by Sauropod standards, like Camarasaurus. Situated on the sides of the mouth, a la Gigan, are a pair of sharp mandibles. The lengths of the neck (including head), body, and tail are 110 meters, 60 meters, and 130 meters, respectively. Spaced every 5 meters along the sides of the neck are a series of small (10-15 meter) centipede legs, which increase in size slightly the closer they are to the torso. As for the exact placement of these legs on the neck, imagine a cross-section of it like a clock. The legs would be situated just below 4:00 and 8:00. The top and underside of the neck are covered with plates of armor similar to those of a centipede. The spine is covered with slightly larger versions of these plates. The tail is outfitted similarly to the neck, but the centipede legs and armor plates are only found on the first half. The second half of the tail is normal. The four walking legs, which are like a Sauropod’s, are covered with armor plates as well. His skin is grey, and his armor is red.
Attacks Constricting neck and tail: Sauropede is able to coil his immensely powerful neck and tail around opponents and constrict them.
Spear legs: The small legs which hang from the underside of Sauropede’s neck and tail are very sharp. They are surprisingly strong as well, capable of punching through most kaiju’s hides. When combined with his constricting neck and tail, his embrace is nearly inescapable.
Mandibles: Situated on either side of his mouth a la Gigan, these are actually modified versions of the spear legs found along his neck and tail. They can inject a venom which causes an extremely painful burning sensation, as well as some tissue destruction at the injection site.
Whiplash: Sauropede can lash out with his long, whip-like tail. In addition to being extremely painful and hitting with enough force to send most monsters flying, He can crack it like a massive whip. At around 250 decibels, this sound is so loud that it will actually kill anything smaller than an elephant within 400 meters, but larger opponents generally aren’t harmed unless they have sensitive hearing.
Powers Armor: The thick plates of armor that cover much of Sauropede’s body are quite strong, particularly against slashing and stabbing attacks.
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Post by Inferno Rodan on Apr 6, 2008 22:46:05 GMT -5
Name: Panzer Height: 60 meters Length: 190 meters Mass: 90,000 tons Descriptionscatha-the-worm.deviantart.com/art/AT-Panzer-104156582+ a tail club and with shorter spikes along the tail. The Crusher Horns are a bit beefier too. Panzer has the basic build of a Euoplocephalus ( pic 1 and pic 2). Along the sides of his body, he has spikes similar to Hylaeosaurus. Along the sides of his tail, he has bony plates like the ones on Gastonia's, though they don't get quite so small toward the tip of the tail. On Panzer, however, the edges of these plates are sharpened. Additionally, they are convex on the front edge and concave on the rear edge, meaning they interlock when his tail is swung, resulting in a shearing motion on the “compressed” side. Panzer’s most striking feature, however, is the pair of stag beetle-like horns which sprout from above his shoulders, pointing straight forward and extending approximately 40 meters past his head. Panzer’s horns differ from a stag beetle’s in that they lack the downward curve and possess more of the large spikes, which are placed at various angles, though most are toward the inner sides. Like a stag beetle, Panzer can squeeze these horns together to grip and crush opponents. His skin color is mostly dark gray with a tan underside, with his armor being very dark gray (almost black), and the various horns/spikes/plates/scutes are bone-colored. AttacksCrusher horns: Panzer can squeeze his two large horns together, exerting tremendous pressure on anything caught in their grip. Tail club: The tip of Panzer’s powerful tail is adorned with a large mass of solid bone. The blows delivered by this club can be utterly devastating, shattering bones and rupturing internal organs. Tail blades: The triangular armor plates lining the sides of Panzer’s tail are razor sharp. Heaven help anything that is between two of them when Panzer curls his tail to one side or the other. PowersStrength: Panzer’s brute strength is nigh-unmatched. He’s been documented lifting and flipping 300,000 tons with little effort. Armor: Panzer’s head, neck, back, and tail are covered in immensely tough armor. Spikes: Despite appearances, the numerous spikes of varying lengths that cover Panzer’s body are more for defense than offense, making him all the more difficult to attack.
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Post by Inferno Rodan on Jun 29, 2008 1:06:18 GMT -5
Name: Famine
Height: 90 meters Mass: 30,000 tons
Description Famine appears as a humanoid with black skin. He has barely any muscle mass, and is essentially skin and bones. As one would guess, his head is rather skull-like (much like the Crypt Keeper), lacking lips and only having partial cheeks, and the very sparse hair it possesses is gray. His eyes are pure black. His arms are disproportionately long, hanging down past his knees, and his fingers are long as well. His legs end in hooves. His sole piece of clothing is a tattered brown fur loincloth which seems to barely cling to his hips.
Attacks Famine: Not surprising given his name, Famine is able to drain nutrients from his opponent’s body via his touch. This results in decreased muscle mass and general weakening of the target; essentially a “withering” effect. The area in direct contact with him is obviously affected first, but the damage spreads further the longer he remains in contact, meaning he could kill an opponent if he simply held onto any given body part long enough.
Unjust Scales: A huge (200+ meter), ornate, glowing white balance scale appears behind Famine. White, fiery energy jumps off of his wounds and goes onto one of the weighing pans of the scale. The same happens for his opponent, but the energy goes to the opposite pan. Then, the energy on Famine’s side is transferred to the opponent’s side, tipping the scale out of balance. Instantly, all of the damage inflicted to Famine during the battle is inflicted to the opponent as well. Finisher only in Arena battles.
Powers Drought: Famine can intensify the Sun’s rays over a given area to the point that most vegetation dies within just a couple hours and even large bodies of water will dry up. Obviously, any normal animals in the affected area will die from exposure in a very short while as well. Most kaiju are too large to really be affected by this, aside from being uncomfortable.
Vermin control: Famine can take control of the various rodents, cockroaches, and other assorted vermin for miles around, forcing them to do his bidding. This works on kaiju-sized versions of these animals, as well.
Immunity: As one might guess, Famine is immune to all forms of disease.
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Post by Inferno Rodan on Jun 29, 2008 1:07:00 GMT -5
Name: Death
Height: 90 meters Mass: 38,000 tons
Description Death, like Famine, is essentially humanoid in shape and possesses hoofed feet. His skin is a sickly green color. Again like Famine, his head is very skull-like, but even more so and is completely bald. His eyes are little more than glowing red points emanating from his eye sockets. He’s more bulky than Famine, but is still quite thin. Though his arms aren’t oversized like Famine’s, his fingers are still rather long. Long, upwards-curving, double-edged blades extend from the sides of his forearms. His clothing consists of black pants, around the top of which is a belt. The large, silver metal belt buckle is engraved with a skull.
Attacks Necro-Scythes: The curved blades on Death’s arms are Necro-blades, meaning anything they cut will immediately begin to decay. As such, all but the fastest of regeneration is rendered useless against wounds inflicted by them.
Darkfire: Death is able to launch fireballs composed of black flame from his hands. By forming one between both hands, he is able to make it twice as powerful. Strength of the single-hand fireballs is approximately twice that of Heisei Gamera’s.
Soul Removal: Since Death is, well, himself, he is able to remove the souls from living creatures. The power of the host is directly proportional to how difficult the soul is to remove. In other words, he could rip the soul out of a sick human with a mere thought, but it would be essentially impossible to pull the soul from a strong, healthy kaiju. Finisher only in Arena battles.
Powers Death Gaze: Death’s eyes glow brightly, paralyzing his opponent with fear.
Dead Rising: As Death has the ability to take life, he likewise has the ability to give it back... sort of. He is able to reanimate corpses, kaiju or otherwise, as zombie-like minions to do his bidding.
Hollow: Much like the demon Darklore, Death is able to make himself intangible for short periods. Any attacks directed at him when in this state will simply pass through harmlessly, but he is likewise unable to attack his opponents. He appears translucent while in this state.
Shadow Transport: Death is able to sink into a shadow, and then emerge from another shadow nearby as a form of teleportation. In order to enter or exit from a shadow, it must be large enough for him to “fit” through, as if it were a physical opening.
Necro Immunity: Death is, simply put, immune to decay.
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Post by Inferno Rodan on Sept 1, 2008 1:17:49 GMT -5
Name: Cryogodzilla
Height: 90 meters Mass: 60,000 tons
Description Take Heisei Godzilla as the base. Enlarge the arms somewhat and give him a larger head. Change the color of his skin to pale blue, except on his chest/stomach. The skin in those areas is almost pure white save for a very, very light blue tinge which seems to come from beneath the skin itself. In place of Heisei Godzilla’s dorsal plates, Cryogodzilla has three rows of thick, icicle-like spikes down his back of similar length to Godzilla 2000's plates. His knees each have a trio of smaller icicle spikes arranged horizontally across the kneecap (similar to the spikes on Final Form Destoroyah’s knees). At the end of his tail is a spiked mace-like club. This club is somewhat oval in shape, and the spikes are icicles like those found on the rest of his body. He leans forward slightly, accounting for his shorter height.
Attacks Ice beam: Not surprisingly, Cryogodzilla can fire a beam of freezing energy from his maw. This beam packs absolutely no kinetic or explosive force, instead it simply freezes whatever it hits.
Ice Shards: Cryogodzilla can launch a barrage of fairly small, but very sharp, shards of ice from his mouth. These shards are launched with sufficient force to puncture even tough armor.
Freeze touch: Cryogodzilla can encase anything he touches in ice.
Tail club: The spiked club at the end of Cryogodzilla’s tail can be used to devastating effect.
Powers Regeneration: Cryogodzilla has regeneration on par with Heisei Godzilla. Only usable in Enhanced Rules battles and Fantasy Matches.
Body temperature: Cryogodzilla’s surface body temperature is somewhere in the vicinity of -300 degrees Fahrenheit due to his blood containing a chemical which somehow remains at that low temperature. Indeed, his mere presence seems to suck heat out of the area, drastically dropping the temperature. Strangely, water that comes in contact with him doesn’t freeze unless he chooses it to. This is thought to be a type of hydrokinesis, as it would also explain his ability to encase objects in ice with his touch. Anyway, it should go without saying that prolonged contact with him is a very bad idea for nearly any kaiju as it can very quickly cause frostbite.
Cold immunity: Cryogodzilla is, of course, immune to damage from freezing attacks.
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Post by Inferno Rodan on Sept 1, 2008 1:20:12 GMT -5
Name: Evangelion Unit-14, AKA: “The Demon”, “Onigoki”
Height: 90 meters Wingspan: 200 meters Mass: 45,000 tons
Description The Demon’s body is almost identical to that of the Mass-Produced Evangelions. However, its armor is black instead of white, with the black markings on the arms of normal Mass Produced Evas being dark green on the Demon. The wings are bat-like and non-retractable, opposed to the retractable bird-like wings of the MP Evas. Its teeth are more pointed, and it has claws on its fingers. Its feet are saurian, with three claw-tipped toes. It also has a long tail.
Attacks None
Powers Absolute Terror Field: The Demon is able to generate a pulsating, orange barrier known as the Absolute Terror Field, or AT Field for short. This barrier is nigh-impervious to physical attacks, though it is somewhat less impenetrable against energy weapons.
Regeneration: The Demon possesses a variable form of regeneration. Under normal circumstances, this regeneration is powerful, capable of healing essentially any wound, but too slow to be of any use in combat. However, by concentrating he can heal lesser wounds such as cuts, punctures, and even broken bones in just a few seconds. If he needs to regenerate a truly massive wound, such as a removed limb, quickly, he needs to place an equivalent amount of organic matter (i.e.: a chunk of an opposing kaiju) over the wound. His body will then re-write the cellular structure of the organic matter to match his own. This process usually takes several seconds to complete. Only usable in Enhanced Rules battles and Fantasy Matches.
Strength: The Demon possesses immense strength, enough to lift and throw 300,000 tons with little effort.
Flight: The Demon can fly at mach 1.
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Post by Inferno Rodan on Nov 9, 2008 1:16:16 GMT -5
Name: King Gojulas Height: 120 meters (141 meters at top of horn) Length: 203 meters Mass: 200,000 tons Descriptioni133.photobucket.com/albums/q54/InfernoRodan/KingGojulas1.jpgi133.photobucket.com/albums/q54/InfernoRodan/KingGojulas2.jpgi133.photobucket.com/albums/q54/InfernoRodan/KingGojulas4.jpgi133.photobucket.com/albums/q54/InfernoRodan/KingGojulas5.jpgAttacks- Laser Horn: Similar to the Gojulas Giga’s tail blades, the large horn on the King Gojulas’ head can charge with red laser energy. However, the power output of the blade is much greater, to the point that the effective cutting blade created by the energy is actually double the length of the actual horn. Similar in appearance to Destoroyah’s Laser Horn when swung. - Super Gatling Gun: A somewhat misleading name for a very unique weapon. The large, rotating, tri-barreled cannon located on the center of the King Gojulas’ chest is actually three cannons in one. Light Particle Cannon - Identical to the weapons used by the Berserk Fuhrer. One of the barrels of the Super Gatling Gun can fire a compressed “beam” of charged particles at the opponent. This beam packs essentially no explosive power at all, but more than makes up for it with its extremely high penetration power and heat. Unlike on the Berserk Fuhrer, this weapon has zero charge time on the King Gojulas. Electromagnetic Cannon - An electrical beam fired from another of the Super Gatling Gun’s barrels. It packs moderate explosive force and heat, and also (obviously) delivers a powerful shock to the target. Plasma Cannon - A fairly standard beam weapon fired from the third barrel of the Super Gatling Gun. Highly explosive and packing moderate heat. Normally, a single one of these cannons can be fired in an extended beam. However, what makes the Super Gatling Gun so special, and what gave it its name, is the fact that it can fire quick shots from each in rapid succession by rotating the gun quickly. When doing this, it can fire up to 2 barrels per second, meaning it can fire 2 shots from each barrel in 3 seconds. - Gatling Cannons: The two double-barreled cannons located slightly below and to either side of the Super Gatling Gun are fairly standard Gatling Cannons. They fire massive, solid slugs at a rate of two shots per second per cannon, giving them exceptional stopping power. However, the barrels are quite short, so power drops off quite quickly. As such, they’re most effective at close- to mid-range. - Death Scream: The King Gojulas can unleash a massively loud, focused blast of sound from his maw which can cause heavy damage to anything caught in its line of fire. This isn’t specifically tuned to work against a given target like some sonic weapons. Instead, it simply rattles the target apart through sheer force of sound. Powers- Organoid System: The King Gojulas has an Organoid System, just like his brothers the Berserk Fuhrer and Gojulas Giga. - Physical Strength: The King Gojulas possesses incredible strength, enough to lift three times his own weight. - Armor: The King Gojulas’ armor is made of the same alloy as his brothers’, but it’s up to 50% thicker than the Gojulas Giga’s in some areas. (toned down to more reasonable levels for Arena battles) - Shielding: The King Gojulas’ circuits are heavily shielded. Meaning electrical surges, high magnetism, EMPs, sonic disruption, and other such things which would normally fry or otherwise interfere with electronics are a non-issue. Electrical attacks still do normal damage, but don’t have the aforementioned adverse side effects usually associated with being used on a machine.
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