Soundwave
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Post by Soundwave on Jan 12, 2008 22:37:25 GMT -5
Name: Goliath Height: 50 meters Length: 110 meters Weight: 80,000 tons Attacks: Acid- The end parts of the tail can open to allow acid to spray from the tip. Goliath enjoys using the acid to tenderize and weaken his opponent, which makes his physical attacks all the more devastating. Note: Goliath's acid has no effect on him. Spikes- There are sharp spikes at various parts of the body that make for both good offensive and defensive weapons. Claws- Goliath possesses razor sharp hooked claws that can dig/slash through many substances and materials. Pincers- Goliath's pincers are sharp and on the inside edges of the pincers are sharp and spiky. Goliath's specialty is melee/tooth-and-claw fighting; he excels in this field, so he obviously possesses an immense degree of strength and such. Goliath likes to clamp his pincers around a foe and apply pressure while shaking them around in the air to tenderize them, and repeatedly slam them into something to further tenderize them and damage them. The pincers are able to cut through/into a number of armors and flesh. Horns- Protruding from the forehead is a horn with two sharp tips that are side by side (not one over the other), and above the head protruding from the back shell is a large curved horn. Able to tear through a number of armors and flesh. Abilities: Goliath can fly at a max speed of about Mach 2.5. You could say Goliath is triphibious; he can move with equal ease on land, air, or sea. He can also burrow. Goliath possesses freakish durability and strength, and is an absolute brute in close combat. He is built like a tank and as such it takes a LOT to even dent Goliath's armor (beetles are notorious for their freakishly strong exoskeletons and whatnot so i'd say this isn't a stretch). Goliath possesses/displays a good amount of intelligence. History: A beetle mutation that features characteristics from the stag beetle, hercules beetle, the water beetle, the flower beetle, the bombardier beetle, and the ox beetle. Appearance:
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Soundwave
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Post by Soundwave on Jan 25, 2008 22:07:15 GMT -5
Name: Furcer Height: 55 meters Length: 180 meters Weight: 66,000 tons Among his abilities, Furcer can camouflage with his environment to blend in and appear unnoticeable to an enemy, as well as change his color, and what attacks he can perform depends on his color, or his "mode" if you will. Also, Furcer retains a very powerful tongue that packs quite a punch and is also capable of keeping a hold on kaiju and reeling them in thanks to the stickyness and sharp little fangs regardless of which mode he's in. Furcer is a bipedal chameleon and his default form is his green form. Green form attacks: (Furcer's green form employs bacterial-based attacks meant to deteriorate a foe's health and stuff like that.)Poisonous Quills- The tip of the tail is club like, and when in his green form, Furcer can extend/retract sharp quills (kinda like when Wolverine extends his blades). Furcer can club an enemy and the quills will detach and hang from the punctured flesh of a victim. The quills will infect the flesh with a powerful toxin that will create a burning sensation and irritate the flesh and will cause the flesh around the quill to deteriorate. Bacterial Discharge- Furcer can belch/exhale a stream of nauseous gas comprised of bacteria. This gas will cause burning irritation to a kaiju's eyes, as well as irritate/infect any open cuts/wounds, and make them feel sick to their stomach. It also makes flesh (regular or armored) slightly tenderized (not a whole lot at first, but repeated exposure will cause it to become more tender after each time). Bacterial Saliva- Furcer's saliva is filled with a bactera that will infect the bite wound which will make it sore and tender as a result. Bacterial Vomit- Furcer can perform an attack that, at first, will make him appear to be choking. After 2 or 3 seconds, Furcer will "throw up" a stream of clearish olive greenish liquid. Once the liquid makes contact with an enemy, it waits one or two seconds before the different bacterias residing in the liquid take effect. Once that happens, the target will experience a painful burning sensation; this is the bacteria's eating away at the skin like acid. It infects skin it comes in contact with, whether it's an open wound or not, it will still become infected to some degree. Decaying Shockwave- Furcer can discharge a green sphere/shockwave from his body. This sphere doesnt envelope a whole city; it just expands a little ways outwards from Fucer. When this sphere comes in contact with an enemy, it immediately begins poisoning the enemy's blood and infecting them. It's very harmful (but not crippling) to their health. The enemy will be able to feel the burning in their blood, and will feel somewhat tired/sluggish/lazy. Orangish/Reddish form attacks: (Furcer's orange/red form employs fire/heat-based attacks.)Flamethrower- Furcer can release a very hot stream of fire from his mouth. Fire Beam- In addition to a stream of fire, Furcer can discharge a beam of focused heat that delivers bad burns to flesh and warps metal. Fireballs- Furcer can also belch out destructive fireballs from his mouth. These fireballs pack some decent concussive force to them. Heat Generation- Furcer can charge his body with heat for a duration of time for when an enemy tries to perform a close-combat attack (punch, kick, grabbing onto Furcer) or if Furcer decides to add some pain to an attack like a claw swipe or a ram. Heat Shockwave- Furcer can discharge a shockwave/dome of heat. Lava Stream- Furcer can spew a stream of lava at enemies. Frostish white form attacks: (Furcer's frostish white form employs cold-based attacks.)Blizzard Beam- Furcer can release a translucent whitish blue beam. Upon impact, it will painfully chill whatever it hits and the more it focuses on what it's hitting, the more it freezes (for example, if it hits an arm and focuses for quite a few seconds, ice will start form, but if it focuses for a short period of time, not even snow will form, the area will just become a shade of blue). In a match, the beam doesn't freeze and have the same effects as Barugon's freeze mist, a kaiju can stilll move after falling victim to the beam and whatnot, it just makes the kaiju feel pain from being cold. Cold Generation- Basically his fire mode's heat generation attack, except the opposite; Furcer channels sub-zero temperatures throughout his body so whatever comes in physical contact with him will be exposed to the painfully cool temperature. Hail Storm- Furcer can bombard a target with a stream of sharp cold hail shards. Cold Shockwave- In this form, Furcer can produce a shockwave/dome of energy as white as snow. When this energy surges through an enemy, it will chill every bone in their body and limit their ability to move for a few seconds until the chilling effects wear off. Yellow/Goldish form attacks: (Furcer's goldish/yellow form employs electrical-based attacks.)Electrical Beam- Furcer can release a beam of electricity from his maw; it resembles a big, thick bolt of lightning. Electrical Charge- Like in his fire and arctic modes, the electrical mode can channel electricity throughout the body. Electricity Absorption- In his electrical mode, Furcer can absorb/feed off of electricity. So, if an opponent uses an electrical attack on Furcer, Furcer will just feed off of it and use the energy to add to his own strength. Shockwave- Furcer can discharge a small dome-like shockwave of electricity from his body. Tan form attacks:Strength/Defense Enhance- The tan form relates to the earth and stone. When in this form, Furcer's hide becomes strengthened and harder and rigid (like a rock), and his strength increases immensely, making his melee more deadly, as well as his skin hardening up, increasing his defense immensely against attacks. When in this form, Furcer can withstand even some of the mightiest attacks. Meteor Shower- This attack is only performable when Furcer is in the combo form of tan and red. This attack involves Furcer unleashing large molten rocks as projectiles at targets from his mouth. Blue form attacks: (Furcer's blue form employs water-based attacks.)Hydro Stream- Furcer can release a stream of highly pressurized water which packs quite a painful punch on impact. It can leave dents in even the toughest of armors. Steam Vapor- Furcer can release a stream of scorching hot steam from his maw that can have deadly results. Swimming- This form of the chameleon is good for swimming and underwater dueling/operating underwater. History: Furcer is a species of protective deity chameleons; protectors of the land. These chameleon guardians have been granted mystical properties and they protect nature and the planet from the destructive forces of evil. Note: Furcer's forms each have a sort of resistance to the elements that they employ; for example, if Furcer is in his fire mode and attacked by a fire/heat attack, it won't be very effective. Same goes with the other forms; cold attacks won't be as effective when he's in his white form, electricity not as effective when in electrical mode, etc. Also, he can become a mixture of colors to have a variety of attacks at his disposal at one time. For example, if he becomes red and yellow, he can perform his fire attacks and electrical attacks without having to change back and forth.
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Soundwave
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Post by Soundwave on Jan 25, 2008 22:40:15 GMT -5
Name: Oophaga Height: 110 meters (to the tip of the dorsal spine) Weight: 60,000 tons Attacks: Hand-to-Hand Combat- Employs his claws and elbow spikes in hand-to-hand combat. These are sharp enough to tear through a multitude of materials. In addition, Oophaga possesses a degree of strength, and his tail is a deadly tool for whipping opponents and such. Tainted Sweat/Saliva- Glands all over his body constantly release sweat thats full of toxins and impurities. When this sweat comes in contact with another surface, it will burn the surface and deteriorate them. This makes grappling with Oophaga unappetizing when in a fight with him. In addition, Oophaga's bacteria-littered saliva has corrosive properties (it serves to tenderize whatever Oophaga is biting/chewing). His presence brings death; in the water, his polluted "sweat" taints the surrounding water, and on land he has equally deadly effects to humans and such. Dorsal Fin- Oophaga's dorsal fin-type thing is razor sharp and can be used for cutting purposes. Poison Glands- The glands on Oophaga's shoulders can release a noxious, corrosive gas, or a thick and sticky corrosive sludge that is jet black and disgusting. Repulsive Blood- Oophaga's blood, while not corrosive or anything fancy like that, has a foul taste, which acts as a defense against enemies biting him. If they are too foolish to ignore the burning sweat, then the sickening taste of the blood will definitely make them think twice. When Oophaga's blood enters their system, they will fall terribly ill and become poisoned. Abilities: Can swim and fight underwater. Since his skin handles the acidic sweat and the acidic sludge from his shoulder glands and a good percent of him is poison, needless to say he has a resistance/immunity to corrosive/acidic/acid things and from poison. Poison/chemicals/toxins actually strengthens him; he feeds off them like Hedorah. Oophaga barely feels anything thanks to his rotted insides and nerves. Rarely (if ever) does he feel pain. History: Oophaga is the product of nuclear testing in a swamp. Oophaga prefers to dwell in swamps and terrorize nearby villages, but it is not uncommon for Oophaga to visit cities and such to feed and wreak havoc. The swamp Oophaga was spawned in was polluted and such, so pollution has become a part of Oophaga's makeup. Appearance:
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Soundwave
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Post by Soundwave on Feb 11, 2008 15:13:42 GMT -5
Name: Drex Height: 120 meters Weight: 68,000 tons Attacks: Alien Energy- The vent on the right hand generates a weird, alien energy of unknown properties; it is a searing lime green in color. The energy can be used in a couple ways: - Exploding Beam: When the beam is fired, once it hits the target it will swirl into an orb and rest on the point of impact for a second before exploding, sending the target back a good distance and singing the point of impact slightly.
- Searing Beam: The beam can simply be dragged across a surface, burning it (the burning effects of this beam are greater than the slight effect from after the Exploding Beam).
- Reaper Beam: The Reaper Beam is simply a beam of this energy except when it hits, it surges electricity-like waves of the energy through the body. For organic opponents, this beam saps a portion of their strength and energy and leaves them feeling very sore and tired and sluggish, plus disoriented. The effects are only temporary though.
- Concussive Orbs: Can release orbs of this energy which, when they hit a target, will knock them back because they pack quite the punch.
- Hand of Doom: Drex can channel the alien energy through his right hand to make it glow lime green. With his hand energized, he can punch a target with more damaging results (increased strength), or channel energy through his touch into an opponent to have similar effects as the Reaper Beam.
- The Reaping Tornado: Drex will charge up a larger than normal energy sphere that is a swirling mixture of lime green and forest green, then release it at an opponent. When it hits, the target will suddenly become engulfed in a swirling tornado-like wave of energy. The tornado will furiously spin, tugging at the target's limbs and whatnot, causing pain to every part of the kaiju's body. Also, it will make the kaiju feel like its insides are on fire (although they aren't, its just an effect). Once the tornado has just about run its course, the kaiju by this time feels like its limbs are going to be ripped off. This is when the tornado will disappear in a flash of light, but when it disappears it for some reason exerts a downward force (so when the tornado disappears it propels the kaiju down hard, resulting in slamming into the ground). It leaves a greater sore, tired, and sluggish effect than the Reaper Beam does. Restricted to two uses per match.
Gun Morphing- His left hand can morph into a shotgun-like barrel. From this weapon, he can fire powerful shells at a rapid pace (like the AA12 Automatic Shotgun except maybe a sec or two slower between each shot) which can blow off chunks of material with ease (flesh, metal, etc.). It can also morph into a gatling gun barrel. Nanobots- Drex can deposit nanobots into a mechanical enemy via contact. The nanobots will screw with the machine's systems and inner workings, causing a heap of damage to the machine (but not crippling). If used on an organic creature, the nanobots will painfully eat away at the skin via their little claws and whatnot; they can of course chew through armor/metal too. Nanobot Spheres- An alternate method of distributing his nanobots is Drex launching spheres of them at an enemy. When he does this, the chest will start to bubble like a liquid before launching the projectile. EMP Missiles- Mounted to his thighs and the sides of his hips are rectangular missile pods. From them, Drex can release 6 missiles per pod at a time. When they strike a target, they release jolts of electricity that really screws with a robot's circuits. Explosive Missiles- Drex's normal looking stomach can suddenly morph and create a square "door". This hatch flips open to reveal a hangar full of missiles (about 24 in total). These of course can be used on a target. Shurikens- From flat vents in his shoulders, Drex can launch shuriken-like objects. These throwing stars are about the size of Drex's hands. Nano Tentacles- The holes in the backpack can extend silver tentacle-like appendages. The tips of the tentacles are normally just rounded off and blunt, but Drex can morph the tips into various objects; claws, scythes, hooks, daggers, etc. Abilities: His lime green energy has some weird property to it that when it is used against another monster's beam or energy weapon, it will cancel it out. When Drex charges himself with energy, he has the ability to hover and fly. This "flying mode" can be characterized by a lime green outline of energy to Drex's form. He can reach flights up to Mach 4. Drex is completely resistant to electricity. History: Drex is the creation of a race of advanced aliens that heavily employ/rely on nanotechnology. He himself is a being of nanotechnology. Appearance: Drex is composed of nanobots. Drex's shape is that of a person with a muscular build (but not an excessive build). His entire body is sleek and smooth and a silverish greyish in appearance. On his back is a backpack-like object that doesn't stick out a lot. On the left and right sides of the backpack are 3 medium sized holes, and on the top of the backpack are two holes- one on the left and one on the right. For a head, picture this: www.figurerealm.com/Customs/4000/3633-1.jpg except the head is a silverish grey like the body and there is no horn. Also, his right hand has a vent-like circle in the center. His left hand from the elbow down is more grey.
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Soundwave
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Post by Soundwave on Feb 27, 2008 22:15:55 GMT -5
Name: Pierro Height: 115 meters Weight: roughly 55,000 tons Attacks: Darkness Chains- Pierro can send out black chains (with purple mist at various points on the chain) from anywhere on his body. When these chains extent out of his body, no holes or anything are made; they just look like they are passing through. These chains can channel shocks of black energies into the target when they are restricting. This energy has had the reported effects of making a kaiju feel cold and his body/joints becoming sore. They wear off, but depending on the severity of the shock, some effects take longer to wear off than others. When the chains whip a target, a small, quick surge of dark electrical energy results. (other attacks depend on his enemy, see "Mimic" below in the abilities section for why) Abilities: Pierro will assimilate qualities and physical traits of his opponent and assume those traits by merely being in the presence of his enemy. It does not require physical contact or anything (like Orga), and this change takes place before the match starts and Pierro retains the mimicked traits for the duration of the match. It's like Mokujin from the Tekken game series, except where Mokujin uses a random fighting style of any fighter, Pierro just uses the abilities and traits of the opponent in front of him. Pierro also replicates any immunities/resistances that his enemy may have, such as an immunity to fire or heat based attacks. When Pierro takes on physical traits, he doesn't become a mirror copy/perfect replica. For instance, if he was replicating a red cannon for his left arm, his left arm would morph and shape into the cannon, but it might look less sophisticated/a blatant organic copy. As the cannon went down from the tip to the rest of the regular arm, the end of the cannon would start to fade from red to Pierro's normal color. Pierro feels no pain and is immune to any poison, toxins, or hallucinogens. History: Pierro is a dark figure from some evil dimension or something. He has no thoughts, feelings, emotions, and he does not feel pain. He is merely just a puppet, and he's controlled by some magical wizard-like figure from the dark dimension. Pierro's entrance consists of floating down from a big swirling portal of black and morbid purple and being suspended by chains (ironically looking like a puppet, the chains being the wire). Appearance: Basically this except the body is a dull gray color, and he has fingers.
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Soundwave
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Post by Soundwave on Mar 5, 2008 18:32:58 GMT -5
Name: Geno Breaker Psychosis (also referred to as GBP or just Psychosis for short) Height: 100 meters Weight: 75,000 metric tons Attacks: Twin Axe Blades- Mounted on the pair of articulate shields that rest on the back are axe blades. When the shields extend out, the blades can flip out at a fast speed. The shields and blades are made from a durable, energy-resistant material, which means they are perfect for blocking beams or energy projectiles. The blades themselves can slice through a number of materials. Thanks to the articulation of the shield apparatuses, the GBP can block and slice at different angles as if the blades were arms themselves. Dual Twin Flechette Cannons- The Dual Twin Flachette Cannons rest at the sides of the legs. Below is a description of how they work: - The barrels fire shells at a high velocity in a shotgun-like manner, but after about 360 meters (the equivalent to 3 Space Godzillas) they start to lose their punch. This weapon is more deadly the closer it's fired at its target.
- The sides of the cannons extend a hatch to reveal the Anti-Kaiju flechette rounds. When these rounds detonate after being fired, they release a hailstorm of metal shards that chew and hack at an organic kaiju's flesh or a robotic enemy's armor. They won't completely shred a target to the point of being unable to continue fighting, but they are quite painful to organic kaiju, and they do do a good job at weakening/tenderizing the armor of an opposing mech to some degree, making GBP's other attacks more damaging later on to the mech.
Hardened Alloy Horns- Lining the top of the Psychosis' head like a crest is a series of sharp horns, made of the same energy-resistant material as the blades and shields. The GBP can use these as an alternative to the blades on an enemy that gets too close; they are easily able to tear into the hide of an enemy and warn them to back off. Hardened Alloy Beak- The GBP's mouth isn't like a T-Rex's and infested with fangs like a lot of other animal/dinosaur-like mechs are. Instead, it is more like a beak, and sharp too. It's perfect for punching holes in armor or puncturing flesh, and exerts a good amount of biting pressure to make any target regret being the receiver of a bite. The mouth is as durable as the axe blades. Hardened Alloy Talons- The GBP's feet are as sharp as the horns and perfect for stabbing or raking across a surface. Tail- The GBP is blessed with a flexible tail that can whip around with great speed and power. The tail tends to send anything on the receiving end flying back (anywhere between 50 meters to even 150 meters, depending on the size and weight of the monster on the receiving end). Immolator Charge Particle Cannon- The ICPC is a truly devastating weapon. Vents in the tail gather charged particles. The GBP is stable enough to fire without footlocks, but cannot move while it's being used; it has to wait till the weapon ceases until the GBP can move again. The ICPC can fire be fired on land, in the air, upside, you get the idea. The ICPC works in two ways: - Leading Beam: The ICPG begins by firing a thin, straight beam of particles. The "leading beam" (as the first phase has been codenamed) takes virtually no charge-up time, thus it can fire fast. Once the beam connects with its target, charged particles are channeled through the leading beam and start to cover the target, encasing it in a glowing aura. On average it takes about 10-15 sec to cover a target.
- Baptism of Fire: Once the target is completely covered with the charged particles, the target is subject to extreme heat. This second phase, codenamed the "baptism of fire", will melt the armor/create severe burns to the unfortunate receiver of this deadly weapon.
(note: in a match the ICPC won't kill an opponent or render it unable to fight. Due to it's power, it's restricted to once per match)Grappling Hook Arms- The GBP can extend his hook-like claws via cables and reel in a target. When the claws have gripped a target, the GBP has the option of pumping electricity into it via channeling through the cables. Abilities: Can fly at speeds of up to Mach 3. Made out of very durable armor that can stand up to a multitude of attacks. Electricity can be very harmful against some mechs, but the GBP is a little more resistant to it. While it isn't 100% immune to it or anything like that, the GBP was designed so that electricity can't do fatal damage/short it out like it can do to some mechs. History: The Geno Breaker Psychosis Zoid was designed to be the perfect anti-kaiju mech. It runs on an AI system and thinks on its own, eliminating the need for a human pilot. The GBP is absolutely ruthless in battle, employing sadistic and cunning tactics. Appearance:
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Soundwave
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Post by Soundwave on Mar 21, 2008 23:36:37 GMT -5
Name: Euryale Length: 300 meters Weight: 55,000 tons Attacks: Venomous Spines- The spines inject a venomous liquid that causes sharp pains and swelling. Venomous Fangs- The fangs excrete a venom that causes burning pain, swelling, muscle spasms, and temporary paralysis. Sonic Scream- Euryale's screams are very high-pitched. They shatter nearby glass and on a few occasions have even been able to cause buildings to collapse. The Sonic Scream will break a monster's concentration and paralyze them in place for several seconds. The scream leaves the target with a splitting migraine afterwards. Tail- The tail is a painful whip-like weapon. The claws protruding from the tip grip objects like a hand. Abilities: Flight at a maximum speed of Mach 4. Dragonskin- Euryale has a tough hide and it's hard to cut. History: Sister to the dragon known as Gorgon. Appearance: img243.imageshack.us/img243/8199/euryale2ap9.jpg
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Soundwave
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Post by Soundwave on Mar 22, 2008 14:24:51 GMT -5
Name: Daemonuse (pronounced Day-mon-oos) Height: 135 meters Length: 280 meters Weight: 60,000 metric tons Attacks: Immolation- Daemonuse has the ability to set himself on fire (the fire is dark orange and black in color). He likes to smother an enemy into the ground or constrict them with his snake-like body while on fire. The fire releases a foul smoke that leaves monsters light-headed and nauseous. Daemonuse is unaffected by the fire. Shadow Scythes- Whenever Daemonuse's scythe-like bone claws make contact with flesh, they leave behind a painful cold feeling. Shadow Whip- Whenever Daemonuse uses his whip-like tail, the impact causes a discharge of black electrical-like energy. Razor Sharp Fangs- The fangs belonging to the skeletal, skull-like head are sharp. Combined with the powerful strength of the jaws, they can bite through most materials, and leave behind a sharp stinging sensation. Darkness Bolt- This attack starts off with the two horns sprouting from the head cackling with black and morbid purple "electricity". Next, a big bolt of black (with some areas morbid purple) "electricity" will propel from the maw and strike an opponent. Daemonuse tends to focus the bolt on an enemy for a few seconds before stopping. The Darkness Bolt leaves the target feeling like their insides are on fire. Concussive Orbs- Daemonuse can generate and release orbs of morbid purple energy with some areas of black (the opposite of the Darkness Bolt, which the majority is black with some small areas of purple). When hit with these orbs, it feels like you were punched hard wherever they hit. Abilities: Can perform leaps up to 1,200 meters away (the length of 10 Space Godzillas). Does not feel pain and is immune to any poisons or toxins. Very tolerant to fire and heat-based attacks. History: Daemonuse is a dark entity, a demon straight from hell. Everything about him is evil and he loves to leech the energy and soul from his dead opponents. Appearance:
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Soundwave
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Post by Soundwave on May 4, 2008 21:04:00 GMT -5
Name: Sharpteuth Length of the head: about 100 meters Length of temtacles: about 200 meters Weight: about 90,000 tons Attacks: Ice Breath- Sharpteuth can spew a substance similar to liquid nitrogen. This substance creates a rapid frostbite effect to living tissue. Laser Horns- The hooked claws and the wrist blades belonging to the two large tentacles can charge with energy; the wrist blades can extend too. Harpoons- The wrist laser blades can shoot out at enemies like harpoons. Once a blade fires off, another sprouts to take its place. Extendable/Retractable Needles- The black spikes on the two big arms are needles that can extend or retract. Beak- The beak is razor sharp and strong, able to crush through rocks, armor, etc. Ink- The pink tube and the other thing next to it on the side of Sharpteuth's head spew out a foul tasting ink that also burns the eyes and open wounds if it comes in contact with them. Kunai-tipped Tentacles There are four armored tentacles that are tipped with kunai-like daggers. The suction cups of these tentacles house little serrated teeth. Sticky Balls (lol)- There are sticky balls along the four small pink tentacles that Sharpteuth uses to grip the ground to prevent being thrown by an enemy, or used to wrap the enemy in a sticky grip. Abilities: Sharpteuth's head and kunai-tipped tentacles are armored by strong material. Is prone to sunburns when in direct contact with the sun. Can retract tentacles into the head armor. History: An intelligent and ancient Atlantian race took one of their Krakens and altered it to make it stronger and more capable of defending and attacking. Eventually the race died out, but their creation didn't. Today this creature frequents decayed ruins of underwater cities, environments that the creature is familiar with. He feeds off nearby fish, whales, and other water-dwelling kaiju. Appearance:
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Soundwave
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Post by Soundwave on May 19, 2008 16:52:35 GMT -5
Name: Theraxis Height: (from feet to tips of the back tubes) about 90 or so meters Length: about 200 or so meters Weight: about 70,000 tons Attacks: Corrosive Saliva- Theraxis' saliva has corrosive properties. The saliva helps when tunneling; Theraxis uses it to tenderize the material she's burrowing through. Melee- Theraxis is armed with a number of spikes and claws that she can use with deadly results in hand-to-hand combat. Spike Projectiles- The spikes lining the inside of the claws and alongside the tail can be projected at fast speeds at targets. Deadly Bite- Theraxis' fang-littered jaws are able to bite into even the toughest of materials (thanks to her jaws' impressive crushing power, coupled with her corrosive saliva). Tail Cannon- By separating the tips of her tail, Theraxis can fire an organic cannon housed in the tip of the appendage. The beam that is fired is a hot and highly concussive beam. Venom- The stinger at the end of Theraxis' tail can inject a painful venom. For the first few seconds, the monster feels pain in the stung area, but the pain wears off and leaves behind soreness. Alien Spores- Theraxis can launch spores from the back tubes. At first, orb-like clumps of green rocket out, then explode into smaller spores above a selected target. The spores detonate when they come in contact with organic subjects. The explosions are small but they deteriorate flesh and cause a burning sensation in the lungs. Organic Missiles- The mouth-like openings near the shoulders are where the missiles are launched. Two missiles can be fired at a time (one per mouth). Theraxis somehow makes them inside of herself. They are made out of organic materials. Abilities: Theraxis is able to burrow and tunnel through a number of materials. Theraxis' body is covered in a durable and protective armor-like exoskeleton. Theraxis has the ability to spawn little minions. These scorpion-like spawn are (from their legs to the tip of the raised tail) about 8 feet (or 2.67 meters) tall and about 3 meters long. They are released from the back tubes. History: Theraxis is the name given to a species of extraterrestrial creatures that dominated their home planet and wiped out the planet's civilizations and life. Although it is unknown how many are here, there have been multiple sightings of these aliens on Earth. Appearance:
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