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Post by Monster Master on Sept 27, 2007 20:49:59 GMT -5
Name: Rosmarus Maximus (Rosie, Killer Tusk) Height: 100 meters Mass: 68,000 tons Description: Rosmarus Maximus, or Rosie or Killer Tusk as he's known by most people within the Klenthurian ranks or humans, is a large, bipedal, walrus-based chimera. His head is much like a walrus' with two large tusks on the mouth, a black nose, and whiskers. His eyes are a red color and he lacks ears. The tusk is where one of his names, Killer Tusk, derive from. These are extremely strong and thick and extend from the top jaw all the way down to his chest. He stands upright on thick legs that end in three curved claws, not toes. He also has a backward facing claw at his ankle. These claws are built especially to stand on the thickest and the most slippery of ice. His arms are just as well built and are perfect for holding up large amounts of weight. Like his feet and toes, his hands have no fingers, just very large claws that are meant for ripping apart the thickest of ice. His tail is rather short and ends in a ball of black fur. Running up his body from his tail is fur. This fur, once it reaches his head, turns into a form of Mohawk. He also has black fur on his wrists, shoulders, knees, and ankles. The rest of his build is coated in a thicker gray-colored fur that is meant to keep him warm from the harsh climates. Hear him... make walrus noises![/URL] Attacks: - Tusks: Killer Tusks as they are called, Rosie's best weapons are these. The tusks he is equipped with can be lethal once used. - Claws: Like his tusks, Rosie's huge claws are perfect for battle. Slashing and gashing at enemies. - Strength: While not as great as the likes of other Klenthurian kaiju or Argus, Rosie does possess vast strength. This allows him to throw most kaiju around like rag dolls, or most commonly, carve into the ground and hoist up massive pieces of ice (or rock, whatever is around) and throw it. Powers: - Is very, very resistant to cold like normal walruses.
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Post by Monster Master on Sept 28, 2007 2:25:21 GMT -5
Name: Cell Height: 115 meters Mass: 75,000 tons Description: Cell is the epitome of genetic freak. A beast composed of dozens of different animals, a true Frankenstein in every way. Like the creature that inspired his creation, Thunder, Cell's main body shape is like that of a gorilla. Besides that, nothing about the creature is normal. Cell's head is like that of a Cougar, but the bottom jaw overbites the top by a bit, making its bites very nasty. Its left eye isn't unlike that of a Chameleon, allowing that eye to look in any direction, and is yellow. His right eye is actually composed of two eyes, each glowing green. The shape of the right eyes is like that of Battra's. Just above the nose, between the eyes, a large Rhino-like horn extends outward. On each side of the horn, above the eyes but below the ears, two antennas rests. These antennas are much like Megalon's. The left ear of Cell is like that of a bat's while the right is like a small elephant ear. His tongue is both long and forked, when not extended, it looks like a snake tongue, but this tongue can shoot from its mouth like a frog's. Below the bottom jaw, two large, beetle-like pincers can lift up to grab foes. When not in use, these pincers fold down 'blending in' with his chest and shoulders. The fur on his face and neck is mostly brown and grays, with some beetle-like armor around the bottom jaw and the right eye(s). On each shoulder, crab pincers rest. These pincers point forward and can barely be used in battle, but can serve some purpose if a kaiju gets near that area. The crab pincers are orange. His right arm is like that of a Gorilla's, very large and muscular and covered in black fur. The hand on the gorilla arm is a different story. It’s much more reptilian, covered in green and gray scales, and tipped with five, clawed fingers. His left arm isn't as muscular and is thinner. Its exoskeleton-ed with black armor and has three joints. The hand of this arm though, just doesn't seem right. He has three fingers, each covered in white fur and black claws. At the elbow, a shark-like fin rests, this, like the crab claws, serves virtually no purpose. Above the hand, two octopus tentacles drop down to each side. The tentacles are a blue and green in colors and tipped with bright red hooks. Between the left leg and arm, a long, spider-like leg extends. This leg is used as a spear in battle. The chest is both muscle, exoskeleton-ed, and scaled. The chest is 'outlined' in black exoskeleton that is also covered in fur. The chest itself, between the 'outlines' is like that of Alligator hide. The thigh of Cell is covered in white fur that has porcupine-like quills and insect-like spikes sticking out in random areas. His legs, surprisingly, look very similar, but this is only thanks to the black and white fur that coats each. The right leg is much like that of a human's, but with a large, black spike emerging from the knee, and ending in three, black claw-tipped toes. The left leg is pretty alike, but doesn't have the leg spike, and as a backward pointing toe at the ankle. Cell has three tails. The first one is like that of a rat tail covered in white fur. The second is like a mixture of a shark's and an alligator's. It looks like an alligator's, but ends in a scaled fin that is shaped like a shark's, the fin serves virtually no purpose. The last tail is actually alive, a gigantic, orange centipede that is stripped with black and white fur. It has two, beady eyes, large yellow pincers for a mouth, and dozens of tiny legs that end in yellow, scissor-like claws. Running down from the base of the head to the center of the back are porcupine-like quills attached to armadillo-like scutes. These end where the wings begin. Between each wing, a shark-fine rests. Like his other fins, this serves no purpose at all. Last but not least is Cell's wings. His first wing is bat-like and black in color. The second wing is like a bird's, but the feathers and the 'skin' of it are coated in a hard exoskeleton. Because of this wing, flight for Cell is impossible and they act as nothing but show. Hear him roar![/URL] Attacks: - Blood Shot: Like some species of horned lizard, Cell is capable of shooting up to six consecutive shots of blood from his eye. This works by actually popping the blood vessels in his Chameleon eye and then shooting it out via means of pressurization. The blood has no toxic or acidic value, but can be used as a quick get-away attack that surprises enemies. He has six blood vessels in this eye that can be used, meaning he can use attack up 36 times in normal Arena modes. Regeneration allows this attack infinite times. - Silk: Created by the centipede that also acts as his third tail, this silk can be sprayed from its mouth like that of the Showa Kumonga. - Poison Hairs: Thanks to the tarantula parts that was put into its creation, Cell is equipped with thousands of needle-thin hairs that he can launch from the fur on its body. These hairs are tipped with a stinging poison that can cause severe irritation. - Tentacles: One of Cell's most devastating features is his tentacles. Surprisingly for such a beast, he can use these with great skill, stabbing enemies with the hooks and then reeling them in like a fisherman does a fish. The tentacles can also wrap into enemies and remain there thanks to the suction cups. His tongue acts as a third tentacle but is no where near as effective as the hooked ones. - Strength: Cell's most used way of battle is simply being the juggernaut he is. The creature is damn near damage resistant, allowing him to pummel foes with his strength. His strength is capable of allowing him to lift up to two times his own body weight with ease. - Pincers: The pincer that rises on his neck/shoulders is extremely powerful, enough to hold the strongest of enemies still as he attacks. The pincers on his shoulders are plenty strong too, but not enough to actually cause massive damage on their lonesome. - Spear: The spider-like leg on his side makes a perfect stabbing weapon, allowing Cell access to one of his most deadliest of weapons. Powers: - His body allows him to be immune to all forms of toxins and poisons. Other Things- Has an enhanced form of regeneration, not unlike that of Heisei Godzilla's.
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Post by Monster Master on Sept 30, 2007 18:10:41 GMT -5
Name: Swamp Height: 95 meters Mass: 60,000 tons Description: fc02.deviantart.com/fs31/f/2008/226/b/f/Taste_the_Rainbow_by_DinoHunter2.jpgSwamp is the first attempt by the Earth to make their own Bio-Weapon like the Klenthurians often use. Unlike Cell, his half-brother, Swamp's 'piecing together' came about rather nice. Sporting a distinct frog-base, the monster has exceeded all expectations in creation. The frog kaiju has a primate-like stance. With two, frog-like legs holding his body up, his upper-body leans forward and is balanced by long, human-like arms. He's rather skinny like most poison frogs, but also has black claws tipping his four webbed fingers and toes. The beast's head is very Bull Frog-like in design, but smoother and the eyes are completely black. The rest of his body is also smooth to the touch with very little bumps and warts. His skin is very colorful. The base color is, of course, lime-green like that of a Tree Frog.. His hands and feet though are black. This black 'blends' in with the green in a fire-like pattern. His chest is a creamy white in color, while his back is stripped with reds, blues, and yellows. He also has a red 'mask' from eye to eye. His bottom jaw in a darker green in color than the rest of his body. His arms and legs are dark red stripes. In creation, his makers at the A.K.D.F dubbed him the Skittles Frog. Hear him roar![/URL] Hear him roar again![/URL] Attacks: - Poison Touch: While Swamp can't create any sort of poison on his own, he is equipped with a special gland that can. This is a very interesting, and accidental trait, that the creature had been given. When biting an enemy and swallowing some of its blood, that blood will be transferred to this gland in the chest. It will remain there and be 'analyzed' by the bacteria and other fluids inside Swamp's body. Once completely analyzed, Swamp's body will be able to create a sort of toxin that is designed specifically to destroy the cells. The only way this poison can be transferred though is after ingesting the blood, he must in take massive amounts of non-salt water. This water will go to this gland, mix with the bacteria and other fluids, form the poison, be released through the body, and then escape via the pores on his skin. This of course, makes it dangerous to touch him for once this chemical is touched by an enemy, especially the one the poison was based to kill, can be deadly. The chemical enters their pores and then begins attacking their system and destroying it. Since this chemical is also specifically designed to attack a certain foe, even the best of immunities can't fend off the toxins. - Poison Copy: Swamp's body, while susceptible to poisons and can be damaged by them, is also capable of copying the poisons thanks to the gland in his chest. Likewise, with the Poison Touch, in order to use this after being infected, he must intake massive amounts of water. Once copying the poison and creating ample amounts that can be used for himself, the released chemical will absorb the invading poison and that to will be forced out of the body. Once touched by the enemy, the opponent's own poisons and toxins will be used against them. Powers: - Like normal frogs, Swamp can leap through the air at very great distances. He has been seen jumping over 600 meters in length. - Is an adapt swimmer.
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Post by Monster Master on Oct 6, 2007 21:01:46 GMT -5
Name: Diarregex Height: 100 meters Mass: 99,000 tons Description: Under the streets of every city, the sewers lay. Diarregex is, literally, what happens when the sewers come alive. A beast of human-like design, the mountain of crap stands like a gorilla. It has rather short legs that stick into the ground with every step it takes, mashing into the form of the ground. He stands hunched over like a gorilla with large, thick arms that it uses to balance and drag on the ground. The hands have three, thick fingers. There's not much else to Diarregex, even his head is simple in shape. It's round, like a human's. His 'face' looks almost skull-like with hardened shit. The eye-sockets are empty, the nose lacks nostrils, and he has no eyes. It's simply an imitation of what a real face looks like. The mouth is the only thing that semi-looks normal. The shit that composes its body has hardened into human-designed teeth and lips. It also has a tongue made out of, you guessed it, shit. If you haven't figured it out, Diarregex is made out of 100% shit. Meaning its body is literally a nasty color in any area.. From greens, browns, and even dirty yellows. The methane that comes off of its body can be seen steaming out of its body in various areas too. Attacks: - Poop Throw: Diarregex may have the intelligence of a brain-dead llama, but he does know what he is. He knows he can reform by simply stepping into the sewers, so this allows him to actually scoop poop off of his body with his hands and throw it with large amounts of force. The balls of poop thrown are, in human terms, like being pegged with basketball-sized balls of.. poop thrown at 90 miles per hour. Powers: - Poop: Poop. If poop has it, so does Diarregex. Being poop means, unless your kaiju is weird and likes eating shit, biting him will simply be like biting into a big terd. The kaiju's teeth with stick in, get all dirty, oh, and then there's the smell that doesn't even need explained. Thankfully, for Diarregex, being made out of shit makes him immune to poisons and toxins.. and also makes him have no nerves. He feels nothing and knows one thing; he wants more shit to grow larger. - Methane: Like shit, Diarregex gives off high concentrations of methane at all times. What does this mean? It means starting a fire around him can be dangerous for BOTH Diarregex and his enemy if they're not fire-retardant. Weakness: Diarregex is very susceptible to heat and fire. While fire can be deadly thanks to his methane, the real problems generated by heat and fire is him drying out. This means, if this starts to happen, he'll try and reach water to soften his body for easier movement. While this is a much harder weakness to exploit, Diarregex will also face problems by being frozen.. Frozen shit isn't very bendable or movable for body parts. Other Things- Shit Absorb: By absorbing shit, either from the sewers or anywhere else, Diarregex is near God-like. Wounds that are formed will simply heal up with his body absorbing the crap, and he'll also start growing even larger.
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Post by Monster Master on Oct 19, 2007 0:21:16 GMT -5
Name: Stagthorn Height: 120 meters Mass: 89,000 tons Description: img517.imageshack.us/img517/7581/stagthornuo2.jpgThe exoskeleton is mostly black. The spikes are red. The shell on back unfolds into wasp-like wings. The huge mandibles are a dark gray, the claws are shiny black. Eyes glow purple. Hear her roar![/URL] Attacks: - Crusher Mandibles: Stagthorn's most deadly attack is her mandibles that surround her maw. The strength of these is enough to pierce most known form of armor and hide, but what makes these even deadlier is the third, upper mandibles. This is where the mandibles get the name 'crushers'. While the side ones clamp the sides, the top squeezes downward, the combing pinching forces all of the fluid, muscle, and whatever else composes the body into a center point. What happens next is like a big, bloody pimple being popped on the enemies body.. so it is VERY painful. - Lance Tail: Besides her Crusher Mandibles, Stagthorn's secondary, most powerful attack is her lance tail. Believe it or not, this scorpion-like tail that rises from her back and abdomen is not tipped in a stinger, but instead, a spear. This is also, like her mandibles, her strongest and hardest body part. Add to this, the speed in witch the tail can be lashed out with, is enough to part the thickest of armor. For example, the speed this goes would be the speeds needed to get a toothpick to penetrate a two-foot thick wall of concrete. - Serrated Hooks: If getting an enemy caught with the Crusher Mandibles or Impaler Horn to the point they can't move, Stagthorn can lower the hook-shaped objects on her shoulders down. These are structured on a bendable muscle that allows her to literally saw into an enemy's body, rather at a slow speed (like a human with a bone-saw), but enough to do some damage if done enough. - Impaler Horn: Another devastating attack the Queen of Insects holds, the Impaler Horn does what it says it does. Located on the head, at the base of the skull and points upward. The upward arch makes it the perfect weapon to be used if an enemy is standing above her head, and this can do some vital damage with the various points on it. - Toxic Claws: The black, dagger-like claws that Stagthorn uses as fingers are capable of secreting a green colored ooze from the center of them. When stabbing a foe, this toxin will enter the body and begin, literally, attacking everything. The toxin uses exposes itself as a form of disintegration of the flesh and nerves. - Flare Blast: The Lightning Bug-like ending of Stagthorn is capable of doing what you're thinking it does. It can flash. The flashes are not only bright enough to blind enemies for a short period of time, but it also emits electro-magnetic energy, so it can short most electronics in even big mechs. Powers: - Exoskeleton: Being an insect, it comes as no surprise that Stagthorn has a very strong exoskeleton covering her body. Second only to Argus' hide and Blaradon NT.50 Space Titanium, the exoskeleton this beauty holds is near impenetrable for a kaiju to break in just one shot. - Strength: Like her partner, Blaradon, Stagthorn's true power comes from her strength. Most insects are insanely strong for their size, and moving this up for Stagthorn's case makes her unbelievable. If it wasn't for balance, she'd be able to lift up Biollante with ease. - Flight: Her wasp-like wings give the Queen of Insects a flying ability, but she isn't what one would call a goddess of speed or maneuverability. She can only fly, at short bursts of speed, at Mach 2, and isn't something that could dog fight with Rodan.
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Post by Monster Master on Nov 17, 2007 15:48:01 GMT -5
Name: Dunkleoder Length: 155 meters Mass: 45,000 tons Description: Attacks: - Remoradas: Being a mutant, it comes as no surprise that the mutated Eel, prehistoric throw-back kaiju has had an adverse affect on creatures that often feed and help out other animals. Such is the case with Remora, a fish that usually latches onto a shark's fin to feed on missed meat and other things. The Remora that attached to the ever-growing Dunkleoder began to mutate into what they are now. The two Remoradas and the Dunkleoder began to grow in bond. Communicating with one another via internal electrical pulses, the huge fish can use these fish to his advantage. Sending them out as soldiers, the Remorada can attack with their razor-sharp fins and their round, circular mouth that is filled with hundreds of dagger-like teeth. - Coiling: Dunkleoder is an awesome coiler, one of the few fish-like kaiju that do this. Wrapping around prey and then squeezing, it can put an enormous 10,000,000 tons of pressure on an enemy. - Jaws: Dunkleoder's jaws are not only massive and perfect for ripping and crushing prey, but the sheer bite force of them is amazing. Holding an amazing 800,000 tons of pressure per square inch. Powers: - Adept Swimmer: Being virtually a massive eel, it comes as no surprise that Dunkleoder can swim at well over 80 knots. In the water, he can twist and turn to avoid enemy projectiles and even leap out of the water to grab surface prey and do various body slams and smashes. - Armor: Dunkleoder is, as said, a result of the alien energy creating both a form of a devolution and evolution in a colony of eels. This allows the Dunkleoder, the largest and strongest of the group, to have very strong armor. So strong it is that it allows him to dive to the very deepest depths of the Ocean without caving in, and even surviving very harsh attacks such as the Neutron Blast with only sub-heavy damage. - Electro-Reception: Native to sharks, the Dunkleoder also has a keen electro-reception ability. This is used to track down prey via the electric pulses that all organisms create. This further helps in to be the best aquatic predator there is.
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Post by Monster Master on Dec 23, 2007 1:26:14 GMT -5
Name: Big Cattie Height: 88 meters Mass: 58,000 tons Description: img341.imageshack.us/img341/8243/bigcattiecb6.jpgHear him roar![/URL] Hear him roar again![/URL] Attacks: - Poison Whiskers: The whiskers on Big Cattie's face are laced with a numbing concoction that will make the areas 'stung' go limp. These are in place to allow her to feed more easily. Powers: - Unlatching Jaws: Evolved so it could feed on larger prey, Big Cattie's jaws are designed to allow her to feed on larger prey. Her jaws will unlatch, not unlike a snake's, to swallow her food whole. - Big Cattie, despite being a fish, isn't the best swimmer, but can swim at speeds up to 36 miles per hour. Being homed in the Amazon, she doesn't need much speed, so instead evolved to go on land. Like the frankenfish of Asia, Big Cattie can go on land, but instead of lasting a mere few hours, she can remain on land for up to three days in time before needing to go back to the water.
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Post by Monster Master on Dec 24, 2007 23:16:50 GMT -5
Name: Plague Height: 88 meters Mass: 45,000 tons Description: Attacks: - Plague Bacteria: Rats have always been famous for their close history with the Bubonic Plague and it comes as now surprise that his A.K.D.F creators found a means to update this bacterial death into a form that would be deadly to kaiju. Naturally the process this plague works is much like the Bubonic Plague. and takes the course of a battle to fully show up. The effects are much like that of normal plague victims and include the basic welts, marks, etc. - Frequency Screech: Did you know rats can laugh? They can, but the sounds they make are to low for humans to hear. In his creation, Plague's own laughter as turned into a wicked defense that he can use to literally torture monsters that have proven to be non-friendly. Those, including humans that hear the screech, often begin to bleed from the ears. In his training the screeching was taught only to be used in desperate times and only if he was fighting in a rather non-populated area. Why? Simple, this can and will harm humans. It also can effect electronics much like Megaguirus' sonic waves do. Powers: - Body Compression: Like mice and rats of the normal variety, Plague's own form can snug into areas that would seem impossible for him to fit. Such examples would include structures like the Lincoln Tunnel in New York City or a subway system. - Prehensile Tail: Despite its looks, Plague's tail is actually pretty useful. While not much can be done with it, attack wise, that other tails can't be done with, but it does add, if the situation rises, a nice shrew-like tail. With this tail he can wrap around buildings to swing himself in mid-jump and use it to try and coil around enemy's to think an attack is coming. Naturally the tail offers no real threat, even when squeezing is applied, but its uses in moderate acrobats is there.
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Post by Monster Master on Jan 1, 2008 0:02:48 GMT -5
Name: Ankylotherium Height: 85 meters Length: 220 meters Mass: 99,000 tons Description: scatha-the-worm.deviantart.com/art/AT-Ankylotherium-94035605When one thinks of a natural tank, what usually comes to mind? Either the rhino or ankylosaurus, at least for me. When one thinks of a tank-kaiju.... Ankylotherium will definitely be it. Anky is a four-legged juggernaut, and at first glance, looks much like an Uintatherium, but covered in Ankylosaurus-like armor. The body still remains in the form of a Uintatherium, but covered in that form of armor-like ridges that coat its upper-parts and head. It still has all the Uintatherium horns on its head. The main, most visual difference in Ankylotherium, is its longer tail. This tail is covered in the same armor as its body and ends in, you guessed it, a club. Now for some not-so visual differences. It can be hard to tell at times, but Ankylotherium's maw is actually wider than a Uintatherium's and is filled with hippo-like tusks. Now it doesn't look like a hippo's maw, but the insides of the mouth do... along with some grinding teeth to chew its food... Yes, he is a herbivore. Attacks: - Gore!: Gore! Gore! Gore! This attack should be pretty self-explanatory. For those that don't get it, Ankylotherium charges forward with its head lowered. After this it has several options... It can run over the enemy, lift them onto its head and throw them, or do the classic bull-gore... That just pushing them across the ground with its horns. - Club: The club that tips his tail is lethal. The smashing blows this power house of a weapon can do can create dents in even the toughest of mechs and shatter most materials. Powers: - Armor: Ankylotherium is a tank. The armor that protects its body is strong enough to withstand several Spiral Grenade Missiles without breaking. Other Things- Not available in Arena matches or the FMs (unless stated otherwise), Ankylotherium is almost always seen with his herd. The herd is comprised of animals much like himself, but with most having smaller and a less number of horns. They also have shorter tails and are generally smaller in general.
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Post by Monster Master on Jan 6, 2008 23:37:21 GMT -5
Name: Zorn-To-Ka Height: 65 meters Mass: 45,000 tons Description: Zorn-To-Ka is an alien-made attempt in a last ditch effort to secure their species' race, and boy does this alien look out of this world. For being a kaiju, Zorn-To-Ka looks almost like a midget. His general body shape is much like a Kryte's, but the fur is much more smooth and straight. He has not one, but two mouths. The mouth, shown in the pic, isn't as wide and big, allowing for a second one below it. Its nostrils rest between the mouths. It doesn't have normal eyes like its movie brothers, but instead round, almost-bug like eyes. Two purple ones replace the ones above the top mouth, while on each side of the mouth, five eyes run down, making a total of twelve eyes. Its arms, also, aren't so stubby. While they aren't human-length in scale, they are a bit more noticeable. He has not two, but six arms. Three on each side. Its legs, however, remain short and stubby. Yes, it walks really funny... But that's because it rarely needs to. Zorn-To-Ka doesn't need to run or walk simply because it can roll like the Krytes from the movies. Attacks: - Acid: Zorn-To-Ka can spit cobra-like streams of green acid from both of his maws. The acid is like an enhanced version used in the Alien movies. It can burn straight through most material... except Zorn-To-Ka's flesh. - Sleeping Darts: Fired from His back, Zorn-To-Ka is equipped with a seemingly limitless amount of these. Just one can make enemies tired, but many can put even the toughest of foes asleep. In order to use these tranquilizer-tipped darts, Zorn-To-Ka must coil himself into a ball. Powers: - Ball: Like Its movie inspirations, Zorn-To-Ka can coil His many limbed, two mouthed body into a ball and roll for movement at a whooping 500 miles per hour. He can even bounce like the Krytes. - Intelligence: Zorn-To-Ka is intellegent... but in an alien way. He doesn't speak English, but even humans will be able to tell he's speaking in an alien tongue when he screams lines such as "Kontro-laka-sah!" (Just Die!) and "Aye Scryte" (Oh Shit).
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Post by Monster Master on Jan 19, 2008 20:36:51 GMT -5
Name: Jantwan Length: 100 meters (not counting neck-outstretched) Mass: 59,000 tons Description: Hear him roar![/URL] Attacks: - Swallow: Jantwan's jaws, like a snake, can unlatch to enormous sizes. This attribute can be describe somewhat Orga does... Literally opening its head to swallow foes and limbs. The entire mouth and throat is filled with countless teeth, and at the mid-section of the throat, the enemy will begin to hit Jantwan's stomach acids. The acids can cause severe damage really fast, they're strong enough to dissolve diamond within an hour. While Jantwan's lining can keep him safe from the acid, the outside of him isn't. His acid can be used against him if an enemy gets out and has some of the acid on their body. - Extending Neck: Jantwan's neck can literally lower itself into the shoulders of the monster, making it appear as if its headless and only has a circle maw between his shoulders. On the opposite end, Jantwan's neck can stretch out very fast and at great distances. Completely extended, the neck can reach 200 meters, but naturally, this is rarely done or even used. It's believed that Jantwan actually breaks his own, tentacle-like neck's bones in order to fold or coil all of it down inside his body. His neck alone can actually be used like a limb, pummeling foes and coiling around them in some cases. Powers: - The Super Sense: Jantwan, to the best of anyone's knowledge, does not see, hear, smell, taste, or touch. How he can survive remains a mystery, but he has a strong sense... Either a new one or something humanity just isn't catching with the ones listed above. Either way, this sense almost gives Jantwan a foresight... He can dodge quick attacking foes, 'see' sneak attacks coming, and even can follow foes underground perfectly. Once again, how this is done... Is unknown.
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Post by Monster Master on Jan 21, 2008 1:49:55 GMT -5
Name: Manticore Height: 45 meters Length: 120 meters Wingspan: 160 meters Mass: 55,000 tons Description: The Manticore was thought to be a legend, a tale to scare little children... That is until when reports about a new, awful monster began to surface in the Middle East. It couldn't be a scorpion, not even the dreaded Giant Scorpions made such a ruckus. The stories all said it was a beast, a beast from the darkness... The one and only Manticore. This beast was said to be as big as a mountain and able to feed on the other devils (mutants)... Almost devouring a hundred a day! What was it really? Well, the Manticore, like most recent kaiju, is another mutation brought about by the Klenthurian's devastating energy that was left behind when they lashed out at Earth. Manticore is, for the most part, a gigantic solifugid. Its body is generally the same as that, but the mandible-like claws on its mouth are smaller, more like this version's. Hidden behind his jaw-claws are a set of very nasty, very lethal fangs that look much like this. What gives this monster of an insect the mystical, demon-ideas is the mutationism in its body. First off all ten of its legs end in deadly claws that literally stab into the ground with every step... Or any creature that it attacks or dares to attack it. Secondly is the wasp-like wings on its mid-section that allow it to fly. And thirdly is the gigantic Earwig pincer that rests on its back. Attacks: - Pincer: Like a scorpion raises its tail, Manticore can raise its abdomen to lash out with its devastating pincer. This pincer is pretty deadly considering he's a smaller kaiju. It can deal heavy, heavy damage to some of the strongest kaiju. - Jaw Claws: While he has fangs to inject venom, Manticore isn't always game for just that. His Jaw Claws pack much, MUCH more ripping and crushing force than his fangs, and thus he usually goes for these first. The Jaw Claws can do massive damage very quick. - Spear Limbs: Manticore has ten limbs, and all of them are lethal for each limb ends in a sharp, thick spike-like spear. Even when walking, these spears stab into the ground. - Venom: By biting prey, Manticore injects a lethal concoction of venom. What does this venom do? Well, it does what most insect venom does that is used to kill prey... Liquefy the insides. Since he's hunting much stronger prey in this RPG, the poison will only do specific damage to the area bitten and liquefy the skin and muscles around the bite. Powers: - Speed: Solifugae are some of the fastest insects on Earth, and this trait hasn't been lost on their super-sized daddy. Manticore can reach speeds at a whooping five-hundred miles an hour in just a few seconds, and keep going this speed for hours on end. - Flight at Mach 1 - Burrowing Ability
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Post by Monster Master on Jan 25, 2008 0:29:26 GMT -5
Name: Gorgs Height: 93 meters Length: 120 meters Mass: 59,000 tons Description: Gorgs can be described as a desert mutation, a freak of nature that resembles the lizard's ancient cousin... The dinosaur. Standing like a Tyrannosaurus Rex, but with much longer and larger arms, Gorgs is the best desert survivor. While the beast looks like a dinosaur.... It is not. It's obvious he's a Bearded Dragon mutation. When the mouth is closed, its teeth can not be seen. Its head, also, is somewhat arrow-shaped like a Bearded Dragon's, really, the only difference is that the maw is filled with large, dagger-like teeth. He stands horizontally, like a dinosaur. His scales and colors are exactly like a Bearded Dragon's. As said, Gorgs is virtually a bipedal Bearded Dragon. He has the spines on his sides, like a dragon... His head is dragon shaped. The major, non-dragon things about him, is the way he stands. The feet are also more dinosaur-like with the toes thicker than that of a dragon's. The arms are more human-like, ending in five fingers. All the toes and fingers are tipped with a hook-like claw. The tail is virtually a dragon's also. Attacks: - Natural Napalm: Much like the dragons in Reign of Fire, Gorgs produces two different chemicals in the glands in his mouth. When mixing these and then exhaling, he can release a deadly stream of napalm-like fire. - Death Roll: When Gorgs latches onto a foe, he, even if it means flipping himself on the ground, will begin to spin much like modern day crocodiles and alligators. This can result in very, very serious damage. - Spines: Gorgs body, like Bearded Dragons, is laced with spines that can make it very hard to grip him due to the fact they have a nasty habit of stabbing into prey. This doesn't help when he decides to expand himself to seem larger... Powers: - Given the off-beat possibility that he could run into something that would actually dare attack him, Gorgs can expand and flatten his body like a Bearded Dragon. Yes, when doing this, he gets a sort of frill like the dragon does. - While in only quick bursts of speed, Gorgs can reach speeds up to 300 miles an hour. Normally, while chasing prey, he does about 150... A number still much faster than normal kaiju. - For his size, Gorgs is a rather graceful leaper. Imagine this like G'98... But better and more combat worthy.
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Post by Monster Master on Feb 4, 2008 23:00:49 GMT -5
Name: Nessie Height: 130 meters Length: 350 meters Mass: 110,000 tons Description: Attacks: - Compressed Air: Nessie spends most of her life underwater, and at the same time, out of sight. How she does this is like a natural scuba-diver system, her lungs are HUGE and powerful. When needed, instead of just using her in-took air as a form to breath, she can use it as a defensive or offensive attack by unleashing it all at once, or large partial amounts from her mouth as if it were a beam. Point blank wise, this assault has surprisingly devastating effects, enough to blow holes in monsters hide and rupture mecha armor. Distance wise, this only has a range of about 70 meters and the further away her foes are, the weaker this attack gets. - Electrical Shock: Like an electric eel, Nessie can surge electrical surges through its body, strongest at its head and back. This is usually only to defend itself, but that it does well. The shocks are enough to stun lower-scaled kaiju. - Barbed Whiskers: When Nessie bites another creature, it isn't rare for them to grasp her maw to try and remove her. Unfortunately for them, she is equipped with an anti-anti-bite plan: the barbed whiskers. More likely than not, when grasping her maw, they'll also grab these and end up getting in a world of hurt as the whisker's barbed edges dig into their flesh as if it were barbed wire. Powers: - Adept Swimmer: Nessie is strictly an all-aquatic fighter and can not come on land to fight, only to hunt and dig for smaller creatures to feed on. While she may not be a very fast swimmer, she can reach speeds of 60 knots.
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Post by Monster Master on Feb 5, 2008 15:36:31 GMT -5
Name: Thresher Height: 100 meters Length: 140 meters Mass: 63,000 tons Description: img296.imageshack.us/img296/6563/thresherux5.jpgAs told by those that were there that fateful day, Thresher, from what has been gathered, stands upright like a human. Two human-like arms are carried on his sides and a tail drags behind it. Eyewitnesses described the monster as a horrible hybrid man, shark, and swordfish. The legs and arms all end in five digits and then tipped with a black claw. The fingers and toes are also webbed like that of a frog's. The head is strangely shark-like, but with a long horn-like object emerging from the tip of the snout, not unlike that of a swordfish. Unlike many other monsters, Thresher is usually described as a sleek kaiju, not a heavily built one such as Scorpadon, this is believed to allow him to swim much, much faster than even Taninim. While it may not have the muscle power of others, it does have some good armor. The entire body is covered in blue and white scutes of armor. Most of the body is covered in the dark blue armor while the chest and underarms are white. At the center of his back rests a regular shark dorsal fine. The tail is the most lethal aspect of Thresher, at least according to those that seen its trekking across Washington D.C. Not so much that it is long, but is tipped in a lethal thresher shark-like fin. The tip is said to be serrated so that it cause severe damage to those it whips at. Attacks: - Ion Beam: Just like Taninim, Scorpadon, and Opteryx's. As strong as Heisei Godzilla's beam. - Ion Bite/Horn: Can channel his Ion Energies to his teeth and blade to charge them with energy that can cause severe burns and do massive amounts of damage to mechanical circuitry. - Blade Tail: Tail ends in a lethal thresher shark tail that is extremely sharp to the touch. A quick lash out can cause severe cuts and gashes. Powers: - Armor can survive being hit with a Spiral Grenade Missile-strength attack. - Is capable of switching back and fourth from a lung system to a gill-based system. - Can leap up to 120 meters into the air at a distance of about 500 meters. - Can swim up to 150 knots.
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