Post by Omegarex24 on Apr 7, 2008 9:22:18 GMT -5
Name: Cerberus
Height: 100 meters
Weight: 75,000 tons
Description: Cerberus is a mech, first and foremost. He stands erect on two powerful legs with three toes arranged in a "Y" shape, and features a long, thick tail with a trsecting appendage at the end. His head has a vaugely saurian shape, with a red visor instead of eyes, and a square-ish jaw. The jaws are also built a lot like clamps, complete with the large, spikey "teeth", with the canines being larger than the rest. He has two arms, each one ending in a pair of jaws similar to his main one, but with pronounced "eyes" instead of the visor. A pair of long tentacles with bladed appendages similar to Irys' sprout fromt he shoulder. Cerberus is a mottled jungle camoflauge color.
omegarex24.deviantart.com/art/Cerberus-82419771
Offensive Powers:
1. Jaws of Death- The trio of massive jaws that make up Cerberus' most obvious portions have insane crushing power. The ones on his wrist can rotate up to 360 degrees, and the teeth in all of them make them ideal for penetrating armor before splintering it. The jaws can alos lock in position, making them almost impossible to disengage manually.
2. Laser Cannons- The "eyes" on Cerberus' hands can fire powerful, but thin, streams of thermal energy, roughly on par with MOGUERA's Auto Lasers. These beams are a bright red in color.
3. Disentigrator Guns- The tentacles on Cerberus' back can split, like Irys', and fire thin particle streams at a foe. These are so hot that they disentigrate flesh and metal on contact, burning a hole through all but the most well armored opponents. They can be swiveled in just about any direction.
4. Missile Party- Cerberus' chest plates can open to reveal four independent missle boxes, each one containing a different type of guided projectile. These include:
-Napalm- Guided missiles which explode in sticky, flaming, napalm on contact.
-Nitro- Liquid Nitrogen tipped warheads which freeze a target.
-Piercer- Missiles that penetrate before exploding.
-Standard- Normal anto-kaiju missiles with long range and excellent mobility.
5. Power Surge- Cerberus can surge 1.5 million volts of electricity through his main jaws as well as the appendage on his tail.
Defensive Abilities:
1. Armor Plating- Cerberus has relatively thick armor plating, allowing him to take a good deal of punishment before falling. The armor is very resistant to heat based damage.
2. Shielding- All of Cerberus' circuitry is shielded against EMPS, high magnetism, sonic waves, and any number of other common dangers to circuitry.
3. Flexibility- Cerberus is a fairly flexible mech, and can move most of his appendages in near 360 degree arcs, as well as rotate them in a similar fashion.
Height: 100 meters
Weight: 75,000 tons
Description: Cerberus is a mech, first and foremost. He stands erect on two powerful legs with three toes arranged in a "Y" shape, and features a long, thick tail with a trsecting appendage at the end. His head has a vaugely saurian shape, with a red visor instead of eyes, and a square-ish jaw. The jaws are also built a lot like clamps, complete with the large, spikey "teeth", with the canines being larger than the rest. He has two arms, each one ending in a pair of jaws similar to his main one, but with pronounced "eyes" instead of the visor. A pair of long tentacles with bladed appendages similar to Irys' sprout fromt he shoulder. Cerberus is a mottled jungle camoflauge color.
omegarex24.deviantart.com/art/Cerberus-82419771
Offensive Powers:
1. Jaws of Death- The trio of massive jaws that make up Cerberus' most obvious portions have insane crushing power. The ones on his wrist can rotate up to 360 degrees, and the teeth in all of them make them ideal for penetrating armor before splintering it. The jaws can alos lock in position, making them almost impossible to disengage manually.
2. Laser Cannons- The "eyes" on Cerberus' hands can fire powerful, but thin, streams of thermal energy, roughly on par with MOGUERA's Auto Lasers. These beams are a bright red in color.
3. Disentigrator Guns- The tentacles on Cerberus' back can split, like Irys', and fire thin particle streams at a foe. These are so hot that they disentigrate flesh and metal on contact, burning a hole through all but the most well armored opponents. They can be swiveled in just about any direction.
4. Missile Party- Cerberus' chest plates can open to reveal four independent missle boxes, each one containing a different type of guided projectile. These include:
-Napalm- Guided missiles which explode in sticky, flaming, napalm on contact.
-Nitro- Liquid Nitrogen tipped warheads which freeze a target.
-Piercer- Missiles that penetrate before exploding.
-Standard- Normal anto-kaiju missiles with long range and excellent mobility.
5. Power Surge- Cerberus can surge 1.5 million volts of electricity through his main jaws as well as the appendage on his tail.
Defensive Abilities:
1. Armor Plating- Cerberus has relatively thick armor plating, allowing him to take a good deal of punishment before falling. The armor is very resistant to heat based damage.
2. Shielding- All of Cerberus' circuitry is shielded against EMPS, high magnetism, sonic waves, and any number of other common dangers to circuitry.
3. Flexibility- Cerberus is a fairly flexible mech, and can move most of his appendages in near 360 degree arcs, as well as rotate them in a similar fashion.