Post by †KaneLocke† on Aug 25, 2007 1:26:15 GMT -5
Name: Bahamut
Height: 115 meters
Length: 140 meters
Mass: 65,000 tons
Wingspan: 150 meters
Description- www.doupe.cz/vaulty/finalfantasy/pictures/artgfbahamut.jpg
Arguably as old as time is the Dragon God Bahamut. Although very little is known about this super-ancient dragon, his figure has appeared in millions of civilizations, most notably in Earth's. His power is great, and his wrath, terrible. Having guided humanity's (and all of Earth's) evolution, it can be assumed the this inteligent diety has something of a soft-spot for the backwater planet.
On his back is a large wheel, a symbol that humanity recognizes to represent karma. It is assumed that Bahamut is somehow connected with karma, or at least believes in it.
Attacks:
Mega Flare- Bahamut's most dangerous, most powerful attack. Showing that the wheel hovering over his back, immovable by any outside force, is not just for show, it spins rapidly and gathers cosmic energy from the universe itself. Combining this with his own cosmic power, Bahamut braces himself before unleashing a beam as tall and wide as he is with nearly incomprehenisble strength. The beam itself is twice as powerful as Metldown Godzilla's Spiral Ray, though it takes nearly a full minute to charge up and is rather easy to avoid.
Impulse- Large orbs of energy form at the tips of Bahamut's foreclaws and/or wings. There are as many orbs as there are enemies of Bahamut. These orbs then fire at each seperate target. Being black in color and spiraling with lightningbolt-shaped white arcs, it hones in on its intended victim almost unerringly. These are about as powerful as a spiral grenade missile, and take about 4 seconds to charge.
Powers:
Pyrokinesis- Bahamut can manifest and control flames, and even cause explosion-like "bursts" of flame. The power depends on the size of the burst. A larger burst takes more focus and more time to create. At maximum strength, they "explode" with the strength of a full-powered nuclear pulse and hit anything within 50 meters.
Cryokinesis- Bahamut can control the air temperatures within 300 meters of himself. In doing so, Bahamut can freeze a part of the enemies body, create weapons of ice out of the air and moisture, and even create a wall of ice in front of him to deflect physical and energy-based blows. As with his "fire bursts," the wall's strength depends on the time taken to form it, as well as the ammount of moisture in the air. This ability is useless in oxygen-deprived or moisture-deprived areas.
Electrokinesis- Bahamut can control and manifest electrical currents. This allows him to energize his body and claws with electricity, combine his other attacks with electricity, create an EMP with a raidus of 100 meters, or create an electromagnetic barrier to deflect energy-based attacks. As with his other abilities, the effectiveness of this depends on his concentration and how long the attack was prepared for. At a charged period of 4-5 seconds, the barrier is strong enough to withstand a small nuclear detonation. With equal charge time, any other variation of offense electrical abilities can short out even the most well-insulted systems.
Cosmic Attacks- Bahamut's most standard attacks are cosmic energy flares (small bolts of energy fired rapidly, about on par with MOGUERA's plasma lasers) and cosmic energy beams (a beam equal to Heisei Goji's in terms of strength, though can be charged by the wheel to become as powerful as Goji's standard spiral ray). Both are a bluish-white in color. These attacks are a combination of universal energies, and is thus, there is no "special deffense" against it. Being combined of most all energies (heat, electrical, plasmatic, cold, psychic), it is likely that even if one aspect of the attack fails, the other will not.
Telepathic powers- Bahamut is capable of utilizing the three forms of telepathic powers: Teleportation (within 1000 meters, himself or anything dirrectly touching him), mental telepathy (the ability to read minds and communicated mentally with any sentient creature), and telekenisis (capable of lifting objects of up to 100,000 tons with his mind).
Flight at Mach 3.5.
Space Travel. Being telekentic, Bahamut can travel through space.
Heat/Cold resistance- Being as how Bahamut is a God, his body isn't effected by heat and cold as most being. While physically heat and cold still hurt him, they will not effect his ability to perform in combat.
Oxygen Recyling- Bahamut's body naturally recycles oxygen, allowing him to travel through space and other oxygenless areas with little hinderance.
Height: 115 meters
Length: 140 meters
Mass: 65,000 tons
Wingspan: 150 meters
Description- www.doupe.cz/vaulty/finalfantasy/pictures/artgfbahamut.jpg
Arguably as old as time is the Dragon God Bahamut. Although very little is known about this super-ancient dragon, his figure has appeared in millions of civilizations, most notably in Earth's. His power is great, and his wrath, terrible. Having guided humanity's (and all of Earth's) evolution, it can be assumed the this inteligent diety has something of a soft-spot for the backwater planet.
On his back is a large wheel, a symbol that humanity recognizes to represent karma. It is assumed that Bahamut is somehow connected with karma, or at least believes in it.
Attacks:
Mega Flare- Bahamut's most dangerous, most powerful attack. Showing that the wheel hovering over his back, immovable by any outside force, is not just for show, it spins rapidly and gathers cosmic energy from the universe itself. Combining this with his own cosmic power, Bahamut braces himself before unleashing a beam as tall and wide as he is with nearly incomprehenisble strength. The beam itself is twice as powerful as Metldown Godzilla's Spiral Ray, though it takes nearly a full minute to charge up and is rather easy to avoid.
Impulse- Large orbs of energy form at the tips of Bahamut's foreclaws and/or wings. There are as many orbs as there are enemies of Bahamut. These orbs then fire at each seperate target. Being black in color and spiraling with lightningbolt-shaped white arcs, it hones in on its intended victim almost unerringly. These are about as powerful as a spiral grenade missile, and take about 4 seconds to charge.
Powers:
Pyrokinesis- Bahamut can manifest and control flames, and even cause explosion-like "bursts" of flame. The power depends on the size of the burst. A larger burst takes more focus and more time to create. At maximum strength, they "explode" with the strength of a full-powered nuclear pulse and hit anything within 50 meters.
Cryokinesis- Bahamut can control the air temperatures within 300 meters of himself. In doing so, Bahamut can freeze a part of the enemies body, create weapons of ice out of the air and moisture, and even create a wall of ice in front of him to deflect physical and energy-based blows. As with his "fire bursts," the wall's strength depends on the time taken to form it, as well as the ammount of moisture in the air. This ability is useless in oxygen-deprived or moisture-deprived areas.
Electrokinesis- Bahamut can control and manifest electrical currents. This allows him to energize his body and claws with electricity, combine his other attacks with electricity, create an EMP with a raidus of 100 meters, or create an electromagnetic barrier to deflect energy-based attacks. As with his other abilities, the effectiveness of this depends on his concentration and how long the attack was prepared for. At a charged period of 4-5 seconds, the barrier is strong enough to withstand a small nuclear detonation. With equal charge time, any other variation of offense electrical abilities can short out even the most well-insulted systems.
Cosmic Attacks- Bahamut's most standard attacks are cosmic energy flares (small bolts of energy fired rapidly, about on par with MOGUERA's plasma lasers) and cosmic energy beams (a beam equal to Heisei Goji's in terms of strength, though can be charged by the wheel to become as powerful as Goji's standard spiral ray). Both are a bluish-white in color. These attacks are a combination of universal energies, and is thus, there is no "special deffense" against it. Being combined of most all energies (heat, electrical, plasmatic, cold, psychic), it is likely that even if one aspect of the attack fails, the other will not.
Telepathic powers- Bahamut is capable of utilizing the three forms of telepathic powers: Teleportation (within 1000 meters, himself or anything dirrectly touching him), mental telepathy (the ability to read minds and communicated mentally with any sentient creature), and telekenisis (capable of lifting objects of up to 100,000 tons with his mind).
Flight at Mach 3.5.
Space Travel. Being telekentic, Bahamut can travel through space.
Heat/Cold resistance- Being as how Bahamut is a God, his body isn't effected by heat and cold as most being. While physically heat and cold still hurt him, they will not effect his ability to perform in combat.
Oxygen Recyling- Bahamut's body naturally recycles oxygen, allowing him to travel through space and other oxygenless areas with little hinderance.