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Post by Bio on Jul 2, 2007 22:05:13 GMT -5
Name: Rygama Height: 42 meters Mass: 47,720 metric tons Description: Rygama is a hulking, jaggedly armored beast. A jagged, insectile exoskeleton covers her from head to toe. A biped, mounted on two burly, muscular hind legs, tipped with heavy clawed feet and adorned with spiked knees, Rygama's build is slightly akward. She's both wasp-waisted and barrel-chested, with a slight hunch in her midsection because of it. Rygama's arms are thin around the upper portion, with heavy forearms, tipped with trissecting, semi-retractable claws. Her back is adornaed with a heavy, segmented carapace, sporting three rows of heavy, backward swept spines which extend from the top of her head to the tip of her tail, on which the spines are sleek and modified into finlike protrusions. Ribbed, multicolored, insect-like wings grow from her back, armed with edged claws. Rygama's head is reptilian in shape, dominated by slanted, glowing, wasplike eyes and a wide maw, brimming with disproportionately large teeth, short tusks growing from the sides. Rygama's armor is dark green, with black or neon green highlites, while her eyes and softer portions are bright purple. Her blood is a similar purple. Attacks: Retractable claws - Rygama's claws are able to extend dramatically, allowing her to rip through virtually anything up close. Wing Tentacles - The membranes of Rygama's wings are collapsable, freeing the clawed spurs for use as razored tentacles, effectively giving her a greater range of distance and direction at which she can strike. Skull plate\Carapace - Rygama's skull and spine are both parts of her body where the bone and exoskeleton have merged into much thicker, tougher plates. Rygama's skull is specifically adapted for ramming at high speeds, preventing serious injury when she collides with her enemies. Dislocating jaws - Rarely does this ability serve much of a purpose in combat, but just the same, Rygama is able to pop her jaw out of place to engulf and devour objects and creatures much larger than her head. Anything unlicky enough to suffer this fate will find itself trapped in a fire and acid retardant sac, consistantly secreting acid capable of completely breaking down a creature Kron's size in a matter of hours. Due to the inherent danger of damaging her esophagus while vomiting, Rygama's esophageal lining is hideously resistant to acid and heat. Siren's dance - Rygama's most exotic ability, save her oddly conceived brain, is her dance. Her wings are able to rapidly flash various colors in an endless pattern. Most semi-intelligent creatures that look into this seizure inducing dance will find themselves trapped in a waking dream, intently focused on the colors. The patterns will often trigger memories in victims, reminding them of a lifelong goal, a signifigant past event or perhaps a hated enemy, depending on the subject. The state of mesmerization lasts until the pattern ceases or a hard blow is dealt to the victim, which will usually snap them out. Thermal aura - Using the very radiation that allows Rygama to mutate her own body, she is able to emit concentrated waves of heat around her. On land, this allows her to render herself unbearably painful to touch, lethal to smaller creatures. When submerged, however, she is able to conduct this heat through the water and superheat the sea around her to insane levels, enough to melt the hull of a nuclear submarine. Powers:Triphibian - Rygama is as at home in the air as she is on land, fully able to reach mach 5.4 in the air. She is even more at home underwater, however, where her dexterity knows little limit. Burrowing - If needed, Rygama can tunnel through the ground at decent enough speeds. While she can't tunnel as fast as she can walk, she can make good use of this ability to evade ranged assaults long enough to close into melee, or else stalk a victim from below the earth. Super strength - Rygama is, quite simply, probably the strongest monster in existance. Her sheer muscular power is her primary weapon in combat, allowing her to lift up to 600,000 tons. This extends not just to her arms, but relatively throughout her entire body. Heat Resistance - Due to her ability to raise her body temperature, Rygama's body is quite adept at channeling heat through it without harming her tissue. Because of this, her body automatically resists damage from any source of heat, regardless of intensity. While she can't totally 'phase through' any and all heat based weapons, she is incredibly resistant to them. As a rule, roughly the equivalent heat levels of one Heisei Godzilla ray are subtracted from any heat-based weapon fired at her. Optics - Rygama lacks conventional eyes and ears. Instead, behind her violet panels, sits a mass of living energy-ripe fluid. This fluid is an extension of the creature she originally was, and reacts to its environment based on energy signatures. It's able to register not only light, as eyes do, but sound, heat and electromagnetic impulses. In a manner, Rygama hears with her eyes. Even if the panels are destroyed, they act only as protective windows, and Rygama is fully able to register her environment. These energy-sensetive organs allow her to even pick up seemingly hidden signatures, bypassing physical barriers to some extent. In a manner, Rygama can see 'through' solid objects and bodies, allowing her to pinpoint weak parts more easily in combat, and making hiding from her incredibly difficult. Damage Reduction\Regeneration - Rygama is, simply put, hard to put down. Though her tough, semi-pliable yet hard and chitinous armor itself repells most low-caliber attacks, even when damaged, Rygama suffers very little. She can keep on ticking even after seemingly lethal wounds. Like Jason Vorhees, she can ignore even damage that would be lethal to other creatures. Destroying vital organs won't stop her. In addition, her healing rate is extreme and thorough. Lost members such as arms and legs can be replaced in as little as an hour, with lesser major wounds healing in minutes. Consuming organic matter, however, speeds up this process by 40%. Cerebral entity - This is an entire string of abilities on Rygama's part. Her brain is actually a complex organism all its own that extends its consciousness throuth her entire body. By connecting its nervous system with another, she can feel what her link feels and vice versa. It also means that she can divert energy to specific functions like respiration, or chemical balance. Rygama can even pump testosterone or estragen into her functions, bringing about a wild increase in strength and ferocity, or a calmer, more calculating manner. It also allows her to adjust her chemical levels to the point of being able to adapt to harsh conditions. This means that Rygama is able to fully function in extreme heat or cold. In addition, the entity can divert its consciousness into different parts of her body and because it knows it can later repare physical damage, wounds that would be fatal to most creatures barely slow Rygama down. If totally torn apart, she will be unable to function, but simply puncturing a vital organ is worth very little against her. Because of this adaptation, she is able to set aside pain to deal with later. It doesn't mean she doesn't feel it, she simply doesn't care. Finally, due to her odd cerebral nature, her thoughts can't be picked up by any outside force unless she willingly connects with them. Weakness: Rygama's dense musculature structure makes her extremely vulnerable to toxins that cause swelling. Hematoxins are the worst, and can even lead to the loss of limbs for the triphibian terror. In addition, Rygama is a purely tooth and claw monster, having no ranged weapons to speak of.
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Post by Bio on Jul 2, 2007 22:05:49 GMT -5
Name: The Harpy Height: 45 meters Weight: 37,500 metric tons Appearence: The Harpy is a lanky, jaggedly armored mecha, though only vaguely mechanical in appearence. Humanoid overall, Harpy has a rounded chest, exageratedly pinched in waist, overly lanky arms, wide hips and an overall rigid, insectlike appearence. Its texture is jaggedly segmented throughout its entirety, and colored a dark red. Its arms each end in three digit hands, each finger holding an impressive claw, while large pivoting blades - each signifigantly longer than the forearm - grow from the back of each arm. An immense, bladelike spike grows from each knee, each as long as the shin, and the feet are two-toed, with upward turned bladelike talons, with a third, more birdlike toe in the back. The head is composed of a V-shaped crest with a third point growing right from the center. the neck is simply a series of these crests, five in total, creating a ridged, Irys-like facial appeal. Slanted, lensed "eyes" grow from either side of the head, with much smaller, more orblike "eyes" dotting the neck, torso and joints. Attacks:Blades - Every segment of the Harpy's body is twisted into a blade, with each of these being incredibly strong and able to peirce most any material. The ones on the knees and forearms are the most durable and most powerful of these. Powers:Hydraulic muscles - The Harpy's mechanical muscles are composed of a complex series of artificial chords, similar to real muscles but greatly exagerated. These allow it to quickly extend most any muscular appendage to twice its normal length, with lightning speed and retract it just as quickly. Naturally, this makes it highly effective in stabbing and slashing strikes, and also makes the Harpy an extremely capable leaper. Super-Strength - The Harpy's physical strength is on par with that weilded by Rygama, something that it takes great advantage of in battle. Nervous System - The Harpy is is mentally linked to its pilot, giving him a constant knowledge of the exact condition that all the mecha's functions are in. In addition, this system is laden with 'eyes' which are visible at various points on the Harpy's body, giving it a constant view of its surroundings in every direction and making it extremely difficult to sneak up on. Regeneration - By focusing on healing for a few moments, the Harpy is able to recover damage at a rate slightly below that of Heisei Godzilla. This is only 'on', however, if the pilot focuses on it, and is only as quick if he forces all other things out of mind. By diverting some attention to it, the mecha is able to regenerate at a much slower rate. Weakness: The Harpy is neurotechnology-based, meaning any damage suffered to the machine is felt by the pilot. In other words, it still feels pain, despite its mechanical nature.
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Post by Bio on Jul 2, 2007 22:06:33 GMT -5
Name: Kamacuras
Height: 130 meters Length: 300 meters Mass: 40,000 tons
Description: Kamacuras is, in essence, a four-armed mantis from Hell. Her bulk, while slight for a daikaiju, is monstrous among natural mantids. A wasplike abdomen and spiny, armored thorax top off her rigid exoskeleton, giving her a truly menacing aura. Her yellow eyes are set above a cluster of toothy mandibles, one set almost resembling a vertibrate jaw when closed. Her four legs end in sharp hooks, and her upper arms are utterly monstrous, chitinous masses covered in massive spikes, almost resembling a set of jaws. Her lower arms are somewhat smaller, tipped with lengthy, segmented blades. Her massive wings are striped with a dazzling spectrum of colors when unfurled. Her exoskeleton is normally lime green, but flashes different colors depending on her mood.
Attacks:
Claws - Kamacuras' upper claws are utterly monstrous in their sheer crushing ability, able to break through 40 feet of pure lead like clay. Her lower claws are less powerful, but razor-edged, allowing her to slice through virtually anything like butter.
Mandibles - THE epitome of shredding devices, Kamacuras, given enough time, can gnaw through literally any conceivable mass. This is her primary finishing weapon. In addition, they continuously ooze corrosive digestive enzymes, the potency of which overshadows even Biollante's.
Keening - By beating her wings rapidly, Kamacuras can generate an intense screech, able to shatter windows and reduce man-sized creatures to writhing, blood soaked vegetables. Her wings also generate minitature sonic booms which extend a full hundred meters around her at all times during flight. Prolonged exposure to the keening can fracture and even shatter crystaline objects - which includes most metals, concrete and bone. In addition, these wings seem to conduct electricity strangely, disrupting electrical signals in the air and wreaking havoc on machines. Finally, when in flight, Kamacuras' wings act as lightning rods, absorbing electrical currents directed at them and dispersing them into the air, giving her sonic aura a frightening electrical twist.
Powers:
Camouflage - Kamacuras is able to bend light around her exoskeleton, rendering her nearly invisible. Only in movement can her presence be detected, and even then, she is visible only as a vague distortion in the air.
Energy-resistant - Kamacuras' exoskeleton is able to bend more than just light around itself. Heat also has a habit of washing over her armor, reducing the effectiveness of many energy attacks dramatically. Of course, her delecate joints are still subject to wash effect. It also doesn't apply to her delecate wings.
Speed - Both on land and in the air, Kamacuras is a nightmarishly quick entity, able to literally run circles around even creatures as agile as Ultraman or an Eva. In flight, the mantis queen can reach top speeds of mach 5, and is as agile as any normal mantis, albeit on a far greater scale.
Weakness: When in flight, Kamacuras' wingcase opens, revealing her soft, delecate abdomen. This is where many of her vital organs are kept, and its destruction would likely kill the mantis instantly. However, this is only an issue when in flight, as the underbelly of her abdomen is protected by a series of segmented plates.
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Post by Bio on Jul 4, 2007 19:35:57 GMT -5
Name: Megarelia Length: 518 meters Mass: 300,680 metric tons Appearence: Megarelia is a giant snake in every sense of the word. A monstrous, heavily muscled python-like creature, Megarelia's many small, curved teeth are more noticeable than found on most snakes, ideal for grappling with larger prey. A series of lightweight by very noticeable armored scutes cover his back from neck to tailtip, with twin rows of short spines running down. The tail forks into a long, thin tendril at the end, making for an effective grappling appendage for smaller prey. Megarelia's colors are constantly based on his background, but are always limited to some shade of blue, green, brown or yellow. Attacks:Crushing coils - Megarelia's strength is unparalled, akin to a python of enormous scale. Once he wraps his body around another creature, it has extremely little hope of escape. Even body armor has an extremely difficult time of holding up once trapped in the serpent's grip. Spiked scutes - The scutes along Megarelia's underbelly each hold a deadly weapon. These scutes are modified into semi-retractable barbs, each no less than nine meters in length, that dig deep into the flesh of a creature caught in his coils, making his embrace especially lethal. Grappling jaws - While ineffective offensive weapons, Megarelia's many fangs are effective grappling appendages, making his jaws almost impossible to pry off. In addition, Megarelia is able to swallow creatures of similar size. A victim must usually be bound in order for this to work, as Megarelia exposes himself to attack when swallowing a victim. While his throat and stomach lining are unbeleivably flexible, able to stretch over even jagged spines and similarly nasty weapons, it is not totally limitless. While penetrating with kinetic force alone is essentially impossible, it's another matter to burn at the lining with a particularly potent heat based weapon. While the amount of heat required to burn at it is nearly unfathomable, a desperate monster might manage to cause enough discomfort to force the snake to regurgitate them. Though acid-based harm is unknown to the reptile's innards, as Megarelia's stomach naturally secretes a potent acid with corrosive abilities slightly superior to that used by Biollante. Abilities:Armor - Megarelia's dorsal scutes are armored, external extensions of his vertibrae, protecting his vulnerable spine from harm, eliminating the snake's crucial weakness. These plates are obscenely durable. Organ system - Even if his hide is breached, Megarelia is unlikely to suffer serious harm, as his lengthy organ setup allows minor punctures to go unnoticed. This does not extend to his head, however. Tail - The serpent's forked tail functions as an effective grappling snare for smaller prey. The forks are deceptively strong, though not designed for crushing, but rather bringing a victim into the snake's range of more lethal weaponry. Super-senses - Like many species of viper, Megarelia is able to 'see' heat, allowing him to pinpoint living beings even in pitch darkness and through some barriers. In addition, he is automatically aware of the general size and location of any mobile body in contact with the ground for roughly 1.6 miles around the serpent. Camouflage - While far from sophisticated, Megarelia's skin constantly shifts, trying to blend into its environment. Of course, his color range is limited, but in an area thick on foliage or water, the serpent is shockingly difficult to spot. Weakness: Despite his many advanced senses, Megerelia is completely deaf, lacking any sort of external ear apparatus.
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Post by Bio on Aug 8, 2007 22:41:41 GMT -5
Name: Wendigo Height: 85 meters(standing position) / 43 meters(quadrapedal stance) Mass: 54, 023 metric tons gregole.deviantart.com/art/Wendigo-nocturnal-devourer-62943535Appearence: Gothic and gaunt, Wendigo is a black, shaggy beast, resembling a wretched sloth or tailless monkey. A wooly mane, batlike ears, chameleon-like eyes and an almost knight-like plate of facial armor that actually serves as a mouth make up this beast's face, while its lanky limbs are all tipped with trissecting, toothy pincers. Armor covers the limbs from the elbows and knees down, as well as the chest. Wendigo's spinal column is naturally exposed, the vertibral spines having grown into massive hooks. Normally, it crawls on all fours in an almost spider manner, when forced to walk rather than leap, but when feeding or fighting, it often stands upright, towering high over an enemy and brandishing its mighty claws from above. Weapons: Claws: Wendigo's claws aren't just good for climbing, but are utterly devastating melee weapons. Even the sturdiest of monsters can be ripped to shreds by these weapons with little effort. If one of these closes on a limb, that limb is all but doomed. Tongue: Wendigo's tongue is actually a mobile, fungal symbiote that extends from the monster's mouth. This tongue can extend to several times its host's body length, and is coated in extremely vile acids, capable of quickly dissolving tissue with unparalleled speed. Parasites: Wendigo is able to regurgitate a large glob of potent digestive enzymes for use as a medium-range projectile. This fluid moves and reacts as a living creature, and is subject to destruction, but is usually reabsorbed once it dissolves enough protein. Once enough mass is dissolved, the organism will then feed Wendigo, allowing it to regenerate if need be. While Wendigo has a constant regeneration roughly equal to Heisei Godzilla's, it needs to feed in order to maintain this ability, and prolonged starvation will slow this process dramatically. In addition to meat, these parasites are adapted for digesting what more or less amount to living mixtures of energy and fluid, and as such, are able to drain inorganic power sources for sustainance as easily as living meat. This means not only is it immune to radiation poisoning, but it's able to draw some level of sustainance from mechanical adversarries. Powers: Knowledge absorb: So long as cerebral tissue is ingested, Wendigo is able to absorb the contained information. This is usually incomplete or damaged, but none the less useful for adapting to hunting in a specific location, or against a specific prey. The prey does not have to be totally ingested, and simply samping peices of its brain will grant Wendigo some amount of the victim's knowledge, though it's impossible for it to get anything more than a few blurry notes from a victim unless it's completely consumed. Leaping/swinging: Wendigo is adapted to spend its entire life clinging to a floating jungle gym. Naturally, the creature is a skilled acrobat. Able to leap up to 600 meters straight up, and able to cling to virtually any surface, Wendigo is even able to outmaneuver skilled fliers, provided it has a good launching point. It should be noted that Wendigo is skilled at avoiding destroying its launching points. Even small buildings can momentarily support its highly distributed weight enough for the creature to kick off from them, though moderate damage to the structure is inevitable. Flexibility: Wendigo's body is disturbingly flexible, all limbs bending both ways, and able to rotate its head a full 180 degrees. There is no spot that this creature cannot reach. 360 degree vision: Wendigo's eyes are similar to a chameleon's, allowing it to see in all directions if need be. Weakness: Wendigo is not a runner. While able to leap form point to point rather effectively, Wendigo is unable to run, relying on its gigantic stride, instead. Unless there is a launching point, it will be unable to quickly get off the ground. This is relatively speaking of course, as it still moves more quickly over land than most monsters. In addition, Wendigo's flesh is not exceptionally strong. While it has a damage soak like no other, it relies on this and its regeneration to keep itself alive.
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Post by Bio on Aug 10, 2007 22:58:23 GMT -5
Name: Mox
Height: 36 meters
Mass: 65,011 tons
Appearence: If one can imagine a lime green, armor plated insect chrysalis with a mouthless head, adorned with slanted eyes and a gem-like stud in the middle of the forehead, with a third eye imbedded in the back, then one can picture Mox. However, when so needed, the frontal portion of the armor can open up, revealing a scoop-like, fanged lower jaw and a vibrating upper jaw more akin to a colosaal buzzsaw than anything. Mox is constantly airborn, eternally floating on a system of bio-thrusters which leave a fiery trail that extends a good fifty meters below his body before dissipating.
Weapons:
High-focus thermal stream - From the jewel on Mox's forehead, he is able to project a beam of white hot thermal energy. This weapon's power is incalculable, as it almost always manages to puncture armor plating, no matter how thick, and can ignite catastrophic fires. The blast's radius can be controlled, resulting in the armor-peircing blast described above, or a wider, more shotgun-like attack.
Big freaky mouth - Mox's frontal armor conceals a colossal, buzz-saw-like aparatus, capable of shredding virtually anything and dumping the remains into the stomach portion. This is essentially a giant woodchipper and is also Mox's finisher of choice.
Abilities:
Propulsion system - By constantly taking in thermal energy through vents placed throughout Mox's armor, the alien is able to then expell it with such force as to act as an organic jet prepulsion system, allowing it to fly, albeit at subsonic speeds.
Armor - When unopened, Mox's entire body is coated in armor of extreme thickness, allowing him to repell even high-powered trauma quite effectively.
Regeneration - Like his teammates, Mox has long been host to the Rage virus. Due to the sentient pathogen's bond with the alien, Mox is merited with a rather speedy form of regeneration, roughly on par with Heisei Godzilla's.
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Post by Bio on Aug 11, 2007 9:59:52 GMT -5
Name: Kron
Height: 15 meters
Length: 30 meters
Weight: 12,253 tons
Appearence: Kron resembles a grotesque hybrid of boar, frog and theropod dinosaur. A quadraped, Kron's spine is coated in a series of large, overlapping plates of armor. His limbs are long and muscular, the hind ones crouched and bent, with three-toed feet, while the more splayed forlimbs are tipped with five toes. A short, vestigial tail trails out behind. Kron's head is utterly massive, nearly all mouth, and his mouth is nearly all teeth, the size of which seem disproportionately large within his disproportionately large mug. Tough, horny armor covers his brows and cranium, trailing behind into a curved, tri-pointed arc. Four yellow eyes peer out from beneath this sheild plate. Kron's orange skin is rough and scaly, with maroon plates of armor covering appropriate regions.
Weapons:
REALLY big mouth - Despite his small size, Kron's colossal fanged jaws allow him to rip off chunks of flesh that overshadow the bite radius of even the most imposing of monsters. Nearly a third of Kron's mass is devoted towards his jaw musculature, allowing him to crunch through armor plating and dense muscle like a beartrap through butter.
Regurgitation - Kron's metabolism is quicker than any known terrestrial animal, meaning his stomach acids are proportionately powered. Kron is able to cough them up in large quantities to rapidly dissolve peices of his enemies, wearing them down further for a bite. In addition, Kron often gulps down large chunks of matter before regurgitating the liquified, acid-coated remains. While this disperses the acid, it magnifies the quantity of corrosive fluid, making still for a deadly attack.
Abilities:
Insane speed - Kron's body is built for optimal speed, and his hyper-accerated metabolism further augments this, resulting in a creature far more quick and agile than size should allow. Kron could best be compared to a colossal version of the Future Predator, from Primeval.
Regeneration - Like his teammates, Kron has long been host to the Rage virus. Due to the sentient pathogen's bond with the alien, Kron is merited with a rather speedy form of regeneration, roughly on par with Heisei Godzilla's.
Weakness: Kron is by no means frail for his size, courtesy of a blend of lean muscle and armored plates, but just the same, his small size works against him in anything but a hit and run battle.
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Post by Bio on Aug 11, 2007 10:31:14 GMT -5
Name: Skeer
Height: 45meters
Wingspan: 210 meters
Weight: 48,000 metric tons
Appearence: At first glance, no one would suspect Skeer to be the same species as Kron. This is the case however. Skeer could best be described as a bat of indescribable size and muscle, appearing lightweight, yet stout and massive at once. Her rough, scaly red and orange hide is similar to Kron's, but the plating covering her spine, underside, limbs, wings and head are far more streamlined, most of which sculpted into sharklike 'fins', made for slicing through the air. Her feet are a tridactyl pincer formation, with two toes up front and one behind. Her tail is long and stremlined, topped with a sharp fin at the tip, also resembling that of a shark. Her head is closer to that of a tyrannosaurid than anything, though with a streamlined, trissecting and arching sheild of a crest, not unlike a modified version of Kron's. Her jaws, while nowhere near the size of Kron's, are still massive and armed with grotesquely large teeth.
Weapons:
Razor edges - The armor covering Skeer's spine, abdomen and wings are sharpened into thin edges, making for effective blades. These are Skeer's primary weapons, allowing her to execute bloody flybies, quickly wearing down an opponent to be finished off by her monstrous jaws.
Jaws - Ironically, the second smallest bite among her team, Skeer's jaws are still frightening weapons to behold, every bit as powerful as they appear.
Abilities:
Flight - Skeer's wings allow her to fly at speeds of up to mach 5.4.
Armor - Skeer's skin is very tough and durable, making her already durable flesh even tougher to break.
Regeneration - Like her teammates, Skeer has long been host to the Rage virus. Due to the sentient pathogen's bond with the alien, Skeer is merited with a rather speedy form of regeneration, roughly on par with Heisei Godzilla's.
Weakness: It's unreasonable to assume that such a creature could actually fly in our atmosphere. Indeed, Skeer requires intense thermals in order to keep herself aloft. On Earth, this is normally only possible in the presence of her teammate, Mox, who's body constantly draws thermal energy to it, heating up the ambient atmosphere. Theoretically, however, Skeer could remain aloft in an intensely volcanic region or similar environment.
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Post by Bio on Aug 15, 2007 16:02:48 GMT -5
Name: Octamus Height: 50 meters(when fully upright) Weight: 30,000 metric tons Appearence: An alien head in a jar mounted on a bionic, cephalopod body. Octamus' main body is little more than a short cylinder, filled with life support, with six mechanical tentacles supporting it. Each tentacle is tipped with a quadrassecting pincer, but may retract this pincer in favor of something else. The head itself is encased in a transparent dome, and resembles a blend of simian and reptilian features, with large, menacing teeth and a single yellow, three-lensed eye set on top, constantly peering in all directions. Weapons:Drill unit - Octamus' primary weapon is this twelve-meter drill-like device which can tunnel through virtually any armor or hide. Mine depositor - This is a multi-purpose weapon, which can either launch explosive projectiles which detonate on impact, or deposit the small, disk-like objects on the ground where they'll explode the moment signifigant pressure - such as that generated by being stepped on by a large monster - is applied. The explosion is fairly modest, but the kinetic force can knock a monster off its feet. Octamus carries five mines. Claw - One of Octamus' tentacles terminates in a metallic claw with impressive cutting abilities, without sacrificing fine manipulation. Thermal fabricator unit - Octamus' primary weapon is this, which channels heat into various shapes. Octamus can use it to form a nearly solid blade of plasma, a 40 meter incindiary barrier, even a whiplike plane of plasma. Of course, he can simply use it to project a fiery stream. When used as a projectile, this weapon is similar in power to Dark Horse Godzilla's beam. Flail - This medivalesque weapon is little more than a spike-studded ball of metal formed from one of the tentacles. While inaccurate, it's exceptionally nasty. Buzzsaw - A Gigan-esque circular saw can be extended from the tip of one of Octamus' tentacles. Abilities:Cranial sheild - Octamus' 'dome' is protected by a circular orb of kinetic force which exists to constantly repell blows. The kinetic power of any attack directed at this dome is automatically deflected in a random direction. Boosters - Octamus' chassi is equipped with concussion thrusters, allowing him to execute leaps of up to 300 meters straight up. Detachable head unit - If Octamus' body is excessively damaged, the disembodied head can choose to eject himself from it. The head unit itself flies at a speed of mach one, posesses no cranial sheild, but is armed with a concussion blaster of mild power for defense. He may choose to try and destroy a foe if his body is destroyed, but is far more likely to flee until he can rebuild himself.
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Post by Bio on Sept 19, 2007 11:35:18 GMT -5
Name: Random Lobster Dude Height: 32 meters Length: 116 meters Mass: 59,001 metric tons Appearence: Random Lobster Dude could best be summarized as a sea scorpion of ridiculous proportion. The top of its cephalothorax is sculpted into a massive, serrated dorsal fin. The beast's head is concealed beneath the base of this fin. Two pairs of utterly colossal, heavy plated pincers jut from the sides of the cephalothorax, the frontal pair being considerably larger than the ones behind. Several pairs of legs move it about on land, with the assistance of four large, flat, paddle-like appendages located at the base of the tail. The tail itself composes half the crustacean's length, and is tipped with two rows of heavy spines, with two extra large spines located at the very tip. The tail itself is bulky, yet flexible and capable of arching over the head like a scorpion. Random Lobster Dude's shell is thick, rigid and colored a deep reddish brown. Weapons: Pincers - RLD's claws are every bit as strong as they look. One of them carries sharp teeth, ideal for messily slicing through flesh with frightening ease. The other is thicker and studded with rigid knobs, designed to simpy crush anything inside. These claws serve as the crustacean's primary weapons. Tail - RLD's spiny tail doubles as both a club and a spear. By swinging it over his head, he can bring the two longest spines to stab into enemies. The penetrating power of this weapon is considerable, and often lethal. When used in unison with his hydro-propulsion mechanism, however, it can also serve as a painful flail-like weapon. Abilities: Armor - RLD's carapace is frighteningly durable, protecting nearly all of his body, save the underbelly. Even the Harpy's blades would have considerable trouble penetrating RLD's shell. Burrowing - RLD is a gifted burrower, able to move nearly as quickly underground as he can on land. Hydro-propulsion system - Beneath RLD's body lie a bizarre series of openings. These openings are used to expell water with extreme force to propell the crustacean over land and through water alike. What this means is that the beast is not only quite speedy underwater, but is able to quickly jump from one place to another, casting a pounding stream of water below, that serves as a weapon all its own. In addition, it allows RLD to swing his body around in the blink of an eye, making it easier for him to follow quicker enemies, as well as swing his tail with frightening effectiveness.
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Post by Bio on Sept 27, 2007 21:38:19 GMT -5
Name: The Rage Height: 56 meters(average) Mass: 58,060 metric tons Appearence: The Rage is the stuff nightmares are made of. A twisted, gnarled mass of mangled tree flesh, sculpted into a weblike tower of flesh. Length, branching tentacles and limb-like branches jut out from random parts of the body, one of which seeming almost a pincer. A series of tendrils and spidery branches allow it to move at respectable speeds, but never leave the ground. Topping the mass of mangled trees lies what more or less amounts to a great cat's skull, armed with not one but three pairs of large, tusk-like fangs. A tendril grows from one of the empty eye sockets, implying the twisted mass of foliar flesh that lies within. Weapons:Branches - The Rage is little more than a mass of jagged tree flesh, so naturally they serve as its primary weapon. These branches can function as tentacles, pincers, barbed whips, maces and virtually any imaginable melee weapon. Though composed of wood, they're able to lash with enough force to shear right through even thick armor plating. Abilities: Regeneration - The Rage's dominance over its plant hosts allows it to rapidly repair any and all damage to its structure. This regeneration is on par with Biollante's, though it must absorb nutrients from the soil, or else cannibalize ambient vegetation in order to replace lost mass. Weakness: The Rage burns like a papar bag doused with gasoline. All one needs is a moderately powerful heat weapon to seriously injur it. Even handheld flamethrowers may cause it to recoil.
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Post by Bio on Sept 29, 2007 22:33:13 GMT -5
Name: Superion Height: 200 meters Weight: 20,000 tons Description: Uhh... dude, Superion like, sweats majesty and drools awe. Okok, picture, like, a dragon, with Godzilla2000's body, but FAR slimmer and more fit, and with no back spines, and with bent, saurian les tipped with three toes. He has, like, different chest muscles and arms that are identical to Godzilla's, except they're identical to a humans, only scaly, and tipped with four fingers and a thumb. His tail is long and snakey, and tipped with a crescent-shaped blade. Great majestic wings with oddly shredded membranes allow him to fly, despite his lack of aerodynamicy, and his snakey neck is tipped with a freakin' DRAGON'S head, causelike, he's a freakin' DRAGON! A regal frill of spines encircles his face, and horns jut from his chin. A single giant horn, not unlike that of Destoroyah, juts akwardly from his forehead. His eyes are deep-socketed and glow a beady red, except they turn green when he's angry, like David Banner, or Bruce Banner, or the incredible hulk, depending on which version your watching. Hehe, I like those comics... Did I mention he's a zombie? He's like, completely covered in nondescript bone armor, with twin predator-style wrist blades jutting from just in front of his wrist. No, not on the back of his hands, in that place where your wrist joins your hand, butlike, not there either. His head is a creepy skull with no eyes, and his heart is visible through an armor plated bone ribcage(as opposed to a non-bone ribcage). He's also a cyborg! No, he's not sustained by the cybernetics, he just has them and is a zombie. There in no way related. His right eye, chest, legs, the base of his wings and his right arm are all mechanical. His colors are a dull, vibrant crimson and black. Attacks:Hyper uber nova balistic beam - A beam of white-hot energy fired from his mouth. This is his primary weapon, despite the fact that the USODDRPBCB can be used at any time. This beam is as powerful as heisei godzilla's beam. Fire Breath - Hes a dragon, so he breathes fire. It's not flame, though, it's like an incendiary beam, the same as heisei godzillas, and just as strong. Horn buster - Because he has to use the horn for something, Superion's horn can emmit a beam of multicolored power that automatically selects the best energy type to use against a target, then, like, uses it. This beam is as powerful as Heisei Godzilla's beam. Destiny's shock - Superion can send a jolt of over 200 volts through his skin. This pathetic margin of electricity can instantly stun any monster touching his skin. Dark shadow energize - Superion can coat literally ANY bodily extremity in what appears to be black flame. This flame can allow an energized portion to cut through literally ANYTHING. Even the blunt parts like his fists or his snout. Claws of infiniteness - Superion's claws, even when not energized, are able to cut through ANYTHING with absalutely no wear and tear. Wings of edge - superion's wings naturally allow him to slice through any flesh or armor, while still somehow maintaining flight, as well as somehow being thin enough to act as blades, yet strong enough to keep him aloft. Bite of eternal unpleasentness - Superion's bite, like, hurts, dude. It like... uh, hurts so bad, it instantly drives another kaiju into mad pain, causing them to be unable to attack. Hero's sword(despite him being a villain) - From his mechanical right arm, Superion can summon a small lightsaber-like device from inside his wrist(ignoring the fact that the space could've been used to house a built-in blade device that could be used in the same way without the threat of him dropping it). This energy sword can cut through literally ANYTHING in one blow. Still, despite the fact that he can somehow generate a plasma hot enough to instantly destroy any material within the instant it takes for a blade to strike a body, he is unable to use this instant doom plasma as any other sort of weapon, but is instead confined to use it for this redundant little weapon here. Super strength - Even though he's perfectly well armed with energy weapons, Superion's strength is unmatched. He can lift up to 20,000 tons, or twice his weight! Ultra super omega delux dimensional robotoid power blaster cannon beam - As a weapon of last resort - which he LOVES to use - Superion can pull open his chest plates ala Guyver, and fire off a beam of charged particles and heat so powerful that they can punch a hole through a small moon if needed. This beam automatically destroys anything in its path until Superion decides to nullify it. Powers:Telepathy - Superion's mind is so vast, it spills over into beings around him. Superion can invade another monster's privacy and pull out any information at any time that he needs. Telekinesis - Superion has the power to move you. He can lift with his mind twice as much as he can lift with his arms. He can even fire MIND BULLETS to kill at a distance of up to 200 yards!! Energy sheild - Superion can erect(hehe) a sheild of pure energy. Despite not being matter, this sheild can block ANY attack of ANY nature, and can be held up indefinitely, though he cannot fire his weapons through it. Weaknesses: If another kaiju looks at him the wrong way, Superion will fly into a ballistic rage and try to kill it with everything he's got. Of course, this isn't really a weakness.
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Post by Bio on Sept 29, 2007 23:50:54 GMT -5
Name: Sir Megorga
Height: 100 meters Mass: 70,000 metric tons, my good sir
Appearence: Sir Megorga is, in essence, a giant, gentlemanly wasp chap. Beastially humanoid in shape, his entire form is coated in a heavily armored, purple exoskeleton. His four arms are adorned with heavy, tri-clawed hands. His head resembles that of a wasp, albeit with a large black tophat perched on it. Two pairs of resonating wings grow from his shoulderblades. Two pairs of jagged pincers adorn his head, and slanted green eyes are set above, with three much smaller ones between. He wears a spiked choker at all times. Oh, and he has a motorcycle. A BIG one, decidedly gothic in structure.
Attacks:
Roxy - Sir Megorga always has his trusted companion Roxy by his side, and both constantly look out for one another.
Chainsaw wings - Sir Megorga's wings vibrate at such speeds that he is able to shred right through most materials with them. This ability is essentially on par with Megaguirus' own version.
Eyebeams - Fired from his two main eyes, these are two searing beams of almost pure heat, each one as powerful as Heisei Godzilla's blast, but far more likely to result in a fire.
Web - Like a scaled up Spiderman, Megorga can launch strands of webbing from his wrists. This spidery silk is.... well, spider silk, and about as durable. This, of course, makes it even stronger than steel. It's also naturally quite adhesive.
Natural weaponry - Megorga's claws and pincers serve, in their own right, as effective melee weapons. His claws are able to breach hide as thick as Heisei Godzilla's with little effort, while his mandibles are similar, but exert far more pressure between them.
Motorcycle - Yes folks, Megorga is able to lift his motorcycle and weild it as an utterly devastating melee weapon. This thing is huge, people, and it, like, hurts if it hits you. Oh, and he can ride it to go... however fast a motorcycle that big will take you.
Specium ray - Sir Megorga has tea with Ultraman every friday, and thus is familiar with the element of specium. Because of this, he has, through largely plot hole oriented methods, acquired a specium ray of his own which more or less instantly obliterates every cell in a monster's body. This acts as a finisher only, of course, as he can only use it if he's winning anyway.
Abilities:
Flight - Megorga's wings allow him to fly at up to mach 5
Bug-strength - Megorga is strong enough to pick up his motorcycle and still weild it effectively as a club. Nuff said.
Size alteration - Megorga is naturally only human-sized, but is able to scale himself up at will, or even shrink to the size of a normal gentlemanly wasp.
Weakness: Sir Megorga is a man who fancies his tea, and as such, will frequently break away from combat to enjoy a cup, while allowing Roxy to handle his opponents. In addition, he is a gentleman, and will always greet a lady properly before engaging in combat. This means that were he ever to cross paths with Rygama, he would kiss her hand before engaging her.
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Post by Bio on Sept 30, 2007 0:18:29 GMT -5
Name: Roxy
Height: 95 meters Mass: 57,000 tons
Appearence: Roxy is, more or less, a colossal naga. From the waist down, her body is that of an emerald tree boa, though the tail is tipped with a large, serrated blade. From the waist up, however, her body is that of an attractive young woman - or would be attractive if she could stop drooling for half a second, and didn't almost constantly wear an expression of psychotic glee. Purple and blue striped hair falls past her shoulders, many of the strands ending in what appear to be transleuscent hooks. From the elbows down, her arms and hands are scaly and rather reminiscent of those found on a theropod dinosaur, albeit one with opposable thumbs. A series of diamond-like crystaline plates cover her chest region, possibly a garment, or possibly her skin. Prominant fangs grow where canines are normally found, and her pupils are thin and slashed, like those found on a viper. In place of ears, she has twin frills of hornlettes. Finally, she's always seen carrying what appears to be an enormous, spike-studded electric guitar.
Attacks:
Sir Megorga - Roxy is always found with her trusted companion, Sir Megorga by her side, and both will always make an effort to aid the other.
Guitar - Roxy's guitar doubles as a chainsaw, armed with spinning blades along the edges which move at mach 4. As a result, this weapon can slice through most anything, though it takes longer to do so than with a typical blade. Due to the guitar's near indestructibility, it can serve as a shockingly effective club, or even block and parry oncomming attacks.
Acid upchuck - Due to her potent digestive enzymes, Roxy's stomach contents are several times more corrosive than even Biollante's sap. And unfortunately for her enemies, she's one of the few people who can vomit on command...
Lightning symphony - By playing a certain note on her guitar - which essentially amounts to waving her hand across it - Roxy can summon a storm of up to a dozen lightning bolts from its center. These bolts themselves are each slightly more powerful than a Heisei era maser. In addition, the guitar can absorb electrical currents directed into it and boost the power of this attack.
Seizure - By refracting light accross her armor, Roxy can cause a rapid pattern of opposite colored lights to dance accross it. Anyone and anything that looks at it will automatically find themselves vomiting with nausea.
Tentacles - Roxy's hair can, at any time, extend into a writhing mass of lengthy, if thin tentacles. Each of these are tipped with a sharp hook, and function similarly to Biollante's roots. While individuals don't regenerate, she generally has enough hair to simply form more tentacles if some are lost.
Voodoo spell - As a finisher - useable, for some reason, only if she's already on the verge of winning a battle - Roxy can emit an aura from her eyes that shrinks her enemies to an invariable height of five meters. She then usually pops them into her mouth and devours them on the spot.
Abilities:
Lightning stands - Roxy can transform into a bolt of ground-to-air lightning at will, only to reappear somewhere else in a bolt of air-to-ground lightning. This ability, naturally, can only be used if there is an open sky, or if she can manage to blast through whatever ceiling may be blocking her from the clouds. She normally only uses this to travel.
Stinging blood - For whatever reason, Roxy's blood is composed entirely of freakin' scorpions! If cut, an appropriate amount of 5 meter long emporer scorpions will fall out. These scorpions will generally sting anything that comes into contact with them, but not Roxy herself, because that would be stupid.
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Post by Bio on Oct 7, 2007 11:48:09 GMT -5
Name: Primolith Height: 128 meters Mass: 78,600 tons Appearence: godzillasamurai.deviantart.com/art/Titanosaurus-vs-Primolith-66703979Weapons:Quills - Primolith's body quills are nearly unbreakable and able to detach from his body like a porcupine of colossal proportion. Like a porcupine, these barbs go in easy - but come out hard. Petrifying saliva - Primolith's bite has a way of hardening and calcifying tissue it comes into contact with. Though mainly only a painful irritation, this weapon can be lethal with repeated usage. Abilities: Brute Strength - Primolith IS muscle. With the strength of only one of his arms, he can lift over 100,000 metric tons! The rest of his body is based on similar proportions. Spirit - As a spirit, Primolith is able to step outside of existance for as long as he pleases, only to pop up again anywhere he chooses. In a manner, this is a form of teleportation, except that he doesn't reform until he chooses to do so. In addition, Primolith occasionally involuntarily spasms in and out of reality, usually only for the duration of a few seconds.
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