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Post by Inferno Rodan on Jul 2, 2007 21:36:02 GMT -5
Name: Neo-Spacegodzilla
Height: 120 meters (130 with crystals) Mass: 80,000 tons
Description Neo-Spacegodzilla looks basically the same as Spacegodzilla. However, all of his crystals are longer and sharper.
Attacks Corona beam: Neo-Spacegodzilla’s primary attack. Basically the same as Spacegodzilla’s, albeit slightly stronger.
Crystal Missiles: Neo-Spacegodzilla raises several crystals out of the ground with his telekinesis, charges them with energy, and hurls them at the opponent. They explode with tremendous force on impact. Comparable in power to MOGUERA’s Spiral Grenade Missiles.
Gravity Tornado: Neo-Spacegodzilla captures his opponent with bolts of telekinetic energy fired from his shoulder crystals, and then smashes them into something. These freeze an opponent’s muscles, immobilizing them for as long as they are held in the attack.
Shoulder Lightning: Neo-Spacegodzilla fires lightning-like bolts of energy from his shoulder crystals. Not very powerful, but due to their electromagnetic properties, these bolts are quite effective against improperly protected machinery. It should be noted that these manifest as electromagnetic rings when NSG is in his flying form.
Energy surge: Neo-Spacegodzilla can surge great amounts of energy through his touch. Extended exposure can easily burn the area in contact with NSG.
Powers Flight: Neo-Spacegodzilla’s telekinesis allows him to fly at up to mach 3.
Shield: Neo-Spacegodzilla can raise a crystalline shield which can block essentially any attack. This shield can sometimes reflect beam attacks back at their source if the angle is correct.
Telekinesis: Neo-Spacegodzilla has powerful telekinetic abilities. He can use it to lift all but the heaviest of objects and even catch objects such as missiles, or even flying kaiju, in midair. He can also use it to deliver "punches" and such.
Regeneration: Neo-Spacegodzilla possesses powerful regeneration. Slightly faster than Spacegodzilla’s.
Plasma absorption: Neo-Spacegodzilla can draw plasmatic attacks into his shoulder crystals and absorb them.
Crystal formation: Neo-Spacegodzilla can create massive crystals to draw power from. He can create more of these at will should the need arise.
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Post by Inferno Rodan on Jul 2, 2007 21:49:17 GMT -5
Name: Berserk Fuhrer Height: 80 meters Length: 205 meters Mass: 90,000 tons DescriptionHear him roar.AttacksBuster Claws: The Berserk Fuhrer has two sets of three razor-sharp blades attached to highly flexible arms mounted on his backpack. The blades can charge with ion energy to further increase their cutting power. Charge time is instantaneous. In addition to basic slashing and stabbing, the Buster Claws can be used like drills by rotating the blades to face outward and spinning the arrays at high speeds. Beam cannons: There is a powerful beam cannon housed in the vertex of each set of Buster Claws. The blasts they fire don’t pack much explosive power, however they have a high degree of penetration, being able to punch through a solid block of steel 20 feet thick. Tesla-claw: The Berserk Fuhrer can surge massive amounts of electricity through his Buster Claws, electrocuting any opponent in their grasp. Light Particle Cannons: These fire from the same barrels as the beam cannons. The Buster Claws generate charged particles, which are drawn into the barrels in the center of the arrays. The cannons then each fire off a compressed beam of charged particles at the opponent. These beams are easily capable of blasting straight through a battleship from bow to stern. Charge time is approximately 1 second. As with the beam cannons, the LPCs have little explosive force, but have very high penetrating power. They also give off a large amount of heat. Super Charged Particle Cannon: The Berserk Fuhrer’s most devastating weapon. It works on the same principle as the Light Particle cannons, however, much more energy and charge time is required. In order for this attack to be used, the Fuhrer must have his foot locks in place, his boosters (which double as particle intakes) fully open, the vents along his tail and neck open, and the barrel in his throat extended. The Buster Claws can also be used as charged particle collectors, but this is not necessary. Charged particles then gather at the end of the barrel, and eventually fire off in the form of a powerful beam. This beam packs an incredible amount of force and heat. Even the shockwave it generates is capable of throwing 100,000+ ton kaiju off their feet. Charge time is about 8 seconds without the Buster Claws being used as collectors, 6 seconds when they are used. Limited to 2 uses per battle in the Arena. -Finisher Technique, not used in Arena battles- Triple Charged Particle Cannon: In addition to the SCPC fired from his mouth, the Berserk Fuhrer’s Buster Claws can each fire a CPC of their own. This attack is capable of utterly destroying basically anything it hits, as well as a good portion of the surrounding area. PowersFrontal Force Shield - A powerful energy shield generated by touching the tips of his Buster Claws together. Practically unbreakable, but it only covers the front half of the Fuhrer. Omni-directional Shield - The Berserk Fuhrer can generate an energy shield by opening one or both of his Buster Claws. If only one is opened, the shield that’s generated only covers the area the size of the opened Claw. However, if both Buster Claws are utilized, the resulting shield will form a dome around the Fuhrer. Regardless of the configuration, this shield is only about half as strong as the Frontal Shield. Organoid System - Berserk Fuhrer has a highly advanced A.I. system. This system, dubbed the Organoid System, allows the Berserk Fuhrer to move, think, and act on his own, thus eliminating the need for a pilot. The system is so advanced that he even learns from his experiences in battle, allowing him to memorize opponents’ weaknesses and attack patterns. It is a truly powerful system. The Berserk Fuhrer is actually a sentient being. Shielding: BF’s circuits are heavily shielded. Meaning electrical surges, high magnetism, EMPs, sonic disruption, and other such things which would normally fry or otherwise interfere with electronics are a non-issue. Electrical attacks still do normal damage, but don’t have the aforementioned adverse side effects usually associated with being used on a machine. Speed: The system of boosters built into the Berserk Fuhrer’s legs, in addition to the ion boosters on his backpack, allow him to hover at a maximum speed of mach 2 and grant him a high level of agility.
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Post by Inferno Rodan on Jul 2, 2007 21:51:02 GMT -5
Name: Gojulas Giga Height: 120 meters (Grapple Mode), 102 meters (Pursuit Mode) Length: 208 meters (Grapple Mode), 246 meters (Pursuit Mode) Mass: 150,000 tons *Note: Height, length, and mass are base values, and do not include the Giga Cannons. DescriptionPursuit mode - i133.photobucket.com/albums/q54/InfernoRodan/GojulasGigaPursuitmode.jpgGrapple mode - i133.photobucket.com/albums/q54/InfernoRodan/GojulasGigaGrapplemode.jpgFoot lock closeups: i133.photobucket.com/albums/q54/InfernoRodan/FootLock1.jpgi133.photobucket.com/albums/q54/InfernoRodan/FootLock2.jpgTail blade closeups: i133.photobucket.com/albums/q54/InfernoRodan/TailBlades1.jpgi133.photobucket.com/albums/q54/InfernoRodan/TailBlades2.jpgHear him roar.AttacksJaws: Giga’s jaws are incredibly powerful, capable of rending even the toughest of flesh and metal. Tail blades: Mounted on the end of Giga’s tail are a pair of sharp blades. These blades can charge with energy to further increase their cutting power. Giga Cannons: A pair of massive cannons mounted on Giga’s back. The ridiculously large shells fired by these ridiculously large cannons are, logically, very powerful. A direct hit will more often than not send the opponent flying a fair distance and leave the impact area with some very painful damage. Thunder Strike: Housed in each plate along Giga’s back, neck, and tail is an ion generator, which when charged will unleash a massive bolt of electricity. In order to execute this attack, Giga must be in Pursuit mode and have his foot locks in place. The foot locks are a safety measure to prevent the attack from discharging back into himself. After a relatively short charge-up (about 3 seconds), 32 bolts of raw electrical power discharge from Giga’s plates and strike the target. It should be noted that these bolts will home in on the target somewhat. PowersOrganoid System: Giga has an Organoid System, just like his brother the Berserk Fuhrer. Physical Strength: Giga, being designed to overpower opponents, is extremely physically strong. He is easily capable of shoving around triple his own body weight. Armor: Giga's armor is made of the same alloy as the Berserk Fuhrer's, albeit considerably thicker. Because of this, it is very difficult to inflict serious damage to him. It is even capable of withstanding a nuclear explosion at close range with minimal damage. (Toned down to more reasonable levels for Arena battles) Shielding: Giga’s circuits are heavily shielded. Meaning electrical surges, high magnetism, EMPs, sonic disruption, and other such things which would normally fry or otherwise interfere with electronics are a non-issue. Electrical attacks still do normal damage, but don’t have the aforementioned adverse side effects usually associated with being used on a machine. Stance Shift: Giga can shift between two stances as the need arises. These stances, called Grapple mode and Pursuit mode, are used to accommodate varying battle situations. In Pursuit mode, his body is held horizontally, allowing for faster movement. Grapple mode is the main combat mode, in which his stance is more vertical. Changing stances can be done on the fly without stopping.
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Post by Inferno Rodan on Jul 2, 2007 21:52:02 GMT -5
Name: Scorpius Height: 35 meters (tail extended) 105 meters (tail raised) Length: 266 meters (tail extended) 161 meters (tail raised) Mass: 55,000 tons DescriptionScorpius essentially looks like a gigantic emperor scorpion. It should be noted that Scorpius is somewhat thinner than that picture, so he does not have the exposed skin on his sides. Hear him roar.AttacksClaws: Scorpius’ pincers are extremely powerful, capable of crushing essentially anything. Acid: Scorpius can spray a stream of highly corrosive acid from his stinger. This acid is significantly stronger than Biollante’s. Neurotoxin: Scorpius can inject his opponent with a fast-acting, but short-lived neurotoxin. It will almost instantly paralyze the victim’s muscles, but it only lasts for a few seconds. Hemotoxin: Scorpius can inject his opponents with a potent hemotoxin. This blood- and tissue-destroying venom causes excruciating pain. PowersArmor: Scorpius' armor is incredibly tough, even capable of withstanding a nuclear explosion at close range with minimal damage. (Toned down to more reasonable levels for Arena battles) Vibration: Like with all scorpions, Scorpius can detect even the slightest vibrations, both in the ground and in the air. Pectines: Like all scorpions, Scorpius has a pair of comb-like sensory organs located on his underside which he often drags along the ground as he walks. In addition to being highly sensitive to touch, they are highly acute chemoreceptors as well. In other words, they grant him an incredible sense of smell. Between this and his sensitivity to vibration, it is nigh-impossible to hide from him. Immunity: Scorpius is immune to his own venom, as well as venoms of similar composition. He is also highly resistant to most other venoms and poisons. Radiation: Like all scorpions, Scorpius is practically immune to radiation. Burrowing: As with all scorpions, Scorpius is a proficient burrower.
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Post by Inferno Rodan on Jul 2, 2007 21:55:20 GMT -5
Name: Inferno Rodan
Height: 70 meters Wingspan: 120 meters Mass: 16,000 tons
Description Pretty much the same as Fire Rodan, but more of an orange color than the purplish of Fire Rodan.
Attacks Inferno beam: A beam of extremely hot thermonuclear energy fired from Inferno Rodan’s mouth. Packs little explosive or kinetic force, but its ungodly heat more than makes up for this.
Wing Cutters: The leading edges of Inferno Rodan's wings are covered with sharp, triangular scutes. This gives them a serrated, saw-like edge and thus makes them potent cutting weapons, especially when his speed is taken into account.
Phoenix Fire: Inferno Rodan radiates intense heat energy from his body, which he then unleashes in a massive firestorm which will pretty much fry anything in the area.
Powers Flight: Inferno Rodan can fly at up to mach 5. His aerial agility is nearly unmatched.
Armor: Inferno Rodan's chest and abdomen are covered in spike-studded armor which helps protect him from attacks.
Heat/cold immunity: Inferno Rodan is practically immune to damage from heat and cold.
Keen eyesight: Inferno Rodan’s eyesight is incredibly sharp.
Sturdy: Given his habit of slamming into his opponents at top speed, it comes as no surprise that Inferno Rodan has a very sturdy frame. Throwing him around has very little effect on him.
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Post by Inferno Rodan on Jul 2, 2007 21:59:15 GMT -5
Name: Scythrax Height: 120 meters Wingspan: 156 meters Mass: 45,000 tons DescriptionAttacksShadow Scythe: Scythrax swings his blade, releasing a pink, crescent-shaped energy blade. These energy blades possess exceptional cutting power, being about a third the strength of Destoroyah’s Laser Horn. Acid spit: Scythrax can spit globs of acid. This acid is highly corrosive, being slightly more powerful than Biollante’s. It is also very gooey and sticky, making it hard to remove. Scythrax is not affected by his own acid. PowersFight: Scythrax can fly at up to mach 3. Toxin immunity: Scythrax is immune to all forms of toxins. Blade deflection: Scythrax is able to deflect energetic projectiles with his blades. Sometimes he is even able to send the projectiles back at their source.
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Post by Inferno Rodan on Jul 2, 2007 22:00:14 GMT -5
Name: Herculon Height: 120 meters Wingspan: 240 meters Mass: 74,000 tons DescriptionAttacksElectrical balls: Herculon can form balls of electricity in his hands and hurl them at his opponents. Aside from the obvious electrical shock, they pack a decent explosive force as well (comparable to Heisei Gamera’s fireballs). Electro-buster: Herculon charges up a huge ball of electrical energy between his four hands, then launches it at his opponent. The effects are similar to the electrical balls, but several times stronger. Electro-burst: Herculon holds his four arms out to his sides, focusing electricity to the center of his chest. After a short charge, he unleashes a massive bolt of electricity at the opponent. Electrical surge: Herculon can surge great amounts of electricity through his body, electrocuting anything in contact with him. PowersFlight: Herculon can fly at up to mach 3. Electrical absorption: Herculon can absorb electrical energy and use it to power his attacks. Strength: Herculon possesses tremendous strength. He is more than capable of lifting in excess of twice his own weight.
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Post by Inferno Rodan on Jul 2, 2007 22:00:56 GMT -5
Name: Gwangi Height: 100 meters Mass: 50,000 tons Descriptioni133.photobucket.com/albums/q54/InfernoRodan/Gwangi9.jpgAttacksLightning Justice: Gwangi summons lightning from the heavens to strike his enemy. Thunder Force: Gwangi unleashes a tremendous roar. Think Congar’s roar from War of the Monsters. Darkness Orb: A dark sphere of energy launched from Gwangi’s mouth. Whatever it hits is teleported to wherever he wishes. This will obviously be kept within reason during matches. PowersTeleportation: Gwangi can teleport up to 1 kilometer. Storm creation: Gwangi can summon a storm at will, blanketing the sky in black clouds. Doesn't really do anything other than look cool.
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Post by Inferno Rodan on Jul 2, 2007 22:01:41 GMT -5
Name: Bio-Megaraptor (a.k.a.: Talon) Height: 80 meters Length: 213 meters Mass: 70,000 tons DescriptionAttacksPlasma Flamethrower: Located in Talon’s throat is a powerful plasma flamethrower that can emit a jet of 4000-degree flames a distance of 500 meters. Plasma Fireballs: Fired from the same barrel as the flamethrower. These range in power, depending on how long they’re charged, from about half as strong as, to about 4x stronger than, one of Heisei Gamera’s fireballs. Several weaker ones can be launched in rapid succession. Claws: Talon’s claws, both on his hands and on his feet, are razor-sharp and are capable of charging with laser energy to increase their cutting power. PowersOrganoid System: Talon has an Organoid System just like the Berserk Fuhrer and Gojulas Giga. Shielding: Talon’s circuits are heavily shielded. Meaning electrical surges, high magnetism, EMPs, sonic disruption, and other such things which would normally fry or otherwise interfere with electronics are a non-issue. Electrical attacks still do normal damage, but don’t have the aforementioned adverse side effects usually associated with being used on a machine. Agility: Talon is very fast and highly flexible, making him extremely agile. He also has a pair of jump jets on his upper thighs that give him quick bursts of speed and incredible leaping ability, which further adds to his agility.
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Post by Inferno Rodan on Jul 11, 2007 23:31:29 GMT -5
Name: Suchodon Height: 80 meters Length: 226 meters Mass: 40,000 tons Descriptioni133.photobucket.com/albums/q54/InfernoRodan/Suchodon.jpgfc04.deviantart.com/fs32/f/2008/228/1/3/Suchodon_by_Inferno_Rodan.jpgfc01.deviantart.com/fs31/i/2008/234/e/8/Nom_nom_nom_nom____by_Inferno_Rodan.jpgfc87.deviantart.com/fs38/f/2009/002/0/3/Dec__Request_Suchodon_by_Scatha_the_Worm.jpgColor is mostly dark green, with a pale gray underside. Huge thanks goes out to DinoHunterV2 for the 1st drawing, and for putting up with my nit-picking. AttacksJaws: Suchodon’s jaws are immensely powerful, capable of crushing all but the strongest of armor. Claws: Suchodon has 3 massive, strongly-hooked claws on each hand. These are made all the more dangerous by his powerful arms. Venom: Suchodon possesses neurotoxic venom, received from his Gila Monster DNA. The venom glands have been modified slightly so that they produce larger quanities of venom, and the venom itself is slightly more potent than a Gila Monster's. It is not directly injected; instead it flows along tiny grooves in his teeth, meaning it must be chewed in. Immediate effects are excruciating pain and a rapid drop in blood pressure, the latter of which often leads to weakness and dizziness. After a few seconds, numbness and swelling begin to spread from the bite area. The venom also causes hemorrhaging of the bite wound, and potentially of internal organs if enough venom is introduced. PowersArmor scutes: The crocodilian armor scutes along Suchodon’s neck and back provide him with an extra degree of protection, especially against piercing/slashing attacks. Due to their nature (much like chain mail), they offer little protection from impact, though. Adept Swimmer: Suchodon can swim at up to 80 knots and can remain submerged for extended periods. When he goes underwater, nictitating membranes cover his eyes to protect them. Smell: The vomeronasal organ located on the roof of Suchodon’s mouth allows him to detect the faintest of smells by flicking his forked tongue out and then touching it to the organ. Immune system: Suchodon's immune system is nothing short of amazing. Inherited from the Komodo dragon, it targets and destroys any kind of infection with incredible speed and efficiency. So basically, he's essentially immune to disease, be it caused by viruses, bacteria, fungi, whatever. Circulatory system: Suchodon possesses an extremely advanced circulatory system, which he inherited from his crocodilian DNA. Nearly any wound will stop bleeding within under a minute. This is not regeneration; his blood vessels close off at the wound, preventing much blood loss. Because the clotting of blood is irrelevant to this process, anticoagulants do not hinder it.
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Post by Inferno Rodan on Sept 27, 2007 22:23:42 GMT -5
Name: Tortonne (pronounced: Torr-tun) Height: 100 meters Mass: 75,000 tons DescriptionTortonne can best be described as a massive, bipedal tortoise. His shell is very similar to that of a Galapagos tortoise, but slightly less domed. His head is similar to a Galapagos tortoise’s as well, albeit considerably larger in comparison to his body (similar proportion to G2 Gamera’s), and attached to his body by a shorter, thicker neck. His snout and the tip of his beak is similar to that of an Alligator snapping turtle. The rest of his beak, instead of having a smooth cutting edge like most chelonians, is serrated, allowing it to tear into his opponents more easily. The serrations on his upper beak point backwards, while the serrations on his lower beak point forward. His arms are more similar to a turtle’s, being somewhat flattened. His fingers, 5 on each hand, are rather stubby and all end in long, dagger-like claws. The claw on the index finger is the longest, and the other claws get progressively smaller, with the one on his little finger being about a third the length of the index finger’s. His thumb claw is about the same length as the one on his little finger. His legs are relatively thick, similar to G2 Gamera’s. His tail, while rather long for a turtle or tortoise, is still quite a bit shorter than average for a kaiju (again, similar to Heisei Gamera’s). On his forearms, shins, and tail are thick plates of armor similar in appearance to GFW Rodan’s armor. His color is mostly dull brown, while his plastron (the part on his shell covering his stomach and chest) and the armor plates on his arms, legs, and tail are all light brown. AttacksBeak: Tortonne’s serrated beak is capable of inflicting nasty wounds, especially when his powerful jaws are taken into account. Claws: Tortonne’s claws are long and sharp, making them effective slashing and stabbing weapons. PowersShell: Tortonne’s shell is incredibly strong, capable of withstanding all but the strongest of attacks. He can retract his limbs into his shell for protection. It should be noted that, unlike normal turtles and tortoises, when Tortonne withdraws his arms into his shell, his hands point toward his face, allowing his long claws to form a sort of protective cage in front of his face when everything is pulled in. Armor Plates: Tortonne has thick armor plates on his forearms, shins, and tail which protect those areas when they’re retracted.
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Post by Inferno Rodan on Sept 27, 2007 22:26:34 GMT -5
Name: Heavyclaws Height: 45 meters Mass: 90,000 tons DescriptionExcept made of silver/gray metal. AttacksClaw Cannons: One located between the “fingers” of either claw. These cannons are incredibly powerful, taking about 3 seconds to fully charge. Similar in appearance to Heisei Mechagodzilla’s Plasma Grenade, and about 50% stronger. Limited to 2 uses per Arena battle. Gatling Guns: Four concealed within either claw. When activated, armor panels on the sides, top, and bottom of the claws slide open and the guns extend outwards from the openings. The guns are almost as long as the base of the claw, the tips of the barrels stop just behind the joint of the upper “finger”. Firing rate is quite low compared to most modern Gatling guns, being only 900 rounds per minute, but the sheer number of guns more than makes up for that. Ammunition is tungsten-based for improved piercing power. Laser Eyes: Heavyclaws can fire powerful cutting lasers from his eyes. Similar in strength to Super Gyaos’ Sonic Cutter. Micro Missile Massacre: Multiple hatches on the top of Heavyclaws’ shell can flip open, revealing dozens upon dozens of missiles. Strength is slightly greater than Kiryu’s missiles. They have a high degree of homing ability and are extremely tenacious (to the point of following the target into the water), making evasion nearly impossible. The warheads of these missiles are inactive until fired, meaning they won’t explode unless fired at a target. So trying to set them off while they’re still in their launchers in an attempt to make them backfire is useless. Claws: Being a crab, Heavyclaws possesses a pair of large, powerful pincers. While they lack the ungodly crushing power of some kaiju’s claws, their power is still nothing to sneeze at. Additionally, they have a locking mechanism, making them particularly hard to remove once they latch onto something. The front 2/3 of the claws can be launched at foes via rocket boosters. They remain attached to the rest of the arms via thick cables, which allow them to be retracted at will. If the claws are latched onto something, this will result in either the object being dragged toward Heavyclaws or vice-versa. Spear Legs: Heavyclaws’ eight legs are each tipped with a sharp spike. PowersArmor: As one would expect from a giant, robotic crab, Heavyclaws’ armor is very thick and durable. Jet propulsion: To facilitate underwater travel, Heavyclaws has several powerful water jets positioned around the perimeter of his body. These jets can swivel in just about any direction, further enhancing maneuverability. The intake for these jets is located underneath his mandibles, and is covered by an armor plate when not in use. They can only function if this intake is submerged.
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Post by Inferno Rodan on Sept 27, 2007 22:28:33 GMT -5
Name: Big Rick Height: 100 meters Mass: 40,000 tons DescriptionAttacksBurp of Tortured Souls: Big Rick burps. The sound waves generated by this burp effect his opponent’s mind, causing them to itch severely. They also have the side effect of screwing with the opponent’s perception. So when they scratch the itch, they scratch especially hard, ripping into their own flesh with their claws and sometimes even ripping off entire slabs of skin. They eventually snap out of their stupor, waking up to a world of pain. Fart of Infinite Suffering: Big Rick’s farts are incredibly foul. Their stench alone is enough to induce convulsions in most kaiju. They also have a tendency to be corrosive. Big Rick is, obviously, immune to these effects. Loogie of Certain Death: Big Rick can hock up a glob of mucus nearly the size of his own head. This loogie is launched with immense force; usually enough to send his opponent flying. And it’s really gooey. After being struck by this attack, the opponent is generally covered head-to-toe in the slimy mucus, making it extremely difficult to stand due to it being obnoxiously slippery. Tentacle Tongue: Big Rick has an extremely long, tentacle-like tongue. It’s covered with the same mucus that composes his loogies. PWN Bolts: From his eyes, Big Rick can fire what appears to be immensely powerful bolts of electricity. They look like electricity, behave like electricity, and even do damage like electricity. But they’re not electricity. DO NOT QUESTION IT!!!! ... ...Anyway, these bolts cannot be absorbed or reflected (they can still be blocked by barriers though). This is due to the unique type of energy that composes them, which is called “Dominance energy”. But Big Rick calls them PWN Blots, ‘cause he’s 1337 H4XX0R like that. Devour: Big Rick swallows his enemy whole, chews them for a bit, then spits them out. The enemy magically shrinks down to the size of a large mouthful as they enter his mouth. Unbelievable Destructive Power!: Big Rick makes his enemy spontaneously combust. Finisher only in Arena battles. PowersImmunity: Since his own bodily naturally excretes such obnoxiously foul substances, Big Rick is immune to all poisons, stinks, and corrosive substances.
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Post by Inferno Rodan on Nov 4, 2007 22:52:14 GMT -5
Name: Dewcepticon Height: 110 meters Mass: 100,000 tons DescriptionAttacksCan Cannon: In place of a right hand, Dewcepticon has a can launcher, which holds kaiju-sized cans of Mountain Dew. Aside from being able to launch these cans with enough force to break skin, the launcher has a built-in ultrasonic vibration device. This device almost instantaneously shakes all of the carbonation out of the soda, bringing the internal pressure to maximum. Upon striking the target, the resulting explosion is comparable to a Spiral Grenade Missile. They are launched in a similar manner to a Gatling gun, with the entire apparatus rotating and the can toward the top being the one that is fired. Being a vending machine, Dewcepticon has a massive number of cans at his disposal. PowersTransform: Dewcepticon can transform into a kaiju-sized Mountain Dew vending machine.
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Post by Inferno Rodan on Nov 4, 2007 22:54:50 GMT -5
Name: Myrmek Height: Variable (usually around 100 meters) Length: Variable Mass: 60,000 tons DescriptionHuge thanks to Scatha the Worm. Myrmek usually stands upright on two legs. Its “flesh” appears to be a constantly writhing, black mass. Its skull, which is reminiscent of a Saber-toothed cat, is mostly exposed, with empty eye sockets. The shoulders are rather narrow. 5-fingered hands tipped with large, black claws are attached to its body by large, powerful arms. The bones of its forearms are partially exposed in the middle. Its torso is rather unremarkable, aside from the partially-exposed rib cage. The legs are thick and powerful, with feet equipped similarly to its hands. It has a long tail with several small spikes jutting out in random directions along its length. The reason Myrmek appears the way it does, is because it is, essentially, the largest colony of ants ever to exist. They have taken up residence on the skeleton of a deceased kaiju, likely one that they themselves killed and consumed. It is even possible that the skeleton is composed of parts from more than one kaiju. The reason for this is simple: locomotion. The colony can move faster and more efficiently due to the structure the skeleton provides. It also allows them to more effectively engage other kaiju, which seem to be their primary food source. If they were to simply swarm a kaiju, a huge number of the colony could be crushed simply by said kaiju toppling over. By engaging with a structure, they minimize the risk of damage. The colony holds itself, and the skeleton it surrounds, together in a similar manner to how army ants make their bivouac. Each ant holds onto the surrounding ants with its legs. This is also how the colony moves. The individual ants essentially act as muscle fibers. AttacksAnts: The ants that compose Myrmek are voracious eaters, and have incredibly sharp mandibles. Whenever they contact living tissue, they immediately begin stripping away and devouring flesh. They also possess stingers which they use to inject formic acid laced with digestive enzymes. PowersBody Composition: Being composed of trillions of ants holding onto each other, most physical blows will simply sink into Myrmek’s body. Explosives are worth little against it as well, since a rather insignificant amount of ants are killed, while most will simply be blown away and land unharmed nearby, where they will quickly rejoin the colony. Also, the colony is able to shift its distribution on the skeleton it inhabits, granting increased strength to a given area. In this same vein, groups of ants can move away from an area to avoid incoming attacks. The entire colony can also abandon the skeleton if they see fit. It also pretty much goes without saying that Myrmek can see in every direction simultaneously. Acid Immunity: Due to the fact that it isn’t uncommon for the ants to come in contact with their own acid, it isn’t surprising that they’ve developed a countermeasure to avoid injuring themselves. Every ant secretes an alkaline substance which neutralizes acids.
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