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Post by Monster Master on Mar 14, 2008 21:23:52 GMT -5
Name: Blagn-Blagn Height: 95 meters Mass: 63,000 tons Description: Attacks: - Windmill Punch: Since Blagn-Blagn lacks bones, he can wind up his arm by coiling it. By simply relaxing his muscles afterward, his arm will spin in a quick, circular motion like a helicopter blade. The windmill punch can be very lethal, depending on how many times he winds up his arm. - Super Head Butt: Blagn-Blagn can grip an opponent's head and then pull his head back to the point it almost vanishes in his body. Then he can throw his head up, and with the increased speed, deliver a powerful head butt. Powers: - Has no bones thus isn't limited to actually being pulled and gripped. His body is supported by several rubber-like tubes filled with fluids that keep his body in form and shape. - Uses a powerful form of radar and a sense of smell to detect enemies and objects. Lacks eyes and normal hearing.
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Post by Monster Master on Mar 22, 2008 21:43:56 GMT -5
Name: Tirran Gomora
Height: 100 meters Mass: 53,000 tons
Description: From first glance, Tirran would seem to be a gigantic, rather hot chick. She has an average build and curves and her breasts fit her size just right (IE: If you were a kaiju, you'd be able to get a nice handful). Her hair is jet black and down to the center of her back. Her bangs are colored bright green and pink.
Now things get a bit weird. Her chest, legs, rear, and feet are covered in a black exoskeleton that is reminiscent of an insect's with yellow highlights here and there at the joints. Her skin is an unnatural pale and her eyes are more reptilian than human. On each side of her head, the ends not able to be seen thanks to her hair, are a pair of viper snakes. The snakes come out of her skull on the left and right and usually move around her neck and chest and bite those that come in reach.
Emerging from the center of her back are two spider-like legs placed so they come over the shoulders and between the arms and legs when needed in battle or else they just fold up on her back.
Her mouth is covered in a mask. Think Scorpion from Mortal Kombat. When the mask is off, her mouth looks human but filled with needle teeth and a snake's tongue.
Her right arm has a glove on that is tipped with four blades, just like Freddy Krueger's. Located on her left thigh, a coiled up whip she can remove and use when needed.
Attacks: - Necro-Blades: Just like Demortis, Tirran is also equipped with Necro-Blades, but not in the form of a sword. The four blades on her gloved hand cause decomposition of flesh and rusting of armor. - Power Ball: Her glove can create an energy capture power that will absorb energy and then allow her to throw it back if she wishes in the form of an energy ball that is composed of the same energy. - Demon Scream: A very, very high pitched scream she can emit. This scream sounds more pissed than scared and can cause severe damage to ears, blood vessels, and circuitry. - Hair Slicer: Tirran, when needed, can energize her hair and then lash out with it. The hair then follows her direction, either swinging up, down, or side-to-side. The attack can deal a lot of damage. Think of the effects much like Legion's energy whips, but at a shorter range. When using, the hair glows pink, green, and red. - Whip: A basic whip that she can use with expert skill. - Poison Vipers: The vipers that come from her head are loaded with a toxic bite that can cause severe pain with every bite they give. - Spiked Heals: Tirran can make spiked heels come from her feet to cause additional damage when kicking. - Spider Legs: A pair of lethal spider legs on her back can be used to stab and gash foes that come to close. - The Flash: A finisher in the Arena only, Tirran will undue her exoskeleton top and reveal her tits to her foe. Even if her foe is a female, they will be so turned on by this that they blow up. (This is a joke attack and isn't one of her actual attacks in the stories or the Fantasy Matches)
Powers: - Can create mirages of herself to confuse foes. - Short range teleportation ability allows her to vanish into a ball of green light and reappear somewhere else on the battle field.
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Post by Monster Master on May 12, 2008 19:32:47 GMT -5
Name: Syntrox Height: 100 meters Length: 180 meters Mass: 68,000 tons Description: the-great-mm.deviantart.com/art/Another-Syntrox-Pic-95832117Attacks: - Fire Blast: Releases a steady stream of fire from its maw. - Electrical Laser Horn: The large horn on its skull can be engulfed in electrical energy and then extend the electricity outward and slice downward with it. Pretty much a variation of Destoroyah's laser horn. - Shock: Like Gabara, Syntrox can charge electricity through its horn and then release it through his body to shock anything he touches. - Venom: Syntrox can inject a lethal concoction of venom through its bite. This venom causes severe pain at bite and short-term paralysis of area bitten. - Spiked Tail: The tail of the beast ends in twelve sharp spikes that can be used to stab and bludgeon foes with. - Acid Goo: Syntrox xan spit thick wads of green, mucus-like goo that is also highly acidic and can do severe damage to living tissue, as well as mecha armor. Powers: - Limited Varan-like gliding at Mach 1.5. - Can absorb electricity and electrical attacks. - Burrowing at 98 MPH. - Spikes on back and tail, along with nasal horn, can glow in the dark. - Two-hundred meter jump. - Can switch from warm blooded to cold blooded over a matter of minutes, allowing him to be rather comfortable in any climate except major extremes.
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Post by Monster Master on Jun 29, 2008 1:02:04 GMT -5
Name: Conquest
Height: 110 meters Mass: 66,000 tons
Description: Conquest is a bipedal demon, much like War. For the most part, Conquest looks to be an all white and gray version of King Caesar (Showa). The face, however, is more demonic than the guardian’s and his eyes are normal eyes. He still retains the ears and crown of the infamous 1974 monster. As stated, Conquest has fur. Lots of it, much more so than King Caesar. His entire body is covered in this brilliant white fur with the fur on his chest and stomach colored gray.
His hands a tad bigger than Caesar’s and his claws longer. The other main visual difference is that on Conquest’s back lays a pair of all-white, feathered wings. The legs of Conquest, unlike King Caesar, end in hooves.
Attacks: - Power Bow: Like the fabled Horseman, Conquest is equipped with a bow and arrow. However, the weapons are made of energy. If Conquest sees an attack coming, he can catch it in one hand and transfer it to the other. That energy will then be turned into an arrow that will be fired from his bow when needed. The arrow packs just as much strength as its creator’s absorbed attack. When not in possession of absorbed energy, Conquest can fire normal energized arrows that are about half as strong as a Spiral Grenade Missile.
Powers: - Conquesting Mind: Conquest can send out his mind to take over the minds of humans. This virtually allows him to gain control of the minds and bodies of people. At first, this may not seem like much of a big deal, but then when one thinks about all the military units that can be around the battlefield…. - Flight at Mach 3.
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Post by Monster Master on Jun 29, 2008 1:04:31 GMT -5
Name: War
Height: 110 meters Mass: 88,000 tons
Description: War is a demon from Hell and easily the most built of the four Horsemen. He stands like a human with his muscles pretty well toned. His skin is a dark red with black, greasy hair resting on his head. A tuff of hair runs down from his head to his back and onto a short horse-like tail. His hands have five fingers and his feet end in horse-like hooves. His left hand is entirely robotic and loaded with various weapons. War's face is masked by a gas mask. The mask's eye goggles are completely black and the two nosels are constantly emitting clouds of white mist. He has gun metal-black armor covering his chest, shoulders forearms, thighs, and legs. On each shoulder, a large bazooka that is strapped to his chest and back via thick, black rope and chains. He also has a cannon loaded inside his chest that can fire out a net. Dozens of grenades are strapped to his thigh via a black belt, along with a sword.
Attacks: - Robotic Arm: His robotic arm is equipped with several weapons. All five fingers fire cutting lasers. It also has a knob that extends from the palm that can spew fire or a purple gas that acts like tear gas. Twin extending knuckle blades. A wrist-mounted missile launcher. And a miniature chainsaw on the top and bottom sides of the arm between the hand and the elbow. - Bazookas: Twin bazooka's on shoulders can fire powerful rounds that can cripple nearly anything. These are a very nasty weapon who’s strength is much like that of Legion’s bolts. - Grenades: Is equipped with multitudes of various types of grenade-like weapons including fire bombs, seismic charges (Think Jango Fett’s ship’s from Star Wars Ep: 2), ice bombs, and electrical pulse bombs. - Net: Chest cannon can fire a large anti-kaiju net. Doesn’t do much besides entangle enemies. - The Sword: War isn’t what one would call an expert at sword fighting. At best, his usage of the sword can be compared to Don Frye’s usage of the weapon in GFW. This blade can be coated in a burning red energy so that it acts much like a lightsaber. Do to the fact War prefers ranged fighting, the sword is usually used as a defensive weapon
Powers: - Gas Mask: Allows War to be immune to any toxic clouds and also allows him to breath in different atmospheres.
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Post by Monster Master on Jul 7, 2008 2:40:24 GMT -5
Name: Stryker Length: 300 meters Mass: 68,000 tons Description: Stryker, at basis, is a snake of massive size. He is, quite literally, a massive serpentine chimera composed of the best parts of multiple snakes. Starting from the front, Stryker's head is much like that of a Rattlesnake’s. The inside of its maw, however, is much different. The jaws are a combination of a Python's, Cobra's, and a Rattlesnake's. When opened, a pair of retractable rattlesnake fangs can extend to inject venom. However, resting between the fangs are two more fangs like that of a cobra's. These fangs are straighter and do not curve, and unlike the other set, can't retract and are exposed when ever it opens its mouth. In order to fit in Stryker's mouth with the other set, the fangs are slightly closer together when compared to a normal cobra's. Another major difference in its jaws are the fact that both the top and bottom jaws are laced with backward-facing, dagger-like teeth. These teeth act much like a python's and, when eating prey, pull prey into its body at great speeds. Having these jaws and the bone structure of a python allows it to spread its jaws almost three times the width of its head, allowing him to eat most kaiju without much problem. The head of Stryker is surrounded with an unfolding neck flap that cobra's are equipped with. The pattern of the flap looks much like an Egyptian Cobra's, but is much darker to go with the rest of its body. On the back of the flap, resting on the body, is a round red and white-colored mark. For the rest of the body, Stryker's build is extremely thick and powerful, much like an anaconda or python. This is simply to crush prey that may be immune to its toxins. This does not mean, however, that he is slow. Stryker's body is covered in rattlesnake-like-shaped scales. The scales on his underbelly are all attached to very powerful muscles that can literally lift the scales up and stab them into the ground and then pull. This allows Stryker, despite its python-like body, to move at very high speeds like its smaller brothers. Likewise, if the situation calls for it, these scales can be stabbed into the ground at an angle, allowing it to move like a sidewinder. This all, coupled with the normal ways snakes move, make him a lethal foe to try and run from. Moving down, Stryker's tail ends in that of a rattlesnake rattle. Colors wise, Stryker has the ability to change his color in any environment. Normally, when not needed, Stryker is a dark black with diamond-shaped patterns of gray and white running along its backs. Attacks: - Hemotoxic Venom: Injected through its extendable rattlesnake fangs, Stryker can pump his prey full of hemotoxic venom much like its smaller rattlesnake brothers. This venom destroys red blood cells (that is, cause hemolysis), disrupt blood clotting, and cause organ degeneration and generalized tissue damage. Enough bites of the same area can cause very nasty tissue degeneration that not even the toughest regeneration can handle. - Neurotoxic Venom: From his cobra-like fangs, Stryker injects a lethal neurotoxic venom. Like cobras, Stryker will repeatedly bite a victim to inject as much of this venom as possible. In a nut shell, this venom shuts down the nervous system of its prey. Most kaiju feature a strong enough immune system to fend off the first few bites with only feeling some of the damage, but the more bites Stryker does and uses this venom, the more lethal it will get. Also, like the spitting cobra, Stryker can pump out streams of this venom from its twin fangs. Often aiming for the eyes, this can blind his foes and add to the build up of toxin as it enters the blood stream through the eyes. - Constriction: Like Anacondas and Pythons, Stryker can also act as a very powerful constrictor. Its entire body is composed of nothing but muscle. Its unknown how strong the snake is at constricting, but its strength would be able to crush both M.O.G.U.E.R.A and Super MechaGodzilla into one given the chance he could coil around them both at once. Powers: - Scales: Stryker's scales aren't the strongest form of armor, but are heavily resistant to explosive force and edge-based attacks such as claw swipes. The most unique ability that he holds is the ability to change his scales' colors to match that of the environment much like a chameleon does. - Heat Sensors: The massive snake has two heat sensors on its head that allow it to strike at body heat. Not only does this allow him to see through smoke, but he has also been trained to see through solid objects for up to 25 yards thick and differentiate between non-living heat signatures and live ones. - Detection: Besides its heat sensors, Stryker is also equipped with the three tools most snakes use when hunting or detecting enemies. The first is his keen eyesight that switches to night vision at night and also have binocular vision that allows it to see many, many miles into the distance. The second is its sense of smell, that, like all snakes, is used with his ever-flickering tongue. His third form of detection is more for defense than offense, and that's his vibration detection. His scales on his underbody are extremely keen at picking up vibrations that warn him of large, approaching creatures and even monsters beneath the ground. - Locomotion: Stryker, being a snake chimera, comes with all sorts of locomotion capabilities. As mentioned in his description, its scales on its underbelly, specifically in its mid-section, will partially lift up from the body and stab into the ground and pull back in at an angle. This allows the snake to move at incredible speeds when combined with its normal locomotion that all snakes have. Other ways he moves is side winding, much like the desert snakes, and even swimming. However, Stryker is far from a adept swimming like Dunkleoder, but he can move through water undetected for some time. - Jaws: Like all snakes, Stryker's jaws can unlatch and open wide at thought-to-be-impossible widths. In essence, his jaws can become wide enough to feed on Heisei Godzilla with little trouble.
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Post by Monster Master on Jul 17, 2008 20:47:38 GMT -5
Name: Great Milenko Height: 100 meters Mass: 65,000 tons Description: The Great Milenko is evil incarnate. Never before has wickedry and down right evil come together to form a being as mercilessly vile as the Great Milenko. A creature of the rawest form of evil, the hate and darkness that scatters the universe came to Earth in a new form, a form far more terrifying than any other it had taken before. Earth’s deepest fear gave rise to this force’s latest form… the form of a clown. Milenko stands like a human, but something about him is just off, form wise. The arms are slightly elongated and his body is hunched over somewhat. The clown also doesn’t seem to feature a neck of any kid. A vile head simply sits upon its shoulders that hug it in place. Also, while his limbs are rather scrawny, Milenko features a prominent gut. Milenko’s upper body is covered in a sort of long sleeved shirt that ends before the pants start. This shows of the clown’s bulbous gut and the belly button that is tattooed by a green pentagram with the button in the center. Back to the shirt, it is colored white with black stripes running down the back. The neck of the clown is surrounded by folded pieces of “cloth” that are tipped with silver spikes. The hands only have four fingers that are extremely fat. The back of the left hand is tattooed with “Hee-Hee” while the right has “Ha-Ha.” As said, the being is dressed in a form of clothing that, when torn or ripped, is displayed to not be skin at all, but flesh. The pants are tattered and torn with patches of different styled material throughout. The main color of the pants is a black with purple-colored pentagrams and other evil-looking designs. The shoes of Milenko are overly large, much like normal clown shoes, and colored blood red. The skin of Milenko is extremely pale and also appears to be stitched together as if it came from different sources. The same goes for the “cloths”, they too are stitched to his body. His face is extremely vile, and only does justice if I actually show it. img244.imageshack.us/img244/2535/newmilenkofacecolorednn9.jpgAs shown, half of the face isn’t clown at all, but instead just a glimpse of the true evil and horror that compose it. Despite my best efforts, I couldn’t make it look like the black, overlapping scales I wanted. Attacks: - Hammer Time: The Great Milenko’s primary weapon of choice is a gigantic hammer, or mallet. The weapon is extremely large and heavy, meaning he can’t use it extremely fast, but when he gets a hit in, boy does it hurt. The hammer itself is colored white with red ribbon-patterns wrapping up from the bottom to the top. - Magic Wand: At the flick of his wrist, Milenko can call upon his trusty magic wand to lend a hand in battle. This wand, for the most part, is used to fire purple blasts of energy that appear to be much like M.O.G.U.E.R.A's eye beams, but colored purple. However, this wand can also be used to grasp control of his foe's body or surrounding objects, but like telekinesis, and throw them around. The wand can also catch on coming projectiles and fling them back at his opponents or create a form of shield against heavier attacks. If the wand is destroyed, Milenko can just summon fourth a new. - Hypnosis Medallion: Holding his foe down, Milenko can reach into his pant pocket and pull out a golden medallion and chain. He will then begin to hypnotize his adversary. He will then whisper a magic word and then pull back and release the subject from his hypnosis. After doing so, whenever Milenko says the desired word, their body will be gashed on a random area. - Burning Pee: At any time, Milenko can unleash a stream of fire, but not from his mouth, but from his crotch. He will reach down to his groin and act like he unzips his pants. While nothing gets exposed, the sounds of something unzipping will fill his foe’s head. Afterward, a burning stream of fire will be spewed fourth. Unlike normal streams of fire, this Burning Pee can twist and turn into the air, but like SpaceGodzilla’s corona beam, and be split apart to strike many adversaries in front or behind him. The flame, when touching something, acts much like napalm. - Hugo: Milenko’s wide mouth can open up extremely wide and puke out an adorable teddy bear. While this cute and cuddly toy may look friendly, it’s actually just as evil as Milenko is. Shortly after being spewed out, the toy will extend deadly dagger-like claws and its maw will be filled with blade-like teeth. The appetite for these little monsters is insatiable and they’ll eat everything but Milenko or what Milenko considers an ally. - Mouth: Milenko can cast out his tongue from his mouth. The tongue itself is covered in black and white-patterned pieces of cloths and ends in three “fingers”. The tongue, while it can’t wrap around or whip foes, it can grab them with its fingers and pull them nearer. This is where the true attack begins. While only the demon side of the face shows his teeth, his clown side is also equipped with dozens of teeth. The jaws of the clown can stretch apart to engulf entire limbs and heads, making this clown a nasty foe to make bite. - Halls of Illusions: An evil creature by design and nature, Milenko’s demon eye will flash with an eerie light and his foe’s head will be filled with the illusions of what could have been, instead of how their life turned out. As the foe looks around in joy, the objects and people inside will begin to turn on them and rip them apart, body and mind, savagely. Finisher in the Arena only. Powers: - Hammer Space: Like the countless cartoon characters, Milenko utilizes hammer space. What this means is that he can hide behind structures that seem much too small or thin for him to do (much like how Bugs Bunny can hide behind street poles). Not only can he do this, but he can form hammer space portals to jump into and out of. Hammer space is also how he lugs his huge hammer around.
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Post by Monster Master on Jul 18, 2008 20:18:14 GMT -5
Name: The Hessian
Height: 120 meters Mass: 150,000 tons
Description: The Hessian is an extremely large-scaled machine. Humanoid in basic design, the robot is the proudest weapon in America’s mighty arsenal. Starting from the top, the Hessian’s head is molded to the body and can’t move. It lacks a neck and an antenna pokes up from the right side. The actual head of the machine is like an oval-shaped dome. The head is made of steel at the bottom, but the top half appears to be black glass. A single, round, robotic lens can be seen in the dome. This lens can move all around the head.
As said, the Hessian lacks a neck, but its head fits on its shoulders. The shoulders themselves are very wide and tipped with plasma guns on ball joints that let them rotate in virtually any direction. The joints themselves are within the body, but several different crevices allow the gun to be stationed in the desired direction.
The arms are long and powerful. The left arm is for melee purposes and the hand itself isn’t built into the arm, but instead latched to a metallic band at the wrist. This allows the Hessian’s left hand to rotate in any direction and also be used like a weaker version of Big O’s Piston Punch. The right hand is much like the left’s, but lacks the rotating device and the piston punch. Instead the fingers on this hand can bend backward to reveal four Full Metal Missiles. Each hand has four thick fingers. The left arm has a large anchor welded to the forearm, positioned much like sailor’s tattoos often do in media.
The chest of the Hessian has three missile pods built in. The first is by the left shoulder, second under the head, and third by the right shoulder. Each pod is painted with a color to represent the missiles each hold. In order as listed above, it goes Red, White, and Blue. Beneath the missile pods are a pair of large door-like hatches that can open up and reveal dozens of missiles.
The legs of the Hessian are more like that of the Heisei MechaGodzilla’s in shape and design. The main difference is that they’re blockier and not round. The legs also aren’t molded to the body, but instead planted in via the same sort of ball joints, but much larger, as the Plasma Guns. This allows the Hessian to balance itself when it fires its most devastating attack: The Neutron Blast.
The large gun for this powerful weapon isn’t on his shoulder like before, but instead its back. The weapon’s length runs entirely from the rear to the upper part of the back and has to fully emerge from the back when in use. Its normally appears just to be a sort of armor design on the Hessian’s back. When in use, the Hessian’s body has to reposition itself much like a gorilla’s body. He needs to bend his legs and balance himself with his large hands. Piledrivers will extend from his hands and feet to anchor him to the ground.
Color wise, the Hessian is a dirty, battle-worn color. It’s obvious it was once camouflaged much like our soldiers, but its now faded in some areas and overly dark in others. Several parts are missing paint and others are darkened from burn marks. Claw gashes also adorn different parts of the body. An American flag, however, is painted in tiptop shape on both shoulders by the Plasma Cannons.
Attacks: - Plasma Cannons: The cannons on the Hessian’s shoulders are his primary weapons. Each one can fire blasts of blue plasma much M.O.G.U.E.R.A’s eye beams. The damage resulted is also about the same. - Patrioteer Missiles: The Patrioteer Missiles are what the three types of missiles are called that the Hessian can fire from his chest pods. They include: -- Red: The red missiles are fired from his first launcher and are designed to explode and shower the area hit with burning napalm. The smoke trail for the red missile is, also, colored red -- White: The white missiles are fired from the second pod and are loaded with a modified form of anthrax that has no effects on normal humans and animals. It is designed entirely to effect kaiju. The smoke tail for these weapons is white. -- Blue: The blue missiles are fired from his third launcher and are filled with liquid nitrogen. When detonating, the missile will spray the impact area with liquid nitrogen that will quickly freeze the area. The smoke tail to these is colored blue. The Patrioteers can be fired one type at a time or every type at once. The machine is loaded with dozens of rounds and each missile is equipped with the best homing technology on Earth. - Missiles: Basic missiles that are loaded in his stomach and exposed when the doors are open. Is loaded with hundreds, meaning running low isn’t a problem. They have basic homing and explosive capabilities. - Full Metal Missiles: The fingers on the Hessian’s right hand can fold back so that he can fire his Full Meta Missiles. These missiles are virtually the same ones used in Godzilla 2000. He can have up to four ready to fire at once, but his ammunition for these runs in the hundreds. - Piston Punch: The machine’s best melee attack is his piston punch. His left hand is mounted on a sort of spring that can be unlatched from a mechanism built deeper in the arm. When used, this attack can create craters on the flesh of kaiju and do extensive damage to whatever else. - Neutron Blast: The Hessian’s greatest attack is the subject to much criticism in the United States. The cannon fires a beam of raw, destructive energy that is enough to obliterate the city of New York City in just a few minutes. When firing, the Hessian needs to anchor his hands and feet to the ground. This is a finisher only in the Arena.
Powers: - Armor: The Hessian may not be built for speed, but he is built to take Hellish amounts of punishment. While it shows signs of age, it is still as strong today as it was when it was first made. Imagine this armor, comparison wise, like that of a tank’s when a human tries to fight a tank one on one.
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Post by Monster Master on Aug 28, 2008 21:39:35 GMT -5
Name: Yoomanga Height: 110 meters Mass: 77,000 tons Description: Attacks: - Tagaloa's Hammer: It is said that the God Tagaloa created Samoa and the skies, but what isn’t said is that he did this with a mystical weapon known as Tagaloa’s Hammer. As ages passed, Yoomanga, a demon from Hell, grew tired of the peace and decided to make some waves between the two sides. It is said he then challenged the God and ended up killing him with his own hammer, meaning Yoomanga is the second demon to actually kill a God. Yoomanga now holds Tagaloa’s Hammer as his own, and it just doesn’t make an awesome weapon, but a source of infinite power. This hammer has the strength to reshape the land entirely. He can create earthquakes, storms, floods, tsunamis, volcanoes, mud slides, tornados, etc. All of nature’s fury has been empowered to this hammer. When not in use, this hammer takes the shape of a cloud and floats harmlessly above the land, but when Yoomanga summons it, it transforms into a bolt of lighting and zaps itself down to him. - Devil's Tiki Mask: When needed, Yoomanga's face will burst into fire. When this fire clears, the demon's face will be masked by a Tiki Mask. This mask empowers Yoomanga with the ability to control all fire and lava, and also makes him immune to it. Unfortunately, however, this mask can only be worn for a few minutes because it drains Yoomanga of his own power. This is said because the devil feared Yoomanga could use it to overpower him. In the Arena, he can only have this mask on a total of 7 posts. - Black Hole: Yoomanga's stomach tattoo will begin to energize itself and then open up a miniature black hole in his gut. This then will suck up anything until he closes it. Finisher only. Powers: - Strength: Yoomanga is the most physcially strong demon around. It is said Yoomanga wasn't banished to Earth for his killing of Tagaloa, an action that violated a long standing peace between good and evil, but because the devil feared his strength so much that he didn't want to risk his position with him around. Yoomanga can lift over 300,000 tons with relative ease, making him one of the strongest kaiju ever.
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