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Post by Necrofire on Nov 9, 2008 9:45:10 GMT -5
Race
Name: Yaye-Yup
Basic Height: 4”1 Basic Mass: 80-90 lbs Basic Description: The Yaye-Yup are a fairly simian based species, thought they only have a small, half-inch ‘layer’ of fur covering most of there body. They have hunched spines, and thus there necks aim in a 45 degree angle. There faces are small and twisted, with no nose to speak of and small beady eyes. There ears are small and do not jut out, like humans’ do. They also only have 3 fingers and a thumb per hand.
The Yaye-Yup are nearly always wearing special suits of armor when not on a ‘Trinized’ planet, there way of Terra-Forming. The Yaye-Yup breathe a mix of methane and Carbon Dioxide, which is held in container on the back of the suits. There helmets contain of a breath apparatus covering there un-proportionally large mouth, and shield most of there face other than there eyes. Elsewhere the armor covers most of the body, with symmetrical gaps to show some fur and over some muscles to prevent them from prohibiting flexibility and agility.
History: The Yaye-Yup’s history is relatively unknown to those who don’t study it. Only in the past few years have they actually joined into 'The Games.' Truthfully, The Yaye-Yup are one of the oldest races, but many centuries ago hit an ‘Epitome’ of technology they could not find a way to surpass. Since then, they have been wandering around the Galaxy, simply trying to stall their slowly lowering and dwindling numbers.
To do this, they must ‘Trinize’ planets, by converting there atmosphere into a delicate balance of Carbon Dioxide and Methane. However, all of the gases and minerals required to do this process are usually scarce, and Earth is one of the few planets that meets the needs. And so, an Expedition was sent out to find Earth, take it, by force if nessecary, and Trinize it.
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Post by Necrofire on Nov 9, 2008 9:52:26 GMT -5
Home World
Name: Trini-Zah Terrain: Trini-Zah actually resembles a mix of Jupiter and Mars, albeit smaller. The actual crust of the planet is actually only 2/3 its diameter, the other 1/3 being it’s gas-filled Atmosphere. This atmosphere is very rich in Methane and Carbon Dioxide, and as such, there is a variety of plant life on the surface itself, the Methane usually being in higher altitudes in great mass, while the Carbon Dioxide was closer to the ground.
Oxygen in the air comes into contact with certain chemical gases, causing it to be changed into more Carbon Dioxide, and special minerals in the ground dissolve to create a variation of Methane.
The surface itself is very rocky, with most of the planet being covered in forest-like wildlife. The cities themselves actually are all within forests, and do not require the cutting of trees, and instead use metal to work with the trees in creating homes and cities.
Capital: Zah’Hana Capital History: Zah’Hana is one of the oldest cities on the planet, built around a forest that no longer exists. Instead, few massive trees and other large plantlife spread across the town, holding up homes and buildings, and even twining through them. While there is not much Histroy to Zah’Hana, as there has never been a true conflict within the Yaye-Yup since they hit a technological epitome, it is still one of the most widely revered cities of all time, being the only city still standing that was built before the epitome.
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Post by Necrofire on Nov 9, 2008 10:16:08 GMT -5
StarshipName: Onu’Ell Description: The Onu’Ell is a massive starship, one of the biggest in the Yaye-Yup arsenal. It carries a population of over a million, and is roughly 20,000 meters in length, and 25,000 meters in width. Height is a rough estimate, that no one really knows. Defenses: Plasma Turrets: These turrets hurl concentrated plasma projectiles at nearby foes, dealing immense heat, concussive, and explosive damage to what it strikes. There are six of these mounted around the ship. Plasma Lancers: These are a variation turret, and the ship possess 18 of them. These fire high concentration beams of Plasma, and although they have little concussive and explosive power, they carry extreme penetrating power, as well as heat. These can rend through even the toughest of metals, and with time, the thickest of them. Energy Shield: Creates a barrier around the ship, which stops all other ships and attacks from getting through. The shield is slowly drained as it gets hit, but still can last fairly long. Enhanced Engines: The Yaye-Yup have extremely advanced engines, and can accelerate to past Light-Speed in an instant, usually to escape foes or get around them. However, this movement can only go in a single direction, and is usually only used to go from Planet to Planet instantaneously.
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Post by Necrofire on Nov 9, 2008 10:16:08 GMT -5
Character
Name: General Gayep
Height: 4’3 Mass: 89 lbs
Description: General Gayep is the leader of the expedition, an devoted follower of survival, he claims. He would sacrifice anything, if only to give his species one more planet to attempt to prosper on. He is slightly larger than most other Yaye-Yup, and has a jet black coat of fur.
History: General Gayep doesn’t have an amazing past- Nearly no living Yaye-Yup does. He spent most of his life growing up on a planet that’s sun was near ‘expansion’, as they called it, where it would grow into a Red-Giant and consume the planet. Most of the civilization escaped the planet, but a few stayed behind in denial. One of these was his father.
He shortly after enlisted in the Yaye-Yup expeditionary force, what they called there military recently, because that’s all they were used for. As such, after roughly 40 years he advanced in the service, and finally ascended to the rank of General. He was put in charge of the Tinization of Earth, purely at random.
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Post by Necrofire on Nov 9, 2008 10:19:34 GMT -5
Character
Name: Shulva Sayan
Height: 3’7 Mass: 78 lbs
Description: Sayan is a small Yaye-Yup, even by there proportions. However, he holds the position of Shulva, which is ‘Father’ or ‘Priest’, in there language. He is the advisor to General Gayep, and often is the ‘whisper in his ear’, corrupting or enlightening his thoughts with his immense persuasive stature.
History: Sayan doesn’t have much of a past. He grew up to be greedy and look out only for himself, but soon turned to becoming a Shulva instead. While this lasted a time, the weary life of nothing but searching wore down on him, causing him to revert to his self-centered waves, this time with a new position to go with it…
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Post by Necrofire on Nov 9, 2008 10:47:43 GMT -5
Kaiju/MechName: Ona Height: 90 Meters Mass: 95,000
Description: Ona resembles a humanoid in stature and form, having a slightly rounded and outward forehead, with no ears or nose to speak of. Its armor is a sleek white, and it is highly decorated with curves and additional plates of armor around its body. Its mouth is jagged and seems to be composed metal plates creating edged teeth, and its eyes are diamond-like in shape, tilted diagonally.
It has 10 large tube-like structures coming out of its back, from behind the shoulders down, fanning out to make wing-like formations. These are also a sleek white, which black-tattoo-like decorated ends. The feet have no toes and instead are one shoe-shaped mass, with a large bulk of leg above it. The weapons and abilities are described below. Attacks: Diamond-Edge Generators: Two diamoned-shaped generators strapped to the forearms, these create long, thing, white/transparent blades of light, extending up to 50 meters in length in one direction when fully charge that direction. However, they can also be created in a fan in all directions, creating a 40 meter by 25 meter diamond shield instead, which can be used to defend against all forms of attack. These blades/shields are extremely thin, nearly to a molecular level, causing them to be able to cut through near anything. A final feature, is that when in shield form, the generator can spin, turning the shields into buzz saws instantly.
Pulse Cannons: Mounted on the back between the wings, these 15 meter cannons can be flipped onto the shoulder to fire. These fire a series of small concentrated Plasma Projectiles, in short bursts equivalent to rail-guns. Each has extreme heat and concussive force, but little to no penetrating force. It fires them in small bursts of 6 projectiles per stream, per cannon.
Fang Pods: The fang pods are small pods hidden within the tube-like wings on the back, which open to release them, holding a total of 18. These pods are ‘telepathically’ controlled by the Ona AI, which controls them using special gravity controls within them. These pods open up one side to show pin-point scarlet beams at the foe, propelling them at near light-speed to strike the target. These have little concussive or explosive force, but extreme penetrating force.
Claw Disks: The claw disks are a series of 4 disks held on the belt of Ona, each roughly 7.5 meters in diameter. These disks are roughly the same as the Diamond-Edge generators to a small scale, capable of creating 35 meter blades, or 20 meter circular shields. Like the Fang Pods, these are controlled by a series of gravity devices within, allowing the Ona AI to control them.
Shockwave Cannon: Usually held on the upper right arm and then hanging off, the end strapped to the shoulder, this is a long cylindrical cannon, being roughly 65 meters in length. This can be swung down and strapped to the lower arm to be aimed and fired, or detached and grabbed to be aimed and fired. This fires a massive scarlet beam with extreme concussive and heating force, with enough force to melt away nearly any metal in existence in a matter of seconds. It takes 3 seconds to charge, and can be fired for up to 9 seconds. However, when the blast is first fired it carries with it a shockwave of Kinetic energy, which is where it gets its name. This shockwave can blow apart nearly whatever is unlucky enough to be the hit by the front of the beam.
Powers: Flight: Due to engines by the feet, on the back, and in the Tube-wings, Ona can move around at up to Mach 42 speeds in space, and due to an Anti-Gravitation device within which may allow it to counter-act most of the effects of gravity, Mach 12 in a planet’s atmosphere.
Carbonite Armor: Ona has an extremely condensed carbonate, Damascus steel, and several other foreign metals creating its armor, and while it is only Several meters thick, it is extremely durable, allowing for it to take an incredible amount of punishment.
Charge: Ona is continuously bringing in energy from the sun, and any other nearby energy sources. Pure electricity has little to no effect on Ona, as it absorbs it as another energy source. Also, due to Ona being completely metal, Poisons have little to no effect.
History: Ona is a robot created by the Yaye-Yup just as they hit the Epitome, and is sometimes looked upon AS the Epitome. It has engaged in several fights here and there with alien species, and each time has been added to and improved upon by technology they gain from the wreckage of foes. It was lent to General Gayep’s expeditionary force to ensure that they secured earth to be Trinized.
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Post by Necrofire on Nov 9, 2008 12:28:02 GMT -5
Kaiju/MechName: Akema Height: 105 Meters Mass: 115,000
Description: Like its brother mech, Ona, Akema is fairly humanoid, although taller and a slight bit bulkier. Akema is painted a mix of blue on the upper chest and several other parts of the mech, Silver, and several few traces of gold. Also like Ona, Akema has no ears, eyes, and etc, but it has an edged outward forehead instead of rounded. Also, it has only a single, large, red spherical eye. It also has two wing-like formations handed down from the side of the face, enveloping the entire face below the eye.
Other than this however, Akema also does not share the tube-like wings, but instead has rectangular prism-like engine on the back. It also has two smaller thrusters on the side of each leg. It also has a slightly more outward chest than Ona, with a golden orb in the center. Attacks: Plasma Grinders: These are two large, 45 meter long chain gun like weapons mounted on the arms. They each have three barrels, but unlike a chain gun, do not spin. Instead, these can rapidly fire out thin, concentrated ‘dart’ of plasma, moving at near the speed of light. These have no explosive or concussive power, but can pierce through nearly any metal known. Each barrel can shoot out approximately 3 of these small darts per second, allowing for massive barrages in a short amount of time.
Burst Railguns: The Burst railguns are actually only seen as small nozzles pointing out from the upper left and upper right of the chest, with enough room to move and aim. These can shoot anywhere in front of Akema at will, being able to turn the whole 180 degrees. These fire out small bursts of small, explosive blue plasma projectile. It can shoot out a total of 12 per muzzle per burst. Upon hitting something, these darts have enough penetrating power to puncture into the armor, and just as they do, explode, dealing a large amount of damage, capable of blowing open even dense armor.
Sonic Wave: Akema can open the wing-flaps covering it’s face to show a sonic emitter, which can send forth focused bursts of sonic waves. These sonic waves wreak havoc on the foes mind, and circuitry, short circuiting metallic objects and capable of causing temporary disablement. For an organic foe, they wreak havoc on the nervous system, causing them to gain random neural impulses, forcing them to thrash and do odd movements, even capable of damaging themselves.
Double Quake Cannons: The Quake cannons are two 55 Meter long cannons usually settled on top of the Back-Pack Engine on the back of Akema. These can swing up over the shoulders, to fire massive projectiles of vibrating plasma. This vibrating plasma is held together by a sonic charge, causing it to stay together and have near solid density. Because of this, it has extreme concussive force, while very little penetrating force. Upon contacting a foe, it delivers a massive strike of damage, and if it is a head on collision and the beam can go now farther, it detonates with the force of a Mini-Nuclear warhead. Each cannon however, takes 3 seconds to charge.
Powers: Flight: Like’s its brother mech Ona, Akema can fly through the air with its engines as well as help from an Anti-Gravitational device, allowing for it to fly at Mach 35 Speeds in space, and Mach 5 in the Atmosphere.
Titanous Armor: Akema’s armor is built different from the mech Ona, from the fact that it is made completely out of Carbon, and another foreign element extremely similar to carbon, putting them together to create one of the strongest substances known in the Galaxy. However, durable and invincible are not one and the same.
Orbital Defense Shield: The Orbital Defense shield is a mechanism similar to the Claw Disks and Fang Pods of the Ona. Several small disks will detach from Akema and take positions around it, and then connect beams of light. Then, the space between the beams will be filled with a white, transparent energy shield, creating a bubble of energy around him. This bubble defends against anything trying to enter it, but it also does not allow Akema to shoot out from inside it. Because of this, gaps between lights must be lowered so that Akema may shoot outside the bubble.
History: Akema is the Sister Mecha to Ona, and was created after the Epitome. As a matter of fact, it was only recently built using the skeletal model design of Ona, and then advanced upon in the arts of Heavy Weaponry. It was only recently cleared for use, and then set on the Earth Expedition with General Gayep.
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Post by Necrofire on Nov 10, 2008 21:04:52 GMT -5
Kaiju/MechName: Kiryu Attacks: Maser Cannons: Kiryu has twin masers equipped in its mouth, which fire out a large beam of concentrated electric energy. This energy slightly spreads across the foes body upon contact, and deal immense damage upon contact. [Godzilla Agaisnt Mechagodzilla; Godzilla: Tokyo S.O.S.]
Arm Beams: Kiryu has a pair of laser-cannons mounted on each arm. These beams fire off enhanced concentrated bursts of energy. These are the same as normal lasers, and may fire off long forward beams, or a quick barrages of small bursts of lasers. Either way they have small explosive power, plus a balance of concussive and penetrating power. [Godzilla Agaisnt Mechagodzilla; Godzilla: Tokyo S.O.S.]
Missile Launchers: Kiryu has two missile launching pods equipped onto his shoulders, which are capable of firing 6 missiles at a time in a direction, and then up to 8 from each side and back. Unlike the former missiles, they will slightly penetrate into the foes body before detonating, digging into their skin/armor before exploding for maximum effect. The entire launchers themselves can be fired off to create massive explosions upon contact. [Godzilla Agaisnt Mechagodzilla; Godzilla: Tokyo S.O.S.]
Electric Drills: Working off both the former Kiryu’s hand weapon design, both of Kiryu’s hands may morph into drills to penetrate into the foes armor, skin, and inner designs/organs. However as an extra bonus, they can conduct electricity and channel into the foe.
Triple Masers: Hidden within Kiryu’s chest is three Masers, which fire out in concentrated burst for a much greater burst of power than any three masers fired off individually. Put together, they combine to create a massive burst of energy, further improved upon by the Yaye-Yup’s advanced technology. [Godzilla: Tokyo S.O.S.]
Powers: Flight: Kiryu has a massive backpack engine on its back, as well as thrusters on both sides of the legs. Because of this, it can fly at up to Mach 80 in space, Mach 4 in the atmosphere.
Carbonanite Hull: Kiryu’s outermost Hull is comprised of a massive mix of steel, carbon, and foreign metals. These greatly increase the durability against penetrating forces, making it nearly immune to such attacks. Most of the outer hull is actually made out of a series of nanite-cubes, composed mostly of a Carbon-like material, causing them to be nicknamed Carbonanites. These allow it to quickly seal gaps in the outer armor, but there are two limitations. One is the limited number of Carbonanites to fix the outer gaps, and internal damage cannot be repaired.
History: When humanity left earth, some group or another salvaged what was left of Kiryu from the depths, and took it out into space- Only to lose it later, having it drift in space away from Earth. The Yaye-Yup expedition ended up finding this on there way to earth, salvaged it, and upgraded it with there own technology.
However, when they did this Kiryu's more beast-like side's traits began to emerge, even though it still does the will of the Yaye-Yup.
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Post by Necrofire on Nov 11, 2008 17:59:15 GMT -5
Kaiju/MechName: Chimeron Height: 100 meters Mass: 60000 tons DescriptionThere are only 3 things definite about Chimeron's appearance. 1) Physical Layout: Chimeron resembles that of Orga almost, in the fact that he is hunched over, his head extending forward instead of upward. He does not however, have the large mass behind, his body instead curving down almost right behind the neck, leaving only a little space like that of Orga. He is Bipedal, and has 2 large arms and legs, a tail, and 2 large wings, emerging form cracks in his large shell. (See #3) 2) Scale-Armor: Chimeron has scales covering his entire body, which are nearly diamond-hard and thick, making them nearly impenitrable. 3) Invincible Shell: Chimeron has a large shell upon his torso, like that of a Turtule. The armor-like shell upon his back is very thick, looking nearly just like that of a turtle, except all of the 'scales' composing it, are diamond-like in shape, and face upward slightly, giving it a jagged, rough appearance. His front, like a a turtle, is not as thick, and is much sleeker. The front is 3x as hard as the scales on the rest of the body, and the back is nearly 8x. Has 2 large crack-like openings on the back, where the wings extend. Everything other than this is explained below. Image using following combination: Head; Shark. Arms; Claws. Legs; Horse. Tail; Stinger. Wings; None. Attacks Mutations: Chimeron may change the overall shape of his arms, legs, head, tail, and wings, into certain general forms at will, for different purposes. No matter what form however, they are coated in the daimond-like scales.
Head: The first is that of a snake-like head, which gives an amount of heat-based vision, and a keen sense of smell, but is completely deaf. The fangs of this snake head are lethally poisoned. The second is a large eagle-like head, which has keen sight and hearing, but cannot smell at all. The last, is a shark-like head, with gills on the side of the neck, enabling it to breathe underwater. This shark-mouth has 3 rows of jagged teeth.
Arms: The arms may switch between a large, crab-like pincer, which has the power equal to that of a Kaiju-Sized Crocodile mouth, large lion-like claws, large eagle talons with Orga-like arms, or large webbed hands, like that of an otter, for easy swimming.
Legs: The legs may switch between jaguar/cat like legs, which allow for massive jumping and running distances, horse-like legs with hooves, for extra traction, and a turtle/otter like feet, best used for swimming.
Wings: May switch between large, insect like wings, that allow very little flight ability, but may vibrate and create supersonic waves, that can disrupt and shut-down any nearby electronics, large Rodan-like wings for heavy flying, or bat like wings, which can glide through the air with ease. It may also decrease the size of these wings and turn them into large fins, for enhanced swimming.
Tail: It may switch it's tail between a large megauirus-like stinger, which may drain energy from anything it stabs, a large tail with horizontal like wings, for flying, or a tail with vertical fins, for swimming.
He may also mutate any of his body parts to that matching a foe who's DNA he absorbed. Such is if his opponent had large stinger, or a rubber-like body, Chimeron could change his tail to give him the same large pincer, and may even replicate any poisons used through that stinger, or change his skin to become rubbery-like in nature.
Absorbtion: Chimeron may absorb enemy DNA by merely touching them with any of it's claws, stinger, or mouth. It may absorb certain qualities of enemies, and add them to it's own physical structure, allowing it to absorb physical qualities of opponents. May not take energy-weapons or things of the sort, but can absorb physical features, such as spines, or armor, or an immunity to certain poisons, and etc.
Adaptation: Because of it's massive adaptility, Chimeron is generally immune to poisons and acids, as well as extreme temperatures, or other ailements/afflictions, such as paralysis and etc. These will effect him for a small peirod of time, such as severals seconds (Usually 30 on average), but it quickly adapts, causing them to be rendered void agaisnt/in it's skin.
Powers
Organic Armor:As said before, has nearly diamond-like scales, so compacted with carbon that they are several times stronger than normal diamond. It's shell is a massive thick compaction of these, several times in thickness and density.
Massive Strength: Chimeron is one of the strongest T&C skills of all Kaiju, and gets stronger with every kaiju he meets that has even higher strength.
Background: Chimeron is the bastard child of mans humanity, in some other ‘timeline’ so to speak. In this timeline, humanity had extremely progressed in biological warfare, already venturing out to space. However, in there biological experiments- They created their own plague. A Type of creature, a ‘sentience’, based simply on absorbtion and growth, biologically programmed to become the most powerful creature in existence.
What they didn’t realize- is that this creature began to evolve, and upon hitting its own maximum potential- multiplied, to create offspring to absorb and evolve into their own specific epitome. These creatures multiplied so many times, that they began to overrun the natural habitats and civilizations of any planet they went too. And so, they began to be exterminated- And evolved more.
The extermination set the species into a massive chain of events, resulting in the destruction of every humanity controlled planet except for one- Terra, “2nd Earth.” Here, the last of the species also dwelled, the most recent of offspring, and therefore the only one still evolving. Through a complex solar flare anomaly, and highly advanced technology, the creature was sent through time and space in order to save what remained of the current dimension.
At the end of this creatures journey, it ended in the distant past on earth, stuck in hibernation, until only recently, where it was found by the Yaye-Yup, reactivated, and used as a weapon by them using a special brain washing technology.
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Post by Necrofire on Nov 12, 2008 20:47:27 GMT -5
Kaiju/MechName: Skraj Height: 115 Meters Mass: 135,000 Description:Skraj is much like the Younger, Much Cruder brother Mcha of Ona and Akema. Skraj was built within the latest year, and the Earth Expedition is its first true deployment. It resembles Ona in many ways, except for its grey and maroon color scheme, as well as the drawn back forehead. It also has a mouth, whose jaw stretches back to the very back of the head, filled completely with razor sharp teeth. It also is much larger and very sleek in design. It also has talon-like feet, as well as a long tail, ending in a fan like formation of ‘feathers.’ Instead of wings, it has large booster packs around the ankles/shins, arms, as well as back. Attacks: Thermal Chainstaff: The Chainstaff is a massive 120 meter long Bo-Staff like weapon, with the last 20 meters of each side being replaced by large Chain Saws. These chain saws have small energy emitters within, which protected each individual blade with a thin coating of energy to add to the cutting power. On top of this, the energy can fluctuate its temperature, allowing the Chainstaff to switch from melting hot temperatures, to freezing cold at will. This is usually being wielded by him at all times, but at times will fold and be held on the backpack.
Drill Fingers: Each of the fingers of Skraj ends in a small drill, with energy emitters in each palm. These surround the drills in energy to greatly increase there cutting power, but also allow them to project up to 200 meter long pin-point beams of energy, moving at near light speed no bigger than a foot each. These have extreme cutting power and can bypass most cutting power.
360 Cutters: All around Skraj has small beam emitters, able to twist so that they cover every degree of a 360 degree angle in a sphere around Skraj. These may emit up to 75 meter long thin beams, which enough penetrating power to cut through anything nearby. There are a total of 18 of these small cannons around Skraj, each no bigger than 2 feet.
Flamer Grenades: Special cannons in the shins of Skraj may fire out Naplam-like Missiles. These home in on the foe and explode, covering at least 30 meters in a circular diameter of the foe in an sticky, acidic, burning substance similar to napalm. However, after several seconds, the exploding will swell, and the substance will explode, dealing immense damage to the foe. Can fire 3 per leg at a time, has a total of 24 stored.
Splinter Cannon: The Splinter Cannon is a special cannon held within the chest of Skraj, and actually contains a triple barreled cannon. Each of these may launch out 7.5 meter projectiles, coated in an acidic substance. Upon contacting a foe, this partially burns into them, and then explodes with extreme kinetic force, shooting out a massive of Kaiju-Sized needles. These needles can penetrate into nearly any metal, and 3 seconds after penetration, explode. These needles can reach anything within 150 meters of the impact zone, and are very efficient at destroying the insides of a foe. However, due to it being a projectile based weapon, Skraj only have 9 equipped onto it at one time, 3 per barrel.
Powers: Flight: Like its brother and sister mech, Skraj is capable of flight in and out of atmosphere, capable of up to Mach 89 flight outside the atmosphere, and Mach 4 in Atmosphere.
Electronic Strength: Skraj is the strongest of the 3 Yaye-Yup Mecha, physically. It can easily lift Kaiju up to 200,000 tons in weight, and toss them with relative ease. Also, the booster engines on the legs and arms can be activated to reinforce strikes and triple the strength of blows.
Plasma Shielding: Skraj is constantly protected by a thin-sheet like field of plasma surrounding his body, greatly reducing the power of blows against him, being able to reflect most of the energy from energy or elemental based attacks, and cause projectiles to have most of the impact absorbed. Physical attacks are hampered and have there effectiveness reduced by this.
Pulse Shield: On top of the Plasma Shielding, Skraj has a generator which may emit pulses of electromagnetic, kinetic, and gravitational force in a specific direction, or all around it. This pushes nearly anything hit by it up to 200 meters away.
Inverse Pull Skraj may ‘reverse’ the pulse shield generator, allowing him to utilize that energy in an inverse way, allowing him to begin to pull anything in a wide radius towards itself. The farther the distance, the less effect. Because of this, it has only a 450 max range on Organic Kaiju, and because of the electromagnetic component, a 700 meter max range on Mecha.
History: Skraj is the newest model of the ‘Ona Series’, so to speak. Based less of there own Epitome technology, but salvaged technology from other races mixed with there own. Because of such, it has a much more savage and brutal AI and fighting style than either Ona or Akema, and is mostly focused on savagely destroying the foe, usually in close range combat.
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