Shive
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Post by Shive on Sept 18, 2007 19:44:38 GMT -5
Name: Megalith Height: 100 meters Length: None Mass: 120,000 tons Description: www.insomniacgames.com/games/iFACE/rd/ratchet_armor.gif Head design, but the red-brown sections are black. The rest of the body resembles an old, medeival knight's suit of armor, but black with chrome lining. It has four blade-shaped wings that unfold from it's back in an 'X' arrangement. The mech has large, triangular hip-and-shoulder plates that extend away from the body about 20 meters, and has clawed hands/'gauntlets'. Attacks: Eye Ray- Megalith can fire a thin ray of intense thermal energy from his eye. The ray is equal in strength to Godzilla's (Heisei) Atomic Ray. Charge time 5 seconds. Shredder Cannons- Megalith can cause a box-shaped cannon to fold out of his shoulders and fire a spear-like bolt of yellow-green energy. The bolts rip through most materials, and cause regeneration to be temporarily stunted. Strength equal to Irys's sonic beams. Energy Blades- Megalith can cause a 30-meter blade of orchid energy to form out of each palm. The blades can be sustained for seven seconds before the blade-generator overheats and must cool down. Strength equal to Destroyah's Laser Horn. Amp Cannon- Megalith can open his chest to reveal a sky-blue hemisphere. The hemisphere then charges electricity into itself before unleashing a wave of pure elecrticl energy that short-circuits any unprotected machinery. Equal in strength to Mechagodzilla 2's Plasma Grenade. Powers: Force Field- By placing his arms before him in a defensive postition, Megalith can generate a field of energy over his front that stops all ranged attacks. Field can only be sustained for three seconds. Cloaking- Megalith can refract the light around his body to render him invisible to the naked eye. Sustainable for ten seconds. Flight Engines- Megalith can fly at Mach 2 with the boosters hidden on his back and in his wings.
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Shive
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Post by Shive on Sept 19, 2007 18:49:29 GMT -5
Name: Megalith II
Height: 110 meters Length: None Mass: 150,000 tons
Description: Looks exactly like the first Megalith, but a bit bulkier, and each shoulder has a large cannon mounted diagonally on it. Each cannon barrel has three claw-like blades positioned in a triangle-like pattern. The claws 'open' when the cannons are in use.
Attacks: Eye Ray- Megalith can fire a thin ray of intense thermal energy from his eye. The ray is equal in strength to Godzilla's Atomic Ray. Charge time 3 seconds.
Shredder Cannons- Megalith can cause a box-shaped cannon to fold out of his forearms and fire a spear-like bolt of yellow-green energy. The bolts rip through most materials, and cause regeneration to be temporarily stunted. Strength equal to Irys's sonic beams.
Energy Blades- Megalith II can cause a 30-meter blade of orchid energy to form out of each palm. The blades can be sustained for seven seconds before the blade-generator overheats and must cool down. Strength equal to Destroyah's Laser Horn.
Thunder Spheres- Megalith II can fire a barrage of ten small, metal spheres from his chest. Each sphere produces small, serrated spikes that latch onto a target on impact, and then proceed to pump thousands of volts into the victim. After three seconds, the spheres run out of juice, and explode, each equal to a conventional missile.
Firestorm Cannons- As his finisher, Megalith can fold the cannons on his shoulders downward, so they aim forward. The 'claws' then open to reveal a mass of churning pink-orange energy. After five seconds, each cannon unleashes a fireball-like blast of energy that explodes on impact, with force equal to Gamera 3's fireballs, multiplied by 2 .
Powers: Force Field- By placing his arms before him in a defensive postition, Megalith can generate a dome of energy around himself that stops all ranged attacks. Field can only be sustained for five seconds.
Cloaking- Megalith II can refract the light around his body to render him invisible to the naked eye. Sustainable for ten seconds.
Flight Engines- Megalith II can fly at Mach 2 with the boosters hidden on his back and in his wings.
Super Strength- Due to superior alien hydraulics, Megalith II can lift/exude up to 110,000 tons.
Brain- Megalith II has an actual alien brain controlling it instead of a simple AI system, allowing him to adapt to multiple situations. The brain is located in the head, and is well protected from damage, however; if massive amounts of damage are applied to the head, such as several Plasma Grenade-level attacks, the controls will temporarily short-circuit, damaging the brain, and therefore, the robot. Due to this organic piece, the Megalith can actually 'feel' pain, though it doesn't hamper it as much as an actual living kaiju.
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Shive
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Post by Shive on Sept 19, 2007 19:16:03 GMT -5
Name: Kumori
Height: 110 meters Length: 120 meters Mass: 85,000 tons
Description: Kumori resembles a pitch-black, hunched-over, werewolf. However, instead of fur, he is covered in hard, rectangular spikes that sweep backwards much like fur. The spikes do not cover his feet, claws, or muzzle, which are covered in a black, sandpaper-like skin. His claws are a deep, deep gray, and his eyes are a glowing crimson, lacking pupils. His tail is longer than a normal werewolf’s would be, and much more flexible. His fangs also poke out from the sides of his muzzle when closed.
Attacks: Shadow Flash- Kumori’s default ranged weapon, he can expel a beam of dark-violet energy from his maw. Strength equal to Heisei Godzilla's Atomic Ray.
Master of Fear- Since he was spawned from a nightmare itself, Kumori is completely in-tune with the world of paranoia and fear. He can cause every sentient creature within a half-mile radius to suddenly experience/view every worst fear they’ve ever had, causing emotional and mental trauma. He has to concentrate completely on the target for the attack to function.
Night’s Caress- Kumori can manifest a burst of pitch-black energy from either palm, damaging those in contact severely. The burst also drains energy from the victim, causing any energy-based attacks to lose half of their potency for a short amount of time.
Life Drain- If Kumori manages to bite a victim, he can absorb their very life force and add it to his own. However, if Kumori drains too much from a single victim, the energy begins to damage him internally, the energy seeping out painfully.
Powers: Nocturnal Teleport- Kumori can ‘teleport’ anywhere within 500 meters by going in and out of shadows. However, since Kumori can only be out at night, it isn’t very difficult to use this ability. Kumori can even teleport through his own shadow if need be.
Telepathic- Kumori can communicate with any sentient creature on a telepathic level.
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Shive
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Post by Shive on Sept 20, 2007 19:10:47 GMT -5
Name: Gigoramis
Height: 110 meters Length: 100 meters Mass: 75,000 meters
Description: Gigoramis resembles a massive, bipeadal dragon. However, instead of scales, he's covered in black, overlapping plates of chitin. He has a row of gray spikes running from the back of his head to the end of his tail, and his head is adorned with five horns that sweep bacwards; one on the top, two on either temple, and one below either temple-horn. His eyes are a deep red, with a single black, cat-like iris.
Attacks: Plasma Beam- Gigoramis can fire a beam of yellow-green energy from his maw. The beam has considerable concussive force, and is equal in strength to Mechagodzilla 2's Megabuster Ray.
Energy Shower- Gigormais can cause energy to 'ripple' through his wings for several seconds, then send a wave of pink, needle-thin beams of energy from the appendages. The attack covers everything within a 200-meter range, and if hit directly, equals in force to GKG's gravity bolts.
Energized Impale- Gigoramis can energize his claws and cause them to extend rapidly (300 mph), stabbing anything within their path. The energy emitted cause the claws to cauterize any wounds they cause. He can also choose to simply charge them with energy, adding to their melee capability.
Plasma Surge- By striking the ground, Gigoramis can cause a wave of emerald energy to wash over his opponent. Strength is equal to Mechagodzilla 2's Megabuster Ray.
Havoc Wave- As his finisher, Gigoramis can open the plating on his chest to reveal a pulsing, glowing organ. By gathering all energy within a 500-meter radius (even opposing energy attacks; however, a powerful attack will overload it and cause Gigoramis to explode). After a minute, Gigoramis fires a 90-meter-diameter beam of light-blue energy, equal in force to Gamera's Mana Beam.
Powers: Regeneration- Has regeneration equal in capability to G2K's regen. However, the rate of regeneration depends on how much energy he has; if he is considerably weakened, his regeneration halves in ability.
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Shive
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Post by Shive on Sept 20, 2007 20:25:55 GMT -5
Name: Daralog
Height: 100 meters Length: 40 meters Mass: 95,000 tons
Description: A vaguely humanoid, hunched shape starts it off. His shoulders are approx. 50 meters apart, and each shoulder appears to be nothing more than a thick knot of muscle. The featureless head resembles a bullet when closed, but splits into three jaws, each lined by small serrated teeth. It has virtually no neck, just a head placed in between the shoulders. It's feet have three rock-like claws; two in front and one in the back, while the hands have four massive claws; three 'fingers' and one 'thumb'. It has a short, thick tail, and the dense hide is a light brown, with metallic brown claws and head.
Attacks: Acid Spray- Daralog can exhale a stream of potent, sticky acid, equal to Biollante's acid sap. The acid stunts movement, slowing the victim down considerably.
Earthbolt- Daralog can strike the ground with a claw and create a bolt of seismic force that causes earth, rock, and sand to fly into the air, striking anyone within it's path. When the bolt strikes a grounded opponent, it causes a large explosion of rubble, damaging the victim. Strength equal to Mechagodzilla's Plasma Grenade.
Stone Spikes- Daralog can cause the ground to produce large, 20-meter tall spikes made of stone to erupt from the ground and damage opponents. The spikes remain intact for as long as Daralog wishes.
Powers: Earth Glide- Daralog can wade through the ground as if it were water, but he leaves no wake. He can even 'skate' along the surface at speeds twice that of his normal pace.
Earth Transmutation- Daralog can alter any type of ground, rock, or soil to his liking within a 500-meter radius (as long as it's still a type of earth). For example, he could reduce a large area of rock into quicksand.
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Post by Monster Master on Sept 21, 2007 23:50:36 GMT -5
Just a reminded since I see a lot of 'em in your kaiju.. Attacks that are as strong or stronger than attacks like the Spiral Beam or Plasma Grenade are limited two turns per battle.
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Post by Inferno Rodan on Sept 22, 2007 11:13:51 GMT -5
Just a reminded since I see a lot of 'em in your kaiju.. Attacks that are as strong or stronger than attacks like the Spiral Beam or Plasma Grenade are limited two turns per battle. That, and each kaiju can only have one limited attack. So for those kaiju that have two of those Spiral Beam/Plasma Grenade level attacks, you'll need to tone one of them down.
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Shive
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Post by Shive on Sept 23, 2007 22:26:32 GMT -5
^ Okay, I think they're edited.
Name: Nidrolas
Height: 100 meters Length: 60 meters Mass: 65,000 tons
Description: Most of Nidrolas's torso is thin, only to spread out at the chest/shoulders. It's head resembles some sort of insect, a locust perhaps. Unstead of the average multifaceted eyes, Nidrolas has two yellow reptillian eyes, each with a black, slit-like iris. His body is covered in blue chitin, with light blue at the joints. Instead of arms, he has three sky-blue tentacles attached to the underside of his shoulders. A thick tail sprouts from his backside, the top half of it covered by overlapping ridges of chitin, and the tail is tipped by a fish-like fin. The three claws on his feet are webbed as well.
Attacks: Cryo Beam- Nidrolas can fire a beam of concentrated cryogenic energy from his open mandibles. The beam takes 2 seconds to charge, and has very little concussive ability. However, it's strength is equal to Heisei Godzilla's Atomic Ray, and can freeze up to 20 meters of material per hit.
Dehydrate- If Nidrolas manages to stab a victim with four or more of his tendrils (see below), he can slowly pump their vital fluids into himself. By doing so, Nidrols can heal most wounds (none that have been cauterized).
Tendrils- Nidrolas's tendrils can crush/lift up to 85,000 tons, and exude 55,000 tons of pressure if all six are working together. Finally, Nidrolas can alter the composition of his tendrils, giving the tendrls the ability to stab/slash any material weaker than NT-20 diamond plating.
Powers: Water Mastery- Nidrolas can alter any source/area of water up to a 500 cubic-meter radius. He can alter it's temp up to -283 degrees Celsius, he can control it's ebb/tide, and he can control it's general shape/density.
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Shive
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Post by Shive on Sept 24, 2007 19:21:23 GMT -5
Name: Roldak Height: 100 meters Length: 90 meters Mass: 50,000 tons Description: www.tohokingdom.com/kaiju/images/godzilla02.htmAs above, except the hide color is a dusky red, the eyes green, and the spines an orange-tan. Along the shins and forearms are a small row of bony ridges, the same color as the spines. On each shoulder is a small cluster of conical spikes, and on the end of the tail a bushel of thin, yet strong spikes. Attacks: Thermal Ray- Roldak can fire a beam of orange, intense thermal energy from his maw, much like his descendant Godzilla, and in the same manner as well. The beam has considerable concussive ability, and is equal in force to GFW's Atomic Ray. Bone Blades- Roldak can redirect his regeneration to his bone structure and create 40-meter blades of hardened bone to emerge from his wrists. The blades are as durable as titanium, and can cut through reenforced steel. If it's not enough, he can expand his thermal aura (see below) around the blades, giving them extra cutting potential. Thermal Aura- At will, Roldak can superheat his external temperature without doing him harm. However, anything in contact with him will be damaged/burnt severly, as Roldak's external temp can reach approx. 2000 degrees Celsius. Finally, he can cause the heat to burst away from his body, damaging everything within a 100-meter radius. Thermal Nova- As his finisher, Roldak can focus the thermal energy used for his thermal rays into a large sphere. Upon release, the sphere resembles an orange-red fireball. Upon impact, the sphere detonates violently in a 500-meter radius, its strength equal to GFW's Hyper Spiral Ray. The attack drains Roldak, and for three hours afterwards, can barely move, let alone use any energy-based attacks. Pyro Tremor- By striking the ground with one of his claws, Roldak can send a surge of fire traveling barely beneath the ground, visible as a fast-moving trail of small explosions. Upon striking something, a large explosion of fire and rock-shrapnel envelops the target. Attack force equal to Mechagodzilla's Plasma Grenade. (Usable once per fight) Powers: Regeneration- Roldak has regeneration comparable to that of G2K's regen. However, it works about half as quickly. Immunity- Being a creature spawned of fire, Roldak is immune to heat. Fire-based attacks speed his regeneration slightly as well.
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Shive
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Post by Shive on Sept 30, 2007 19:03:15 GMT -5
Name: Molydeus (Mol-id-ee-us)
Height: 110 meters (usually holds self upright as such) Length: 200 meters Mass: 80,000 tons
Description: From the waist down, this Angel is nothing but a thick, muscular tail. Above the waist, it has a near-humanoid torso covered in dark-gray, overlapping chitin, with dark-green flesh barely visible underneath. A triangular crest emerges from each shoulder and juts out about 20 meters. The arms both end in three claws, arranged around the palm in a triangular fashion, and on each elbow, a long organic blade stretches out. It's face resembles that of an iguana's skull, with 'teeth', which are just the jagged sides of the mouth. Stretching forth from the back are two black, skeletal wings, nothing but a few strands of burnt flesh attached here and there.
Attacks: Eye Rays- Molydeus can fire beams of light-purple energy from his 'eye-sockets'. Molydeus has control over the beam's ability, either extremely concussive blasts or being able to sear through NT-20 diamond plating. The cutting frequency is equal to Irys's sonic beams, while the concussive blasts are equal to GFW's Atomic Ray.
Acid Cloud- Once per fight, Molydeus can exhale a large cloud of pale green mist that eats through anything below reenforced steel within 5 seconds. If anything organic is caught within the cloud and exits it shortly after, the mist will appear to have condensed on its frame, still eating away at it (although at halved strength). The cloud seems like dense fog to anything within it, and vision is hampered badly. The cloud remains for approx. 15 seconds before dissapating.
Crushing Coils- If Molydeus can manage to wrap its tail around a victim, it can exude approx. 100,000 tons of pressure with its coils.
Energy Sap- If Molydeus has a living creature locked in its coils, it can proceed to drain their life-force as well as crush them. Molydeus can drain a victim dry of life within 2 minutes. The more energy he drains, the more potent his eye rays (see above) become, approx. raising in strength by times-and-a-half.
Powers: Reflection Shield- Molydeus can raise a hexagon-shaped field of semitransparent, crimson energy in front of him by holding both arms out before him, claws unclenched. The shield can automatically reflect any energy-based attack below Heisei Godzilla's atomic ray, and can only be sustained for several seconds. If any energy-based attack of Plasma Grenade or higher strikes the field, the barrier is shattered and Molydeus is temporarily stunned. Any creature striking the field physically will be damaged slightly as the field 'rebounds' at them, its force roughly equal to a kaiju-sized punch.
Flight- Molydeus can fly at a maximum speed of Mach 2, or can hover off of the ground for an unlimited amount of time. This flight does not involve his wings; instead, he flys through a form of gravity manipulation.
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Shive
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Post by Shive on Oct 1, 2007 21:37:46 GMT -5
Name: Monster X Height: 120 meters Length: 90 meters Mass: 60,000 tons Description: www.tohokingdom.com/kaiju/images/monster_x.htmAttacks: Gravity Bolts- Monster X can emit bolts of extremely focused gravitational energy from each eye. The bolts have same amount of strength as his movie counterpart, and just as concussive. Charge time 1.5 seconds. Vile Smoke- Monster X can exhale a blast of pitch-black smoke. However, this smoke is denser than usual, and if a victim happens to breathe it in, it has the following effects- 1. Regeneration and any other sort of healing stops completely for about five minutes. 2. Also functions as a powerful nerve-toxin, wracking a victim with unbelievable pain for approx. three minutes. 3. Blinds a victim for 1 minutes. (only if victim has eyes) Gravitational Fist- X can charge his fists with the same energy as his gravity bolts, making them heavier, and therefore dealing twice as much damage with melee attacks. Charges last for thirty seconds; can use three times per fight. Gravity Wave- By holding his gravity bolts for 5 seconds, Monster X can release a crescent-shaped wave of gravitational energy from his eyes (one tip at left shoulder-eye, the other at right shoulder-eye). The wave has extreme concussive abilty, able to push anything under 60,000 tons backwards a few hundred meters. Strength equal to a fully-charged Plasma Grenade. Telekinesis- Using sheer force of mind, Monster X can push/exude up to 65,000 tons. However, prolonged use can cause Monster X to become tired and deal a minimal amount of damage to himself. Shade Ray- As his finisher, Monster X can fire a beam resembling GFW's Hyper Spiral Ray, but a black beam with red-and-purple spirals. The beam is composed of negative energy, the opposite of life-force. This attack only works on organic opponents, and is equal in force to GFW's Hyper Spiral Ray. Charge time 10 seconds. Powers: Telepathy- Monster X can telepathically communicate with any sentient being, as well as read their mind. Shade Barrier- X can cause a 80-meter diameter circle of black energy to appear before him. The hole absorbs any non-artificial projectiles of Heisei godzilla's Atomic Ray-strength or lower, then flashes purple for a moment. 1 second later, the circle fires the same attack back at the attacker, which is now infused with his profane energy, therefore bypassing any resistances/immunites to one's own attack. Can only be used three times per fight. Agile- Monster X is extremely agile and dexteritous, being able to move rather fast and dodge easily. Levitation- Monster X can use his own telekinesis to levitate himself. However, the levitation can only be sustained for a few minutes.
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Shive
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Post by Shive on Oct 2, 2007 18:01:05 GMT -5
Name: Artecaex
Height: 100 meters Length: 100 meters Mass: 90,000 tons
Description: Basically resembles a bipeadal dragon with a hunched posture. Has a long neck (not Ghidorah long though) and a long tail that splits into two near the middle. Has three claws on the front of his feet, and one in the back; Each hand has three claws and one thumb-claw. Each tail is tipped with stegosaurus-like spikes, and the back has two pairs of wings, both that of a basic dragon's: One large pair on top, and one small pair below those. Each elbow has a short black blade emerging from it, and the back has a row of katana-like spines running down his back. Finally, the head has long fangs (that poke out when mouth is closed), and has a 'crown' of branch-like horns circling the top-back half of his head, and each horn is a light-gray. His wings are black with orange wing-fibers, his eyes are blue with a green, cat-like iris, and his nose is adorned with a short, curving horn. His scales are crimson, fading to a light-orange on the stomach/chest, and serrated around the edges (upon close inspection).
Attacks: Breath Weapon- Artecaex can expel a bolt of lightning from his maw, with force equal to Showa Mechagodzilla's lightning bolt. Causes unprotected machinery/circuitry to fry badly.
Energy Spheres- Artecaex can form 50-meter spheres of light-blue energy within his palms and hurl them with devastating results. There are two types of spheres: Kinetic and explosive. Kinetic spheres are nothing but conscussive force, whereas explosive just detonate on contact. Concussive spheres equalt to GFW's Atomic Ray; Explosive equal to 5 of Showa MG's finger-missiles.
Telekinesis- Using sheer force of mind, Artecaex can push/exude up to 80,000 tons. However, prolonged use can cause Artecaex to become fatigued.
Scale Storm- Artecaex can cause all of the outermost scales on his body to fly outward and (using telekinesis) circle him very quickly for a few moments. The scales are extremely sharp, being able to pierce titanium at their speed. However, after using this attack, his scales are weakened as his outermost line of defense falls to the ground or remains embedded in the opponent. However, he regrows new scales within the hour after using the attack. At this speed, the scales are slightly reflective, and can deflect minor ranged attacks. Any opponents up to a 200-meter radius around Artecaex are struck with this attack, and any within 20 meters are not harmed.
Tail Venom- The spikes on Artecaex's tail constantly secrete a powerful toxin that attacks a victim's nervous system, causing their movements to become sluggish and their vision impaired. However, for this to work, the poison must be exposed directly to the bloodstream for 30 seconds. The venom works for 2 minutes, then wears off. A victim cannot be subjected to its effects more than once.
Powers: Telepathy- Artecaex can communicate with any sentient creature on a telepathic level.
Telekinetic Shield- Twice per fight, Artecaex can utilize his telekinesis to form a spherical field of telekinetic energy around himelf. The shield blocks most melee attacks, and any projectiles below Heisei Gamera's fireballs.
Weather Control- Artecaex can mentally control the weather conditions within a mile radius of himself. Can only create a medium storm (thunderstorm, minor blizzards, etc.).
Immunity- Artecaex is immune to all forms of electricity, and his scales are slightly resistant to heat. His mental abilities give him a fighting chance against mind-affecting attacks.
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Post by Shive on Oct 3, 2007 18:59:04 GMT -5
Name: Bahamut Height: 100 meters Length: 100 meters Mass: 55,000 tons
Description: Bahamut resembles a muscular bipedal dragon with rough, silver scales. His neck is relatively short though, about 25 meters long. On the back of his head are two spiraling, chrome-colored horns that sweep backwards. He has three claws on the front of his feet, and one from his heel, while his hands have three main claws and one ‘thumb’ claw. His tail is long and thin, but still thick enough to do damage. He has three ice-blue spikes on each shin and forearm, and each knee and elbow have a larger ice-blue spike. From the back of his neck to the tip of his tail, he has a row of long ice-blue spines that curve backwards slightly. His eyes are yellow with a single, cat-like black pupil. Where wings would be on a normal dragon, Bahamut has two large, ice-blue blades that curve upwards slightly. When Bahamut uses his Energy Wings, the blades reform after the wings are dismissed.
Attacks: Breath Weapon- Bahamut has multiple versions of the same breath weapon, as listed below: Line- The basic version, Bahamut expels a beam of bright, blue-white energy. Strength equal to GFW Godzilla’s atomic ray, and just as kinetic. Needles- Fires a wide blast of hundreds of needle-thin rays. Each ray is as powerful as a common missile. Meant to handle massive amounts of opponents at once. Bolt- Can expel a thin bolt of crackling energy that can be controlled much like Spacegodzilla’s Corona Beam. Average strength; meant for attacking fast-moving or agile opponents. Nova- Can fire a sphere of blue-white energy from maw. Upon impact, the sphere explodes violently. Force equal to one of Gamera’s plasma fireballs. Charged- Bahamut expels a thick beam of blue-white energy that disintegrates near everything within the line. However, attack must charge for several seconds before it can be fired. Strength equal to Heisei Godzilla's Spiral ray (usable twice per fight).
Ice Shard- Can expel a spear-shaped shard of ice 30 meters long from claw. Blast automatically freezes up to 80 cubic meters of material within three seconds.
Cyclonic Blast- Bahamut can expel a blast of intensely pressurized wind resembling a sideways tornado from outstretched claws. Wind speed within blast is 500 mph, capable of knocking a heavy kaiju over. Damage equal to 3 of Heisei Ghidorah's gravity bolts. Usable once per fight.
Wrath of Heaven- As his finisher, Bahamut can charge his entire form with white energy, then send it all streaming into the sky as white particles. A few moments later, the energy reforms as a massive pillar of white energy striking down from the sky onto a designated opponent. This attack drains Bahamut of massive amounts of energy, and after using it, he cannot use any energy attacks for 6 hours and his movements are sluggish. However, the beam itself makes up for it, as it's potency is equal to that of Gamera's Mana Cannon.
Powers: Weather Control- Bahamut can alter the weather within a mile radius of himself almost exactly to his will. Bahamut can only create medium-strength (and below) storms, such as thunderstorms, small blizzards, etc. Sometimes, if Bahamut is in a mood so deeply, the weather will change according to his emotion (example: Angry- thunderstorm; happy- sunny) unbeknownst to Bahamut.
Repel Energy- By focusing energy into his forearms, Bahamut can strike an opposing energy-based attack and deflect it away from himself. This ability uses more energy than expected, and can only be used sparingly.
Underwater Adaptation- Being spawned from the water itself, Bahamut is fitted nicely for aquatic combat and travel. He can breath underwater and use his breath weapon unhindered while submerged, and can travel up to a mile below the surface. However, his speed is slightly hindered in such conditions, but not enough to make a difference.
Aquatic Regeneration- If Bahamut is underwater for at least 12 hours, he regenerates all major wounds within the 13th hour. Bahamut has to be completely submerged for this ability to function, and his movements must be minor (i.e. blinking, breathing, twitching, etc.).
Energy Wings- At will, Bahamut’s two large back-blades can shatter, doing no harm to Bahamut however. Twin draconic wings of crackling blue energy take the blade’s places. The wings are semi-material, and cannot be used for melee use. The wings do allow Bahamut to fly at Mach 3 however, with extreme acrobatic capability.
Telepathic- Bahamut can communicate with any sentient creature on a psychic level. Bahamut’s telepathy also allows him to read minds with a little effort.
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Shive
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Post by Shive on Oct 4, 2007 11:17:27 GMT -5
Yup. Another SG on the forum.
Name: Spacegodzilla
Height: 100 meters Length: 100 meters Mass: 75,00 tons
Description: Imagine GFW Godzilla. Good. Now, give him purple-blue scales. Then, a red chest/stomach muscle scheme like the original SG, except the red 'muscle' is atually a semi-transparent type of crystal. Still keeping up? Now, instead of the regular massive crystal spikes on his shoulders, replace them with five prism-shaped crystals bunched together, four 20-meter crystals surround one slightly thicker 25-meter crystal. Oh, and the crystals pulsate with a soft, prismatic light. Good so far? Now, give him the crystalline ball-o-tail-spikes at the end, and give each of his claws (feet and hands) a crystalline compostition. His spines resemble GxM's spines, but crystalline as well. Give him two small tusks on either side of his maw that point forward, and a row of small, crystalline spikes running up his forearms, and each elbow/kneecap is actually another sharp crystal (that glows, oooh). Finally, top it off with classic SG's orange crystal-crest, but each 'protrusion' is slightly longer. There.
Attacks: Corona Beam- Spacegodzilla can fire a swirling bolt of red-orange, crackling energy from his maw. He controls the beam completely, being able to manipulte its movement however he wishes. However, the beam can only be sustained for a maximum of five seconds. Strength equal to Heisei SG's Corona Beam.
Telekinesis- Using sheer force of mind, Spacegodzilla can push/exude up to 80,000 tons. However, prolonged use can cause him to become fatigued. If he is constantly near a 'fresh' crystal spike, the telekinesis can be sustained for five minutes before he tires out.
Electromagnetic Spectrum- SG can cause all of his crystals to glow prismatically (?) then unleash a wave of energy of the same color. The wave 'perma-fries' any unprotected electronic devices within its path, as well as damages any kaiju within its path severly. Strength equal to Heisei Godzilla's Spiral Ray; no concussive ability whatsoever. Usable once per fight.
Astral Lances- SG can fire a bolt of light-green energy from each 'crystal-cluster' on his shoulders. The bolts pierce most materials upon impact, and have large amounts of kinetic force behind them. Strength equal to Heisei Godzilla's Atomic Ray. Usable three times per fight.
Corona Storm- SG can command the crystals on his shoulders to spread like an opening flower (The main center crystal stays in the same spot, while the four surrounding it spread apart). The center crystals then begin to steadily glow a deep red (starting at yellow-orange) for five seconds. Then, as soon as they reach their final color, the crystals unleash a massive nova of red Corona Beams in all directions (simultaneously). Each Corona Beam is just as powerful as his default breath weapon, and the 'nova' has a range of 500 meters. Can only be used once per fight; attack drains SG massivly and depletes all crystals of energy within that range.
Crystalline Discharge- SG can cause a wave of cosmic energy to surge forth from his body, similar in technique to an Atomic Pulse. The attack appears as a surge of crackling yellow energy; equal in strength to Heisei Godzilla's Nuclear Pulse. Also, if SG has stabbed a victim with his tail-crystals, he can focus the discharge into the opponent.
Tail Shards- SG can charge the sharp crystals on his tail, then snap it towards an opponent, launching the crystals. The crystals are sharp enough to pierce titanium, and explode on impact with force equal to 5 of Showa MG's missiles.
Powers: Energy Crystals- As SG's main source of power, he can create 80-meter tall crystalline spikes to protrude from the ground. The crystals draw energy from the planet itself and transfer it to SG's shoulder crystals, fueling the cosmic demon. Each crystal runs out of energy after five minutes, and can then be used as a projectile; in which case are hurled telekinetically (up to three at a time), equal in force to one of Moguera's Spiral Grenade Missiles. SG can only create 5 crystals at a time, and can create a batch every ten seconds.
Regeneration- Being created from Godzilla's cells, SG has similar regeneration abilities. Equal in rate to G2K's regen, but half as fast. If SG is surrounded by at least 20 or more 'full' crystals, the regeneration rate doubles.
Crystalline Structure- SG's bones are all made of a very durable crystal, slightly stronger than diamond, making it very hard to damage his skeletal structure. However, if a 'bone' is broken, SG's regen only works at a 1/4 of its capactiy for the structure.
Crystal Armor- To further his defenses, SG can destroy up to 5 of his crystals. The shards then fly towards him and attach to his frame, creating a crystalline 'shell' on him. The crystal is like a second skin, and doesn't hamper his movements. When using this armor, SG's crystalline discharge is multiplied in strength by 1 1/2.
Crystal Shield- SG can raise a field of crystalline 'energy' before him. The shield is 120 meters in height, and can be sustained for three seconds. The shield deflects all energy-based attacks below Spiral Ray strength back at the attacker. Melee attacks merely pass through it. Can be used three times per fight.
Weaknesses- If SG's shoulder-crystals are destroyed, he cannot draw in any more energy from his energy crystals, and halving the strength of all of his energy-based attacks.
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Shive
New Member
Everything's better with fire. EVERYTHING.
Posts: 28
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Post by Shive on Oct 18, 2007 21:08:52 GMT -5
Name: Xenolith
Height: 100 meters Length: 120 meters Mass: 60,000 tons
Description: Xenolith resembles a Xenomorph Queen (sorry, no pic) almost exactly, except for a few minor differences, aside from size. Her build is slightly bulkier, and her face is a bit more skeletal. Finally, on her back are two pterodactyl-like wings that stretch approx. 110 meters.
Attacks: Armor-Piercing Tail- Xenolith's tail-blade can pierce any material below diamond in hardness, as well as destroy a small part of it as she removes the tail.
Breath Weapon- Xenolith can exhale either a quick bolt of molecular acid, of release it in a cone-shaped stream. Either way, the acid's is twice as potent as Biollante's acidic sap.
Venomous Claws- Each of Xenolith's main arms is thinly coated in a potent nerve-venom. The venom must be directly exposed to the vicitm's bloodstream for this attack to work. If so, the victim is wracked with pain for 60 seconds. A victim can only be affected by the venom once per hour.
Mouth Launcher- Xenolith can cause her inner mouth to stretch out of it's confines extremely fast, being able to punch a hole through anything weaker than NT-20 plating.
Powers: Acid Blood- Xenolith's blood consists soley of a thin molecular acid. Anything attacking Xenolith in melee will have a 1-in-4 chance every time of being sprayed by the acidic substance, damaging them equal to 1/4 of Xenolith's breath weapon.
Detect Thoughts- Xenolith has the ability to detect thoughts from any sentient creature within 500 meters, but lacks the ability to decipher them. Also, she can speak telepathically with any sentient target she detects. Xenolith also has a 'fear detection', where she senses the amount of fear emenating from a victim. The amount of fear Xenolith detects will adversly effect her combat ability. The less fear she detects, the less tenacious she becomes, until she finally gets bored with them and leaves. The more fear she detects, the more ferocious she becomes.
Blindvision- Xenolith can see without the use of eyes through a black-and-white type of vision. She can also detect heat sources through a infra-red type of vision.
Spider Climb- Xenolith can crawl on any vertical or horizontal surface without being hampered, much like a spider.
Immunities- Xenolith is immune to any type of damaging cold, as well as any type of poison (since her blood is nothing but acid). Her psionic capabilities render her immune to any sort of mind-affecting attacks, and finally, she has no respitory system whatsoever, therefore being able to survive at the bottom of the ocean or in the recesses of space.
Vulnerabilities- Xenolith's body is suprisingly flammable, rendering her weak against fire (heat-based attacks only deal times-and-a-half). Also, sound-based attacks have an adverse effect on her body compostion, damaging her like she was made of glass.
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