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Post by Necrofire on Nov 8, 2008 15:39:21 GMT -5
Name: Chimeron Height: 100 meters Mass: 60000 tons DescriptionThere are only 3 things definite about Chimeron's appearance. 1) Physical Layout: Chimeron resembles that of Orga almost, in the fact that he is hunched over, his head extending forward instead of upward. He does not however, have the large mass behind, his body instead curving down almost right behind the neck, leaving only a little space like that of Orga. He is Bipedal, and has 2 large arms and legs, a tail, and 2 large wings, emerging form cracks in his large shell. (See #3) 2) Scale-Armor: Chimeron has scales covering his entire body, which are nearly diamond-hard and thick, making them nearly impenitrable. 3) Invincible Shell: Chimeron has a large shell upon his torso, like that of a Turtule. The armor-like shell upon his back is very thick, looking nearly just like that of a turtle, except all of the 'scales' composing it, are diamond-like in shape, and face upward slightly, giving it a jagged, rough appearance. His front, like a a turtle, is not as thick, and is much sleeker. The front is 3x as hard as the scales on the rest of the body, and the back is nearly 8x. Has 2 large crack-like openings on the back, where the wings extend. Everything other than this is explained below. Image using following combination: Head; Shark. Arms; Claws. Legs; Horse. Tail; Stinger. Wings; None. Attacks Mutations: Chimeron may change the overall shape of his arms, legs, head, tail, and wings, into certain general forms at will, for different purposes. No matter what form however, they are coated in the daimond-like scales.
Head: The first is that of a snake-like head, which gives an amount of heat-based vision, and a keen sense of smell, but is completely deaf. The fangs of this snake head are lethally poisoned. The second is a large eagle-like head, which has keen sight and hearing, but cannot smell at all. The last, is a shark-like head, with gills on the side of the neck, enabling it to breathe underwater. This shark-mouth has 3 rows of jagged teeth.
Arms: The arms may switch between a large, crab-like pincer, which has the power equal to that of a Kaiju-Sized Crocodile mouth, large lion-like claws, large eagle talons with Orga-like arms, or large webbed hands, like that of an otter, for easy swimming.
Legs: The legs may switch between jaguar/cat like legs, which allow for massive jumping and running distances, horse-like legs with hooves, for extra traction, and a turtle/otter like feet, best used for swimming.
Wings: May switch between large, insect like wings, that allow very little flight ability, but may vibrate and create supersonic waves, that can disrupt and shut-down any nearby electronics, large Rodan-like wings for heavy flying, or bat like wings, which can glide through the air with ease. It may also decrease the size of these wings and turn them into large fins, for enhanced swimming.
Tail: It may switch it's tail between a large megauirus-like stinger, which may drain energy from anything it stabs, a large tail with horizontal like wins, for flying, or a tail with vertical fins, for swimming.
He may also mutate any of his body parts to that matching a foe who's DNA he absorbed. Such is if his opponent had large stinger, or a rubber-like body, Chimeron could change his tail to give him the same large pincer, and may even replicate any poisons used through that stinger, or change his skin to become rubbery-like in nature.
Absorbtion: Chimeron may absorb enemy DNA by merely touching them with any of it's claws, stinger, or mouth. It may absorb certain qualities of enemies, and add them to it's own physical structure, allowing it to absorb physical qualities of opponents. May not take energy-weapons or things of the sort, but can absorb physical features, such as spines, or armor, or an immunity to certain poisons, and etc.
Adaptation: Because of it's massive adaptility, Chimeron is generally immune to poisons and acids, as well as extreme temperatures, or other ailements/afflictions, such as paralysis and etc. These will effect him for a small peirod of time, such as severals seconds (Usually 30 on average), but it quickly adapts, causing them to be rendered void agaisnt/in it's skin.
Powers As said before, has nearly diamond-like scales, and a nearly invincible shell. Also possesses a mass amount of strength.
Background: Chimeron is the bastard child of mans humanity, in some other ‘timeline’ so to speak. In this timeline, humanity had extremely progressed in biological warfare, already venturing out to space. However, in there biological experiments- They created their own plague. A Type of creature, a ‘sentience’, based simply on absorbtion and growth, biologically programmed to become the most powerful creature in existence.
What they didn’t realize- is that this creature began to evolve, and upon hitting its own maximum potential- multiplied, to create offspring to absorb and evolve into their own specific epitome. These creatures multiplied so many times, that they began to overrun the natural habitats and civilizations of any planet they went too. And so, they began to be exterminated- And evolved more.
The extermination set the species into a massive chain of events, resulting in the destruction of every humanity controlled planet except for one- Terra, “2nd Earth.” Here, the last of the species also dwelled, the most recent of offspring, and therefore the only one still evolving. Through a complex solar flare anomaly, and highly advanced technology, the creature was sent through time and space in order to save what remained of the current dimension.
At the end of this creatures journey, it ended in the distant past on earth, stuck in hibernation, until only recently…
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Post by Necrofire on Nov 8, 2008 15:40:32 GMT -5
Name: Skelinite Height: 120 meters Mass: 10000 tons Description Skelinite is literally an entity, controlling nanites within a large skeleton, controlling metal that is used like armor around the skeleton. The skeletal structure almost resembles that of a cross of Orga, Baragon, and Godzilla. Its overall structure resembles that of Godzilla, including the spines, and it possesses identical arms and head as Orga. It has the same horn-structure as Baragon as well. It also possesses a long tail, that itself is around 150 meters long, but fairly thin. The bones are a dull grey color, with several silver stripers, which show the nanites within the joints and bones.
The nanites give off a magnetic field, which attracts metal around the bones. This metal is extremely condensed, and makes up the muscles and skin off the creature. This metal generally takes the shape of the bones beneath it, but has some changes. For example, it has cannons upon its lower arms. (Elbow to wrist) There are 2 on each arm, and are placed right next to each other, and are the same length and width as the lower arm when they are put together. It also has cannons upon both its shoulders, and 2 long cannons on the back, which may be swung down and fired from the hips. It may also change the form of the metal for certain situations.
Note, the eyes and horn are still able to seen through the metal, and are not covered.
Attacks
Ion Maser: From it's mouth, Skelinite may emit a maser-like beam of energy. Is about 150% as powerful as Kiryu's Double Type 90 Masers. (Put together.)
Ion Rays: From it's horn, it may launch bolts of energy at foes, which explode upon impact, and are quite powerful.
Arm Cannons: Form the cannons upon it's arms, Skelinite may emit beams of energy, resembling MOGUERA's. Each cannon has 1/2 the power of MOGUERA's Eye beams, so each arm is just as powerful as it's eye beams.
Shoulder Cannons: From the cannons on it's shoulders, Skelinite may shoot large chunks of metal, that are filled with energy, and explode upon impact. Each has around 200% the power of a Spiral Grenade Missle. Fired at speeds of up to mach 20.
Electro Magnetic Field: Skelinite is a constant electro magnetic field, and as such, has several abilities branching form such. First, is immune to other electrical attacks/systems/beings taking contorl of it's metal. It is also rendered immune form electro magnetic pulses, or other electronic destroying attacks. It also allows Skelinite to throws bolts of electricity at foes, each of which is as powerful as a lightning bolt. It also may channel electricity into the foe upon touch, allowing it to shock/stun them, as well as deal severe damage to internal organs.
Shapeshifting: Skelinite may change the shape of the metal surrounding it's skeletal structure. This includes extending spikes form parts of it's body, absorbing nearby metal, turning it's hand into a blade, and etc.
Nanite Bite: When skelinite bites the foe, he may inject nanites into there bloodstream, which will then replicate and destroy the opponent's internal systems. Is not a poison, having the ability to make the immune system think they are not a threat and thus, such immunities are ineffective.
Powers Being made entirely out of condensed metal, Skelinite is extremely durable, and is immune to poisons and acids, as well as extreme temperatures. Is also immune to electric-based attacks, or EMPs.
Can hover/levitate at up to mach 1.
Being simply a thing of telekinetically and electrically controlled metal and bone, Skelinite has immense strength and durability. may lift 100000 tons with a single hand.
Background: Skelenite’s origins are unknown. A mass of alien nanites crashed into earth in the form of a meteor shower. Over the years, these slowly begin to form together, amassing around the bones of a prehistoric creature. These formed around the creature and began tow reak havoc in the ‘dinosaur age’, only to follow them in the unknown calamity that decimated there population.
It was trapped deep beneath the sea, slowly making its way up, only recently having enough power to fully emerge from the sea, and make its way to land.
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Post by Necrofire on Nov 8, 2008 15:42:13 GMT -5
Name: Magren Height: 80 Meters Length: 160 meters Mass: 40000 tons Description Megren is a being of an element known as Nega Plasma, fusing with Magma beneath the earths crust. It resembled that of a humanoid, but is hunched over, and alternates between crouching in a quadreped stance, and a bipedal stance. However, when it becomes four legged, it's legs alter slightly, becoming slightly fox. No matter which stance, it hands and feet claws, and have opposable thumbs, like humans.
It also has large fox-like ears sprouting from it's head. It's eyes and mouth are hollow, but are filled with a shining bright light. The rest of it's face is entirely black. It's mouth also jagged teeth of the strange element than creates it.
It also has 4 large fox-like tails, whose lengths are on average 80 meters. It's body is a mix of red, with thin black stripes running all over it's body constantly.
Attacks Physical Manipulation: Magren may control the shape of his body. This includes stretching his arms long distances at will, enlargin there size to the point where they may grab a kaiju, extending his tails, turning the ends of his tail in hands, sprouting extra limbs, and etc. He even has the ability to create a second torso, including a full head, as well as two arms. He cannot deatch any of these extra growths, such as the extra limbs or torso.
Nega Plasma Projectile: Magren may emit perfectly sphereical projetiles form his mouth, akin to fireballs, but are a dark orange. These are extremely deadly, and explode upon contact. Can fire 3 in rapid succession from his mouth. Each has 2/3 the power of a spiral grenade missile.
Nega Plasma Beam: Magren may emit a beam from his mouth, with around 150% the power as Heisei Godzilla's atomic breath. Is a dark red in color.
Nega Tail Strike: Magren may spit the ends of his tails into 3 seperate ends, leaving a space between them. From here, he may launch multiple energy projectiles at the foe form each tail. Each of these has around 1/4 the power of a spiral grenade missile.
Nega Pulse: Magren may emit Nega Plasma into anything he is touching. This will pulse throughout the target, damaging any internal organs, systems, and etc.
Nega Parasite: Any Nega Plasma absorbed by the enemy will begin to corrode there energy from within them, not only siphoning there energy, but this energy will then begin to wreak havoc upon there organs.
Onega Release: Magren may release a large burst of energy in every direction, with the power of an atomic bomb. Decimnates everything close to Magren, and deals damage to everything else. Also a shockwave is carried even outside the blast rnage, knocking things off there feet. May only be used once per battle.
(Finisher Only) Onega Final Shot: Magren will charge for several seconds, as spheres of nega plasma begin to form in the air. These will then assemble and compress into a single, small sphere, roughly 10 meters in diamater. Magren will then enlarge his jaws and swallow this. He will begin to 'bloat' as he shapes the energy inside himself. He then will open his maw, and release it as a massive beam, surrounding a small sphere at the tiip.
Upon impact, the sphere will explode into a large one-way explosion. This decimates everything in the path after impact for up to 1000 meters, and In a cone shape form the impact point, reaching up to 1000 meters wide as well. Nothing in the blast survives.
Powers Magren is a entity of energy, and as such, does not feel pain, and poisons do not work on him. The Nega Plasma and Magma that make up it's body neutralize acids upon impact. Also, most small energy damage is rendered harmless by effect of his skin neautralizing energy it touches, over whelming it. However, strong enough energy attacks are not effected by this, not even dulled. (I'm talkin like 1/4 of SPiral Grenade Missile)
It's skin is also extremely acidic, as well as hot, usually melting most substances upon contact, within a certain limit.
Magren has extraordinary regeneration capabilities, allowing him to regenerate from being totally decimated. If the wound is this extreme though, it takes several days to reform.
Also, being a being of a negative energy, Magren may wound energy-based organisms, as well as cannot be manipulated by nroaml energy-controlling devices/powers.
Background: Magren is the offspring of a nuclear entity created when alien bacteria crashed into a nuclear power plant. A massive growing nuclear entity grew from this bacteria, only to be defeated by an unknown monster at the epitome of its growth. It sunk into the earth, dead and defeated as only energy. However, many years later a massive explosion occurred when a plasma-testing bomb was tested above the energy’s sitting ground.
Magren was born from this combination of energy, a being with thoughts only to destroy and bring chaos.
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Post by Necrofire on Nov 8, 2008 20:29:36 GMT -5
Name: Mereplus
Height: 20 Meters Length: 75 Meters Mass: 12,500 Tons Description: Mereplus is a creature entirely robotic with a single conscience, made up of billions of square-inch cube metal cubes, collecting together to make one large mass. The form itself resembles that of a large insectoid-like creature, with six legs and shell-like wings of a thin layer of these cubes. The entire torso/body of the creature is made up of the same body mass, unlike a normal insect which is divided into several torso’s. It’s six legs can vary in size, and it’s abilities also may vary.
Attacks Plasma Cannons: Mereplus has three plasma cannons upon it’s back, on a short ways behind the face, and the other two on each side between the middle and back of the machine, making a triangle-like pattern. Each of these may rapidly fire off orbs of plasma energy, which have extreme concussive, and possibly explosive force.
’Recharge’ Mode: Mereplus must ‘recharge’ for 30 seconds, for every 300 seconds he is active and in combat. While in Recharge mode he is slower than normal, but his skin becomes reflective, and begins to absorb all forms of energy- Solar, Plasma, Nuclear, Ion, you name it, he’ll take it. Any form of concentrated energy, or bursts such as explosions and projectile impacts, adds to its energy and is for the most part absorbed. However, it also leaves it vulnerable to melee attacks.
Acid Spray: Below the mouth, Mereplus may rear up and shoot a massive stream from a small opening. This continues for about 50 meters, before dissolving into an acidic mist, which deeply burns and melts away at anything within it.
Mirror Edge: Mereplus may create a force-field in front of itself, in a half-sphere shape. This half-sphere absorbs all attacks made against it, but can also ram the target if Mereplus pushes forward behind it. The shield is always roughly 10 meters to a side of Mereplus, or can be fired forward for up to a 200 meter distance.
Sonic Shakedown: Mereplus is always vibrating on a microscopic level, due to the frequency keeping the cubes together. If anything touches Mereplus, it will begin to continually suffer vibrant electrical numbing shocks, due to the sonic and electromagnetic frequencies.
Powers Divide and Conquer: Mereplus may divide himself into copies of himself in intervals of 3. Each of these is an exact replica, though with only that much percent of its power in weaponry. Every copy from 3-9 has 3 Plasma Cannons, every from 12-21 has 2, and every from 24-39 has 1.
Immunities: Mereplus is made entirely out of metallic cubes- No room for poisons, and the cubes are individual extremely resistant to acid. Also, they use a specific sonic and electromagnetic frequency to hold them together, so electrical attacks have no special effects on them.
Speed: Mereplus is extremely fast on the ground, and can run at up to several hundred miles an hour with enough time to gain momentum.
Flight: Mereplus has engines on it’s rear and back, which emerge as it tucks its legs under itself. These allow for limited flight at up to Mach 3 speeds.
Background: Mereplus is a creation of the Yaye-Yup, who are extremely knowledgeable in the ways of Nano-Technology, even on a Kaiju scale. They created Mereplus as there main ‘weapon of terror’, despite it being smaller than most other Kaiju. It is extremely well powered, and still one of there most used spear-head soldiers.
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Post by Necrofire on Nov 9, 2008 10:46:50 GMT -5
Name: Ona Height: 90 Meters Mass: 95,000
Description: Ona resembles a humanoid in stature and form, having a slightly rounded and outward forehead, with no ears or nose to speak of. Its armor is a sleek white, and it is highly decorated with curves and additional plates of armor around its body. Its mouth is jagged and seems to be composed metal plates creating edged teeth, and its eyes are diamond-like in shape, tilted diagonally.
It has 10 large tube-like structures coming out of its back, from behind the shoulders down, fanning out to make wing-like formations. These are also a sleek white, which black-tattoo-like decorated ends. The feet have no toes and instead are one shoe-shaped mass, with a large bulk of leg above it. The weapons and abilities are described below. Attacks: Diamond-Edge Generators: Two diamoned-shaped generators strapped to the forearms, these create long, thing, white/transparent blades of light, extending up to 50 meters in length in one direction when fully charge that direction. However, they can also be created in a fan in all directions, creating a 40 meter by 25 meter diamond shield instead, which can be used to defend against all forms of attack. These blades/shields are extremely thin, nearly to a molecular level, causing them to be able to cut through near anything. A final feature, is that when in shield form, the generator can spin, turning the shields into buzz saws instantly.
Pulse Cannons: Mounted on the back between the wings, these 15 meter cannons can be flipped onto the shoulder to fire. These fire a series of small concentrated Plasma Projectiles, in short bursts equivalent to rail-guns. Each has extreme heat and concussive force, but little to no penetrating force. It fires them in small bursts of 6 projectiles per stream, per cannon.
Fang Pods: The fang pods are small pods hidden within the tube-like wings on the back, which open to release them, holding a total of 18. These pods are ‘telepathically’ controlled by the Ona AI, which controls them using special gravity controls within them. These pods open up one side to show pin-point scarlet beams at the foe, propelling them at near light-speed to strike the target. These have little concussive or explosive force, but extreme penetrating force.
Claw Disks: The claw disks are a series of 4 disks held on the belt of Ona, each roughly 7.5 meters in diameter. These disks are roughly the same as the Diamond-Edge generators to a small scale, capable of creating 35 meter blades, or 20 meter circular shields. Like the Fang Pods, these are controlled by a series of gravity devices within, allowing the Ona AI to control them.
Shockwave Cannon: Usually held on the upper right arm and then hanging off, the end strapped to the shoulder, this is a long cylindrical cannon, being roughly 65 meters in length. This can be swung down and strapped to the lower arm to be aimed and fired, or detached and grabbed to be aimed and fired. This fires a massive scarlet beam with extreme concussive and heating force, with enough force to melt away nearly any metal in existence in a matter of seconds. It takes 3 seconds to charge, and can be fired for up to 9 seconds. However, when the blast is first fired it carries with it a shockwave of Kinetic energy, which is where it gets its name. This shockwave can blow apart nearly whatever is unlucky enough to be the hit by the front of the beam.
Powers: Flight: Due to engines by the feet, on the back, and in the Tube-wings, Ona can move around at up to Mach 12 speeds in space, and due to an Anti-Gravitation device within which may allow it to counter-act most of the effects of gravity, Mach 7 in a planet’s atmosphere.
Carbonite Armor: Ona has an extremely condensed carbonate, Damascus steel, and several other foreign metals creating its armor, and while it is only Several meters thick, it is extremely durable, allowing for it to take an incredible amount of punishment.
Charge: Ona is continuously bringing in energy from the sun, and any other nearby energy sources. Pure electricity has little to no effect on Ona, as it absorbs it as another energy source. Also, due to Ona being completely metal, Poisons have little to no effect.
History: Ona is a robot created by the Yaye-Yup just as they hit the Epitome, and is sometimes looked upon AS the Epitome. It has engaged in several fights here and there with alien species, and each time has been added to and improved upon by technology they gain from the wreckage of foes. It was lent to General Gayep’s expeditionary force to ensure that they secured earth to be Trinized.
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Post by Necrofire on Nov 9, 2008 12:27:21 GMT -5
b]Name:[/b] Akema Height: 105 Meters Mass: 115,000
Description: Like its brother mech, Ona, Akema is fairly humanoid, although taller and a slight bit bulkier. Akema is painted a mix of blue on the upper chest and several other parts of the mech, Silver, and several few traces of gold. Also like Ona, Akema has no ears, eyes, and etc, but it has an edged outward forehead instead of rounded. Also, it has only a single, large, red spherical eye. It also has two wing-like formations handed down from the side of the face, enveloping the entire face below the eye.
Other than this however, Akema also does not share the tube-like wings, but instead has rectangular prism-like engine on the back. It also has two smaller thrusters on the side of each leg. It also has a slightly more outward chest than Ona, with a golden orb in the center. Attacks: Plasma Grinders: These are two large, 45 meter long chain gun like weapons mounted on the arms. They each have three barrels, but unlike a chain gun, do not spin. Instead, these can rapidly fire out thin, concentrated ‘dart’ of plasma, moving at near the speed of light. These have no explosive or concussive power, but can pierce through nearly any metal known. Each barrel can shoot out approximately 3 of these small darts per second, allowing for massive barrages in a short amount of time.
Burst Railguns: The Burst railguns are actually only seen as small nozzles pointing out from the upper left and upper right of the chest, with enough room to move and aim. These can shoot anywhere in front of Akema at will, being able to turn the whole 180 degrees. These fire out small bursts of small, explosive blue plasma projectile. It can shoot out a total of 12 per muzzle per burst. Upon hitting something, these darts have enough penetrating power to puncture into the armor, and just as they do, explode, dealing a large amount of damage, capable of blowing open even dense armor.
Sonic Wave: Akema can open the wing-flaps covering it’s face to show a sonic emitter, which can send forth focused bursts of sonic waves. These sonic waves wreak havoc on the foes mind, and circuitry, short circuiting metallic objects and capable of causing temporary disablement. For an organic foe, they wreak havoc on the nervous system, causing them to gain random neural impulses, forcing them to thrash and do odd movements, even capable of damaging themselves.
Double Quake Cannons: The Quake cannons are two 55 Meter long cannons usually settled on top of the Back-Pack Engine on the back of Akema. These can swing up over the shoulders, to fire massive projectiles of vibrating plasma. This vibrating plasma is held together by a sonic charge, causing it to stay together and have near solid density. Because of this, it has extreme concussive force, while very little penetrating force. Upon contacting a foe, it delivers a massive strike of damage, and if it is a head on collision and the beam can go now farther, it detonates with the force of a Mini-Nuclear warhead. Each cannon however, takes 3 seconds to charge.
Powers: Flight: Like’s its brother mech Ona, Akema can fly through the air with its engines as well as help from an Anti-Gravitational device, allowing for it to fly at Mach 35 Speeds in space, and Mach 5 in the Atmosphere.
Titanous Armor: Akema’s armor is built different from the mech Ona, from the fact that it is made completely out of Carbon, and another foreign element extremely similar to carbon, putting them together to create one of the strongest substances known in the Galaxy. However, durable and invincible are not one and the same.
Orbital Defense Shield: The Orbital Defense shield is a mechanism similar to the Claw Disks and Fang Pods of the Ona. Several small disks will detach from Akema and take positions around it, and then connect beams of light. Then, the space between the beams will be filled with a white, transparent energy shield, creating a bubble of energy around him. This bubble defends against anything trying to enter it, but it also does not allow Akema to shoot out from inside it. Because of this, gaps between lights must be lowered so that Akema may shoot outside the bubble.
History: Akema is the Sister Mecha to Ona, and was created after the Epitome. As a matter of fact, it was only recently built using the skeletal model design of Ona, and then advanced upon in the arts of Heavy Weaponry. It was only recently cleared for use, and then set on the Earth Expedition with General Gayep.
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Post by Necrofire on Nov 10, 2008 21:03:58 GMT -5
Name: Kiryu Attacks: Maser Cannons: Kiryu has twin masers equipped in its mouth, which fire out a large beam of concentrated electric energy. This energy slightly spreads across the foes body upon contact, and deal immense damage upon contact. [Godzilla Agaisnt Mechagodzilla; Godzilla: Tokyo S.O.S.]
Arm Beams: Kiryu has a pair of laser-cannons mounted on each arm. These beams fire off enhanced concentrated bursts of energy. These are the same as normal lasers, and may fire off long forward beams, or a quick barrages of small bursts of lasers. Either way they have small explosive power, plus a balance of concussive and penetrating power. [Godzilla Agaisnt Mechagodzilla; Godzilla: Tokyo S.O.S.]
Missile Launchers: Kiryu has two missile launching pods equipped onto his shoulders, which are capable of firing 6 missiles at a time in a direction, and then up to 8 from each side and back. Unlike the former missiles, they will slightly penetrate into the foes body before detonating, digging into their skin/armor before exploding for maximum effect. The entire launchers themselves can be fired off to create massive explosions upon contact. [Godzilla Agaisnt Mechagodzilla; Godzilla: Tokyo S.O.S.]
Electric Drills: Working off both the former Kiryu’s hand weapon design, both of Kiryu’s hands may morph into drills to penetrate into the foes armor, skin, and inner designs/organs. However as an extra bonus, they can conduct electricity and channel into the foe.
Triple Masers: Hidden within Kiryu’s chest is three Masers, which fire out in concentrated burst for a much greater burst of power than any three masers fired off individually. Put together, they combine to create a massive burst of energy, further improved upon by the Yaye-Yup’s advanced technology. [Godzilla: Tokyo S.O.S.]
Powers: Flight: Kiryu has a massive backpack engine on its back, as well as thrusters on both sides of the legs. Because of this, it can fly at up to Mach 80 in space, Mach 4 in the atmosphere.
Carbonanite Hull: Kiryu’s outermost Hull is comprised of a massive mix of steel, carbon, and foreign metals. These greatly increase the durability against penetrating forces, making it nearly immune to such attacks. Most of the outer hull is actually made out of a series of nanite-cubes, composed mostly of a Carbon-like material, causing them to be nicknamed Carbonanites. These allow it to quickly seal gaps in the outer armor, but there are two limitations. One is the limited number of Carbonanites to fix the outer gaps, and internal damage cannot be repaired.
History: When humanity left earth, some group or another salvaged what was left of Kiryu from the depths, and took it out into space- Only to lose it later, having it drift in space away from Earth. The Yaye-Yup expedition ended up finding this on there way to earth, salvaged it, and upgraded it with there own technology.
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Post by Necrofire on Nov 12, 2008 20:47:08 GMT -5
Name: Skraj Height: 115 Meters Mass: 135,000 Description:Skraj is much like the Younger, Much Cruder brother Mcha of Ona and Akema. Skraj was built within the latest year, and the Earth Expedition is its first true deployment. It resembles Ona in many ways, except for its grey and maroon color scheme, as well as the drawn back forehead. It also has a mouth, whose jaw stretches back to the very back of the head, filled completely with razor sharp teeth. It also is much larger and very sleek in design. It also has talon-like feet, as well as a long tail, ending in a fan like formation of ‘feathers.’ Instead of wings, it has large booster packs around the ankles/shins, arms, as well as back. Attacks: Thermal Chainstaff: The Chainstaff is a massive 120 meter long Bo-Staff like weapon, with the last 20 meters of each side being replaced by large Chain Saws. These chain saws have small energy emitters within, which protected each individual blade with a thin coating of energy to add to the cutting power. On top of this, the energy can fluctuate its temperature, allowing the Chainstaff to switch from melting hot temperatures, to freezing cold at will. This is usually being wielded by him at all times, but at times will fold and be held on the backpack.
Drill Fingers: Each of the fingers of Skraj ends in a small drill, with energy emitters in each palm. These surround the drills in energy to greatly increase there cutting power, but also allow them to project up to 200 meter long pin-point beams of energy, moving at near light speed no bigger than a foot each. These have extreme cutting power and can bypass most cutting power.
360 Cutters: All around Skraj has small beam emitters, able to twist so that they cover every degree of a 360 degree angle in a sphere around Skraj. These may emit up to 75 meter long thin beams, which enough penetrating power to cut through anything nearby. There are a total of 18 of these small cannons around Skraj, each no bigger than 2 feet.
Flamer Grenades: Special cannons in the shins of Skraj may fire out Naplam-like Missiles. These home in on the foe and explode, covering at least 30 meters in a circular diameter of the foe in an sticky, acidic, burning substance similar to napalm. However, after several seconds, the exploding will swell, and the substance will explode, dealing immense damage to the foe. Can fire 3 per leg at a time, has a total of 24 stored.
Splinter Cannon: The Splinter Cannon is a special cannon held within the chest of Skraj, and actually contains a triple barreled cannon. Each of these may launch out 7.5 meter projectiles, coated in an acidic substance. Upon contacting a foe, this partially burns into them, and then explodes with extreme kinetic force, shooting out a massive of Kaiju-Sized needles. These needles can penetrate into nearly any metal, and 3 seconds after penetration, explode. These needles can reach anything within 150 meters of the impact zone, and are very efficient at destroying the insides of a foe. However, due to it being a projectile based weapon, Skraj only have 9 equipped onto it at one time, 3 per barrel.
Powers: Flight: Like its brother and sister mech, Skraj is capable of flight in and out of atmosphere, capable of up to Mach 89 flight outside the atmosphere, and Mach 4 in Atmosphere.
Electronic Strength: Skraj is the strongest of the 3 Yaye-Yup Mecha, physically. It can easily lift Kaiju up to 200,000 tons in weight, and toss them with relative ease. Also, the booster engines on the legs and arms can be activated to reinforce strikes and triple the strength of blows.
Plasma Shielding: Skraj is constantly protected by a thin-sheet like field of plasma surrounding his body, greatly reducing the power of blows against him, being able to reflect most of the energy from energy or elemental based attacks, and cause projectiles to have most of the impact absorbed. Physical attacks are hampered and have there effectiveness reduced by this.
Pulse Shield: On top of the Plasma Shielding, Skraj has a generator which may emit pulses of electromagnetic, kinetic, and gravitational force in a specific direction, or all around it. This pushes nearly anything hit by it up to 200 meters away.
Inverse Pull Skraj may ‘reverse’ the pulse shield generator, allowing him to utilize that energy in an inverse way, allowing him to begin to pull anything in a wide radius towards itself. The farther the distance, the less effect. Because of this, it has only a 450 max range on Organic Kaiju, and because of the electromagnetic component, a 700 meter max range on Mecha.
History: Skraj is the newest model of the ‘Ona Series’, so to speak. Based less of there own Epitome technology, but salvaged technology from other races mixed with there own. Because of such, it has a much more savage and brutal AI and fighting style than either Ona or Akema, and is mostly focused on savagely destroying the foe, usually in close range combat.
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